Aces High Bulletin Board

General Forums => The O' Club => Topic started by: oboe on November 22, 2009, 08:18:06 AM

Title: Star Trek Online?
Post by: oboe on November 22, 2009, 08:18:06 AM
Anybody here planning to check it out?   They are currently asking for beta players-release date is Feb 2010.

This has been a loong long wait.  I grew up with the original TV series, and took turns anticipating and suffering through many of the movies.   STO is the first MMOG to come along that looks like it could challenge my AH addiction.   I don't think I'm a true ST-geek (I mean trekkie) but I think I'd like to give it a try - as long as its more than just ship to ship combat.   The developers do promise exploration and diplomacy in addition to combat.




Title: Re: Star Trek Online?
Post by: soda72 on November 22, 2009, 08:29:16 AM
If they offer a two week free trial I'll probably give it a try.
Title: Re: Star Trek Online?
Post by: wrag on November 22, 2009, 03:59:56 PM
Is it free?   :noid
Title: Re: Star Trek Online?
Post by: gyrene81 on November 23, 2009, 11:12:56 AM
Wow...I got hooked on the old Star Trek Enterprise arcade video game...this could be cool.

Where's the link and info?  :banana:
Title: Re: Star Trek Online?
Post by: trax1 on November 23, 2009, 11:28:24 AM
I saw a preview for it on X-Play, looked pretty cool.
Title: Re: Star Trek Online?
Post by: Ack-Ack on November 23, 2009, 01:17:38 PM
Anybody here planning to check it out?   They are currently asking for beta players-release date is Feb 2010.

This has been a loong long wait.  I grew up with the original TV series, and took turns anticipating and suffering through many of the movies.   STO is the first MMOG to come along that looks like it could challenge my AH addiction.   I don't think I'm a true ST-geek (I mean trekkie) but I think I'd like to give it a try - as long as its more than just ship to ship combat.   The developers do promise exploration and diplomacy in addition to combat.



Yeah, I think I'll be checking it out.  The quest mix of space combat and away missions sounds intriguing, but am a little worried that it might turn out to be like Champions Online, all hype.


ack-ack
Title: Re: Star Trek Online?
Post by: druski85 on November 23, 2009, 01:31:36 PM
Definitely awaiting this one.  Always been a fan of the space-based genre, mix it with some trek and I'm on board.  I too hope they have some sort of trial period though.  Nothing worse than blowing a chunk of change on a game that loses it's punch after 3 days of play. 
Title: Re: Star Trek Online?
Post by: Enker on November 23, 2009, 03:56:12 PM
I hope it has a better space-based combat system than SW:O, because the handling of the fighters really put me off. Maybe people will be able to control various weapon banks on a communal ship?
Title: Re: Star Trek Online?
Post by: usvi on November 23, 2009, 03:58:41 PM
I signed up for the Beta today at the website.
http://www.startrekonline.com/splash?redir=frontpage (http://www.startrekonline.com/splash?redir=frontpage)
Title: Re: Star Trek Online?
Post by: soda72 on November 23, 2009, 04:55:04 PM
I always thought Stargate would have made an excellent MMO game..

 :joystick:
Title: Re: Star Trek Online?
Post by: wrag on November 23, 2009, 05:30:00 PM
I always thought Stargate would have made an excellent MMO game..

 :joystick:

IIRC there is or was such a game?  Used to see adds for it on the old SciFi channel?  Is now the ScyFy channel and full of ghost BS.  :huh :(
Title: Re: Star Trek Online?
Post by: Ack-Ack on November 23, 2009, 05:45:49 PM
IIRC there is or was such a game?  Used to see adds for it on the old SciFi channel?  Is now the ScyFy channel and full of ghost BS.  :huh :(

It's being develops by a company named Cheyanne Mountain but close to closing their doors due to lack of funds.  On top of that, the president of the company has been accused and being investigated for financial misdealings.

ack-ack
Title: Re: Star Trek Online?
Post by: Odee on November 24, 2009, 07:10:51 AM
Is it free?   :noid
It is for the Closed Beta testers  :angel:
Release date is Early Feb with Open Beta in mi Jan.


and yes, even now it looks great, especially the space combat.
 :joystick:
Title: Re: Star Trek Online?
Post by: Dragon on November 24, 2009, 07:31:06 AM
Looks sweet, I signed up to be beta tester too.   :pray
Title: Re: Star Trek Online?
Post by: stroker71 on November 24, 2009, 08:36:14 AM
Looks very cool!  I would sign up but I don't even have time to play AH much anymore.

DuHasst
Title: Re: Star Trek Online?
Post by: Odee on November 24, 2009, 01:58:52 PM
It's being develops by a company named Cheyanne Mountain but close to closing their doors due to lack of funds.  On top of that, the president of the company has been accused and being investigated for financial misdealings.

ack-ack
Ahhh they finally caught up with Larry eh?  :neener:
Title: Re: Star Trek Online?
Post by: Warspawn on November 24, 2009, 02:54:35 PM
I'm in the beta now; was a CO lifetime subscriber so got an invite a couple of weeks ago.  {we're allowed to say we are in the beta, but that's about it atm...}
Title: Re: Star Trek Online?
Post by: MrMeanie on January 25, 2010, 12:51:53 PM
http://www.youtube.com/watch?v=vx8HEH7Tmvc


What do you Guys / Gals Think?
Title: Re: Star Trek Online?
Post by: gyrene81 on January 25, 2010, 01:01:17 PM
Pretty much the same as here:
(http://bbs.hitechcreations.com/smf/index.php/topic,278590.0.html)

I'm guessing...wait and see.
Title: Re: Star Trek Online?
Post by: Ghosth on January 25, 2010, 02:52:42 PM
Mount & Blade, then get the Star Wars Conquest mod.

Combat on speeder bikes, light sabers, blasters, you name it.
Title: Re: Star Trek Online?
Post by: Vulcan on January 25, 2010, 06:30:38 PM
No orion slave girls = total failure.
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 25, 2010, 06:44:05 PM
No orion slave girls = total failure.

It's got Orion slave girls.  There is an episode (quest) story line involving time traveling Klingons where you have to rescue an Orion slave girl to get some information.

It's a rather fun game I've come to find while playing the closed and open beta.  Space combat is fun and surprisingly requires some tactical thought, reminds me of the ship fights from Sid Meier's Pirates! game.  Ground combat is also fun but for the most part, combat is the same as in most MMOs though at a tad faster pace. 

The addition of Bridge Officers that will act as your away team if you play solo is a nice feature and surprisingly, the AI away team isn't all that dumb and reacts well.  My away team consisted of me, 2 engineers, science officer and another tactical officer and the engineers will set up on their own a shield and phaser turret and go around regenerating any team member's personal shield while the science officer is there with her medical tri-corder healing us as we fight. If you're grouped with other players and go on a ground mission, the away team is then filled out with the players and any empty slots filled by one of the bridge officer NPCs.

The game is also heavily instanced and isn't 'free to roam' like most other MMOs and it's also very linear in design, with little exploration outside of the exploration episodes.

Still, the space combat is enjoyable enough that I'm probably going to play this game some more when it launches next week.

ack-ack
Title: Re: Star Trek Online?
Post by: MrMeanie on January 25, 2010, 09:50:12 PM
Mount & Blade, then get the Star Wars Conquest mod.

Combat on speeder bikes, light sabers, blasters, you name it.
that mod was a fail when i tryed it the speeder bikes moved like the horse !
Title: Re: Star Trek Online?
Post by: 68Hawk on January 25, 2010, 11:03:37 PM
I'm definitely going to give STO a try.

We'll see how it does...
Title: Re: Star Trek Online?
Post by: Vulcan on January 25, 2010, 11:51:28 PM
It's got Orion slave girls.  There is an episode (quest) story line involving time traveling Klingons where you have to rescue an Orion slave girl to get some information.

So do you get some of that good green action if you rescue her? :D
Title: Re: Star Trek Online?
Post by: Warspawn on January 25, 2010, 11:55:12 PM
I'm messing with the open beta at the moment and having fun with it.  Playing Warspawn@Warspawn as my character if you want to send me a quick note in-game.
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 26, 2010, 01:42:50 AM
I'm messing with the open beta at the moment and having fun with it.  Playing Warspawn@Warspawn as my character if you want to send me a quick note in-game.

Delavega is the name I use in there.  If you go in the game options, there is an option in there that removes the @<name> in chat.


ack-ack
Title: Re: Star Trek Online?
Post by: Tac on January 26, 2010, 03:06:37 AM
ill try and get the open beta to try it out.

so far the youtube videos ive seen invoke nothing but 'meh' feelings on me. spaceship combat in that link you provided is just plain ...well.. dumb. 3 ships just blasting each other for 6 minutes and I dont see the guy's mouse cursor doing nothing but mash the 'shoot' key. cant target subsystems? cant try anything else BUT 'fire at the bad guy' ? gah.

Title: Re: Star Trek Online?
Post by: kamori on January 26, 2010, 07:07:21 AM
So, Why do Space craft maneuver(Fly) like aircraft in space games? Air, theres NO AIR..

KAM
Title: Re: Star Trek Online?
Post by: Heater on January 26, 2010, 07:25:19 AM
Played around in the open beta for a week or so... and then cancled my pre-order  looks good but not worth the $15 a month + $45 to buy the game, or you can do a life time for $320 or 1 year A $120
Btw if you pay in Euros, the drop the $  the amound stays the same !!

Title: Re: Star Trek Online?
Post by: Saurdaukar on January 26, 2010, 09:11:01 AM
So, Why do Space craft maneuver(Fly) like aircraft in space games? Air, theres NO AIR..

KAM

If one chose to make the argument that the maneuvering was intentional, it would be done with thrust vectoring.

Silly as it sounds, see BSG Vipers for example.
Title: Re: Star Trek Online?
Post by: Phaser11 on January 26, 2010, 10:49:17 AM
I was in the open beta. It just stinks. All's it is, is WOW in space. No exploration just war.

Not worth the drive space. I deleted it and will not be paying for it.

Some might like it, just another World of Warcraft.
Title: Re: Star Trek Online?
Post by: Westy on January 26, 2010, 11:14:42 AM
Only having a 3rd person view. like Eve, in everything you do is lame.  The Klingon faction is
seriously lacking in development. But I do like the al you can eat PVP and PVE aspect.
Can't stand mundane things like having to kill rats or mining 'roids to "level" or gain power.
 A lot of bugs. No worth buying or paying for at all right now but will keep my eye on it for
sure.
Title: Re: Star Trek Online?
Post by: Warspawn on January 26, 2010, 12:05:57 PM
Delavega is the name I use in there.  If you go in the game options, there is an option in there that removes the @<name> in chat.


ack-ack

Excellent...

To friend you in there though, wouldn't one need the @handle in order to get the correct person?
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 26, 2010, 12:17:37 PM
ill try and get the open beta to try it out.

so far the youtube videos ive seen invoke nothing but 'meh' feelings on me. spaceship combat in that link you provided is just plain ...well.. dumb. 3 ships just blasting each other for 6 minutes and I dont see the guy's mouse cursor doing nothing but mash the 'shoot' key. cant target subsystems? cant try anything else BUT 'fire at the bad guy' ? gah.



I don't know why the guy was 'mashing the shoot key', he obviously didn't know how to use the auto-fire function.  You can target subsystems provided you have the proper bridge officer that is trained in that ability or if you've gained the skill yourself.

Good luck on getting into the open beta, it ends today at 6pm PST.

ack-ack
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 26, 2010, 12:19:36 PM
Excellent...

To friend you in there though, wouldn't one need the @handle in order to get the correct person?

Good question, not sure.


ack-ack
Title: Re: Star Trek Online?
Post by: Yeager on January 26, 2010, 12:35:55 PM
I miss Pre-NGE SWG so intensely it still hurts   :cry  THAT was a virtual world worth investing time and energy into!  I went back a last summer to check things out and it has improved marginally but the community is a minute fraction of what it once was.  Nothing there is really worth the effort anymore.

STO: From everything I have gathered recently regarding STO it looks rather childish and appears to be just another select target/shoot em up kids game.  No thanks.
Title: Re: Star Trek Online?
Post by: druski85 on January 26, 2010, 12:38:15 PM
I miss Pre-NGE SWG so intensely it still hurts   :cry 

+1.  If they had fixed their balance issues + had thought of diversifying the mission system a bit early on I may still be playing that today.  God that game had so much friggin potential.  I still have some great memories from it, even with all the problems.
Title: Re: Star Trek Online?
Post by: Warspawn on January 26, 2010, 12:44:31 PM
I still have some great memories from it, even with all the problems.

Ditto!  I worked hard through professions to unlock my jedi slot, and even in those days with permadeath attached to that class it was so much fun.  It's sad to think now about what it's become.  Back in 'the day' there were endless faction fights over in Anchorhead and Bestine, and great Krayt expeditions (I had a master wpnsmith who loved to make guns, lol!).  Cantinas were full of folks getting fixed up by the entertainers.  What a blast.

