Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Strip on December 04, 2009, 11:49:28 AM
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I didn't want to hijack USRanger's thread any more than we already have so I brought this here.
I just did a flight of the map & it is awesome. I do see alot of potential for some great races. Thumbs UP!
How about some flat lands in the corners with conventional terrain, large airfields, & courses on them. I saw on another
terrain, an erased large airfield. Don't know if it was custom or what but that would be a great way to place the pylons.
In the HMS section of AHevents.com, I have outlined which buildings to blow up to simulate, with the fire pillers, the markers
for my course cool
I was telling Strip that it would be great to have famous landmarks in cities to race near. Something like the Eiffel Tower, or
Big Ben, or the Tahj Mahal, or some castles, maybe even the Kremlin in Moscow.
Just a thought here, but maybe you could create mini blocks of different countries or cities for a course. Maybe 3x3 grid squares worth of European terrain Wink
Notch
In my mind I did not want to limit the courses to the size of an airfield, or even fly near an MA style airfield. Most Redbull races are done away from airfields at scenic locations. For this reason I would not include them as a base for most courses. We have runways devoid of objects that would allow you to set up a course over one. Forgive me tho, I just dont see why we need to limit ourselves to 1X1 sections. Are you thinking of racing the same course layout over multiple scenic areas? I personally envisioned a couple dozen different courses each with its own unique features.
Until we get access to the new cities we are kinda stuck on landmarks. The large blocks of cities we have currently would slow frame rates down. Some of the low end of computers would strain with even a few square miles. Not to mention the landmarks would be a real challenge for me to make. RedBull aircones are one thing, the Eiffel Tower is quite another. Once the new mega cities are available to us things could change a little. They are easy on frame rates and would allow most to use them.
Strip
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As I recall my research on Redbull races, all the courses had about the same amount of gates just at exotic locations. Basically, that is what I am trying to do. Something else, this is an out & reverse course, not a one end to the other :D
After running 4 of these things, it is tough, even with 1 full hour & constant parade laps for a new guy to get the course. I think that is because of all the fires. Can be confusing. The pylons would help with that :D
Also, the current course takes an average of 2:30 to 3:15 mins. That is about what a Redbull course is close to. With the slow RV-8, it gives the feeling of quickness. So spreading it out would just slow the pace. Plus, 8 guys show up & that is 30 mins easy. That's just the first round of eliminations. It gets kinda boring for the other pilots in the holding area.
In my mind I did not want to limit the courses to the size of an airfield, or even fly near an MA style airfield. Most Redbull races are done away from airfields at scenic locations. For this reason I would not include them as a base for most courses. We have runways devoid of objects that would allow you to set up a course over one. Forgive me tho, I just dont see why we need to limit ourselves to 1X1 sections.
This is good and high altitude air launches would help with that illusion
Could you draw me a course that you were thinking about? It doesn't have to be fancy, or done in photoshop or anything. Just a rough idea of what your vision is?
Anyway, maybe we could setup something different because I know how boring the same course can be. But if you think about what I am doing it is not about a line through, it is about the sudden sneeze that sends ya wide on a turn, or a hesitation in the half Cuban eight, or even the inadvertent rudder bump while knife edging through a gate, that gives your opponent the second he needed to beat ya to go to the next round. We'll do some testing before next round.
I will keep an open mind.
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Something else that would be neat is, can the pylons be fly though like the fires? Now that I think about it, on USRanger's terrain he had a ship that was on fire but not and you could fly through it. If we changed it from fire to a pylon...... My reasoning here is to be watching from god's eye and see the racer go through a pylon and penalize the racer without making him crash. I need to add time to the end time without completely grounding him. It is also why I am using fire pillars. I do understand about lag and what he sees & what I sees. It will be understood that the officials perspective will be adhered to :rock
Honestly, Strip, this has so many possibilities. We just have to think ahead & try to get a good plan to Hitech is all :cheers:
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Okay, now we are getting somewhere....
I am envisioning a course that fits into a 1 by 1.5 mile long rectangle area, not much larger. The aim to spread the course length wise similar to what the real race courses look like. The race courses could be submitted by whomever and go through some sort of vetting process. Its not my intent to only add a select few's designs, this should be a group effort. Drawing a course is a possibility but I hope racers themselves donate time and effort. Placing the objects in the terrain is not a difficult or long process once you have the particulars narrowed down. More time would be spent laying it out and testing it would be my guess.
