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General Forums => Aces High General Discussion => Topic started by: sandwich on December 04, 2009, 08:05:00 PM

Title: Gunnery
Post by: sandwich on December 04, 2009, 08:05:00 PM
WHY CANT I HIT PLANES ANYMORE?

 Anyone else just having a bad streak in AH?

 For me it's been worsening throughout the week.

 For 3 days AH wouldnt start. Yesterday I seemed to forget everything I've learned about E management and ACM. Now I cant even hit the water anymore.

 
Title: Re: Gunnery
Post by: Lusche on December 04, 2009, 08:11:23 PM
Anyone else just having a bad streak in AH?


I had that last tour. Happens every once in a while for me.

But if it's of any consolation to you: Your current hit% is still above average ;)

Title: Re: Gunnery
Post by: Ack-Ack on December 04, 2009, 08:17:28 PM
WHY CANT I HIT PLANES ANYMORE?

 Anyone else just having a bad streak in AH?

 For me it's been worsening throughout the week.

 For 3 days AH wouldnt start. Yesterday I seemed to forget everything I've learned about E management and ACM. Now I cant even hit the water anymore.

 

Don't feel bad, some of us can't hit the broadside of a mountain from 1 foot away.  Be thankful that you can at least score some hits, wish my gunnery was decent instead of being in the crapper.

ack-ack
Title: Re: Gunnery
Post by: Wagger on December 04, 2009, 08:20:05 PM
You think that's bad try missing the air.  Heck I can't hit the broad side of the barn with my guns.  Now my plane is another story.  It hits the ground, trees, other planes, bullets, and anything that gets in its way.  No can't say I have had that problem.
Title: Re: Gunnery
Post by: SKJohn on December 04, 2009, 09:16:14 PM
I had that last tour. Happens every once in a while for me.

But if it's of any consolation to you: Your current hit% is still above average ;)




What is considered to be an "average" hit%?
Title: Re: Gunnery
Post by: The Fugitive on December 04, 2009, 09:20:06 PM
WHY CANT I HIT PLANES ANYMORE?

 Anyone else just having a bad streak in AH?

 For me it's been worsening throughout the week.

 For 3 days AH wouldnt start. Yesterday I seemed to forget everything I've learned about E management and ACM. Now I cant even hit the water anymore.

 

STick with the planes with the same type of guns for a bit. Fly only planes with 50's, or the spits, or the german iron, but don't mix them up. Stick with the same type until you get your "groove" back and THEN start moving around.
Title: Re: Gunnery
Post by: Lusche on December 04, 2009, 09:30:59 PM

What is considered to be an "average" hit%?

The median hit% of all AH pilots with at least 3 sorties in fighter mode ( LWTour 118) is 3.38

(http://img11.imageshack.us/img11/9708/hitperctour118.jpg)

(http://img268.imageshack.us/img268/6905/hitcattour118.jpg)
Title: Re: Gunnery
Post by: Ack-Ack on December 04, 2009, 09:33:51 PM
The median hit% of all AH pilots with at least 3 sorties in fighter mode ( LWTour 118) is 3.38

(http://img11.imageshack.us/img11/9708/hitperctour118.jpg)

(http://img268.imageshack.us/img268/6905/hitcattour118.jpg)

Curious to see if the ratio is any different in the MW arena.

ack-ack
Title: Re: Gunnery
Post by: Reschke on December 04, 2009, 09:52:06 PM
I suck shooting all the time. I have been back for almost two months and I still can't shoot anything even though I fly 99% of the time in Corsairs.
Title: Re: Gunnery
Post by: mechanic on December 04, 2009, 09:54:54 PM
i dump 2000 BBs every mossie sortie and its still giving me a decent hit%, try her sometime, shes a beast  :t


