Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: BnZs on October 21, 2009, 02:04:37 PM
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...will there be range/channel voice coms? Or will we be accurately simulating no-radios environment? :devil
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...will there be range/channel voice coms? Or will we be accurately simulating no-radios environment? :devil
OOO, OOO how about hand signals? :devil
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Haha! They could model animated pilots in the planes so the arms can move. :D
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Hand signals. /.bird. ;)
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Back in the days of dial-up connex :old: we had no vox (R/T), just typed chat (W/T). Leave the new WWI the same.
Only trouble is, most folks will download and use a vox facility: mine's GSC :devil.
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Back in the days of dial-up connex :old: we had no vox (R/T), just typed chat (W/T). Leave the new WWI the same.
Only trouble is, most folks will download and use a vox facility: mine's GSC :devil.
We had Roger Wilco. Miss those days sometimes :)
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(http://j-walkblog.com/images/lrg_flyer_hand_signal.jpg)
Hand signal for "HURRY UP AND GIMME A BEER!"
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Vox or not, we'd still know who the squeakers are. :D
I'm actually interested as to what HTC will do with this now. I haven't thought about this yet!
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Back in the days of dial-up connex :old: we had no vox (R/T), just typed chat (W/T). Leave the new WWI the same.
Only trouble is, most folks will download and use a vox facility: mine's GSC :devil.
That is a very good point. I think HTC should just give us vox
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It would be hard to communicate with no vox
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It would be hard to communicate with no vox
WWI pilots had no "vox" either ;)
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WWI pilots had no "vox" either ;)
Just had to talk louder.
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The question is:
How to simulate hand signals?
Using dot commands is very time intensive. Using keystrokes could use up alot of keys on the keyboard and still take a good deal of time to look for keys. Neither of these are nearly as efficient as hand signals would be, where you just think how to move your arm and move it that way.
I really think that giving us vox is the easiest and best answer to this question. Really how much would it change things anyway.
Oh wait a minute maybe we can get some uber camera and software to see and recognize how we are moving our arms in RL and have it interpret the movements and mimic it in the game.
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Just had to talk louder.
You can scream :aok
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There are going to be alot of keys unused in WWI planes, because the functions just didn't exist then...
Simple handsignals system would be best in the air.. Using the unneeded keys... No in air 2way radio is a major part of the WWI scenes character!
Allow full coms on the ground, but when ya start rollin, handsigs only... Until ya stop again!!!
Players will adapt, they always do.... It'll be part of the WWI experience!!! Enjoy it!!!
RC
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There should be no Vox. :D
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You can scream :aok
Or you can squeak! :lol
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wat im wondering is if they will give us throttle WWI planes had no throttle u had to start and stop engines to slow down no brakes either ugh o this cannot be good we will go from
"devils in the sky" :devil to "angels of the skies" :angel:
only if we figure out that gosh darn biplane
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The 'no throttle' engine you're thinking of was the Gnome Monosapaupe ('single valve') rotary, in which the mixture was fed to the cylinders from the crankcase via transfer ports rather like a two-stroke (or through a flap valve in the piston crown in the very early examples). With no conventional inlet valve or proper carburretor, the Gnome Mono (and its German copy, the early Uberursel) were either 'on' or 'off' and were controlled by switching off the fuel and cutting the ignition. Woe betide the pilot who forgot to turn off the fuel supply, because the engine would continue to ingest and exhaust unburnt petrol/oil mixture all the time it was spinning around; when he switched back on again, all too often - BOOOOOOM.
In-line 'stationary' engines as used by the Bristol F2B and Fokker D.VII usually had separate throttle and mixture levers which provided a fair rev-range when operated properly. Later rotary engines like the Le Rhone and Clerget used on the Camel and Dr.I (Uberursel copied them too!) had the same (fuel inlet to the combustion chamber was a conventional poppet valve at the end of an inlet pipe from the crankcase) but were far more sensitive and pilots were reluctant to change the settings once they'd established optimum revs, so they made coarse changes the same as the Gnome, with the added 'luxury' of a 'blip switch' that supposedly could cut the ignition of any number of cylinders. Same danger applied as the Gnome, only even worse because the pilot couldn't turn off the fuel to the 'live' cylinders, so he either used the device for only a very few seconds at a time or reverted to a simple 'all on or all off' switch.
The ol' Dawn of Aces Camel and Fokker Dr.I triplane were modelled 'all on or all off', which was fair enough and easily mastered because the 'turn around its crankshaft in the opposite direction to the engine's rotation' characteristic of the rotary-engined aircraft (same as the helicopter) was modelled as pretty mild.
Should be fun in the WWI arena - happy trails, amigo.
:aok
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After giving this some serious thought, I have come to the conclusion that it would be a mistake to take out the vox from WWI arena. My reasoning is that many people play this game do it because of the other people that also play HT's game. I would be willing to bet that at least 50% or more of the radio traffic that is heard in the MA's (based on my experiences) is not related to missions or team work. Taking out vox would take away this type of conversation which IMHO would push alot of players away. I am eager to fly WWI planes online but I don't know how much or for how long I will do it HT"s setup if there is no vox. Now maybe scenerio type things this may be a good option to include for CM's but I don't think it would be suitable for the average/ everyday play.
