Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: BnZs on October 21, 2009, 02:04:37 PM

Title: So in the WWI arena...
Post by: BnZs on October 21, 2009, 02:04:37 PM
...will there be range/channel voice coms? Or will we be accurately simulating no-radios environment? :devil
Title: Re: So in the WWI arena...
Post by: waystin2 on October 21, 2009, 02:24:01 PM
...will there be range/channel voice coms? Or will we be accurately simulating no-radios environment? :devil


OOO, OOO how about hand signals? :devil
Title: Re: So in the WWI arena...
Post by: Plazus on October 21, 2009, 03:10:38 PM
Haha! They could model animated pilots in the planes so the arms can move.  :D
Title: Re: So in the WWI arena...
Post by: Bronk on October 21, 2009, 03:15:21 PM

Hand signals.   /.bird. ;)
Title: Re: So in the WWI arena...
Post by: Simba on October 28, 2009, 12:41:46 PM
Back in the days of dial-up connex   :old: we had no vox (R/T), just typed chat (W/T). Leave the new WWI the same.

Only trouble is, most folks will download and use a vox facility: mine's GSC  :devil.

 
Title: Re: So in the WWI arena...
Post by: blkmgc on October 28, 2009, 01:12:39 PM
Back in the days of dial-up connex   :old: we had no vox (R/T), just typed chat (W/T). Leave the new WWI the same.

Only trouble is, most folks will download and use a vox facility: mine's GSC  :devil.

 

We had Roger Wilco. Miss those days sometimes :)
Title: Re: So in the WWI arena...
Post by: Westy on October 28, 2009, 01:47:25 PM

(http://j-walkblog.com/images/lrg_flyer_hand_signal.jpg)


Hand signal for "HURRY UP AND GIMME A BEER!"
Title: Re: So in the WWI arena...
Post by: Latrobe on October 28, 2009, 01:57:02 PM
Vox or not, we'd still know who the squeakers are.  :D

I'm actually interested as to what HTC will do with this now. I haven't thought about this yet!
Title: Re: So in the WWI arena...
Post by: Clone155 on October 28, 2009, 02:02:12 PM
Back in the days of dial-up connex   :old: we had no vox (R/T), just typed chat (W/T). Leave the new WWI the same.

Only trouble is, most folks will download and use a vox facility: mine's GSC  :devil.

 

That is a very good point. I think HTC should just give us vox
Title: Re: So in the WWI arena...
Post by: max107 on October 28, 2009, 04:14:34 PM
It would be hard to communicate with no vox
Title: Re: So in the WWI arena...
Post by: Lusche on October 28, 2009, 04:17:01 PM
It would be hard to communicate with no vox

WWI pilots had no "vox" either ;)
Title: Re: So in the WWI arena...
Post by: F111 on October 28, 2009, 04:38:41 PM
WWI pilots had no "vox" either ;)

 Just had to talk louder.
Title: Re: So in the WWI arena...
Post by: dkff49 on October 28, 2009, 05:10:27 PM
The question is:

How to simulate hand signals?

Using dot commands is very time intensive. Using keystrokes could use up alot of keys on the keyboard and still take a good deal of time to look for keys. Neither of these are nearly as efficient as hand signals would be, where you just think how to move your arm and move it that way.

I really think that giving us vox is the easiest and best answer to this question.  Really how much would it change things anyway.


Oh wait a minute maybe we can get some uber camera and software to see and recognize how we are moving our arms in RL and have it interpret the movements and mimic it in the game.
Title: Re: So in the WWI arena...
Post by: ACE on October 28, 2009, 05:17:01 PM
Just had to talk louder.
You can scream  :aok
Title: Re: So in the WWI arena...
Post by: RipChord929 on October 29, 2009, 04:26:52 PM
There are going to be alot of keys unused in WWI planes, because the functions just didn't exist then...
Simple handsignals system would be best in the air.. Using the unneeded keys... No in air 2way radio is a major part of the WWI scenes character!

