Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Falcon on November 11, 2009, 01:22:07 PM
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Thought HTC could use these 2 links of DR1 cockpit pics. I know we need the ammo counters but I'm not talking about those. Well I'll let the pics do the talking. :devil
First one is semi accurate.
http://www.flickr.com/photos/dtitilah/241125995/sizes/o/ (http://www.flickr.com/photos/dtitilah/241125995/sizes/o/)
Second is more accurate but the pic is kinda fuzzy. Good pics are hard to find.
http://www.scale-models.co.uk/building-red-baron/2582-fokker-dr-1-triplane-detail-pictures.html (http://www.scale-models.co.uk/building-red-baron/2582-fokker-dr-1-triplane-detail-pictures.html) Second pic is the cockpit.
Falcon :devil
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I know we need the ammo counters
No we don't. :neener:
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Late model Spandaus actually had similar ammocounters as there are in Waffle's Fokker.
Actually, neither of those cockpits is very accurate.
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Not sure about the first ever altimeter but the first accurate barometric altimeter was not invented until 1928 (Germany). There was a radio altimeter in 1924 (U.S.) but it was not commercially produced until 1937 (this was also used as anti-collision in trains and aircraft detection from ground based stations as the very beginning of radar).
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Actually I know they aren't real accurate. The cross wires need to be higher in the DR1 screenshots.
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Actually I know they aren't real accurate. The cross wires need to be higher in the DR1 screenshots.
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If you're quibbling over the instruments themselves, don't.
Not all of the planes in AH had half the instruments you see. Many had very basic instruments.
What you GET is a concession to the fact this is a GAME, and knowing your accurate airspeed, your altitude, and your compass heading (some things not always available in real WW2 -- or WW1 -- aircraft) will help you play the game better.
Remember, it's not recreating the experiences of WW1 pilots, just giving you the same equipment and letting you blow each other out of the sky with it.
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:huh Krusty, I think you have it backwards for the most part.
P-47
(http://uscockpits.com/Early%20Fighters/P-47D%20Thunderbolt21.jpg)
Bf-109
(http://farm1.static.flickr.com/94/208496231_7abc155b8b.jpg)
Spitfire
(http://homepage.ntlworld.com/alemarinel/Spitfire/cp-spitfire.jpeg)
La7
(http://www.aviapedia.com/files/wwii/La-7/La-7-1.jpg)
A6M5
(http://www.ww2aircraft.net/forum/album/data/567/4ca3ad488f527bd21dccc2ca1a3c7893.jpg)
Swordfish
(http://www.ww2aircraft.net/forum/album/data/567/medium/eec56eeb97704c6e1b752ad8cd417218.jpg)
PZL-11
(http://home.mit.bme.hu/~tade/ac-pict/Hung-AF/pre-1945/Foreign/PZL11p4.jpg)
Hurricane
(http://www.nasm.si.edu/webimages/640/2006-20906_640.jpg)
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There are many many other examples where planes have LESS instruments than in this game. You cite some of the more "advanced" designs as the war began (and most of them painstakingly restored museum/warbird pieces). However many planes barely had functioning fuel indicators (it only had to tell you when it was "empty" -- other calibrations for full could be way off), things like radios being nonexistent, no artificial horzons, instruments being broken and not repaired, or left off entirely. Italian planes, Soviet planes, Japanese planes, and others as well.
EDIT: Just to drive the point home. You don't think most planes in WW2 had climb meters, G meters, gear lights (for up/down/damaged) flap indicators, 2 kinds of different compasses, eh?
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If you're quibbling over the instruments themselves, don't.
Not all of the planes in AH had half the instruments you see. Many had very basic instruments.
What you GET is a concession to the fact this is a GAME, and knowing your accurate airspeed, your altitude, and your compass heading (some things not always available in real WW2 -- or WW1 -- aircraft) will help you play the game better.
Remember, it's not recreating the experiences of WW1 pilots, just giving you the same equipment and letting you blow each other out of the sky with it.
:rolleyes:
I don't see anyone "quibbling" about anything. :headscratch:
Falcon posted cockpit pictures of two different Dr.I replicas and I just mentioned that those cockpits don't look very authentic (because of the modern instruments). The superficial look that I've taken to the Fokker's cockpit from an .ahf of the Evil Con Mission it actually looks very authentic for the period with very few gauges and certainly looks like a departure from the current cockpits which are somewhat generic in nature (especially considering the instruments). The fact is that original Dr.I cockpit pictures are very very scarce. The presence and placement of certain instruments are still not known.
Actually I know they aren't real accurate. The cross wires need to be higher in the DR1 screenshots.
I was talking about the pics you posted links to.
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There are many many other examples where planes have LESS instruments than in this game. You cite some of the more "advanced" designs as the war began (and most of them painstakingly restored museum/warbird pieces). However many planes barely had functioning fuel indicators (it only had to tell you when it was "empty" -- other calibrations for full could be way off), things like radios being nonexistent, no artificial horzons, instruments being broken and not repaired, or left off entirely. Italian planes, Soviet planes, Japanese planes, and others as well.
EDIT: Just to drive the point home. You don't think most planes in WW2 had climb meters, G meters, gear lights (for up/down/damaged) flap indicators, 2 kinds of different compasses, eh?
The PZL 11 and Swordfish are "Advanced"? The 109 and Zeke are "Advanced"? Hardly.
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I don't know the Zeke looks pretty advanced. Isn't that a modern radio stack?
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EDIT: Just to drive the point home. You don't think most planes in WW2 had climb meters, G meters, gear lights (for up/down/damaged) flap indicators, 2 kinds of different compasses, eh?
Krusty,
I don't know a ton about foreign aircraft, but the few Russian and Italian aircraft along with two Japanese aircraft we worked on were well supplied with instruments. As for VSI's (you called them climb indicators), gear and flap indicators, along with liquid and gyro compass, darned near every American Aircraft I have ever seen had them, along with German, and the Italian. It's been too long to remember on the Japanese examples.
As for flying with broken instruments, I am sure it did happen, it would be ludicrous to say it didn't, but I highly doubt it was the normal accepted practice. Most pilots that I know want everything working as they are there for a reason.
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Wasn't this about WW1 aircraft? Specifically the DR1? It goes without saying that the earlier fighters had very few instruments. A tachometer, compass, and oil-pressure gauge were what you could count on. Later in the war it seems like more of the allied aircraft had air speed indicators and altimeters, but on German aircraft those extras were added on after delivery from the factory, if they were available at all.
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I think even when there were gauges they only worked for a short time after being installed and were not very accurate anyway. I dont really think anyone needs instruments in AH (much) except to check fuel or report altitude or heading as long as the sound is working you have enough clues to work things out.
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From what I have read, ASIs weren't that important. The pilot flew by the sound of the wind through the rigging.
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Hmmmm, I like that idea. But it has to be true stereo, for the reason below.
One crucial flying aid that's needed when simulating WWI flying is a 'slip indicator'; those aircraft needed a lot of rudder to fly (and shoot) accurately. Without the blast of wind on one side of the face or t'other, it's impossible to accurately assess whether you're skidding out of the turn or slipping in. A gyro-controlled turn-and-slip indicator ('needle-and-ball') in a WWI cockpit would be anachronistic nonsense. I suggest reproducing the red cord we used to tie to the pitot heads of our gliders: positioned right in front of the pilot, it gave instant warning of too much/not enough rudder - and if it went limp, you shoved the stick forward pronto to prevent or come out of the stall. Shouldn't be difficult to code, Dawn of Aces had a li'l short vertical line just above the gunsight that moved horizontally away from the centre in an unbalanced turn.
:cool: