You will learn a lot about the game and how there are moves that some AC can do that is physically impossible to do in real life. and there are moves that can be done in real life that you can not do in the game. Case example, spits in the game that break will have this crazy out of control spinning all around in circals then they dive away. If they do that in real life that spit with be tore apart. I seen B-24 in the game do barrow rolls that i never hear it do in real life. Nor do i think it can never be done.
I have read all about what planes can do and what they cant,I have read what there best at and what there not at,I have read how fast and slow they go and how fast climb rate is
But I feel that the plane comparison page is wrong?So many times I scratch my head at confushion,for one instince I flew a 190D and dropped down on a spit and missed got about 1.5 and noticed he was gaining on me wow he got me how is that?then I was in a hellcat dropped down on two spit 16 on the deck got one the other followed me up and got me after I had a 1.0 climb headstart.
I no Im not the only one scratching there head on some stuff/
Alt R is your friend, hit it, save the film, and review it yourself/post it up here.Exactly
What you're missing is that no-one in a given situation is starting from a dead stop - each plane is carrying E in the form of speed. So if you see a Spit16 below you it may actually be going 450 because it just dove before you saw it, and you may be in trouble. Film your sorties and then watch the speeds in the films. All will be revealed.
I have read all about what planes can do and what they cant,I have read what there best at and what there not at,I have read how fast and slow they go and how fast climb rate is
But I feel that the plane comparison page is wrong?So many times I scratch my head at confushion,for one instince I flew a 190D and dropped down on a spit and missed got about 1.5 and noticed he was gaining on me wow he got me how is that?then I was in a hellcat dropped down on two spit 16 on the deck got one the other followed me up and got me after I had a 1.0 climb headstart.
I no Im not the only one scratching there head on some stuff/
Six lines of gibberish and four misused punctuation marks.He's a new player asking for help and you respond with insults and mockery? Classy.
I hold this up and present it to you as my nomination for "Idiot Junk of the Year."
OK, my bad.
That should read as: "IDIOTIC Junk of the Year."
You will learn a lot about the game and how there are moves that some AC can do that is physically impossible to do in real life. and there are moves that can be done in real life that you can not do in the game. Case example, spits in the game that break will have this crazy out of control spinning all around in circals then they dive away. If they do that in real life that spit with be tore apart. I seen B-24 in the game do barrow rolls that i never hear it do in real life. Nor do i think it can never be done.
I seen B-24 in the game do barrow rolls that i never hear it do in real life. Nor do i think it can never be done.
Why shouldn't they?
Ever seen a Boeing 747 do a barrel roll?
Mybad. 707 it is.
There seems to be a debate on whether the 747 could do it.
http://www.straightdope.com/columns/read/229/is-it-possible-to-loop-or-roll-a-747-jet
Some say the only 747 they've seen doing a barrel roll was the Airforce-1.
OK, my bad.
That should read as: "IDIOTIC Junk of the Year."
Alt R is your friend, hit it, save the film, and review it yourself/post it up here.
I fly the 190d alot and it will outrun spits most of the time unless they have alot more E. Don't even try to out climb a spit or slow turn fight one. You will lose. Dive your 190 when in trouble and it's speed will help you slowly pull away. When the spit disengages you can then climb and get back into the fray. :D
Not very helpful to anyone.
He's a new player asking for help and you respond with insults and mockery? Classy.
I have film where 2 planes dive on me. In the film you can see they had the greater speed. However because they either pulled up too soon or turned too soon I got both of them. I think I was doing like 174 ground speed and they were both in the 200s. They also made about 3 mistakes apiece, Overshot, climbed, and just flat out missed a sitting duck. It's one of my favorite films on what not to do.
You just cannot pull up immediately after diving in. You absolutely must extend to a wee bit at least. As far as the F6 goes it is no match for the spit xvi unless you are Greebo. Regarding the d9 I would have to see the film.
I would think the F6 is a good match for a spixteen.
Funny man :rofl
F6 is so light and nimble.... could it be that all the 16s I run into in my 38 are just noobs?
Could be, or they just get confused by the other 3 or 4 38s diving in :D
Could be, or they just get confused by the other 3 or 4 38s diving in :D
Only takes one 38 for a 16.
<< usually stays out, and watches to learn. usually. :neener:
the person behind the stick of the 38 would have to be extremely well versed in ACM, and in said 38, but if the stick in 16 is just as good as stick in 38, well then I think the 38 would be in the tower in short order.
now I have serious respect for those who can whip around a 38, it is amazing to see, but the 16 is just a better "dog fighter"
the spit 16's turn radius without flaps is smaller then 38 with full flaps.
INK