Allow full coms on the ground, but when ya start rollin, handsigs only... Until ya stop again!!!
Players will adapt, they always do.... It'll be part of the WWI experience!!!   Enjoy it!!!

RC

Title: Re: So in the WWI arena...
Post by: bravoa8 on October 29, 2009, 04:28:56 PM
There should be no Vox. :D
Title: Re: So in the WWI arena...
Post by: Plazus on October 29, 2009, 04:29:48 PM
You can scream  :aok

Or you can squeak!  :lol
Title: Re: So in the WWI arena...
Post by: lilsquid on October 29, 2009, 04:33:31 PM
wat im wondering is if they will give us throttle WWI planes had no throttle u had to start and stop engines to slow down no brakes either ugh o this cannot be good we will go from

"devils in the sky" :devil to "angels of the skies"  :angel:

only if we figure out that gosh darn biplane
Title: Re: So in the WWI arena...
Post by: Simba on October 29, 2009, 05:43:21 PM
The 'no throttle' engine you're thinking of was the Gnome Monosapaupe ('single valve') rotary, in which the mixture was fed to the cylinders from the crankcase via transfer ports rather like a two-stroke (or through a flap valve in the piston crown in the very early examples). With no conventional inlet valve or proper carburretor, the Gnome Mono (and its German copy, the early Uberursel) were either 'on' or 'off' and were controlled by switching off the fuel and cutting the ignition. Woe betide the pilot who forgot to turn off the fuel supply, because the engine would continue to ingest and exhaust unburnt petrol/oil mixture all the time it was spinning around; when he switched back on again, all too often - BOOOOOOM.

In-line 'stationary' engines as used by the Bristol F2B and Fokker D.VII usually had separate throttle and mixture levers which provided a fair rev-range when operated properly. Later rotary engines like the Le Rhone and Clerget used on the Camel and Dr.I (Uberursel copied them too!) had the same (fuel inlet to the combustion chamber was a conventional poppet valve at the end of an inlet pipe from the crankcase) but were far more sensitive and pilots were reluctant to change the settings once they'd established optimum revs, so they made coarse changes the same as the Gnome, with the added 'luxury' of a 'blip switch' that supposedly could cut the ignition of any number of cylinders. Same danger applied as the Gnome, only even worse because the pilot couldn't turn off the fuel to the 'live' cylinders, so he either used the device for only a very few seconds at a time or reverted to a simple 'all on or all off' switch.

The ol' Dawn of Aces Camel and Fokker Dr.I triplane were modelled 'all on or all off', which was fair enough and easily mastered because the 'turn around its crankshaft in the opposite direction to the engine's rotation' characteristic of the rotary-engined aircraft (same as the helicopter) was modelled as pretty mild.

Should be fun in the WWI arena - happy trails, amigo.

 :aok
Title: Re: So in the WWI arena...
Post by: dkff49 on October 29, 2009, 05:57:32 PM
After giving this some serious thought, I have come to the conclusion that  it would be a mistake to take out the vox from WWI arena. My reasoning is that many people play this game do it because of the other people that also play HT's game. I would be willing to bet that at least 50% or more of the radio traffic that is heard in the MA's (based on my experiences) is not related to missions or team work. Taking out vox would take away this type of conversation which IMHO would push alot of players away. I am eager to fly WWI planes online but I don't know how much or for how long I will do it HT"s setup if there is no vox.  Now maybe scenerio type things this may be a good option to include for CM's but I don't think it would be suitable for the average/ everyday play.

Just my thoughts but we will have to see what HT comes up with in regards to the question of vox or not.
Title: Re: So in the WWI arena...
Post by: Gabriel on October 29, 2009, 06:56:53 PM
WW2 didnt have pin point GPS systems , AWACS  caliber radar, unlimited range radios, precise E6B instruments, most planes had no ammo counters, etc.

