Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MjTalon on November 16, 2009, 07:37:33 AM
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Just wanted to get some other opinions on this subject seeing as it hasn't been discussed before IIRC.
What are some of your views on a unit's integrity? Do you think it's important factor when browsing the boards or just playing the game in general or is it totally irrelevant?
Also for C.O's: What are some procedures that you undertake when managing new recruits & applications? Just curious.
:old:
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Im not the CO but in our squad,someone picks up a stray some night, brings him home, we feed him, if he doesnt shat on the rug we keep him.
When it comes to our squad, our relationships come first. If someone screws up, say in an FSO, he will get alot of "Heeeeeeeyyyy....wtg numbnuts", but its all in fun.
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The 80th has always stayed away from openly recruiting. If we come across a 38 driver who fits the profile and get to know them a bit, the name gets thrown out there in the squad and go from there.
We've never wanted to have a big squad. I tend to think that squads too often add bodies just to fill out the numbers so they feel like they have a presence.
To me it's far more important to know the guys in my squad and that they understand what we're about in terms of gameplay and how we treat the rest of the AH crowd. Quality of people is much more important then quantity as far as I'm concerned
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332nd Flying Mongrels are very much like Filth posted.
With us its not about skill at all, its all about doing your best, and getting along with the rest of the pack.
That's not to say we don't have some fairly skilled pilots. But at any given time we probably have 1/3rd that are new and mediocre at best. Or they may be fairly proficient in one plane, but totally lost when orders put us in something else. Probably another third that is fair, and getting better. And the final third is old hands or young hot sticks who are pretty good.
I wouldn't say it has much to do with browsing the boards. Although there are more than a few of my squadmates who if they post something I sit up and pay attention.
Integrity is a tough issue, as you are always going to be in transition.
First you have to accept that every AH player goes through "stages" as they learn and master different parts of the game. So you have some guys in each stage at any given time. Plus you have new guys coming in, eager as a pup, wagging its tail, trying hard to learn. You have old vets who have been here a long time. Who are very secure in what they can do. Once a squadron reaches a certain critical mass of size, your always going to have people coming and going.
Trying to keep unit cohesion and integrity can be tough at times.
I wouldn't say its irrelevant at all, however I'm not the CO. Daddog, care to comment?
Part of what we do is an extended probationary period. To me joining a squadron is a bit like getting married.
Only to 30 some other guys. Best to catch and cure problems before they start. If they can't be fixed, well then perhaps another squad will work better for the person. Also our main squad time is FSO, so it can take a few weeks to really start to get a feel for someone. Especially when the pack is in full howl, having a good time. It can be a bit intimidating to a newer player.
I think one of the things that helps us is that Daddog has put together a pretty good set of rules to live by over the years.
http://332nd.org/aces-high/squad-rules (http://332nd.org/aces-high/squad-rules)
In any larger squad to a certain extent people come and people go.
All you can do is love the ones that are here, and miss the ones that are gone.
Last, its easy to instill a competitiveness between squadmates that IMO is not good for integrity.
A small amount of it can inspire players to work on their game. But very much starts destroying connections instead of building them. Encouraging them to work together, to accomplish a goal is much better.
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Just wanted to get some other opinions on this subject seeing as it hasn't been discussed before IIRC.
What are some of your views on a unit's integrity? Do you think it's important factor when browsing the boards or just playing the game in general or is it totally irrelevant?
Also for C.O's: What are some procedures that you undertake when managing new recruits & applications? Just curious.
:old:
In our 91st Bomb Group, integrity of our members is very important. I value every member for just being who they are, and their willingness to play as a team and have fun with it.
Our group's integrity is very important because it's part of our reputation- involving good sportsmanship, patience, and respect.
As far as how we interact on this BBS, I haven't had much of an issue with any of our members, although I prefer that we keep it civil. Whether we type here or on open channel in the game, it's still interaction with the community.
With potential recruits, I generally have them hang out on our channel for about a week or so, giving them a chance to experience what we do, what sort of characters we are, etc. It's a matter of experience and intuition as well when you know someone who is interested is really trying to participate with the team and have fun. They are the ones who ask the intelligent questions, who act sincere, and are willing to try, make mistakes, and try again. I will also confer with my squadmates about potential recruits as well.
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I do not actively recruit. Usually someone hangs on a vox with us for a while and either asks for/or is offered an invite, or they move on. Integrity for myself is very important. I conduct myself as a gentleman, I expect the other Pigs in my squad to do the same. Other than that it is all about the fun and the fight!
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Just wanted to get some other opinions on this subject seeing as it hasn't been discussed before IIRC.
What are some of your views on a unit's integrity? Do you think it's important factor when browsing the boards or just playing the game in general or is it totally irrelevant?
Also for C.O's: What are some procedures that you undertake when managing new recruits & applications? Just curious.
:old:
It used to go to a vote in the BKs, someone suggested someone, it went to a vote, and it had to be unanimous. So, more often than not, it ended up being poo poo'ed by Lazs because the nominee upset him 'x' amount of years ago. Grouchy old git. ;) :D
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we let wrag in our squad
enuff said
:old:
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we let wrag in our squad
enuff said
:old:
Wow, just Wow.... :uhoh
:rofl
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Quality of people is much more important then quantity as far as I'm concerned
sorry to chop up your post.....
but this statement is the single most important factor i think.
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we let wrag in our squad
enuff said
:old:
:rofl :rofl :rofl :rofl
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Just wanted to get some other opinions on this subject seeing as it hasn't been discussed before IIRC.
What are some of your views on a unit's integrity? Do you think it's important factor when browsing the boards or just playing the game in general or is it totally irrelevant?
Also for C.O's: What are some procedures that you undertake when managing new recruits & applications? Just curious.
:old:
If their check bounces, so do they :furious
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I don't recruit. Entire squad is made up of guys I have flown with in different squads since I started. If one of the guys has a friend he wants to bring in and he isn't a total jerk (or is a complete jerk and fits in perfectly) he is free to send an invite. :joystick:
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As C.O. we don't have set procedures really. We see someone that may be flying alone and we invite them to our channel. We welcome quite a few on channel actually.
They fly with us a while and we get a feel for them and they for us. IF they are interested we set em up. We've had members come and go and with the exception of a few have really had no problems when they leave.
Keeping everyone on the same page is sometimes like herding cats. We don't take anything to seriously as a squad and generally have one rule. Have fun , be courtious and try not to stir up the **** with folks on 200.
We have people from all over the world and generally cover all the time zones. So quite alot of the time we have 2 or 3 or more online flying.
We don't actively recruit on the BBS or in the game. We just pick up a stray here and there and that's it.
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AS far as recruitment the 13Th hasn't openly recruited in a while. My squad is based upon people i met when i started playing. Most were friends in other squads who I wound up getting when their squads' disentigrated.
Some have been pick-ups, see them landing kills , see they have no squad.. Half the time it works out half the time they leave... Most are 2 weekers and do not come back..
As far as integrity goes, I teach every squad member everything that I know, tricks, hints, learning techniques.. I want everyone in my squad to be able to do any taks within the games limits, If they cant, they usually dont stick- around long.. :salute Tuk151
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I'll follow up on what RT said a bit. Jeff has established a pretty consistent set of parameters combined with an "open vox" policy. We seem to be a 2nd home for not only knights but a number of guys who normally fly another chess piece but occasionally "go slumming". As with most good squads behavior not skill is the determining factor, although we have a number of exceptional sticks on board. A number of us (Jeff especially) can be pretty vocal externally on range as a "good neighbor", giving check 6's, tactical updates and willing to carry the water if another bunch (squad or not) is pushing a specific plan and needs a hand. The flip side is a lot of candid chatter internally on vox about what we don't like. As an example Jeff commented on a certain knights behavior that not only wouldn't he ever help the guy again but that if he ever saw one of us act like that he'd boot us in a heart beat. We (really he) actully does not hesitate to kick a bad fit to the curb (happens once a quarter or so). This helps establish a pretty good understanding of what "we" tolerate and where we draw a line. We've had the pleasure of a large number of quality guys who have flown with us for awhile and move on seeking more then just a great bunch of oddballs (we are a very quirky bunch (look no farther then Beef's post here to get a feel for that) since we almost never have a squad night and rarely if ever "do mizzun's". Others like me have found a permanent home where the sum of the parts far exceeds any reasonable expectations we thought we'd find in a "squad" and become lifers. In the end I think a squad reflects the personality and character of the CO and to a lesser extent the senior cadre of members, as long as consistency to that "vision" is maintained then a squad can grow pretty large and yet feel very small and contained. Jeff does a great job of allowing a constant stream of new apples without ever letting one sour the entire barrel. From observation I can tell you its a fine fine line that not many can walk very well...
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Here's my take as a recruit.
I've been approached by a few squads. Mainly a CO or other some such important person liked the way I handled my plane in battle (usually a duel or informal 1v1 in the middle of an arena) and PM'd me afterwards. I think this is a pretty reasonable way to approach recruiting. The conversation afterwards is quite important, IMO to gauge the personality of the potential recruit and for him to find out about the squad.
However, the squad I ended up joining I asked to join without being approached.
A little bit of shameless squad promotion here. JG11 didn't need to approach me because:
1) We have a well defined purpose. That is, it was very clear to me from the outset that JG11 flies German planes and flies intelligently as a team. That was exactly what I wanted, and my fly-along was merely a verification of these facts (from my perspective).
2) We are well known within the community.
3) We have a respected reputation and good forum representation.
Critically, I think #3 is a product of the individuals that make up the squad, NOT a decree from Herr Stampf. He does not need to give such orders. From my (admittedly short) experience with the squad, it appears Stampf started the squad with #1 and #3 in mind regarding who he chose to begin and applies those criteria with every prospective recruit. Don't take my word for it - I'm not Stampf, but that's what I've concluded so far.
That is... you must have the right group of people at all times, which starts with the founders and continues with new recruits (both selecting the right people and turning down the wrong people). Don't make integrity an order - rather recruit the right people and integrity follows naturally.
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Who's this Stampf you speak of and can you send letters with him stuck on them.
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Who's this Stampf you speak of and can you send letters with him stuck on them.
I was :headscratch: my head there for a minute, then I got it. :rofl :rofl. Terrible pun though. :devil
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I was :headscratch: my head there for a minute, then I got it. :rofl :rofl. Terrible pun though. :devil
That's just a small sample of what we have to put up with on a nightly basis, so far it's been a pretty effective anti-recruitment tool.
:D
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I was :headscratch: my head there for a minute, then I got it. :rofl :rofl. Terrible pun though. :devil
Those are the only type puns I have in my bag-o-tricks. Didn't you know that?? :neener:
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Our squad (Ensign Eliminators) is just a corsair-related name to tack on behind our in-game id's. That's about it. Our entire squad flies F4U's all of the time (2 people, lol!).
Believe it or not, it was mainly formed so we wouldn't keep getting asked to join other squads. Don't get me wrong, there are a lot of great folks out there, and great squads to go along with them. I/we have nothing against any of them. We enjoy winging up with several of them. We just don't want to join them.
We left our old squad (which was a great squad) because we were really only interested in lone-wolf flying. No missions, no capture's, no regular teamwork... It made us feel like dead weight on our squad, and we just got tired of telling people we didn't want to work on anything "as a team". Beyond that, I just can't deal with more than 2-4 people on vox at any one time. The combination of the two finally prompted me to leave, and Saber and I are friends outside of the game, so he left too.
Once we left, people apparently thought we were looking for a new squad, or were "on the market" again. While flattering, it got old to have people sending invites almost every time we were logged in... So, we started our own squad.
We don't recruit. While we're not in the least bit opposed to new people joining up with us, we don't seek it out. Occasionally we have someone get interested and join the squad, but they generally leave once they realize we're serious about the "rules" we fly by.
The rules are-
-fly corsairs.
-shoot at the red guys.
-land kills if you can.
-be nice to folks. Unless they deserve otherwise.
-no missions, no captures, no squad nights. No squad email, no squad website.
-only assist in a capture effort (shoot ack, strafe town, etc) if you need to land at that field due to fuel or damage problems.