just don't ask me to hit anything with 50cals, i just cannot do it anymore.  :uhoh
Title: Re: Gunnery
Post by: lowZX14 on December 05, 2009, 01:00:20 AM
Gotta love the snail and his wonderful illustrations.  I'm being serious by the way, no sarcasm here.  I enjoy all the information you put out there to us Lusche.
Title: Re: Gunnery
Post by: Chalenge on December 05, 2009, 01:21:41 AM
I had six sorties in fighters with a hit% at 24 until I ran into one warping P-51 and it was all over. Maybe next month.
Title: Re: Gunnery
Post by: Bruv119 on December 05, 2009, 01:28:14 AM
Gotta love the snail and his wonderful illustrations.  I'm being serious by the way, no sarcasm here.  I enjoy all the information you put out there to us Lusche.

illustrations?   they look like cold hearted facts from here.  It confirms to me the suckage of average pilots shooting ability  :D
Title: Re: Gunnery
Post by: Latrobe on December 05, 2009, 03:18:33 AM
I'm really terrible at my gunnery. I can't even hit someone 200 infront that had no idea I'm behind them. So, I've turned tracers off so they don't always give me away anymore  :D .
Title: Re: Gunnery
Post by: hyster on December 05, 2009, 03:51:00 AM
personaly i think its hard coded this way.
there's day's were i just look at a plane it it dies, other's im 200 behind a bomber and miss.
Title: Re: Gunnery
Post by: stran on December 05, 2009, 04:41:57 AM
fly the yak9-u. i flew it for most of Tour 113 and my hit % went way up. when i stopped flying it my hit % went down.  :frown:


Gotta love the snail and his wonderful illustrations.  I'm being serious by the way, no sarcasm here.  I enjoy all the information you put out there to us Lusche.
+1

Or.. do what Challenge does  and go buff hunting. big slow targets make good aiming practice. :cheers:
Title: Re: Gunnery
Post by: Chalenge on December 05, 2009, 04:47:32 AM
I hate to tell you this... since you obviously have never fought bombers at 30k... bombers ARE NOT slow. Big of course but not slow.
Title: Re: Gunnery
Post by: stran on December 05, 2009, 04:53:54 AM
maybe bombers aren't such a good idea than, sandwich. you'll have more trigger time if you stay below 20K.
Title: Re: Gunnery
Post by: Shuffler on December 05, 2009, 10:15:44 AM
I've noticed it doesn't count my hits when I shoot trees while RTB.

It does not count when I shoot barns or windmills.

Maybe it is a glitch.
Title: Re: Gunnery
Post by: mechanic on December 05, 2009, 11:20:55 AM
 :rofl
Title: Re: Gunnery
Post by: mtnman on December 05, 2009, 02:30:56 PM
I've noticed it doesn't count my hits when I shoot trees while RTB.

It does not count when I shoot barns or windmills.

Maybe it is a glitch.

At the risk of stating the obvious, I'm going to take you seriously...

"It" does count those...  As misses...  So shooting those, whether you hit them or not, hurts your hit%.

The good news, though, is that it sounds like you can hit the broad side of a barn, and you don't even need to be inside it to do it, hehe!

If you're in fighter mode, every bullet that fails to connect with an enemy aircraft counts as a miss.  Even if it hits "something".  GV's, PT boats, buildings, all are misses, even if you hit/destroy them.

In attack mode, you'll get credit for hitting GV's, boats, buildings, ack guns, etc...  Shooting trees, barns, windmills will still count as misses.

Title: Re: Gunnery
Post by: Steve on December 05, 2009, 02:36:34 PM
At the risk of stating the obvious, I'm going to take you seriously...

"It" does count those...  As misses...  So shooting those, whether you hit them or not, hurts your hit%.

The good news, though, is that it sounds like you can hit the broad side of a barn, and you don't even need to be inside it to do it, hehe!

If you're in fighter mode, every bullet that fails to connect with an enemy aircraft counts as a miss.  Even if it hits "something".  GV's, PT boats, buildings, all are misses, even if you hit/destroy them.