One great big ol' sandbox to play in.  I still can't believe what they did to that game...

I hope Bioware does a good job with TOR!
Title: Re: Star Trek Online?
Post by: jollyFE on January 26, 2010, 02:33:29 PM
been playing the open beta since the 27th, I will not be purchasing this game.  It's the same stuff over and over...like WoW but not as fun.  How many times can you fly around and wear down the opponets shields then blow them up.  The away team play stinks...I really don't see any type of end game.
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 26, 2010, 02:58:30 PM
Cantinas were full of folks getting fixed up by the entertainers.  What a blast.



I used to love spawning droidekas, battle droids and super battle droids near the Theed Starport to aggro on the AFK vendors outside.  Then I'd path them so they'd enter the Theed Cantina and watch them massacre everyone inside.  Good times and great laughs.


ack-ack
Title: Re: Star Trek Online?
Post by: kamori on January 26, 2010, 09:34:35 PM
If one chose to make the argument that the maneuvering was intentional, it would be done with thrust vectoring.

Silly as it sounds, see BSG Vipers for example.

Even w thrust vectoring the motion would not be a fluid as flight is. Plus it would not be limited to the 3 axises. Also forward travel, even a thrust vectoring plane Cannot fly backwards. Please do not confuse a tail slide w/ reverse flight. Like Bulldogs, Kirby and so on.

KAm
Title: Re: Star Trek Online?
Post by: bozon on January 27, 2010, 03:18:54 AM
You cannot argue any king of physics with a ship that has artificial gravity. If they have that technology they can make any maneuver they damn well like.

I feared that this game will not make the bar. Games based on popular propriety content seldom do.
Title: Re: Star Trek Online?
Post by: vonKrimm on January 27, 2010, 09:04:04 AM
$14.99 a month sounds overpriced to me.  :D
$119.99 a year and I get two extra character slots?  wellllll..... :joystick:
$239.99 once and I get two extra character slots PLUS I can be the Borg?  :banana:

pffffft, who am I kidding, I'll just wait for AH WWI to open.  :airplane:
Title: Re: Star Trek Online?
Post by: Saurdaukar on January 27, 2010, 02:07:22 PM
Even w thrust vectoring the motion would not be a fluid as flight is. Plus it would not be limited to the 3 axises. Also forward travel, even a thrust vectoring plane Cannot fly backwards. Please do not confuse a tail slide w/ reverse flight. Like Bulldogs, Kirby and so on.

KAm

Since Im not an aeronautical engineer, I cant comment with absolute certainty, but thrust nozzles are what every single maneuverable object in space currently uses to alter position/attitude/etc.

My use of the term "thrust vectoring" was probably a poor choice as it reminds me more of traditional thrust vectoring founds on some 5th Gen fighters.  Its the maneuvering nozzles that I am referring to.

If an object is moving straight ahead and simultaneously kills its forward thrust and fires a nozzle located on the horizontal, in the nose section, it could just as easily fly backwards in the blink of an eye.

The problem with instantaneous maneuvering is us.  The human body is subjected to G's because the object in which they are sitting is moving and subject to course changes.  Flight resembling that seen in an atmosphere could, theoretically, be adopted to reduce the risk of fatigue and/or severe injury to the pilot.  An instantaneous change of course with no significant change of speed in the new direction would be no different than driving a car into a brick wall at 50MPH... times two.