-only one vulch "flight" per month, max. Beyond that, if a fight is reduced to vulching, fly away and find a different fight. If you can't find a decent fight, switch teams and shoot the vulchers. If the fight is really nothing more than a vulch, at least let the guys get out of the ack and give 'em a chance; try to drag one away from the crowd. Leave the vulch and head to the next-further base if they start lifting there...
-stay out of the other guy's fights. Allow them to go 1v1, and stay far enough away to not be a threat to the opponent. It's preferable to have your squadie die, rather than to "save" him from a 1v1. Pilot wounds, damage, fuel state may occasionally cause that rule to be bent.
-if a 1v1 turns into a 2v1 or greater, feel free to jump in and help with the slaughter. Bombers are not included in this rule. They're tasty snacks; grab 'em while you can!
-switch teams to help the under-dogged team. That generally means logging in and joining the smallest team. Having done that, if there are no decent fights, or if the team is "advantaged" in numbers at the decent fights, switch teams again.
-since there is no "squad" plan for any time, feel free to wing up with folks, visit, and have a good time. Switch vox channels if needed, so that can happen.
-feel free to fly what you want, when you want. Just don't spend most of your time in the corsairs.
-no more than 4 people in the squad (so far, our record is three, lol!)
-when there are better sticks than you around, try to kill them in nice 1v1 fights so they don't realize they're better than you...
Generally speaking, people have trouble with the 1v1 fight rule. It's hard for them to understand that while we're flying near each other, we're not normally helping each other. It's just a couple of lone-wolves hunting the same herd of caribou. Some seem surprised when we let them die...
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Big post.
Small Squad.
:D
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Birds of Prey lets folks who are interested hang out on our vox for 2 weeks so they have a chance to check us out and vice-versa....
1. No folks under 18 with few exceptions of members kids are allowed due to language/jokes issues
2. Whiners, screamers, guys who are always upset pretty much are asked to move on
3. Skill level is not an issue...attitude and commitment to having fun are valued commodities
4. Lack of interest in score is preferred
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Big post.
Small Squad.
:D
:D
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Birds of Prey lets folks who are interested hang out on our vox for 2 weeks so they have a chance to check us out and vice-versa....
1. No folks under 18 with few exceptions of members kids are allowed due to language/jokes issues
2. Whiners, screamers, guys who are always upset pretty much are asked to move on
3. Skill level is not an issue...attitude and commitment to having fun are valued commodities
4. Lack of interest in score is preferred
5. Must be "gay" on Friday. :P
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I'll follow up on what RT said a bit. Jeff has established a pretty consistent set of parameters combined with an "open vox" policy. We seem to be a 2nd home for not only knights but a number of guys who normally fly another chess piece but occasionally "go slumming". As with most good squads behavior not skill is the determining factor, although we have a number of exceptional sticks on board. A number of us (Jeff especially) can be pretty vocal externally on range as a "good neighbor", giving check 6's, tactical updates and willing to carry the water if another bunch (squad or not) is pushing a specific plan and needs a hand. The flip side is a lot of candid chatter internally on vox about what we don't like. As an example Jeff commented on a certain knights behavior that not only wouldn't he ever help the guy again but that if he ever saw one of us act like that he'd boot us in a heart beat. We (really he) actully does not hesitate to kick a bad fit to the curb (happens once a quarter or so). This helps establish a pretty good understanding of what "we" tolerate and where we draw a line. We've had the pleasure of a large number of quality guys who have flown with us for awhile and move on seeking more then just a great bunch of oddballs (we are a very quirky bunch (look no farther then Beef's post here to get a feel for that) since we almost never have a squad night and rarely if ever "do mizzun's". Others like me have found a permanent home where the sum of the parts far exceeds any reasonable expectations we thought we'd find in a "squad" and become lifers. In the end I think a squad reflects the personality and character of the CO and to a lesser extent the senior cadre of members, as long as consistency to that "vision" is maintained then a squad can grow pretty large and yet feel very small and contained. Jeff does a great job of allowing a constant stream of new apples without ever letting one sour the entire barrel. From observation I can tell you its a fine fine line that not many can walk very well...