I would not be disappointed if I had a dozen, or more, different courses to layout. Simply having a couple designs spread out in different corners would be selling ourselves short.
Strip
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Pylons can be set so they are not collide-able, I am not crazy about that tho. An enterprising racer can shave seconds of their time without ever "breaking the rules" on your screen. How many people died when radar towers in the towns were changed to have collisions. All were fast pilots, hardly a coincidence in my eyes....
In RedBull a pylon collision is a immediate DNQ though....
Strip
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Pylons can be set so they are not collide-able, I am not crazy about that tho. An enterprising racer can shave seconds of their time without ever "breaking the rules" on your screen.
In RedBull a pylon collision is a immediate DNQ though....
You do have a point. In real life racing it is a DQ, but is it because of safety? In a video game we can add the few seconds back on in a penalty. The reason I am confident the official will see the violation is because he is following the racer through the course. Now that is the beauty of this course. It is about professionalism. It is about integrity. It is about beating a clock, not outrunning an opponent.
I also agree that more than 3 or 4 courses would be small potatoes, but being familiar with them is the key. The Redbull guys don't just show up in Istanbul on the day of the race and practice a couple of hours. The courses are, I believe, standardized like a baseball field so they can go anywhere and still execute the same route over different terrain. If this is not true, I would bet I am close.
Now how can we make this work for us. Eye candy. I'll say it again & again. Fancy pylons, neat landmarks, terrains that are vibrant & pretty paint jobs. Why do I keep harping on this point, let's look at some of the more successful races. NASCAR boasts some of the biggest crowds, it's a minimum of 4 LEFT turns. Almost every track in America is the same. How about horse racing, again LEFT turns & tracks the same ;)
My point, having the same layout ain't a bad thing, it's the eye candy that dictates how cool something is.
Having more than one kind of course on a map should probably be done. I'm not against it. It is just hard to get the average Joe, out of the MA, to come in, memorize it and run it out of the blue.
Maybe the winner's choice could be which location out of twelve they want the next one? I could get into that.
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Eye candy is good....it draws a crowd, its fun to fly around and it makes for a great backdrop. However, special objects take time, energy, and experience to build. For the time being I am short on experience, something an Eiffel Tower would require. For that reason I wish to focus on what I can control and can accomplish myself. This means basic to low difficulty level objects like towers, runways and etc. There is a reason you dont see many special object terrains in the SEA often. They are difficult, time consuming and a pita to pull off....
For this reason I am choosing to focus on the paint schemes, realistic aircones and dazzling terrains. These are objects I have confidence in my ability to do and not have to rely on many other people. Quite simply I know of very few people with the skills to take a blank screen and turn it into an object in game. If some of them come forward and wish to tackle very special objects like the Tower of London more power to them. The would be welcomed and I would be grateful to learn from them perhaps.
Redbull designs are unique to each city they fly in, each having its own challenges and layout. Your apology to NASCAR is correct to a point, they are all identical in many ways. However, even a 1.5 mile oval (of which there are a dozen or more) is unique at every city. The aim for me is not to have vastly different layouts like AHXARL. My vision would be like the real thing, similar but each being unique. Having the winner pick its location would kinda cool....
Edit was to add to the track designs....
Strip
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As far as the eye candy thing goes, why don't we agree that "eye candy" will mean pylons, blimps, billboards(maybe with the Eiffel tower on them :rofl) and unique areas :aok
Ok, so they are unique in their placement, but the same route is essential maintained? Is the same amount of markers present? The same stunts need to be performed to qualify as legitimate run? Those are the goals I would like to set for a SASFRAS course. Enter here, slalom, knife-edge, knife-edge into a quad gate one way, knife-edge into the same quad gate perpendicular, 270O flat turn, , half cuban, reverse back through course, exit here :airplane:
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By that definition I am all for eye candy and that is doable for sure....
In RedBull the courses can vary greatly, each taking into account the local setting. Each will have a similar length with a set number and type of cones. Check out a few of the race maps at Red Bull AirRacing for comparison. Similar elements but different layout and order, the bigger question is how would you design you perfect track?
Once that is formed out we can create variations depending on how you would like things to be done.
