Aces High Bulletin Board

General Forums => Wishlist => Topic started by: grizz441 on December 03, 2009, 09:17:39 PM

Title: Killshoot command in DA
Post by: grizz441 on December 03, 2009, 09:17:39 PM
This is a duelers wish:

How about a command you can enter in the dueling arena to disable kill shoot in the DA.  2 allies upping at the same base cuts down a ton of travel time.  You can probably get in 3 times as many duels in a session doing this.  Say for example, Grizz and Skyrock want to duel... Grizz types /.killshoot Skyrock, if Skyrock types /.accept Grizz, each player now has the ability to shoot eachother down as allies.
Title: Re: Killshoot command in DA
Post by: stodd on December 03, 2009, 09:24:12 PM
This is a duelers wish:

How about a command you can enter in the dueling arena to disable kill shoot in the DA.  2 allies upping at the same base cuts down a ton of travel time.  You can probably get in 3 times as many duels in a session doing this.  Say for example, Grizz and Skyrock want to duel... Grizz types /.killshoot Skyrock, if Skyrock types /.accept Grizz, each player now has the ability to shoot eachother down as allies.
+1
Title: Re: Killshoot command in DA
Post by: dkff49 on December 03, 2009, 09:28:17 PM
i am completely for this wish and would like to add to it the ability to add numerous people to kill shoot list to enable the ability to have free for all's again. :aok
Title: Re: Killshoot command in DA
Post by: bravoa8 on December 03, 2009, 09:30:35 PM
This is a duelers wish:

How about a command you can enter in the dueling arena to disable kill shoot in the DA.  2 allies upping at the same base cuts down a ton of travel time.  You can probably get in 3 times as many duels in a session doing this.  Say for example, Grizz and Skyrock want to duel... Grizz types /.killshoot Skyrock, if Skyrock types /.accept Grizz, each player now has the ability to shoot eachother down as allies.
Awesome idea! :aok +1
Title: Re: Killshoot command in DA
Post by: stran on December 03, 2009, 09:56:17 PM
When you duel in the ta, you dont even have to get a new plane after youre shot. Do you have to destroy the other plane to make it a good duel?
Title: Re: Killshoot command in DA
Post by: grizz441 on December 04, 2009, 01:07:55 AM
When you duel in the ta, you dont even have to get a new plane after youre shot. Do you have to destroy the other plane to make it a good duel?

Yes, a fight needs resolution.
Title: Re: Killshoot command in DA
Post by: Bruv119 on December 04, 2009, 01:39:14 AM
Yes, a fight needs resolution.

 :lol

Yes good idea grizz   +1
Title: Re: Killshoot command in DA
Post by: guncrasher on December 04, 2009, 02:21:49 AM
think what you whant is a command like  

.duel skyrock,   then he'll type .accept xxx.  

  you'll have to do it while in  the tower with the ability to duel more than one player then its a free for all or whatever with no kill shoot. then they become invisible when upping to all the other players except the one's in the duel.  that way nobody will bother them.

semp
Title: Re: Killshoot command in DA
Post by: bustr on December 04, 2009, 05:21:24 PM
Might not be a bad idea to enable it in the MA during sqweeker season. Be kinder than telling them <alt, F4> or hit <enter> rapidly. I think they would catch on after accepting the dueling request one time. Limit it to one send during each flight to one ID. Not any worse than being spammed with join requests.
Title: Re: Killshoot command in DA
Post by: Krupinski on December 04, 2009, 05:42:08 PM
I like it +1  :aok
Title: Re: Killshoot command in DA
Post by: AWwrgwy on December 04, 2009, 06:40:15 PM
Sure, why not but.....

"cuts down a ton of travel time"??  Really?

Take off from the same base and you still have to climb and get separation, don't you?


wrongway
Title: Re: Killshoot command in DA
Post by: grumpy37 on December 04, 2009, 08:35:56 PM
i say we just eliminate killshot all together.  May keep players from swooping in on a kill.   Cant tell you how many times ive damaged my own plane when i was engaged and another "friendly" tried to swoop in and take the kill.
Title: Re: Killshoot command in DA
Post by: grizz441 on December 04, 2009, 08:54:05 PM
Sure, why not but.....

"cuts down a ton of travel time"??  Really?

Take off from the same base and you still have to climb and get separation, don't you?

wrongway

Actually SR showed me a trick.  You can take off at a base right next to a cliff and drop right off it and be ready to go. :)
Title: Re: Killshoot command in DA
Post by: Banshee7 on December 04, 2009, 10:40:18 PM
Or, just shoot each other like it is now, and whoever dies first wins!
Title: Re: Killshoot command in DA
Post by: wgmount on December 11, 2009, 04:35:44 AM
Just turn Killshooter off in DA. Makes for less programming. I might even go back in there if you do that.

Flushed
Title: Re: Killshoot command in DA
Post by: grizz441 on December 11, 2009, 04:36:48 AM
Just turn Killshooter off in DA. Makes for less programming. I might even go back in there if you do that.

Flushed

Too many griefers, it's not feasible anymore.
Title: Re: Killshoot command in DA
Post by: ToeTag on December 11, 2009, 07:00:55 AM
Instead of .commands why not just have smoke pop and reset after 5 seconds?
Title: Re: Killshoot command in DA
Post by: ink on December 11, 2009, 09:42:38 AM
awesome idea+++
Title: Re: Killshoot command in DA
Post by: Plazus on December 11, 2009, 10:24:08 AM
Innovative idea! I like it!  :aok

Then again, you can always just switch countries and up from a base.
Title: Re: Killshoot command in DA
Post by: Tec on December 11, 2009, 11:41:39 AM

Then again, you can always just switch countries and up from a base.

Really?  So how can I play tag with my squad or have three guys who want to duel where the winner stays up and the next guy in line engages?

I say just turn the damn thing off and let us deal with it like we did back in the day.
Title: Re: Killshoot command in DA
Post by: guncrasher on December 11, 2009, 06:08:21 PM
Really?  So how can I play tag with my squad or have three guys who want to duel where the winner stays up and the next guy in line engages?

I say just turn the damn thing off and let us deal with it like we did back in the day.

move to one of the other bases away from the pool of hodoom  :D.  our squad has squad nite in the da we just move to another base and nobody has ever bothered us.

semp
Title: Re: Killshoot command in DA
Post by: morfiend on December 11, 2009, 06:31:09 PM
 Grizz, while I like your idea,I believe killshooter is an arena setting so to change it for indivdidual players like you suggest may not be able to be done.

 As for turning it on or off in the DA,well thats possible! I suppose if you mount a petion and include bribes :devil It may well be looked at!           :rofl

   :salute
Title: Re: Killshoot command in DA
Post by: grizz441 on December 11, 2009, 07:02:53 PM
Grizz, while I like your idea,I believe killshooter is an arena setting so to change it for indivdidual players like you suggest may not be able to be done.

 As for turning it on or off in the DA,well thats possible! I suppose if you mount a petion and include bribes :devil It may well be looked at!           :rofl

   :salute

Hehe yeah I understand it's an Arena Setting.  Everything is programmable though, if there is a will there's a way.   :aok
Title: Re: Killshoot command in DA
Post by: Tec on December 12, 2009, 12:34:35 AM
move to one of the other bases away from the pool of hodoom  :D. 

That does nothing to solve the problem I posed.
Title: Re: Killshoot command in DA
Post by: guncrasher on December 13, 2009, 01:17:22 PM
That does nothing to solve the problem I posed.

speechless since our squad doesn't have this problem.  maybe it only happens in the pool.  we free for all never had a problem unless u want to land kills.

semp