Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: bagrat on November 18, 2009, 01:22:03 AM
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ok so i understand that P-factor an torque is what causes the plane to pull hard to the left as throttle increases, but what is the force that causes the F4u to pull hard to right when the engine is idol (as i try to come to rolling stop after landing)?
I know it can easily be overcome by proper use of rudder or inputting a little power but. WHy? :uhoh
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Do you have your flaps down ?
If so, try to retract them after wheels touch down and see if that helps.
I have noticed the same thing with different aircraft, but when I pull the flaps back
in I have no problems.
:salute
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ok so i understand that P-factor an torque is what causes the plane to pull hard to the left as throttle increases, but what is the force that causes the F4u to pull hard to right when the engine is idol (as i try to come to rolling stop after landing)?
I know it can easily be overcome by proper use of rudder or inputting a little power but. WHy? :uhoh
pull back on the stick to catch the tail wheel... momentum swings both ways.....it's all good.
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letting it roll a little bit b4 applying brakes right away helps a ton also
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ok so i understand that P-factor an torque is what causes the plane to pull hard to the left as throttle increases...
I think its p-factor - right and torque - left but Im a no-engine kind of guy. :D
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well all these things do help an i appreciate the replys, but i dunno even if it is just a beastfull momentum it seems i dont find my self ever spinning out to the left but once it begins to go right its GONNA GO right.
anyways ill be sure an retract flaps as soon as i touch down, maintian back pressure until stopped. apply breaks a few seconds after rolling from now on, and definitely be sure to release right rudder once plane slows enough an kick left rudder directly after.
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Your swinging a prop over 13 feet in diameter. It can affect a lot of things.
The posts about raising flaps after touch down (allows your brakes to stop you better because of weight) and pulling back slightly on the stick as your speed drops after touch down (locks the tail wheel) are your best bets to defeat this issue.
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Also become familiar with the "C" (left wheel brake) and "V" (right wheel brake) keys. They almost cometely eliminate spin outs unless you were too far around already. They make a world of difference landing and taxying the f4u.
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My 2 cents, it's the rudder set up in combat mode that makes the plane go right with no engine. My best guess is to fight the torque of the engine.
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Left turn is p-factor and some other stuff...torque rolls the airplane.
If you're trimmed to counter left turn with the engine running, once you shut off the engine or go to idle you'll go right because you are no longer "trimmed" for you power condition.
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Could be a couple of things, most all of them have been mentioned here:
1 - Momentum from the flight before touching down, or coming in to land at an agressive angle to the runway. Come down easy and straight, imediatley after touching down pull your flaps all the way up and then apply the brakes a second or two after letting it settle down on the runway a little bit. Definetley get your tailwheel down and locked on the ground ASAP to help stabalize the plane while it's on the ground. Learn the left and right wheele brakes too, they ontop of the rudder come in handy for lightly tapping to correct any directional problem you might have on the ground.
2 - Your trim settings are likely set in automatic combat mode. This means the trim is settup to counter the torque and p-factor of your aircraft, with those factors gone or throttled down then the trim is causing you to drift in teh oposite direction. Learn to manual trim a bit in the game if you haven't already. It'll come in really handy when you need it (IE: If you loose a big chunk of your plane and full stick in __ direction just isn't enough input to counter it, full trim might just be that little extra input you need to make it home. You go into a fast dive and your control surfaces become unresponcive, start slaming your trim in the desired direction you need to go to get out of the dive and the plane begins responding again quickly. If you have an engine problem and you need those extra yards/miles of efficient engine-less glideing to make it).
(3 - I'm assuming the landing strip you're trying to tackle is not moving. If it's a carrier, there's always the possibility of it turning and changing cource on you while you land.)
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As said in the previous post, your trimming is out of whack. Check your rudder trim.
Pulling all the way back in the joystick locks the tailwheel (game mechanic) that helps alot too.
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yes thx again i'm sold on the combat trim theory, so now i feel better. thanks for everyones imput. i originally believed there was some sort of glitch occuring in witch the left turn tendencies were being reversed by reducing throttle, but everyones imput put that idea to rest..............so how bout them dallas cowboys
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yes thx again i'm sold on the combat trim theory, so now i feel better. thanks for everyones imput. i originally believed there was some sort of glitch occuring in witch the left turn tendencies were being reversed by reducing throttle, but everyones imput put that idea to rest..............so how bout them dallas cowboys
I live in Los Angeles... just... just don't go there with the NFL and LA. :furious :D
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you are trimmed for a certain p-factor changing the engine settings changes the p-factor and your plane will "roll/yaw" accordingly until you correct.
+S+
t
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Could be a couple of things, most all of them have been mentioned here:
Learn to manual trim a bit in the game if you haven't already.
I agree with those who say it probably trim. To the above point, Is there a commands manual for this game anywhere? Hurried discussions on the squalk box seemed to be how things are 'learned' in this game, and of course the boards, but the process could be spead up dramatically if a complete manual were published. Does one exist? any plan to publish one?
Thanks,
Vinkman
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I agree with those who say it probably trim. To the above point, Is there a commands manual for this game anywhere? Hurried discussions on the squalk box seemed to be how things are 'learned' in this game, and of course the boards, but the process could be spead up dramatically if a complete manual were published. Does one exist? any plan to publish one?
Thanks,
Vinkman
This is pretty complete, http://trainers.hitechcreations.com/ (http://trainers.hitechcreations.com/)
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I live in Los Angeles... just... just don't go there with the NFL and LA. :furious :D
The LA SurferDudes has a nice ring to it :aok
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The LA SurferDudes has a nice ring to it :aok
After having to watch an episode of housewives of the OC. I say nuke California. :D
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This is pretty complete, http://trainers.hitechcreations.com/ (http://trainers.hitechcreations.com/)
THis really only covers the basics. All features and commands in AH are not listed.
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THis really only covers the basics. All features and commands in AH are not listed.
If you went through and printed out all the pages from that site, you would have as complete as a manual as anyone else would ever publish.
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THis really only covers the basics. All features and commands in AH are not listed.
Did you look at the "One Page Quick Reference" in the Downloads section? Down near the bottom of the page?
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THis really only covers the basics. All features and commands in AH are not listed.
did you bother checking the HTC Home Page? and checked out the following links?
Getting Started - First Flight ---> http://www.flyaceshigh.com/ahgs/fltbasics.html
Aces High II Help-----> http://www.hitechcreations.com/frameset1.html?ahhelp/index.html
Need Training Link ----> http://trainers.hitechcreations.com/
Useful Links Link ----> http://www.flyaceshigh.com/links.html
AHWiki Link ----> http://bbs.hitechcreations.com/wiki/index.php/Main_Page
Aces High Message Boards Help & Training Forum - Search Function
if none of these are of any use to your needs, please post here or send the Trainers an email/PM on what it is that you find is lacking, Thank You
hope this helps :airplane:
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I agree with those who say it probably trim. To the above point, Is there a commands manual for this game anywhere? Hurried discussions on the squalk box seemed to be how things are 'learned' in this game, and of course the boards, but the process could be spead up dramatically if a complete manual were published. Does one exist? any plan to publish one?
Thanks,
Vinkman
oops, overlooked this post, the Trainers website recently had to be re posted due to server problem, which is fixed now....
Hammer, our beloved Trainer & Web Master, had each and every page available in either PDF, Word Doc, or both...so others could print any/every page they wanted out and put them in a binder....... if the pages are not all set back up like that now, I am sure they will be at Hammer's convenience
still though, if you find that something may be missing, or you do not find what you are looking for, please let us know......
you can email any / all of the trainers our email address is listed on the roster section of the Trainers site, will not post it here do to bots/spammers
hope this helps
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The tail wheel on the f4u's is far forward, and pretty close to the main gear, and the airplane as a whole has a VERY hi center of gravity when sitting on its wheels, this results in alot of ground loops, even if the plane isnt that far off center the planes landing gear seems exacerbate any error.
The fix is to get the tail down as soon as possible, then hold the stick in the aft position which locks the tail wheel, even under idle the plane produces torque, and it will affect the plane. :aok