Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BrockS on November 11, 2009, 01:46:54 PM

Title: Refuel/Re-arm pad
Post by: BrockS on November 11, 2009, 01:46:54 PM
Would it be possible to allow aircraft on the re-arm pad to change loadout without having to end the sortie? Additionally, the ability to distribute the fuel as desired in the tanks available would be helpful. For example, in the P-47M if the loadout is 50% or less, all fuel is in the main tank (no wing tanks on M). When that tank is hit, it runs dry VERY quickly. I would like to be able to have the option of putting a portion of that fuel in the aux tank.
Title: Re: Refuel/Re-arm pad
Post by: 2ace on November 11, 2009, 01:48:03 PM
I believe its been asked for before, but its a great idea. +1
Title: Re: Refuel/Re-arm pad
Post by: gyrene81 on November 11, 2009, 01:52:21 PM
Cool idea...  :aok

IN +1
Title: Re: Refuel/Re-arm pad
Post by: Yossarian on November 11, 2009, 01:54:40 PM
I agree - it might make it take a few seconds longer to refuel/rearm, but the extra time really won't make much a difference.

Plus, in real life there's no reason why you couldn't do this.
Title: Re: Refuel/Re-arm pad
Post by: AWwrgwy on November 11, 2009, 02:10:01 PM
No.

You can't replane why?

and

100% fuel, no matter what. 

You can never tell how long a sortie is going to be or if unforseen circumstances will keep you on patrol longer than anticipated.


wrongway
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 11, 2009, 02:11:56 PM
+1. When on the rearm pad, have the clip board display two options: "current load" or "change" where the map was.
Title: Re: Refuel/Re-arm pad
Post by: gyrene81 on November 11, 2009, 02:13:16 PM
No.

You can't replane why?

and

100% fuel, no matter what. 

You can never tell how long a sortie is going to be or if unforseen circumstances will keep you on patrol longer than anticipated.


wrongway
Party pooper...if someone wants to just refuel and take a chance on losing their kills as well as that pretty perk plane, nothing wrong with it.
Title: Re: Refuel/Re-arm pad
Post by: AWwrgwy on November 11, 2009, 02:17:16 PM
Party pooper...if someone wants to just refuel and take a chance on losing their kills as well as that pretty perk plane, nothing wrong with it.

No problem with that.

Hey!!  You can do that now!!  Wow!! 

You just need to take what you had to begin with....


wrongway
Title: Re: Refuel/Re-arm pad
Post by: BrockS on November 11, 2009, 02:22:41 PM
No.

You can't replane why?

and

100% fuel, no matter what. 

You can never tell how long a sortie is going to be or if unforseen circumstances will keep you on patrol longer than anticipated.


wrongway


You are correct, I would like to amend my wish to be the complete elimination of re-arm pads and all aircraft take off with 100% fuel and ammo as a default since this has no effect on aircraft performance and there is no need to tailor the loadout to be mission/situation specific. Thanks for the eye opening input!
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 11, 2009, 02:24:28 PM
wrong way, it seems like you boo anything you don't find absolutely nessicary.


And brocks, he'll just say you should drop ord, waste ammo, and loiter around your base untill you have the desired fuel.
Title: Re: Refuel/Re-arm pad
Post by: hammer on November 11, 2009, 02:27:03 PM
There are more variables than just changing the loadout. For example. some planes require additional hardware to be mounted in order to take bombs or drop-tanks. Hardly appropriate for a hot turn around. Change the gun package? Again, not appropriate. Reducing or increasing internal fuel would be fine with me, but doing more than that requires a bit more thought than just saying "do it".

Regards,

Hammer
Title: Re: Refuel/Re-arm pad
Post by: Yossarian on November 11, 2009, 02:29:12 PM
No.

You can't replane why?


Sometimes the hangars may have been taken down.

There are more variables than just changing the loadout. For example. some planes require additional hardware to be mounted in order to take bombs or drop-tanks. Hardly appropriate for a hot turn around. Change the gun package? Again, not appropriate. Reducing or increasing internal fuel would be fine with me, but doing more than that requires a bit more thought than just saying "do it".

Regards,

Hammer

Good point...

Perhaps limit it to only guns if you took no bombs at first, but if you did initially have bombs, then maybe only other types of bombs?  However if you do that then it's already getting complicated...
Title: Re: Refuel/Re-arm pad
Post by: BrockS on November 11, 2009, 02:30:47 PM
There are more variables than just changing the loadout. For example. some planes require additional hardware to be mounted in order to take bombs or drop-tanks. Hardly appropriate for a hot turn around. Change the gun package? Again, not appropriate. Reducing or increasing internal fuel would be fine with me, but doing more than that requires a bit more thought than just saying "do it".