...or... its a television show/movie/video game and the director wants to portray something that looks familiar to the audience.  In the absence of atmosphere, hearing the sound of lasers, phasers, etc, etc, is even more silly.  With no atmosphere to transmit the displacement made by sound waves, you wouldnt hear squat.... Buuuuuut, audiences like to hear their explosions.  ;)
Title: Re: Star Trek Online?
Post by: 68ZooM on January 27, 2010, 02:39:15 PM
I tend to shy away from "preorders" that just tells me the game is no where near complete and need upfront cash to release it, I'll wait for 6 months then maybe look at it.
Title: Re: Star Trek Online?
Post by: Enker on January 27, 2010, 02:49:42 PM
...or... its a television show/movie/video game and the director wants to portray something that looks familiar to the audience.  In the absence of atmosphere, hearing the sound of lasers, phasers, etc, etc, is even more silly.  With no atmosphere to transmit the displacement made by sound waves, you wouldnt hear squat.... Buuuuuut, audiences like to hear their explosions.  ;)
Taking the re-imagined BSG Vipers as an example, I would think that during pressurized cockpit or inside-the-helmet shots, the audience would be able to hear the sounds of the cannons firing. The sound waves would be able to transfer through the wing, into the fuselage, into the human being attached to the fuselage, and then into the pressurized helmet/cockpit, where the atmosphere would be able to transmit the sound waves into the ear. Unless, I'm overestimating the distance that sound waves can travel through dense objects. Also, I would guess that the lack of sound, especially laser fire, would be disorienting to pilots in space due to the lack of feedback, so there is no reason why a futuristic society wouldn't be able to play recorded sounds into a cockpit/helmet in order to give the pilot a sense of firing lasers vs. not firing lasers. Of course, the sounds would be triggered only after the laser has fired/begun its spooling up process a la Star Wars, so that trigger pulls after the laser cannons had been disabled wouldn't trigger a firing sound and thus cause confusion for the pilot.

Of course, there is a reason why Science Fiction is called Science Fiction.  :frown:
Title: Re: Star Trek Online?
Post by: Saurdaukar on January 27, 2010, 05:41:56 PM
Taking the re-imagined BSG Vipers as an example, I would think that during pressurized cockpit or inside-the-helmet shots, the audience would be able to hear the sounds of the cannons firing. The sound waves would be able to transfer through the wing, into the fuselage, into the human being attached to the fuselage, and then into the pressurized helmet/cockpit, where the atmosphere would be able to transmit the sound waves into the ear. Unless, I'm overestimating the distance that sound waves can travel through dense objects.

I honestly have no idea whether or not this would be true, but it makes sense.

Since the cockpit and/or helmet would be pressurized, sound would obviously travel *in* it; otherwise we wouldn't have been able to hear Mr. Armstrong.  What I don't know is how an external sound would transmit *to* the pressurized area. 

The recent reboot of BSG had both if memory serves... I recall some scenes showcasing total silence ala 2001/2010, and some with plenty of crashing, banging and so on and so forth.

I bet if we tracked down some quality NASA footage we could answer the question.  If the physical structure of the craft is sufficient to communicate *direct* waves (as opposed to indirect; such as an event a few feet away, in vacuum, with no physical attachment to the shuttle) then we should be able to hear the nozzles firing when the shuttle maneuvers.
Title: Re: Star Trek Online?
Post by: Enker on January 27, 2010, 05:54:37 PM
I honestly have no idea whether or not this would be true, but it makes sense.

Since the cockpit and/or helmet would be pressurized, sound would obviously travel *in* it; otherwise we wouldn't have been able to hear Mr. Armstrong.  What I don't know is how an external sound would transmit *to* the pressurized area. 

The recent reboot of BSG had both if memory serves... I recall some scenes showcasing total silence ala 2001/2010, and some with plenty of crashing, banging and so on and so forth.

I bet if we tracked down some quality NASA footage we could answer the question.  If the physical structure of the craft is sufficient to communicate *direct* waves (as opposed to indirect; such as an event a few feet away, in vacuum, with no physical attachment to the shuttle) then we should be able to hear the nozzles firing when the shuttle maneuvers.
Hmmm, well, during Apollo 13, weren't the astronauts able to hear the explosion of the oxygen tank as it wrenched apart the metal? Or was that just Hollywood being Hollywood?
Title: Re: Star Trek Online?
Post by: OIO on January 27, 2010, 06:53:00 PM
Thing is, SWG pre-NGE did so, so many new and innovative things RIGHT and didnt address the tiny things that started to accumulate and THEN they totally buttered it up with the NGE... sigh.. SOE made gaming history by setting a new low for the industry.

 
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 27, 2010, 07:05:40 PM
Thing is, SWG pre-NGE did so, so many new and innovative things RIGHT and didnt address the tiny things that started to accumulate and THEN they totally buttered it up with the NGE... sigh.. SOE made gaming history by setting a new low for the industry.

