Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Ex-jazz on November 22, 2009, 04:32:42 PM

Title: The new TE-OE name space populating?
Post by: Ex-jazz on November 22, 2009, 04:32:42 PM
Hi

How the new TE-OE will handling the terrain, object and/or texture naming collisions?

Is the old cache issue fixed?







Title: Re: The new TE-OE name space populating?
Post by: danny37 on November 23, 2009, 07:02:15 AM
 :confused:
Title: Re: The new TE-OE name space populating?
Post by: bravoa8 on November 23, 2009, 02:34:00 PM
 :confused: :confused:
Title: Re: The new TE-OE name space populating?
Post by: Ex-jazz on November 23, 2009, 02:46:27 PM
Okey

The name space was/is pretty limited, if you only have a eight digits (numbers & alphabets) for the terrain, 3D object & texture naming.

If I remember it correctly, there was some strange things at least with the textures, if textures had a same names in different .res files. Something to do with past cache system.

I have not tested the latest TE-OE, so I don't how it is now. I'm just curious.


Title: Re: The new TE-OE name space populating?
Post by: Strip on November 23, 2009, 05:07:53 PM
OE is 50/50 apparently.....doesnt work for some of us.

TE still has a few bugs but is usable.

Strip
Title: Re: The new TE-OE name space populating?
Post by: zmeg on November 23, 2009, 07:21:13 PM



   No more ghose textures since the cache folder is no longer used. The OE however crashes if you try to build a tile, works ok for objects though.