<S> Snap!!!!
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I don't know if I should really divulge this information...but..... for recruitment, I had to make tea, coffee and scones every squad night...do all the dishes...and keep the kitchen clean......At first I thought what a bunch of dirty cartoon pilots but after making it to the fully fledged Kitchen ranks I found this was not the norm...just giving the new guy the run around..also the scary part of recruitment is when they tell you to stick you hand in the hole......I was skeptical at first, but being the eager new recruit I did it.....and pulled out the tongs.....the rest is as they say.......We try to make it back every sortie, work as a team...but mostly we swap recipes and cooking tips...
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I don't know if I should real divulge this information...but..... for recruitment, I had to make tea, coffee and scones every squad night...do all the dishes...and keep the kitchen clean......At first I thought what a bunch of dirty cartoon pilots but after making it to the fully fledged Kitchen ranks I found this was not the norm...just giving the new guy the run around..also the scary part of recruitment is when they tell you to stick you hand in the hole......I was skeptical at first, but being the eager new recruit I did it.....and pulled out the tongs.....the rest is as they say.......We try to make it back every sortie, work as a team...but mostly we swap recipes and cooking tips...
mmm, time to make a burger and slap an egg on it :aok
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Congrats, poor boy's thread has been hijacked.. Hope you got some decent info...
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I'm not sure I can buy what Filth said. They had/have Ghost66 as a member :headscratch: Quite certain he has shat on lots of rugs!
He has a new name now and I won't say it in case I shouldn't, I don't remember off the top of my head if he is back in the squad. If he isn't then ok maybe I buy it! :salute
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Our squad (Ensign Eliminators) is just a corsair-related name to tack on behind our in-game id's. That's about it. Our entire squad flies F4U's all of the time (2 people, lol!).
Believe it or not, it was mainly formed so we wouldn't keep getting asked to join other squads. Don't get me wrong, there are a lot of great folks out there, and great squads to go along with them. I/we have nothing against any of them. We enjoy winging up with several of them. We just don't want to join them.
We left our old squad (which was a great squad) because we were really only interested in lone-wolf flying. No missions, no capture's, no regular teamwork... It made us feel like dead weight on our squad, and we just got tired of telling people we didn't want to work on anything "as a team". Beyond that, I just can't deal with more than 2-4 people on vox at any one time. The combination of the two finally prompted me to leave, and Saber and I are friends outside of the game, so he left too.
Once we left, people apparently thought we were looking for a new squad, or were "on the market" again. While flattering, it got old to have people sending invites almost every time we were logged in... So, we started our own squad.
We don't recruit. While we're not in the least bit opposed to new people joining up with us, we don't seek it out. Occasionally we have someone get interested and join the squad, but they generally leave once they realize we're serious about the "rules" we fly by.
The rules are-
-fly corsairs.
-shoot at the red guys.
-land kills if you can.
-be nice to folks. Unless they deserve otherwise.
-no missions, no captures, no squad nights. No squad email, no squad website.
-only assist in a capture effort (shoot ack, strafe town, etc) if you need to land at that field due to fuel or damage problems.
-only one vulch "flight" per month, max. Beyond that, if a fight is reduced to vulching, fly away and find a different fight. If you can't find a decent fight, switch teams and shoot the vulchers. If the fight is really nothing more than a vulch, at least let the guys get out of the ack and give 'em a chance; try to drag one away from the crowd. Leave the vulch and head to the next-further base if they start lifting there...
-stay out of the other guy's fights. Allow them to go 1v1, and stay far enough away to not be a threat to the opponent. It's preferable to have your squadie die, rather than to "save" him from a 1v1. Pilot wounds, damage, fuel state may occasionally cause that rule to be bent.
-if a 1v1 turns into a 2v1 or greater, feel free to jump in and help with the slaughter. Bombers are not included in this rule. They're tasty snacks; grab 'em while you can!
-switch teams to help the under-dogged team. That generally means logging in and joining the smallest team. Having done that, if there are no decent fights, or if the team is "advantaged" in numbers at the decent fights, switch teams again.