In attack mode, you'll get credit for hitting GV's, boats, buildings, ack guns, etc...  Shooting trees, barns, windmills will still count as misses.



Eww you caught a hog pilot. They don't make good eating.  Shuff, throw him back!
Title: Re: Gunnery
Post by: CAP1 on December 05, 2009, 02:47:54 PM
Don't feel bad, some of us can't hit the broadside of a mountain from 1 foot away.  Be thankful that you can at least score some hits, wish my gunnery was decent instead of being in the crapper.

ack-ack

you never seem to miss when i'm out in front of ya........... :noid
Title: Re: Gunnery
Post by: DOUG on December 05, 2009, 03:17:42 PM
anyone ever seen Lusche and Ross Perot in same room @ same time? :noid  Luv dem pie charts :old:
elfy :P
Title: Re: Gunnery
Post by: Crash Orange on December 05, 2009, 03:32:49 PM
Eww you caught a hog pilot. They don't make good eating.  Shuff, throw him back!

Terrible flavor, maybe, but great taste.  :aok
Title: Re: Gunnery
Post by: Lusche on December 05, 2009, 03:40:33 PM
anyone ever seen Lusche and Ross Perot in same room @ same time? :noid  Luv dem pie charts :old:
elfy :P

 :lol

Watch out.. there is more to come! My yearly AH analysis is only a month away, with more pies than ever before!   :x
Title: Re: Gunnery
Post by: Enker on December 05, 2009, 03:58:41 PM
:lol

Watch out.. there is more to come! My yearly AH analysis is only a month away, with more pies than ever before!   :x
Will we get an extra serving of humble pie?
Title: Re: Gunnery
Post by: 68ZooM on December 05, 2009, 04:00:59 PM
:lol

Watch out.. there is more to come! My yearly AH analysis is only a month away, with more pies than ever before!   :x

will chips come with the pie?  lol
Title: Re: Gunnery
Post by: Shuffler on December 05, 2009, 07:05:01 PM
mmmMmmmm Bacon
Title: Re: Gunnery
Post by: Simaril on December 05, 2009, 07:33:46 PM
I'm really terrible at my gunnery. I can't even hit someone 200 infront that had no idea I'm behind them. So, I've turned tracers off so they don't always give me away anymore  :D .

always found that to be a good move.

Gunnery was the most frustrating thing for me, and was part of what eventually made me move on from the game. Seemed that even though The Snail's charts said I was well above average, I'd only manage to convert 1/4 of my kill shot opportunities into dead planes.

Never could rise above that plateau. A big <S> to the guys who master it!
Title: Re: Gunnery
Post by: Lusche on December 05, 2009, 07:50:33 PM
Gunnery was the most frustrating thing for me, and was part of what eventually made me move on from the game. Seemed that even though The Snail's charts said I was well above average, I'd only manage to convert 1/4 of my kill shot opportunities into dead planes.

Most players never can. Sometimes we tend to rate the "average" player higher than he actually is.
For example, I note a lot in discussions on CH200 and here on the board that many people seem to think a fighter K/D of 1.0 is average - in reality it's way above average. Most players are, forgive me: Only victims. In tour 118, the median K/D score was 0.84. Only one quarter of all players got a fighter K/D of 1.0 or better. More than half had less then 0.5!

Title: Re: Gunnery
Post by: crazyivan on December 05, 2009, 08:54:41 PM
My gunnery is fine. Getting my crappy controller not to bounce the nose every 10 secs is another. I'll just have to shoot you on the up swing. :D
Title: Re: Gunnery
Post by: DREDIOCK on December 06, 2009, 10:14:32 AM
WHY CANT I HIT PLANES ANYMORE?

 Anyone else just having a bad streak in AH?

 For me it's been worsening throughout the week.

 For 3 days AH wouldnt start. Yesterday I seemed to forget everything I've learned about E management and ACM. Now I cant even hit the water anymore.

 

Im still just starting to come out of a pretty nasty funk that I've been in for over a month. Though I have a feeling that net lag may have some small part in it.
Its about the only way I can explain some of the misses I've had.
routine shots I'm taking that I've taken 1000 times before at the same speeds and angles using the same amount of lead I've used 1,000 times before and missing.
rounds falling behind planes at 200 out no matter how much lead I give.
Yet getting hit by an opponent at 1K out from guns whos rounds shouldnt even be able to travel that far let alone be able to go that far hitting a plane going well over 400 knots
Then combine that with just plain ol brain farts. Timing off, ACMs off , the planes seemingly sudden refusal to do your basic moves the way you want it to but you've done 1000 times before. And just plain getting careless can lead to a very frustrating experience.

Some advice. Try using different planes to find one thats working for you. At worst, you end up familiarizing or refamiliarizing yourself with other planes so you know how to best defeat them.
Do something different till you get your mojo back. GV. buff. whatever. sometimes a change of scenery can do wonders
Assume every opponent is the best in the game and fly that way. Never underestimate your opponent as thats when you usually come across one of the better ones.

The best and hardest advise to follow of all. Be patient and ride it out till it gets better for you again.
Title: Re: Gunnery
Post by: caldera on December 06, 2009, 10:23:31 AM
Did anyone else have trouble hitting with the 47M last tour?  I had a serious case of rubber bullet syndrome - but only in that plane. 
I would make pass after pass at buffs from point blank and come up empty.  Never had this happen before.  All my convergences are set to 200. 
Title: Re: Gunnery
Post by: Shuffler on December 06, 2009, 12:17:47 PM
Did anyone else have trouble hitting with the 47M last tour?  I had a serious case of rubber bullet syndrome - but only in that plane. 
I would make pass after pass at buffs from point blank and come up empty.  Never had this happen before.  All my convergences are set to 200. 

I'm generally able to hit P-47s as they run through.  :P

Actually I have never worried about hit percent. I squeeze off rounds at trees and barns..... houses just messing around. Never thought much of it. I do this sometimes just messing around and sometimes noting where the sprite is in comparison to where I was aiming.
Title: Re: Gunnery
Post by: Steve on December 06, 2009, 12:59:31 PM
Did anyone else have trouble hitting with the 47M last tour?  

Nope.


However, I go through nights where I can't seem to hit a thing. I remember them well because my squadies laugh at me in derision.




Title: Re: Gunnery
Post by: Chalenge on December 06, 2009, 01:05:06 PM
Did anyone else have trouble hitting with the 47M last tour?  I had a serious case of rubber bullet syndrome - but only in that plane. 
I would make pass after pass at buffs from point blank and come up empty.  Never had this happen before.  All my convergences are set to 200. 

200 is way too short for attacking buffs at any speed.
Title: Re: Gunnery
Post by: CAP1 on December 06, 2009, 03:06:36 PM
here is a perfect example of crappy gunnery.

(http://i200.photobucket.com/albums/aa135/1LTCAP/crapgunnery.jpg)

i expected the badguys up hi. found this zeek down low. i throttled back, shallow dive to his 6 low, since no one ever looks there, kept throttled at idle, and in shallow climb, came to the position you see in the pic. i was only 350 behind him. he had no clue i was there. flying straight n level in that dam zeek, and i friggin MISSED with almost 3 second burst.
 when he finally turned, i tagged him, but by then, there was a high corsair and spit comin.


later, when they broke off to go pork the base, i got a proxie on the spit, then did this to the zeek.