Strip
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Wow just had a thought, what if you took a the course as it is now and depressed it into the ground so the course was a canyon. Not a tunnel but a open sky canyon. It would start with an opening as the start gate, a short corridor to the triple cone slalom, sweepin left turn to the first knife-edge cones, to a straight away to the quad,,,,,,,so on & so on. When I say a canyon I mean the sides look like the white cliffs of Dover :t from sea level to ohhhh 5K :devil Now that would be cool :airplane:
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Oooooh conversely you could put the course on a mountain ridge lol
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how would you design you perfect track?
The concept I have now is the perfect track but without cones. A large airfield area is just about enough for
a 'template' track.
Straightening it out along a river might be very cool
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Okay, now we are getting somewhere....
The race courses could be submitted by whomever and go through some sort of vetting process. Its not my intent to only add a select few's designs, this should be a group effort. Drawing a course is a possibility but I hope racers themselves donate time and effort.
Right now I don't have a huge following, maybe 8-10 die-hard racers, so for now it is up to us. I usually pull from the arenas and on-the-course-train them before the race
Quick question, why can't a terrain be modified once it is submitted and accepted? or can it? Does that take too much coading
An example of what I am saying is say Luzon need an airfield placed on a certain island, could a terrain guy go back and place it there then submit it back to Hitech?
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Check this out when you get a chance, watch the takeoff, something needs to be worked out there.
http://rapidshare.com/files/316842915/Redbull.res
Its all white for now, the textures aren't done and I wanted to keep the DL small. Also, I kinda want to see what other people get for framerates. If you keep track of them please include normal MA fps. Once flying please don't hesitate to mention any stutters or graphic errors.
The course layout is here...
http://ahevents.org/heavy-metal-sunday-setups/place-holder.html
Strip
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(http://i255.photobucket.com/albums/hh121/purplehaze835/bluecone.jpg)
(http://i255.photobucket.com/albums/hh121/purplehaze835/bluecone2.jpg)
Textures coming along nicely, did you get a chance to fly the little test terrain above Notch? Anyone?
Curious to see a lower end users results....
Strip
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See previous post...
Strip
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I flew it & noticed no stuttering or loss of frame rate. Little curious of the take off spot tho. :lol Those pics you just posted look sweet. Nice texturing. :aok
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Thanks Ranger, I dont know whats up with the takeoff though. Something must have changed from the previous version, I believe that's one you sent me a good bit ago before the update.
For those who havent flown it and wish to here is a permanant download link....
http://www.esnips.com/doc/25f6bb05-7c97-4b7e-887d-0bca5d030325/SASFRAS
Only one set of cones will have textures so far...if you have any issues let me know.
Strip
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Since it's a custom airfield, you have to lay the entry points in manually, starting with the hanger first, then the runway points.
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Got ya!
:aok
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Have you ever had to do that before? If not (or for others' future reference), first lay it as a vehicle entry point, as it is the only entry point type that gives you the directional arrow of with way the entry point is facing. Once its rotated to the direction you want, change it to a fighter or bomber entry point. I don't know why the fighter & bomber entry points don't give you the directional arrow, it's just always been that way. :salute
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I have done fighter entries but was not aware of that trick, thanks for the tip!
:rock
Strip
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Hey guys, Just got in from a freezing Toys for Tots Motorcycle ride. Fudge was it cold, but what a blast. I'll do my best to run it tommorrow as I really have to hit the sack for work :cry
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Check back tomorrow, I might have all of the textures finalized and have them in game.
Will post it up if I get them done.
Strip
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Here is the course with the final textures (well for now anyways)...
http://www.esnips.com/doc/1fc6eb73-15fc-4c37-8e23-e363c6a3c945/Redbull
(New upload, see if this cures the CTD)
I adjusted the start to the north so that the slalom is used more and added a knife edge gate between the half cuban eight and the U-turn. Still need to work on how the game draws them at distance. Probably should get a low LOD structure going, much like a radar tower I suppose.
Z Height on a few objects was off a couple of feet, I dont want upload another one but its fixed.
Strip
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It's pretty rockin :rock
just flew it :airplane:
Have some minor(more like simple) adjustments but it is cool :cool:
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Other than the drawing distance what issues did you notice?
(Btw, I am going to have to slow down progress for a week or two while I finish up finals. Should be able to keep things moving though so Id like to keep dialog up.)