Lets say we take those out of the current arenas too
Title: Re: So in the WWI arena...
Post by: DREDIOCK on October 29, 2009, 07:26:47 PM
Vox or not, we'd still know who the squeakers are.  :D

I'm actually interested as to what HTC will do with this now. I haven't thought about this yet!

One idea might be to tie Vox sound to the engine sound. with the default engine sound being louder then vox. trying to turn engine sound down will only result in also turning the vox sound down as well.
Title: Re: So in the WWI arena...
Post by: blkmgc on October 29, 2009, 07:27:09 PM
WW2 didnt have pin point GPS systems , AWACS  caliber radar, unlimited range radios, precise E6B instruments, most planes had no ammo counters, etc.

Lets say we take those out of the current arenas too

Cool.
Title: Re: So in the WWI arena...
Post by: RipChord929 on October 29, 2009, 07:47:02 PM
I watched the movie, The Blue Max, last night... It recharged my weakening enthusiasm again...

C'mon guys, pure WWI stick and rudder, seat of the pants flyin... Don't dork it up with some silly stuff...

Let ppl do all the yakkin they want in the tower, or mechanics tent, or the local brothel for all I care...
You can regale the hairy legged French girls with all your daring do, while swillin Froggy Red and The Green Fairy, or Schnapps and Ein Bier... ;)

But leave the Imaginary nonexistant radios, OUT of the airplanes... Or should I say Aeroplanes...

The Purity aspect would be awesome!!! As far as possible anyway...

RC

(http://i686.photobucket.com/albums/vv226/RipChord929/CourtneyCampbellN17.jpg)
Title: Re: So in the WWI arena...
Post by: ScottyK on October 29, 2009, 10:39:12 PM
No VOX.  I love it and am all for it.  People whine now about no CHECK 6's  wait till this arena gets goin.
Title: Re: So in the WWI arena...
Post by: Pyro on October 29, 2009, 11:46:51 PM
Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players.  Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
Title: Re: So in the WWI arena...
Post by: Simba on October 30, 2009, 12:01:30 AM
Quite right, Pyro - which is why I mentioned that I use GSC vox comms. It'd be impossible to insist on no vox. I bet we'll all fly winged together in pairs instead of in vic formation too.

All power to your elbow with the WWI arena, HT. Just model the Bristol F2B Fighter properly instead of with weak wings as in DoA and I'll be happy forever. Especially if I can fly one painted post-WWI aluminium with polished engine panels, as 'Shiny Six' did in Iraq from 1919 onwards.

 :aok

 
Title: Re: So in the WWI arena...
Post by: Lusche on October 30, 2009, 12:03:13 AM
accusing each other of cheating by using third party communication software and starting endless bbs flame wars.

Sounds fun  :lol  :noid  :bolt:
Title: Re: So in the WWI arena...
Post by: RipChord929 on October 30, 2009, 02:33:53 AM
Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players.  Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.

I was hoping someone would finally speak up!!! And now I know...
So the only reason we would be stuck with 2way radio, (when it DIDN"T EXIST) is because certain groups of weazels can't play the game STRAIGHT?
And for that reason we can't have a single arena, (NOT ONE) that is clean and rightious, AS IT SHOULD BE?

Ya know, I already knew that!!!  Just wanted to hear one of you guys say it in front of everyone!!!
Now that I have my answer, I'll push the little lever, and flush this whole mess...

And to the troop of obsequient little buttsniffers that follow you guys around like gods, LOL, GET A LIFE!!!  :rofl

 :D Sayanara

RC


Title: Re: So in the WWI arena...
Post by: allaire on October 30, 2009, 07:18:20 AM
You want ultra-realistic WWI gameplay go play RoF.  If you want a WWI MMO experience you stay here.
Title: Re: So in the WWI arena...
Post by: TheBug on October 30, 2009, 07:29:06 AM
Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players.  Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.

Exactly.  :aok
Title: Re: So in the WWI arena...
Post by: Gabriel on October 30, 2009, 08:09:10 AM
Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players.  Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.