 

I always get a crack up reading how SOE is to blame for the CU revamp and later the NGE update when SOE really had nothing to do with the decision.  LucasArts made the decision for the CU revamp and made the decision for the NGE update and were also the ones responsible for releasing the Trials of Obi-wan expansion and then pulling the switch to the NGE shortly afterwards.  LucasArts had virtually complete control over SWG, SOE was basically the server host and provided the man power to code the game but all design decisions came from LucasArts.


ack-ack
Title: Re: Star Trek Online?
Post by: OIO on January 27, 2010, 07:27:18 PM
and you know this... how?

Title: Re: Star Trek Online?
Post by: Ack-Ack on January 27, 2010, 07:32:37 PM
and you know this... how?



Because I used to work at SOE and was part of the community team while working on SWG specifically since it was in closed beta until I left SOE.


ack-ack
Title: Re: Star Trek Online?
Post by: Warspawn on January 28, 2010, 03:08:24 AM
Because I used to work at SOE and was part of the community team while working on SWG specifically since it was in closed beta until I left SOE.


ack-ack

Nice!~   I had heard about the nuclear explosion at SOE when LucasArts did their thing; didn't alot of folks walk when it happened?  I saw several familiar people from the organization appear on other game boards shortly after the Trials of Obi-wan fiasco...
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 28, 2010, 03:52:37 AM
Nice!~   I had heard about the nuclear explosion at SOE when LucasArts did their thing; didn't alot of folks walk when it happened?  I saw several familiar people from the organization appear on other game boards shortly after the Trials of Obi-wan fiasco...

Yep, a few left the SOE Austin studios around the time of the CU revamp.  Those were the ones that saw the writing on the wall earlier than most and got out before things got really ugly.  The majority that left did so around the time NGE was announced internally and after NGE was released.  LucasArts had so much control over what we did on SWG that we couldn't even post in the official SWG forums unless the marketing weazels from LA approved the post first. 

ack-ack
Title: Re: Star Trek Online?
Post by: druski85 on January 28, 2010, 08:19:26 AM
I'd give a kidney (ok, maybe an appendix) to have a decent developer go back and try to make some changes and re-run SWG pre-NGE.  This thread has brought up some serious nostalgia for my days tracking rancors through the mountains of Dathomir, building camps larger than houses for myself and my compatriots.   :rock  Always had a surprisingly fun time with the crafting professions too, particularly with my master architect. 

Ugh, wheres my *stab LucasArts* emote...  :frown:
Title: Re: Star Trek Online?
Post by: Saurdaukar on January 28, 2010, 08:49:42 AM
and you know this... how?



pwnt.
Title: Re: Star Trek Online?
Post by: bozon on January 28, 2010, 10:30:23 AM
...
Also, I would guess that the lack of sound, especially laser fire, would be disorienting to pilots in space due to the lack of feedback, so there is no reason why a futuristic society wouldn't be able to play recorded sounds into a cockpit/helmet in order to give the pilot a sense of firing lasers vs. not firing lasers.
Vibrations in the aircraft will be felt by the pilot and also likely heard in a pressurized cabin. Projectile weapons have recoil and will create vibrations so the pilot is likely to have some feedback from his own guns. Lasers - a steady beam will not transfer vibrations back, but VERY strong pulses might: 1.21 gigawatt ;) pulse will have a kick of about 4 newton (400gr weight) which possibly will be felt. Anyway, the equipment that generates the beam will likely make some weak noise too.

Some external "sounds" can also be heard, but not in the normal sense of a traveling sound wave from a source to a receiver. An explosion will send many tiny debris and and expanding cloud of gas. A vessel entering the cloud will feel it even if the gas is already very thin not to mention thumping of the small debris. It is very likely that with the speeds involved in spaceflight, the vessel will be supersonic with respect to the gas sound speed and create a weak shock. The sudden jump in density, even a small one (but quite large relatively) may be felt.
Title: Re: Star Trek Online?
Post by: Yeager on January 28, 2010, 10:57:18 AM
I wish a small independent developer (team) would create a sci-fi MMO based on the principles of pre CU/NGE SWG.  A MMO that had all the basic features/professions that SWG (absolutely needs decay) had but without the need to be licensed to an external force of evil.

From what Ive seen of the new StarWars mmo all it is going to be is a cool looking squeeker Xbox combat game with voice over.
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 28, 2010, 12:50:55 PM
I'd give a kidney (ok, maybe an appendix) to have a decent developer go back and try to make some changes and re-run SWG pre-NGE.  This thread has brought up some serious nostalgia for my days tracking rancors through the mountains of Dathomir, building camps larger than houses for myself and my compatriots.   :rock  Always had a surprisingly fun time with the crafting professions too, particularly with my master architect. 