Strip
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Very nice RB setup and air-gate objects. The route map available?
The air-gates LOD distances are off. Even with max. setting the full air-gate is visible at very short range.
Also the LOD's seems strange to me. The air-gate object is disappearing in following order:
- top part of cone
- upper mid part of cone
- lover mid part of cone
- bottom part of cone
- barge
Is this intentional?
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Very nice RB setup and air-gate objects. The route map available?
Here ya go.
(http://i100.photobucket.com/albums/m22/notchman777/SASFRASmap.jpg)
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Very nice RB setup and air-gate objects. The route map available?
The air-gates LOD distances are off. Even with max. setting the full air-gate is visible at very short range.
Also the LOD's seems strange to me. The air-gate object is disappearing in following order:
- top part of cone
- upper mid part of cone
- lover mid part of cone
- bottom part of cone
- barge
Is this intentional?
The LOD is the biggest remaining problem, its not intentional and why its like this is escapes me. I am sure its a simple fix, likely just a matter of changing a few settings. If you zoom in the are drawn completely regardless of range. I am going to make simple cones for a low LOD model soon, perhaps tonight.
Under object data I currently have these tags...
MaxDist=18000
DoNotCull=1
PolyId=20007
NoCollide=1
I am confident the problem lies with one of those, do you have any idea Ex-Jazz?
Strip
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Thanks for the race route map.
Without seeing the individual air-gate LOD objects, my best guess is a PolyId=20007. Dump it.
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Tried that....didnt change it either way, here is the first few lines of a single red cone with low/high LOD.
AC3Db
MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 0
OBJECT world
kids 1
OBJECT group
name "str0"
loc 0 52.25 0
data 51
MaxDist=18000
DoNotCull=1
PolyId=20010
NoCollide=1
kids 2
OBJECT poly
name "high"
loc 0 0.75 0
data 49
MaxDist=6000
DoNotCull=1
PolyId=20010
NoCollide=1
texture "SNGLRED.bmp"
crease 45.000000
numvert 298
.....
See anything that may help?
Strip
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Could you make a map for the course on the game. :joystick: :airplane: :old:
Here is a glitch for you to solve: going straight through the gate boundaries and not crashing. :aok
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Tried that....didnt change it either way, here is the first few lines of a single red cone with low/high LOD.
AC3Db
MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 0
OBJECT world
kids 1
OBJECT group
name "str0"
loc 0 52.25 0
data 51
MaxDist=18000
DoNotCull=1
PolyId=20010
NoCollide=1
kids 2
OBJECT poly
name "high"
loc 0 0.75 0
data 49
MaxDist=6000
DoNotCull=1
PolyId=20010
NoCollide=1
texture "SNGLRED.bmp"
crease 45.000000
numvert 298
.....
See anything that may help?
Strip
I saw the Blauk help you already with issue. I hope the new map is soon available for the public testing :aok
One question for 3D designers
Is the AH material definitions changed? The Strip details shows just a
MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 0
What happened to the 256 preset definitions material lines?
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Thats probably something I am doing wrong so don't take my example at face value, just starting to dabble in them myself.
I copy/pasted them in and once I save the AC3D file only materials that get used are saved within the file.
Strip
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I suggestion, make a bigger air strip. :airplane:
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I suggestion, make a bigger air strip. :airplane:
That is an interesting thought, though I don't see the attractiveness?
Unless your referring to size as in the amount of objects and land mass near the field. This is a test map, the only thing that will be reused is the layout. The objects had extra surfaces that should not have been there and drawing errors. After consulting with Blauk and implementing his thoughts I started from scratch on the models themselves. Not a big setback but what your seeing now is like the first drop of a rainstorm.
Strip
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Could you make a map for the course on the game.
Here is a glitch for you to solve: going straight through the gate boundaries and not crashing.
Map is in the process, there is something unique and exciting planned for that.
The cones are set specifically so that they are not collide-able, unless you are referring to something else?
Strip
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I thought it was a glitch. :uhoh
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Strip, PM sent
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Back at ya...