Thank the Gods
Title: Re: So in the WWI arena...
Post by: TnDep on October 30, 2009, 08:09:21 AM
...will there be range/channel voice coms? Or will we be accurately simulating no-radios environment? :devil

If they do no vox I want the shotgun most of them carried with them to shot planes when they were side by side.
Title: Re: So in the WWI arena...
Post by: allaire on October 30, 2009, 08:11:08 AM
Thought it was a revolver? :noid
Title: Re: So in the WWI arena...
Post by: TnDep on October 30, 2009, 08:15:37 AM
Thought it was a revolver? :noid

you take the revolver, I'm taking the shotgun!  :joystick:
Title: Re: So in the WWI arena...
Post by: Westy on October 30, 2009, 09:13:30 AM
Well so much for my efforts on a semaphore macro I was working on...



(heheheh)
Title: Re: So in the WWI arena...
Post by: Enker on October 30, 2009, 12:12:53 PM
you take the revolver, I'm taking the shotgun!  :joystick:
You take the shotgun, I'll take the lag.
Title: Re: So in the WWI arena...
Post by: TnDep on October 30, 2009, 12:32:48 PM
You take the shotgun, I'll take the lag.
:lol
Title: Re: So in the WWI arena...
Post by: Spiffing on October 30, 2009, 12:40:20 PM
so can we flip the birdie to eachother? :lol
Title: Re: So in the WWI arena...
Post by: TnDep on October 30, 2009, 04:44:51 PM
so can we flip the birdie to eachother? :lol

foriegn communication good idea  ;)
Title: Re: So in the WWI arena...
Post by: allaire on October 30, 2009, 06:21:51 PM
so can we flip the birdie to eachother? :lol
It would be the easiest way to keep up foreign relations.
Title: Re: So in the WWI arena...
Post by: Boxboy on October 30, 2009, 06:30:59 PM
Just think of VOX as a concession to gameplay and move on, it will not make much difference in the scheme of things and I doubt it will effect my immersion much :aok
Title: Re: So in the WWI arena...
Post by: blutic on October 30, 2009, 06:39:46 PM
I like the old planes..
Just get them in the arena.
If pilots can talk to each other; who cares?
It's new, lets do it :aok
Title: Re: So in the WWI arena...
Post by: Agent360 on October 30, 2009, 07:02:38 PM
Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players.  Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.

I was about to post  my thoughts in this thread but I can't say it any better  than Pyro.

Cmon you guys....use a little commen sense here. It is a GAME. The GAME has to be designed to be playable and fun. If you want REAL LIFE go fly a REAL airplane.

Title: Re: So in the WWI arena...
Post by: crazyivan on October 30, 2009, 08:13:22 PM
Looking forward to shooting Agents, fokker down with my spad! :neener:
Title: Re: So in the WWI arena...
Post by: BnZs on October 30, 2009, 10:02:22 PM
I was more or less just joking around, and haven't read this thread in awhile...I appologize in the spirit of Orson Welles.  :devil

Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players.  Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
Title: Re: So in the WWI arena...
Post by: Shuffler on October 31, 2009, 08:54:36 AM
I was more or less just joking around, and haven't read this thread in awhile...I appologize in the spirit of Orson Welles.  :devil


OK Mr. Kane  :D
Title: Re: So in the WWI arena...
Post by: Leek on November 01, 2009, 01:07:00 PM
Vox, no vox, either way people will cry and complain and shout "NO FAIR". All I know is I can't wait to type out "Got that dirty fokker!" without being squelched.   :airplane:
Title: Re: So in the WWI arena...
Post by: TnDep on November 01, 2009, 01:41:33 PM
I was about to post  my thoughts in this thread but I can't say it any better  than Pyro.

Cmon you guys....use a little commen sense here. It is a GAME. The GAME has to be designed to be playable and fun. If you want REAL LIFE go fly a REAL airplane.



+1 :aok