(http://i200.photobucket.com/albums/aa135/1LTCAP/crapgunnery3.jpg)

he was pulling hard, and i had one chance to get inside of his turn before the corsair above and behind would have a chance to saddle up. no real time to take my time, and i friggin light him up like a roman candle.

 i really don't understand it though. when given time to aim...such as in the first pic, or just chasing a runner, i can't hit diddly.......no real time to aim, and i tear the dude up.  :headscratch:
Title: Re: Gunnery
Post by: HighGTrn on December 06, 2009, 03:50:31 PM
What I've noticed lately is lag which cause me to fire rubber bullets.  Was really bad after the FSO on Friday.  I was shooting where I normally would shoot and get nothing at all.  On shots that I did get kills, I was surprised when I found out I hit him.  Heck, it was so bad that after I shot someone, I would fly by see his plane turn and then a second later get the BOOM! "You shot down...."
Title: Re: Gunnery
Post by: caldera on December 06, 2009, 04:23:08 PM
200 is way too short for attacking buffs at any speed.

Yeah, not the optimum convergence for buffs.  I don't like changing it because I know I'll forget to change it back and will be lobbing 50s over a plane 200 off my 12.  :mad:
Don't have a problem with the D11 or D25.  Maybe it's operator error due to the increased closure rate of the M jug.  I like the older models better anyway.
Title: Re: Gunnery
Post by: DREDIOCK on December 06, 2009, 05:26:47 PM


 i really don't understand it though. when given time to aim...such as in the first pic, or just chasing a runner, i can't hit diddly.......no real time to aim, and i tear the dude up.  :headscratch:

This one is easy to answer.
When you have time to aim, your thinking too much
Title: Re: Gunnery
Post by: Shuffler on December 06, 2009, 05:52:45 PM
Silat hit a B24 4 times with the 40 from a 163. No damage at all.

Folks I'm hearing problems from are pointing at the change concerning kills.
I shot a few rounds of 50s into a spit today and pulled off. I saw another friendly blow his wing off... I got the kill. That makes no sense.
Based on that I suggest folks just shoot each bird a few times to save ammo. Let someone else destroy the con.
Title: Re: Gunnery
Post by: shiv on December 07, 2009, 12:29:16 AM
Silat hit a B24 4 times with the 40 from a 163. No damage at all.

Folks I'm hearing problems from are pointing at the change concerning kills.
I shot a few rounds of 50s into a spit today and pulled off. I saw another friendly blow his wing off... I got the kill. That makes no sense.
Based on that I suggest folks just shoot each bird a few times to save ammo. Let someone else destroy the con.

I'm not sure that there's a problem.  Haven't seen anything out of the ordinary.  A few planes I've shot down low and got nothing, no kill no assist - but each time I went back and checked the film and the lucky bastige got a ditch each time.  So no problem there. 

In this case I'd imagine the spit was soft.  Pilot A shoots up the spit, then gets killed.  Shuffler comes along, shoots the spit, then pilot C finishes him off.  Spit was just about to pop when pilot C got his wing, so Shuff did the most damage and so is awarded the kill.

Something like that?
Title: Re: Gunnery
Post by: stran on December 07, 2009, 01:38:59 AM
i don't think 200 is necessary for anything with 6x 50cal or larger. at that range the dispersion or spread of the gun isn't as big and the target is larger which equals more hits. especially with cannons or a jugs 8x 50cals can be set out at 400 and still maintain great effectiveness inside 400.
now if you set your 8x 50cals at 200 then your 400yd shot will not do much at all.

when i fly the ki84 i set the cannons and mgs at 325 and 400 and fire them at their respective range. i only fire all guns when it's a sure shot.
Title: Re: Gunnery
Post by: RTHolmes on December 07, 2009, 04:25:43 AM
What I've noticed lately is lag which cause me to fire rubber bullets ... I was shooting where I normally would shoot and get nothing at all.

I had this badly after the 2.17 release, no longer a problem after the patches, but it was terrible.
Title: Re: Gunnery
Post by: CAP1 on December 07, 2009, 07:59:09 AM
Silat hit a B24 4 times with the 40 from a 163. No damage at all.