-since there is no "squad" plan for any time, feel free to wing up with folks, visit, and have a good time. Switch vox channels if needed, so that can happen.
-feel free to fly what you want, when you want. Just don't spend most of your time in the corsairs.
-no more than 4 people in the squad (so far, our record is three, lol!)
-when there are better sticks than you around, try to kill them in nice 1v1 fights so they don't realize they're better than you...
Generally speaking, people have trouble with the 1v1 fight rule. It's hard for them to understand that while we're flying near each other, we're not normally helping each other. It's just a couple of lone-wolves hunting the same herd of caribou. Some seem surprised when we let them die...
awesome :aok love rule's 7-8
muppets have very similar rules.
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mmm, time to make a burger and slap an egg on it :aok
Did you just call me an egg?
I can't be sure but It seems (by the Hijack comment after my post) that I need to be more stiff in my approach to answering the OP's question.. so in that regard I will offer you this
We are loosely structured and easy going. We train once a week and are online regularly. Our squad ride is the P51D.
The recruitment process is a 1 month trail where at that point it is put to a vote. A utensil ID is preferred but not required.
I am not the CO....can not comment
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The only rule in the squad I fly in is "Pick on Banshee" and "Don't help Banshee, let him die HAHA LOL ROFL." Very sad :cry
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to get into muppets you gotta be a muppet and since muppets dont die :noid
our voting methods are secrut
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Did you just call me an egg?
I can't be sure but It seems (by the Hijack comment after my post) that I need to be more stiff in my approach to answering the OP's question.. so in that regard I will offer you this
We are loosely structured and easy going. We train once a week and are online regularly. Our squad ride is the P51D.
The recruitment process is a 1 month trail where at that point it is put to a vote. A utensil ID is preferred but not required.
I am not the CO....can not comment
Kiwi friend told me it was common to top off a burger with an egg. I tried it and liked it. :rock
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As CO of the 80th I generally like to take a bull whip and give the prospective recruits lashings until they cry. The last one to wuss out gets in. I just get more abusive from there.
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Integral units are mandatory but not required.
Regarding applications to join.
Applications can only be requested by the proper form.
The form is printed on the back of the application for your convenience.
Complaints about the application request process may be noted on the application in the space below the line which reads "Official Use Only Do Not Write Below This Line.
If you would prefer to apply online check the "I would prefer to apply online" box on the application.
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Integral units are mandatory but not required.
Regarding applications to join.
Applications can only be requested by the proper form.
The form is printed on the back of the application for your convenience.
Complaints about the application request process may be noted on the application in the space below the line which reads "Official Use Only Do Not Write Below This Line.
If you would prefer to apply online check the "I would prefer to apply online" box on the application.
Now that is funny lol
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I'm not sure I can buy what Filth said. They had/have Ghost66 as a member :headscratch: Quite certain he has shat on lots of rugs!
He has a new name now and I won't say it in case I shouldn't, I don't remember off the top of my head if he is back in the squad. If he isn't then ok maybe I buy it! :salute
Ya ol ghost66 was kind of a free bird. He started out flyin with us, and then started flying by himself in midwar. Funny sob once you got to know him. But he does like to talk :)
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Kiwi friend told me it was common to top off a burger with an egg. I tried it and liked it. :rock
Kiwi burger has....beetroot
sorry hi jack
carry on
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As CO of the JG2, we use a simple test to ensure we are getting healthy pilots.
(http://i297.photobucket.com/albums/mm228/texashogleg/Hemosure_pre_pack_Fecal_Occult_test.jpg)
We need our pilots to stay "Regular".
Here is a chart we use to make sure our pilots are in the best health, to ensure
good dogfighting skillz.
(http://i297.photobucket.com/albums/mm228/texashogleg/350px-Bristol_Stool_Chart.png)
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As CO of the JG2, we use a simple test to ensure we are getting healthy pilots.
(http://i297.photobucket.com/albums/mm228/texashogleg/Hemosure_pre_pack_Fecal_Occult_test.jpg)
We need our pilots to stay "Regular".
Here is a chart we use to make sure our pilots are in the best health, to ensure
good dogfighting skillz.