:salute
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Not much brand new here but added more colors and made the objects more efficient, fixed the drawing issue and by mistake the cones are now collide-able. I would love to hear from anyone with lower end systems, especially from anyone flying on low detail. Same course map as before, yellow, orange, and green are any angle, red is knife edge, blue is wings level. Almost forgot to mention the cones are now 1.33 scale (133% larger than real life), previously they were 1.5 scale. The object are not quite in the same position but I put them as close as possible. In my sleep deprived state I accidentally over wrote the file with the course layout.
http://www.esnips.com/doc/cc12195a-fe63-4bc0-81d4-f877263587bb/sasfras
(http://i100.photobucket.com/albums/m22/notchman777/SASFRASmap.jpg)
WARNING: When air starting the RV-8 pull back on the stick until the nose drops. Any other method will likely result in tail slide all the way to the bottom of the ocean.
My best time after only a few tries was 2:21, if anyone gets time I would be curious to hear their time and thoughts.
Strip
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Oh boy...
This was taking some time... Finally I made a 1 complete run in time 3:08...Okey, some air-gate passing penalties maybe need to add :lol
http://fdm4bge.1g.fi/Files/10001/AH/RB_AtLast.ahf
Very challenging and so rewarding when finally finished. Good job :aok
Critic
Due open sea track, it was to me a very difficult to define altitude sometimes. Any near by islands / land mass would help a lot.
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Glad to see you up and flying her Ex-Jazz, I agree with you that its pretty devoid of references. I originally built it as a personal test terrain for objects and course layout. Eventually I said what the heck and wanted to let people fly it. In the future we will have a bunch of objects and land masses in the surrounding area.
Thanks for the incites and compliments!
Strip
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Yes, I understand your testing purpose. Thanks for the sharing.
By the way. Some pylons had the object collision On and some had it Off. I like more collision On, because it forces you to fly more carefully.
Oh, I wish our RV-8 have a more power to make a hard turning a real G-fest :aok
Idea
What if you scale up the track so, it meets the Spit16, LA5FN etc WW2 planes turn radius better?
This could make this kind of pylon flying/racing more appealing for the AH2 folks.
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That thought had occurred to me, however that is up to JVNotch ultimately. Even if I put bigger courses in anyway it would be his decision to use them. I know one of his main goals is a 2:30-3:00 course time. The collision issue has been fixed for next iteration, forgot to to add the tag.
The RV-8 with WEP and Gatlings would be fun, if you got to fast you could always blast everything in your path!
:devil
Strip
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Hi
I was trying to improve my lap time... Seriously :mad:
No matter of what, I could not get anywhere close to the Strip's 2:21 lap time.
See, I try to find an excuse for my lousy flying and of course blame the ruling :-))
Ok, seriously
I was flying according to following 'rules'
(http://fdm4bge.1g.fi/Files/10001/apics/RB_track.jpg)
The white text means a common attitude, no matter the direction.
The KE-R/L means a Knife-Edge flying attitude to given direction, while passing the air-gate.
Strip, are we in same ball park with the flying rules?
(edit)
I almost forget the RBAR motivational film ;)
http://www.youtube.com/watch?v=tcUORTnABK4&NR=1
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Well, we are for the most part but I was not doing the half cuban 8 right. You could probably add a few seconds there, I was just looping through and turning around. A good lap time will probably be in the 2:25-2:27 range, that's flying very well though. I will sit down tonight and really see what I can do running it correctly. Just picked up a new race car and havent had much free time lately.
Remember though AHXARL has given me a lot of time flying the RV-8 compared to the average AH'er. I have learned to dampen and decrease the roll rate starting out. This lets me adapt to the roll rate and slowly get back to full input. I even do the same with elevation, also, use absolutely no damping. Or at the very least use the least amount possible, it drastically increases the tendency to over control the plane.
Tune back in tomorrow for a lap time following the gates properly.....will post film so the curious can see what I am doing.
Strip
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Well, we are for the most part but I was not doing the half cuban 8 right. You could probably add a few seconds there, I was just looping through and turning around. A good lap time will probably be in the 2:25-2:27 range, that's flying very well though. I will sit down tonight and really see what I can do running it correctly. Just picked up a new race car and havent had much free time lately.
Remember though AHXARL has given me a lot of time flying the RV-8 compared to the average AH'er. I have learned to dampen and decrease the roll rate starting out. This lets me adapt to the roll rate and slowly get back to full input. I even do the same with elevation, also, use absolutely no damping. Or at the very least use the least amount possible, it drastically increases the tendency to over control the plane.
