Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Ex-jazz on November 22, 2009, 04:32:42 PM
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Hi
How the new TE-OE will handling the terrain, object and/or texture naming collisions?
Is the old cache issue fixed?
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:confused:
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:confused: :confused:
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Okey
The name space was/is pretty limited, if you only have a eight digits (numbers & alphabets) for the terrain, 3D object & texture naming.
If I remember it correctly, there was some strange things at least with the textures, if textures had a same names in different .res files. Something to do with past cache system.
I have not tested the latest TE-OE, so I don't how it is now. I'm just curious.
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OE is 50/50 apparently.....doesnt work for some of us.
TE still has a few bugs but is usable.
Strip
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No more ghose textures since the cache folder is no longer used. The OE however crashes if you try to build a tile, works ok for objects though.