(http://i297.photobucket.com/albums/mm228/texashogleg/350px-Bristol_Stool_Chart.png)
:rofl :rofl :rofl :rofl and I have been recruited in an FSO by you Chappy !!! LMAO :cheers:
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Chappy, I'm offended you want to call me Fluffy with ragged edges! :aok We at the Claim Jumpers are working on issues and are setting up rules for game play, fair play and respect for others who play. Our play is all over the board ie. land grab is the core of Claim Jumpers (thats why the name), but we also have furball days or just wingup days. It's not just about Aces High anymore. The friendships extend to RL with beers and NASCAR, pheasant hunt in KS next week and a few of us roadtripping after x-mas. Our donations have helped squadies that just need a bump to keep them online or if it ever happens support like that offered with 68KO! Our new rules may send a few packing or just turn on a light :angel: but this is being reviewed as we speak.
Chappy, your still invited to hunt!
Becinhu, it's been an honor working with you for the past few years!
Who's this Stampf guy...does he text?
Flifast
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Who is this Becinhu you are refering too? Also, I take offense to you enjoying working with me. I DO NOT WORK WELL WITH OTHERS!! I am grumpy, hot-headed, and a general PITA. On a side note...Fli....can I get my red ball back, don misses it.
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Chappy, I'm offended you want to call me Fluffy with ragged edges! :aok We at the Claim Jumpers are working on issues and are setting up rules for game play, fair play and respect for others who play. Our play is all over the board ie. land grab is the core of Claim Jumpers (thats why the name), but we also have furball days or just wingup days. It's not just about Aces High anymore. The friendships extend to RL with beers and NASCAR, pheasant hunt in KS next week and a few of us roadtripping after x-mas. Our donations have helped squadies that just need a bump to keep them online or if it ever happens support like that offered with 68KO! Our new rules may send a few packing or just turn on a light :angel: but this is being reviewed as we speak.
Chappy, your still invited to hunt!
Becinhu, it's been an honor working with you for the past few years!
Who's this Stampf guy...does he text?
Flifast
Thank you for what you and your guys did and all the other squads and people when we lost KO, i think it made alot of people realize this is more about making friendships that last for years and years then just a "game", I remember teaching KO how to fly a Bomber in Airwarriors lol he was just coming out of the squeaker years lol, then i had some family problems (deaths) and i lost touch with him for about 3 to 4 years, until i started flying AcesHigh then we ran into each other (8 years ago) joined his squad and flew with him until his death,
Our squad i can honestly say, has the best group of guys that love to fly, we don't care what the missions are even if its a suicide run, it just doesn't matter were having a blast... making great friendships that do carry over into the real world not just online, The 68th is a great squad to fly either for, with or against we like the Fun Factor... :aok
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As CO of the JG2, we use a simple test to ensure we are getting healthy pilots.
(http://i297.photobucket.com/albums/mm228/texashogleg/Hemosure_pre_pack_Fecal_Occult_test.jpg)
We need our pilots to stay "Regular".
Here is a chart we use to make sure our pilots are in the best health, to ensure
good dogfighting skillz.
(http://i297.photobucket.com/albums/mm228/texashogleg/350px-Bristol_Stool_Chart.png)
So, what happens when you have type #1 through type #7 in the same sitting?? :huh
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So, what happens when you have type #1 through type #7 in the same sitting?? :huh
We send you over to Assi's house for full clean out, then we have to purge the system.
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We send you over to Assi's house for full clean out, then we have to purge the system.
It's important to deeply analyze all recruits.
(http://i411.photobucket.com/albums/pp193/dmbear/annual-exam-0304-lg-27060193.jpg)
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Plenty of
(http://i297.photobucket.com/albums/mm228/texashogleg/bootysweat-1.jpg)
should do the rest.
:salute
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I have no integrity but my squad keeps me around anyway...just so I can be the poster child for what not to do. :x :x :x :x
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As CO of the 80th I generally like to take a bull whip and give the prospective recruits lashings until they cry. The last one to wuss out gets in. I just get more abusive from there.
Such a naughty girl... :neener: