Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Mister Fork on November 16, 2009, 03:34:40 PM

Title: More Environmentals
Post by: Mister Fork on November 16, 2009, 03:34:40 PM
AH seems like a very nice place to live.  It never rains, it's always sunny, and it's never below 72F. 

Would like to see:
- Rain
- Thunder storms
- turbulance in the air (set like we set wind now)
- snow
- gusting wind (variable)
- different air temperatures that impact performance.
Title: Re: More Environmentals
Post by: VooWho on November 16, 2009, 06:31:19 PM
+1!!
Title: Re: More Environmentals
Post by: Strip on November 16, 2009, 06:42:15 PM
Real world temperature even....

Sitting on the runway engine off and the temperature reads 0 degrees centigrade!!!

Strip
Title: Re: More Environmentals
Post by: lyric1 on November 16, 2009, 06:46:02 PM
Why? Most times bad weather was about no one could fly so why would we want that.
Title: Re: More Environmentals
Post by: Spikes on November 16, 2009, 06:48:14 PM
Would be nice to at least see some "thunder storm looking" skies...how hard would it be to take the skies of say, FS2004 and put them in AH? They dont seem too FPS or CPU intensive.
Title: Re: More Environmentals
Post by: boomerlu on November 16, 2009, 07:05:58 PM
Haha, clearly Aces High is set in Southern California, not Texas.

I'm curious, how easy would it be to fly in a thunderstorm? How realistic is having realistic weather, but being able to fly in it?
Title: Re: More Environmentals
Post by: MachFly on November 16, 2009, 08:06:35 PM
 :aok
Just keep it under flyable conditions. No point of playing a flying game where the weather is that bad that you can't fly  :old:
Title: Re: More Environmentals
Post by: Strip on November 16, 2009, 08:11:29 PM
I guess the entire arena has weather so nobody can fly anywhere....right.

Or perhaps like real life, both good and bad weather spread out?

(So what...you cant fly 100% of the time wherever you choose, deal with the 10% of them time you have to move to a different area, gasp!)

 :rolleyes:
Title: Re: More Environmentals
Post by: AirFlyer on November 16, 2009, 08:31:39 PM
Always hated that bad whether grounds aircraft argument, it's common sense and I'm sure everyone is aware of it. Maybe it's just me but when I see people asking for weather, I assume they just want something that is more then clear blue skies with barely a wisp of clouds to be seen. Not a storm front that you see in hurricane season...
Title: Re: More Environmentals
Post by: Strip on November 16, 2009, 08:38:09 PM
Which is exactly what I would love....maybe some scatter showers and every once in a while a thunderstorm.

Of course it easily be setup to have flyable weather only 15-20 miles away....

Strip
Title: Re: More Environmentals
Post by: Baumer on November 16, 2009, 08:38:16 PM
Rain like this would be fun, and add an interesting element to special events.

(http://farm3.static.flickr.com/2019/2231292022_b1b98a759b.jpg?v=0)


 :aok
Title: Re: More Environmentals
Post by: lyric1 on November 16, 2009, 08:49:03 PM
Which is exactly what I would love....maybe some scatter showers and every once in a while a thunderstorm.

Of course it easily be setup to have flyable weather only 15-20 miles away....

Strip
Go to the pizza map & hang out at one of the ports when the fog bank rolls in. No fun to be had unless you like flying in to stuff.
Title: Re: More Environmentals
Post by: Mister Fork on November 16, 2009, 08:55:38 PM
Bad weather?  They flew in bad weather often because they had no choice - unless it was a bomber mission.
Title: Re: More Environmentals
Post by: Mister Fork on November 16, 2009, 09:03:37 PM
And it was never calm-smooth skies. It was always a little bumpy...  :aok
Title: Re: More Environmentals
Post by: Unit791 on November 16, 2009, 09:09:15 PM
AH seems like a very nice place to live.  It never rains, it's always sunny, and it's never below 72F. 

Would like to see:
- Rain
- Thunder storms
- turbulance in the air (set like we set wind now)
- snow
- gusting wind (variable)
- different air temperatures that impact performance.



Cool idea!  I'd definatley like to see this, would add to the fun of missions, sometimes being forced to dot hem at a certain time because of conditions, or not being able to do them at all because of condtions  :noid
Title: Re: More Environmentals
Post by: Plazus on November 16, 2009, 09:11:34 PM
A definite thumbs up for this idea!  :aok
Title: Re: More Environmentals
Post by: boomerlu on November 16, 2009, 10:34:25 PM
Hey, I'm all for this idea if the arenas are kept mostly flyable. My question is an honest question - how flyable is T-Storm weather as the OP asks? The other suggestions seem reasonable.
Title: Re: More Environmentals
Post by: AirFlyer on November 16, 2009, 11:09:27 PM
Go to the pizza map & hang out at one of the ports when the fog bank rolls in. No fun to be had unless you like flying in to stuff.

Odd, I have fun and don't run into things at those ports...

Granted that fog gets out of control but it still adds an interesting variable into combat.
Title: Re: More Environmentals
Post by: Martyn on November 17, 2009, 05:38:22 AM
...and we'd need weather recce flights to plot the weather too?  :eek:
Sounds like a good reason for some more planes/versions - like the PBYs.  :rock
Title: Re: More Environmentals
Post by: NoBaddy on November 17, 2009, 06:54:23 AM
....just wishing I could remember where I put that "face palm" graphic....

Title: Re: More Environmentals
Post by: Stoney on November 17, 2009, 07:18:41 AM
I'm curious, how easy would it be to fly in a thunderstorm?