Just my thoughts but we will have to see what HT comes up with in regards to the question of vox or not.
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WW2 didnt have pin point GPS systems , AWACS caliber radar, unlimited range radios, precise E6B instruments, most planes had no ammo counters, etc.
Lets say we take those out of the current arenas too
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Vox or not, we'd still know who the squeakers are. :D
I'm actually interested as to what HTC will do with this now. I haven't thought about this yet!
One idea might be to tie Vox sound to the engine sound. with the default engine sound being louder then vox. trying to turn engine sound down will only result in also turning the vox sound down as well.
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WW2 didnt have pin point GPS systems , AWACS caliber radar, unlimited range radios, precise E6B instruments, most planes had no ammo counters, etc.
Lets say we take those out of the current arenas too
Cool.
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I watched the movie, The Blue Max, last night... It recharged my weakening enthusiasm again...
C'mon guys, pure WWI stick and rudder, seat of the pants flyin... Don't dork it up with some silly stuff...
Let ppl do all the yakkin they want in the tower, or mechanics tent, or the local brothel for all I care...
You can regale the hairy legged French girls with all your daring do, while swillin Froggy Red and The Green Fairy, or Schnapps and Ein Bier... ;)
But leave the Imaginary nonexistant radios, OUT of the airplanes... Or should I say Aeroplanes...
The Purity aspect would be awesome!!! As far as possible anyway...
RC
(http://i686.photobucket.com/albums/vv226/RipChord929/CourtneyCampbellN17.jpg)
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No VOX. I love it and am all for it. People whine now about no CHECK 6's wait till this arena gets goin.
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Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players. Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
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Quite right, Pyro - which is why I mentioned that I use GSC vox comms. It'd be impossible to insist on no vox. I bet we'll all fly winged together in pairs instead of in vic formation too.
All power to your elbow with the WWI arena, HT. Just model the Bristol F2B Fighter properly instead of with weak wings as in DoA and I'll be happy forever. Especially if I can fly one painted post-WWI aluminium with polished engine panels, as 'Shiny Six' did in Iraq from 1919 onwards.
:aok
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accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
Sounds fun :lol :noid :bolt:
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Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players. Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
I was hoping someone would finally speak up!!! And now I know...
So the only reason we would be stuck with 2way radio, (when it DIDN"T EXIST) is because certain groups of weazels can't play the game STRAIGHT?
And for that reason we can't have a single arena, (NOT ONE) that is clean and rightious, AS IT SHOULD BE?
Ya know, I already knew that!!! Just wanted to hear one of you guys say it in front of everyone!!!
Now that I have my answer, I'll push the little lever, and flush this whole mess...
And to the troop of obsequient little buttsniffers that follow you guys around like gods, LOL, GET A LIFE!!! :rofl
:D Sayanara
RC
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You want ultra-realistic WWI gameplay go play RoF. If you want a WWI MMO experience you stay here.
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Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players. Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
Exactly. :aok
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Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players. Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
Thank the Gods
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...will there be range/channel voice coms? Or will we be accurately simulating no-radios environment? :devil
If they do no vox I want the shotgun most of them carried with them to shot planes when they were side by side.
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Thought it was a revolver? :noid
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Thought it was a revolver? :noid
you take the revolver, I'm taking the shotgun! :joystick:
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Well so much for my efforts on a semaphore macro I was working on...
(heheheh)
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you take the revolver, I'm taking the shotgun! :joystick:
You take the shotgun, I'll take the lag.
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You take the shotgun, I'll take the lag.
:lol
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so can we flip the birdie to eachother? :lol
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so can we flip the birdie to eachother? :lol
foriegn communication good idea ;)
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so can we flip the birdie to eachother? :lol
It would be the easiest way to keep up foreign relations.
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Just think of VOX as a concession to gameplay and move on, it will not make much difference in the scheme of things and I doubt it will effect my immersion much :aok
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I like the old planes..
Just get them in the arena.
If pilots can talk to each other; who cares?
It's new, lets do it :aok
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Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players. Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
I was about to post my thoughts in this thread but I can't say it any better than Pyro.
Cmon you guys....use a little commen sense here. It is a GAME. The GAME has to be designed to be playable and fun. If you want REAL LIFE go fly a REAL airplane.
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Looking forward to shooting Agents, fokker down with my spad! :neener:
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I was more or less just joking around, and haven't read this thread in awhile...I appologize in the spirit of Orson Welles. :devil
Yes, let's build this monument to failure where players come in to a multiplayer game and are effectively isolated from communicating with other players. Squads of established players make use of third party software like ventrilo to easily work around this and prey upon the isolated newbies until there is just a couple of warring squads left accusing each other of cheating by using third party communication software and starting endless bbs flame wars.
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I was more or less just joking around, and haven't read this thread in awhile...I appologize in the spirit of Orson Welles. :devil
OK Mr. Kane :D
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Vox, no vox, either way people will cry and complain and shout "NO FAIR". All I know is I can't wait to type out "Got that dirty fokker!" without being squelched. :airplane:
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I was about to post my thoughts in this thread but I can't say it any better than Pyro.
Cmon you guys....use a little commen sense here. It is a GAME. The GAME has to be designed to be playable and fun. If you want REAL LIFE go fly a REAL airplane.
+1 :aok