Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Modas on September 20, 2001, 06:56:00 PM

Title: AH guns
Post by: Modas on September 20, 2001, 06:56:00 PM
Would there be the possiblity of modeling damage to the guns of an A/C or vehicle from firing to long of a burst, i.e. burning up the rifling?

Also, what about modeling gun jams due to firing during a high "G" maneuver?

I think this would add an interesting twist and an additional level of realism to the game.  If anything, it would look really cool to see tracers spiraling all over the sky :-)

Modas
8=X Cutthroats
Title: AH guns
Post by: MANDOBLE on September 21, 2001, 05:48:00 AM
Modas, agree 100% with you.
Before gun melting, dispersion should be increasing.
Title: AH guns
Post by: Wilbus on September 21, 2001, 06:42:00 AM
And no more 800-1000 yards spray and pray kills.
Title: AH guns
Post by: gatt on September 21, 2001, 07:22:00 AM
Very good  :)
Title: AH guns
Post by: MANDOBLE on September 21, 2001, 07:36:00 AM
mmm no more possesed PT / FLEET / M16 / Flak serial killers...

AND THE MOST IMPORTANT EFFECT:
Field acks and navy AAA should be jammed and melted forever after the first 10 seconds flying over them  :)
Title: AH guns
Post by: minus on September 21, 2001, 11:51:00 AM
right on that !