Tune back in tomorrow for a lap time following the gates properly.....will post film so the curious can see what I am doing.
Strip
Thanks for the feedback
It's true, I'm very very seasonal RV-8 flyer and that's probably the biggest reason for my lap time.
You must sneeze every sec off in every turn there. WTG!
But..
I feel the challenge in the air... :devil
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This is something I learned off this game... PRACTICE MAKES PERFECT. :aok :) ;) :D :cool: One day you will trust me. :cool: :pray :angel: You will one day. Just hope. :cheers: :banana: :airplane: Hope you will, sir! :salute
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Okay I am calling an audible, on the half cuban 8 I have found we are doing it wrong. I have done a fair bit of research and found that Redbull Air Racing never goes through the same gate twice in a row. For a couple of reasons, safety (not a big concern here but still) and speed, or lack of it after executing such a maneuver.
For now lets just go through the Half Cuban 8 cone and loop back over with out passing through it again.
Will post film soon, working a bit of rust and dust off the controls, okay okay, its the pilot.
:D
Strip
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Here is a fairly representative run for me, right around 2:24 flying the Cuban 8 as mentioned above. There was some questionable knife edging through a few gates but it was close. Part of the problem is the RV-8's ailerons get sluggish (comparatively speaking) below 160 mph or so. This leads me to over or under turn as I am not quite synced with the plane yet.
Here is the run...
http://www.esnips.com/doc/9be16754-7b72-41cc-87c7-914a0d974597/redbull
This is the terrain...
http://www.esnips.com/doc/cc12195a-fe63-4bc0-81d4-f877263587bb/sasfras
I posted both just incase someone would like to view it or you have a older version. The trick with knife edging is to get the right amount of rudder input. From wings level I will rudder into the direction of roll. Once a good roll rate is established I will kick opposite rudder to keep nose above horizon. It might not be the fastest or the best but might give you a start. Its very hard at times, through the flat turn area I am greyed out. Keeping an eye on everything through a few inches of screen is my biggest challenge. That and the fact that the RV-8 is about as delicate on the controls as my girlfriend. I have learned not to push either!
:D
Strip
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I just saw one mistake and that was a jack knife. Other than that, good job!!! :aok
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Thank you for the film, Strip.
That was a precise and smooth flying, compared to my see sawing style. WTG
I found a fundamental reason for my slow flying... A 1700RPM instead of the 2700RPM:o It's visible, if compare the films.
I forgot, I was playing with my HOTAS settings sometime ago. Oh my... :rofl
During the holidays will give another try :aok
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Yes, full throttle is a good idea!
:D
Have fun, stay safe and enjoy your Christmas sir!
<S>
Strip
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Hey Strip
http://bbs.hitechcreations.com/smf/index.php/topic,278937.msg3536205.html#msg3536205
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Who ever wants to make the RV-8 look :cool: here's some instructions...
Here is the skin...http://ah-skins.com/skins/fighters.html (http://ah-skins.com/skins/fighters.html) Save it to your skins folder because it makes life easier on you and me!!!
If you don't have the RV-8, type this into the radio in the game...".showrv". DON'T PUT THE QUOTES AROUND!!!
Then go into your hanger, select the RV-8, right click, "Save defult skin", get out of the game, go to your skins folder, make a new folder called "rv8_1", un-zip the folder you just downloaded a couple of minutes ago, put everything in the folder in the zip into your "rv8_1" folder, and boom, you got yourself a cool RV-8 for the SASFRAS Races!!!
Any questions about the skin, PM me and I'll try to get bck to you ASAP!!! JonDoe999, out :salute :airplane:
Here's some two other race tracks desinged by Ex-Jazz, too... http://fdm4bge.1g.fi/Files/10001/AH/Terrains/ (http://fdm4bge.1g.fi/Files/10001/AH/Terrains/)
Would this post be onsidered hi-jacking or helping? :headscratch:
Also, is this going to be updated anytime soon? :headscratch:
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Hey strip I dont mean to be a 999 but when I try to use the sasafras offline I get CTD .... I dont know why but I installed into my terrains file and everytime I go to use it, BOOOM right to desktop!!!
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What is a CTD?! Ignoring comment before.
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Ctd = crash to desktop