In real life?  Its the last thing you want to do.  Severe up and down drafts coupled with turbulence that can rip the wings off--no thanks.  I've already had a "kiss-the-ground" flight, and I'll not have any more.
Title: Re: More Environmentals
Post by: Stoney on November 17, 2009, 07:19:27 AM
Rain like this would be fun, and add an interesting element to special events.

(http://farm3.static.flickr.com/2019/2231292022_b1b98a759b.jpg?v=0)


 :aok

Agreed--definitely looks like a nice set of possibilities in that picture.
Title: Re: More Environmentals
Post by: gyrene81 on November 17, 2009, 09:13:30 AM
Interesting idea as long as it wasn't an entire map affected the same way...maybe a 25 to 50 mile radius of moving weather conditions with some random wind sheer at high alts tossed in depending on the weather pattern...so far the random fog banks are cool. The GV'ers wouldn't be stopped unless visibility was zero.

Imagine the whines when a bad weather cell moved in over a base that was nearly to the point of being captured...or maybe disrupting a furball.  :lol
Title: Re: More Environmentals
Post by: waystin2 on November 17, 2009, 10:15:35 AM
+1 to the idea

or maybe disrupting a furball.  :lol

Oh God forbid.  The whines, and teeth gnashing this would create... :uhoh
Title: Re: More Environmentals
Post by: NoBaddy on November 17, 2009, 10:38:14 AM
Imagine the whines when a bad weather cell moved in over a base that was nearly to the point of being captured...or maybe disrupting a furball.  :lol

...imagine the whines (and log offs) when the entire arena is disrupted.

Title: Re: More Environmentals
Post by: GuyNoir on November 17, 2009, 11:17:56 AM
Sounds like a great idea!  I loved those old cloud banks in Aces High 1 and was sad when they got replaced by the 2d clouds of AH2...  I remember ducking in and out of clouds to lose zeros in my P-40 back in the CT, which's impossible with the 2d cloud textures.

The maps are so big that I think you could have localized bad weather roll through and only affect a base or two at a time... nothing game-breaking.


...imagine the whines (and log offs) when the entire arena is disrupted.

That sounds more like the old 'Night' ...everybody really did log off then.  Weather doesn't have to be an arena-wide thing.
Title: Re: More Environmentals
Post by: bravoa8 on November 17, 2009, 12:13:57 PM
Yes! +1 to this idea! :aok
Title: Re: More Environmentals
Post by: grumpy37 on November 17, 2009, 02:04:14 PM
a storm front would be great!  why not, so what if you cant fly that means you have to get into a tank and hit the ground.  and for the feew brave ones that wanna try flying have at it!  would make the game even more realistic.
Title: Re: More Environmentals
Post by: Chalenge on November 17, 2009, 07:44:11 PM
AH seems like a very nice place to live.  It never rains, it's always sunny, and it's never below 72F. 

Its always 59F.

Rain sucks and it will kill fps. Bad idea.
Title: Re: More Environmentals
Post by: Mister Fork on November 17, 2009, 09:20:18 PM
How different is rain or any other 'weather' element a performance dropper?  What are you running? A 486DX40 with 2MB? :D

Seriously, current graphic engines and direct x support environmentals on purpose - to simulate weather.  Would be no different than clouds with low visibility. :aok
Title: Re: More Environmentals
Post by: Chalenge on November 17, 2009, 10:48:07 PM
I have the fastest system and graphics card in the game but its not for me that I said that and if you think it wont hurt performance then you dont understand the nature of the beast.
Title: Re: More Environmentals
Post by: Mister Fork on November 17, 2009, 10:52:52 PM
Try me.  I've been working for/in the gaming industry over a decade in one role or another.  Programmer, script writer, business development, quality assurance testing, game interface design, marketing and media, and management.  :D

The idea is to balance in-game environmentals that adds atmosphere and realism and improve immersion.  HTC are no dummies in this aspect - look how well they implemented the water improvements.

And now you need to qualify why it will suck and how it will kill fps other than stating so.
Title: Re: More Environmentals
Post by: Chalenge on November 17, 2009, 11:07:17 PM
If your resume is as complete as you say then you should already understand the situation but of course since you ask...

Not everyone has the bang up system you or I do. Plenty of people complained about the addition of the water for instance. When it comes to this weather 'enhancement' you might suggest that HTC make it selectable... but off for one should be off for all or it has no real 'presence' (effectiveness) in the game (why add it?).

I would like to see the option in order to recreate bad weather scenarios but I would also like to have a campaign engine offline. I dont see either one coming anytime soon because weather does nothing for the fight or the game because just like the problems they had with night people will log off with weather over a fight and it is inevitable that the one area of a good fight would have bad weather. Weather will kill fights.

Title: Re: More Environmentals
Post by: Mister Fork on November 18, 2009, 10:20:37 AM
You're making the assumption that I want this for the MA - if you are the player I think you are you could realize the power weather has for offline missions(which will be online soon), the SEA & AvA.

We often run winter maps - cold weather changes flight dynamics.

If you want just to fly and fight, you already have your arena. :salute
Title: Re: More Environmentals
Post by: Martyn on November 18, 2009, 10:37:33 AM
We don't have to have hurricanes/tornados - just poor weather moving slowly in fronts covering one or two sectors.
What's that? Heavier clouds, poor visibility below a certain altitude and some gusting.
Don't know how it would affect the lower end machines though - that might be the problem.
Title: Re: More Environmentals
Post by: Chalenge on November 18, 2009, 10:40:49 AM
You're making the assumption that I want this for the MA - if you are the player I think you are you could realize the power weather has for offline missions(which will be online soon), the SEA & AvA.

We often run winter maps - cold weather changes flight dynamics.

If you want just to fly and fight, you already have your arena. :salute

No thats an assumption I didnt make... who is assuming now?  :D