Ugh, wheres my *stab LucasArts* emote...  :frown:

I know there are a lot that wish and wish for a pre-CU/NGE server but it's never going to happen.  One of the main reasons is that the game was broken ever since it launched.  This can still be seen in the current version, a lot of the bugs that exist today in the game have been there since launch day.  The reason why a lot of these issues have never been corrected is that the fixes would do more harm than good.

Personally, I myself also miss pre-CU SWG, I had a blast playing my Zabrak making him virtually unkillable as a master doctor/teras kasi.  It was fun being able to solo krait dragons and watch Jedi's get frustrated trying to kill me.  I stopped playing for the most part after the upgrade and completely stopped playing after the NGE update.  Another major failing was the lack of content for the space portion.  After they released the Jump to Lightspeed expansion, any new space content took a back seat to everything else which was a mistake because the space portion was extremely popular but the lack of content and attention made space a virtual ghost town.


ack-ack
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 28, 2010, 01:01:49 PM
I wish a small independent developer (team) would create a sci-fi MMO based on the principles of pre CU/NGE SWG.  A MMO that had all the basic features/professions that SWG (absolutely needs decay) had but without the need to be licensed to an external force of evil.

From what Ive seen of the new StarWars mmo all it is going to be is a cool looking squeeker Xbox combat game with voice over.

Right now, of the current MMOs on the market the one that comes closest to what the original SWG was like is Fallen Earth.  What I mean by 'closest to what the original SWG' is the sand-box nature of Fallen Earth and how like in SWG, you are free to create your character however you like.  The character skill customization is very similiar in Fallen Earth as it was in SWG and you're not bound to cookie cutter class skills like in the rest of the MMOs.


ack-ack
Title: Re: Star Trek Online?
Post by: druski85 on January 28, 2010, 02:02:00 PM
Fallen Earth. 

Checking it out now, thanks.  Of course set in the SW universe would be even better, but the crazy customization is what I love.    :rock

And yes, I agree the game was broken from the start, that was my original post.  They should have spent a lot more time working on balance and delayed the release.  (Blizzard, anyone?) Of course this would have infuriated many, but personally I'd rather wait for something good. 

*cough* WWI arena *cough*     No pressure.     :aok

Side note: I love the hijack of this thread was split between SWG and astrophysics.   :rofl
Title: Re: Star Trek Online?
Post by: Yeager on January 28, 2010, 03:16:01 PM
More of an evolution rather than a hijack. 

Thanks for reminding me akak of fallen earth...I had watched that develope early on but lost track of it over other interests.  I see it has a 10-day free trial now.  Might DL that and try it over the weekend.
Title: Re: Star Trek Online?
Post by: Saurdaukar on January 28, 2010, 03:38:42 PM
"Evolving" in yet another direction; what I would really love to see is a reboot of the original X-Wing and TIE Fighter titles.

In addition to that, I would donate my own red scorpions if Rebellion was revamped.  Probably the best accident ever to come out of George Lucas-land and completely forgotten.
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 28, 2010, 05:07:46 PM
More of an evolution rather than a hijack. 

Thanks for reminding me akak of fallen earth...I had watched that develope early on but lost track of it over other interests.  I see it has a 10-day free trial now.  Might DL that and try it over the weekend.

They just finished doing the first stage of their graphics revamp and it looks a lot better than it did when it launched.  It's also a pretty fun game but sadly, just don't have time to devote to it as it's definitely not geared to the 'casual' player that only has a couple of hours a week to play it.

For an independent studio they did a pretty good job. It's hard to release a top level MMO if you're an established developer and even harder if you're in indie studio like Icarus.

ack-ack
Title: Re: Star Trek Online?
Post by: Ack-Ack on January 28, 2010, 05:09:43 PM
"Evolving" in yet another direction; what I would really love to see is a reboot of the original X-Wing and TIE Fighter titles.

In addition to that, I would donate my own red scorpions if Rebellion was revamped.  Probably the best accident ever to come out of George Lucas-land and completely forgotten.

There is a rumor that there may be a 'reboot' of the X-wing and Tie Fighter series coming soon.  Not sure what this 'reboot' would entail, would it be like what LA did with the Secret of Monkey Island or a complete reworking of the franchise?  Hopefully we'll find out soon.

ack-ack