Aces High Bulletin Board

General Forums => Films and Screenshots => Topic started by: GhostCDB on October 29, 2009, 05:36:45 PM

Title: No.3 Squadron RAF
Post by: GhostCDB on October 29, 2009, 05:36:45 PM
I am learning both photoshop and GIMP at once, just give me time. I will get there. If any of you photoshop genuises*mumble*bmathis,blade, could give me some tips it would be great :rock.

 :aok

(http://i35.tinypic.com/2jd1ee9.jpg)
Title: Re: No.3 Squadron RAF
Post by: bravoa8 on October 29, 2009, 05:39:00 PM
It looks great but ugh is that AH1? :confused: It just looks kinda like an old Tempest.
Title: Re: No.3 Squadron RAF
Post by: weazely on October 29, 2009, 06:51:36 PM
It has text added to it?
Title: Re: No.3 Squadron RAF
Post by: Banshee7 on October 29, 2009, 08:39:42 PM
It looks great but ugh is that AH1? :confused: It just looks kinda like an old Tempest.

in 256 or 512 Max Texture size
Title: Re: No.3 Squadron RAF
Post by: StokesAk on October 29, 2009, 08:50:57 PM
It has text added to it?

No, random words float around in AH now, they replaced the sheep.
Title: Re: No.3 Squadron RAF
Post by: weazely on October 29, 2009, 08:59:17 PM
Good job stokes. I was worried that when i decided to come back to the AH community, that people would become extremely good with PS and GIMP. Glad to see i havent missed much.
Title: Re: No.3 Squadron RAF
Post by: Banshee7 on October 29, 2009, 09:00:19 PM
No, random words float around in AH now, they replaced the sheep.

I think he meant thats all the editing he did...



Good job stokes. I was worried that when i decided to come back to the AH community, that people would become extremely good with PS and GIMP. Glad to see i havent missed much.

See..he replied while i was typing  :aok
Title: Re: No.3 Squadron RAF
Post by: weazely on October 29, 2009, 09:04:39 PM
Hi Banshee!  :cheers:
Title: Re: No.3 Squadron RAF
Post by: Banshee7 on October 29, 2009, 09:05:32 PM
weaze!  good to see ya  :cheers:
Title: Re: No.3 Squadron RAF
Post by: weazely on October 29, 2009, 09:10:01 PM
Successful thread jack!!!!
Title: Re: No.3 Squadron RAF
Post by: Banshee7 on October 29, 2009, 09:12:06 PM
and it's not even about 38s  :noid
Title: Re: No.3 Squadron RAF
Post by: GhostCDB on October 29, 2009, 09:12:54 PM
weazely your a PS and GIMP dweeb, can you give me some tips please  :pray :pray
Title: Re: No.3 Squadron RAF
Post by: weazely on October 29, 2009, 09:26:35 PM
I will more than gladly help you out, but you'll have to wait until tomorrow night.
Title: Re: No.3 Squadron RAF
Post by: zoozoo on October 30, 2009, 02:04:35 PM
I will more than gladly help you out, but you'll have to wait until tomorrow night.

hows life bro
Title: Re: No.3 Squadron RAF
Post by: Krusty on October 30, 2009, 02:11:55 PM
The replies sound rather harsh in this thread. I don't know if some of you are giving him a ribbing and all that (that might explain it).

In response to the original picture, it's harsh. The colors are pretty sharp like the contrast and brightness were changed, but the general composition of the shot is bland and the quality of the original screenshot is very low (meaning the textures are all blocky and pixellated -- need to turn them up for good screenshot manips!).

While it's not one of my favorites, I hope you keep working at this kind of thing. Always good to see more screenshots (edited or not!) on these forums!
Title: Re: No.3 Squadron RAF
Post by: Denholm on October 30, 2009, 11:16:08 PM
The replies sound rather harsh in this thread.
Memories, precious memories...

*COUGH*

Keep trying, they're looking better. Less editing on the brightness of the picture might yield better effects.
Title: Re: No.3 Squadron RAF
Post by: bravoa8 on October 30, 2009, 11:20:27 PM
in 256 or 512 Max Texture size
I was beginning to think that.

It still looks great though better than I could do!


<<< Can't paint good at all
Title: Re: No.3 Squadron RAF
Post by: GhostCDB on October 31, 2009, 08:21:11 AM
Yea, I just found out how to turn up my max text.. My brother screwed it all up, I will post another picture with Max Texture.