Regards,

Hammer

That makes sense. A bit more constructive than Wrgwy's reply.
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 11, 2009, 02:31:21 PM
OK lets limit it to changing the fuel load, ammo load out, but not gunpackage, and for planes with standard pylons you can choose to take ord or not.
Title: Re: Refuel/Re-arm pad
Post by: chewie86 on November 11, 2009, 02:45:37 PM
+1 :aok
Title: Re: Refuel/Re-arm pad
Post by: Jayhawk on November 11, 2009, 02:47:08 PM
Would probably take away your ability to re-arm bombs at a field when ords are down.
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 11, 2009, 02:52:32 PM
True, so the question is, is it worth it.
Title: Re: Refuel/Re-arm pad
Post by: waystin2 on November 11, 2009, 03:20:47 PM
They have this already...

1)Land your plane
2)End sortie
3)Go to hangar & change load out
4)Choose a runway
5)Re-up and way you go!

 :aok
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 11, 2009, 03:23:21 PM
OK, I can see where your coming from, but you still haven't answered the question of how that works with hangers down?
Title: Re: Refuel/Re-arm pad
Post by: waystin2 on November 11, 2009, 03:38:03 PM
OK, I can see where your coming from, but you still haven't answered the question of how that works with hangers down?

Easy.  If you zoom out, you will see that there are other fields to up from within whatever country you are flying for! :aok
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 11, 2009, 03:46:53 PM
Often not the best option. What your saying is that in WW2 pilots would magicly teleport to another field along with their plane. Planes were rearmed in WW2. If you don't like it then you can never again use "Its gamey" as a reason for rejection of an idea.
Title: Re: Refuel/Re-arm pad
Post by: waystin2 on November 11, 2009, 03:53:09 PM
Often not the best option. What your saying is that in WW2 pilots would magicly teleport to another field along with their plane. Planes were rearmed in WW2. If you don't like it then you can never again use "Its gamey" as a reason for rejection of an idea.

Ah my friend, that is where your logic fails.  We are not World War II pilots.  We are all cartoon Pile-its. The current system works fine, and there is really no need to change it.
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 11, 2009, 03:58:55 PM
And that is where your logic fails, just because something works acceptably doesn't mean it can't be changed. I think it works acceptably in its current form, but it could stand to be improved.
Title: Re: Refuel/Re-arm pad
Post by: guncrasher on November 11, 2009, 10:32:29 PM
Often not the best option. What your saying is that in WW2 pilots would magicly teleport to another field along with their plane. Planes were rearmed in WW2. If you don't like it then you can never again use "Its gamey" as a reason for rejection of an idea.

planes in ww2 were not rearmed in 30 seconds.



You are correct, I would like to amend my wish to be the complete elimination of re-arm pads and all aircraft take off with 100% fuel and ammo as a default since this has no effect on aircraft performance and there is no need to tailor the loadout to be mission/situation specific. Thanks for the eye opening input!

a plane with 100% fuel will be slower than one with 50%.  not even gonna say anything about turning.  of course if you prefer a plane with 100% fuel will dive faster than one with 50% that's about the only advantage.

semp
Title: Re: Refuel/Re-arm pad
Post by: Tilt on November 12, 2009, 06:04:14 AM
OK, I can see where your coming from, but you still haven't answered the question of how that works with hangers down?

It doesn't and that is the point............... IMO re arm pads are an anachronism left over from AH1 permitting players to "game" the hanger status.

If there is a need to establish kill streaks or re arm at an attrited base my vote would be for enabling field supplies for stationary ac or creating ac supplies dropped in the same manner from such vehicles equipped to deliver them.
Title: Re: Refuel/Re-arm pad
Post by: Ghosth on November 12, 2009, 06:26:35 AM
No

AH makes enough concessions to gameplay to need to add this one also.

In a hangers down situation you have 2 choices. Rearm with what you took off with, or up from a new field.
Both are perfectly good options.

Now if it took say 10 minutes, and your sitting out there on the runway like a sitting duck.
Maybe  :)
Title: Re: Refuel/Re-arm pad
Post by: BrockS on November 12, 2009, 02:02:46 PM
"You are correct, I would like to amend my wish to be the complete elimination of re-arm pads and all aircraft take off with 100% fuel and ammo as a default since this has no effect on aircraft performance and there is no need to tailor the loadout to be mission/situation specific. Thanks for the eye opening input"!


a plane with 100% fuel will be slower than one with 50%.  not even gonna say anything about turning.  of course if you prefer a plane with 100% fuel will dive faster than one with 50% that's about the only advantage.

semp
[/quote]

I was using absurdity to prove a point here (sarcasm). I am going to do a little research to see how long "hot refueling" has been used. It is common practice today but not sure about WWII.
Title: Re: Refuel/Re-arm pad
Post by: AWwrgwy on November 12, 2009, 02:21:36 PM
Often not the best option. What your saying is that in WW2 pilots would magicly teleport to another field along with their plane. Planes were rearmed in WW2. If you don't like it then you can never again use "Its gamey" as a reason for rejection of an idea.

Find one example where a pilot landed, asked for less fuel or ammo, refueled immediately and took off.

Sure, planes rearmed and refueled for a second sortie.  If the second sortie was previously planned, they took the time to rearm and fuel as needed (land and replane).  If it was "under fire" then, time being of the essence, they probably threw on whatever was available.

Hangers down?  Take what you can get, which is what you took off with the first time.  You can still rearm.  You're just stuck with what you get.

Otherwise, replane.

Maybe if the OP stated why he wants to be able to change loadouts on the fly I could get behind the idea.

Right now, you can accomplish what he is asking for without implementing what he is asking for.


wrongway
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 12, 2009, 06:28:49 PM
It doesn't and that is the point............... IMO re arm pads are an anachronism left over from AH1 permitting players to "game" the hanger status.

If there is a need to establish kill streaks or re arm at an attrited base my vote would be for enabling field supplies for stationary ac or creating ac supplies dropped in the same manner from such vehicles equipped to deliver them.

your suggestion is much more gamey then rearm pads. Did planes have to be in the hangers to reload their ammo, or put fuel in their tanks? Were supplies such as those stored in the hangers? If not then rearm pads are perfectly reasonable.

And wrong way, who's to say what the "planed" sortie was? It could have been to strafe and bomb, and then to provide aircover since what you attacked, is (in the planners minds anyway) destroyed, or out of action.

As for why, what if your being attacked by zekes, and need as much maneuverability in a plane such as the P-51 that has great range and as such, wouldn't require large fuel loads?
Title: Re: Refuel/Re-arm pad
Post by: Tilt on November 13, 2009, 03:21:40 AM
your suggestion is much more gamey then rearm pads. Did planes have to be in the hangers to reload their ammo, or put fuel in their tanks? Were supplies such as those stored in the hangers? If not then rearm pads are perfectly reasonable.




I fail to see how the requirement to provide aircraft supplies to re arm / re fuel aircraft is more gamey than a magic piece of concrete which does it regardless of whether any of that material is in place at the field in question.

Hangers represent the availability of air craft/ gv's at the field.

Supplies&barracks/fuel/ammo represent the availability of material and personnel.

The rearm pad games both of the above. (more so the latter it would not be so bad if the degree of re-arm/refuel mirrored the fields status)

The mechanism used for re supplying GV's is perfectly usable for AC. Indeed it opens up other game options of servicing aircraft in the field.
Title: Re: Refuel/Re-arm pad
Post by: Infidelz on November 13, 2009, 05:14:06 AM
The troops as they are now look pretty silly. Perhaps litttle yellow pack men would be more appropriate.  :neener:
Title: Re: Refuel/Re-arm pad
Post by: Infidelz on November 13, 2009, 05:14:56 AM
The troops as they are now look pretty silly. Perhaps litttle yellow pack men would be more appropriate.  :neener:
Title: Re: Refuel/Re-arm pad
Post by: Grape on November 13, 2009, 05:37:44 AM
What if you up in a low ENY bird with 25% fuel and during your sortie the numbers change enough to keep you from being able to re-plane at a base with hangers up? It would be nice if you could hit the hot pad and select a different fuel load out as the situation dictates. My favorite plane is the Spit XVI and I hate it when this sort of thing happens to me since I fly it exclusively. You all know how cool it would be if I could get 100% fuel on the hot pad for me and my squadies (who fly La-7's and Niki's, too) so that we could bring the horde to the enemy and by doing so, cheat the ENY system until the horde is whittled down. Good idea, but...Bad things will happen in the end.
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 13, 2009, 06:46:15 PM
Pilots didn't have C-47's fly in ammo and fuel for their fighters parked on a dirt strip they found while flying. If you want to have it so fuel and ord must be up to have both of those reloaded then OK, but I think mg and cannon ammo were stored seperatly from the bombs and rockets.

It isn't a way for anyone to "game" the hanger status. If you flew to your field, only to discover the hangers had been destroyed, you would land and say to the ground crew "gas and ammo", regardels of whether the hangers had been destroyed.

And another reason you might want to change the fuel load out for wrong way: Hangers are down, flying an La-7 with limited range, see the fight is getting higer requiring more climging, hey look at that, after a while 50% just ain't gona cut it.
Title: Re: Refuel/Re-arm pad
Post by: rough_wood on November 13, 2009, 07:14:40 PM
I like the idea

It's akin to pitstops in racing games. You can choose tyre type, fuel loadout, but can't choose a new car etc etc.
Title: Re: Refuel/Re-arm pad
Post by: Nemisis on November 13, 2009, 10:01:32 PM
Well, the newb just gave them a new reason to boo the idea  :cry. Now everyones going to equate it to taking a pitstop.
Title: Re: Refuel/Re-arm pad
Post by: stodd on November 13, 2009, 10:31:43 PM
Well, the newb just gave them a new reason to boo the idea  :cry. Now everyones going to equate it to taking a pitstop.
:huh
Title: Re: Refuel/Re-arm pad
Post by: USRanger on November 13, 2009, 10:59:18 PM
 :rofl
Title: Re: Refuel/Re-arm pad
Post by: AWwrgwy on November 14, 2009, 02:34:12 PM
What if you up in a low ENY bird with 25% fuel and during your sortie the numbers change enough to keep you from being able to re-plane at a base with hangers up? .

Why on Earth would you up with 25% fuel to begin with?

Properly plan ahead.  Always assume you will need more fuel than you think you will, just like in real life....


wrongway
Title: Re: Refuel/Re-arm pad
Post by: EskimoJoe on November 14, 2009, 02:42:18 PM
No.

You can't replane why?

and

100% fuel, no matter what.  

You can never tell how long a sortie is going to be or if unforseen circumstances will keep you on patrol longer than anticipated.


wrongway

I'm not going to re-plane in a special event and lose my one and only life due to something like a fuel leak.

I'm not going to take 100% fuel up for capped base defense, that's just stupid.
Title: Re: Refuel/Re-arm pad
Post by: guncrasher on November 14, 2009, 11:30:50 PM
think he was talking about upping from a clear field and do a one hour patrol/mission.  Some people like that, me If i dont see action within 4-5 minutes its just a waste of time.  just a matter of preference.  I usually up with 50%fuel max plus extra tanks I fly the spits (I know i am a super dweeb) so that gives me around 40 minutes flying time, not like i like to use all that time in one flight .

semp
Title: Re: Refuel/Re-arm pad
Post by: bravoa8 on November 14, 2009, 11:35:07 PM
This would be handy. +1  :aok
Title: Re: Refuel/Re-arm pad
Post by: stodd on November 14, 2009, 11:38:37 PM
This would be handy. +1  :aok
Bravo....is that a cat with cheese on its head??? hehehe
Title: Re: Refuel/Re-arm pad
Post by: AWwrgwy on November 15, 2009, 03:54:25 AM
I'm not going to re-plane in a special event and lose my one and only life due to something like a fuel leak.

I'm not going to take 100% fuel up for capped base defense, that's just stupid.

Obviously I'm missing something here.

A.  You would change the amount of fuel you took off with in a special event if you landed to rearm?  If you had a fuel leak you would refuel with less fuel than you originally took off with?

Don't special events try to be historically accurate?  IE:  100% fuel, and often drop tanks, on take-off?


B.  You take off from a capped field with 50% fuel.  You want to re-arm/re-fuel at the same capped field and expect to do so successfully?  And, you want more/less fuel than you took off with originally?


Help me to understand.


wrongway
Title: Re: Refuel/Re-arm pad
Post by: grizz441 on November 15, 2009, 04:29:07 AM
Obviously I'm missing something here.

A.  You would change the amount of fuel you took off with in a special event if you landed to rearm?  If you had a fuel leak you would refuel with less fuel than you originally took off with?

Don't special events try to be historically accurate?  IE:  100% fuel, and often drop tanks, on take-off?


B.  You take off from a capped field with 50% fuel.  You want to re-arm/re-fuel at the same capped field and expect to do so successfully?  And, you want more/less fuel than you took off with originally?


Help me to understand.


wrongway

I don't see what the big deal is.  You can already up whatever % of fuel you want from the hangar, there should be no 'realism' restriction on how much you can get refueled.

That being said, I don't really see much use out of adding the wish.  You can't manage your fuel tanks in the hangar currently so being able to do it on the runway seems like a bit of a stretch.  I guess it wouldn't be bad to be able to have the option to change your fuel loadout but I doubt there are really that many situations where you would actually need to change your fuel loadout.  I doubt HiTech wants to code something so negligible and arguably pointless since you can just replane.