Folks I'm hearing problems from are pointing at the change concerning kills.
I shot a few rounds of 50s into a spit today and pulled off. I saw another friendly blow his wing off... I got the kill. That makes no sense.
Based on that I suggest folks just shoot each bird a few times to save ammo. Let someone else destroy the con.

i just had this happen last night in mw. spit bnz'in a friendly, so i drop in on them. the green guy had put a few rounds in him. on my 2nd pass, i tore his wing off, and watched him spiral in(and yes, the dude rode it all the way down). i got an assist.

 for the b24 thing.......i think they've gotten easier to kill, but not sure. just before this major update, i was igniting them easily in the 38. this is rare, as i generally find it harder to kill bombers than i do fighters.
Title: Re: Gunnery
Post by: dedalos on December 07, 2009, 08:34:41 AM
Had to use over 200 cannon rounds from an La5, several times to take down F4Fs.  Most shots from less than D200.  Shots that would normally kill people (canopy hits from a spit at convergence) only gave the little black puffy smoke.  However, if someone else took the plane down after the puffy black smoke incidents, I would get the kill.
Title: Re: Gunnery
Post by: CAP1 on December 07, 2009, 09:40:39 AM
Had to use over 200 cannon rounds from an La5, several times to take down F4Fs.  Most shots from less than D200.  Shots that would normally kill people (canopy hits from a spit at convergence) only gave the little black puffy smoke.  However, if someone else took the plane down after the puffy black smoke incidents, I would get the kill.

i had a guy....joecrow......tends to warp a lot...not his fault though......but he took me down last night in a single burst....less than a second.

 on the other hand, i've been seeing rounds going everywhere 'cept where i want them.

took me a good 3 bursts to get slapshot, and he was friggin AFK!! 

and slap....i really DID feel bad when you told me that you were afk. <<S>>
Title: Re: Gunnery
Post by: dedalos on December 07, 2009, 09:52:37 AM

took me a good 3 bursts to get slapshot, and he was friggin AFK!! 


Whats your address?  I ll send you a 6pack for that  :D
Title: Re: Gunnery
Post by: Ghosth on December 07, 2009, 12:07:59 PM
Cap1 pardon me sir, but if your sneaking up on an A6m in his blind spot why would you shoot at 350?
Roll on up until your at 200 and can't miss, then rip a wing off and zoom back up.



Title: Re: Gunnery
Post by: CAP1 on December 07, 2009, 12:12:23 PM
Cap1 pardon me sir, but if your sneaking up on an A6m in his blind spot why would you shoot at 350?
Roll on up until your at 200 and can't miss, then rip a wing off and zoom back up.





i got a little over-anxious. didn't want to give him anymore time to see me. it was looking like the perfect ambush.

 at 350 though, i should've torn him a new......uumm...well.......he shoulda been a roman candle at that distance in one burst......
Title: Re: Gunnery
Post by: Shuffler on December 07, 2009, 12:42:09 PM
Not to mention a pair of V-1710s make a lot of noise.
Title: Re: Gunnery
Post by: CAP1 on December 07, 2009, 01:51:04 PM
Not to mention a pair of V-1710s make a lot of noise.

funny you should say that........with a closure rate of over 100 mph, i DID pull the throttles to idle as i climbed back up to him. just in case he was listening.  :rofl :bolt: :noid
Title: Re: Gunnery
Post by: ink on December 07, 2009, 02:08:40 PM
i got a little over-anxious. didn't want to give him anymore time to see me. it was looking like the perfect ambush.

 at 350 though, i should've torn him a new......uumm...well.......he shoulda been a roman candle at that distance in one burst......



Don't feel bad the other night, I dropped on a AFK 190,  :rofl totally missed my shot, ripped my wing off on the collision :rofl he flew away without damage and got my kill :rofl


on a side note I took out that 38 you like so much, got 6 killz in two sorties with her. she is quite nice in the vertical :D
I may find myself in her more often!!
Title: Re: Gunnery
Post by: BiPoLaR on December 07, 2009, 02:16:30 PM
Ill be honest, my aim has always been the death of me. I could set the shots up but always miss. Grizz and i have worked together in the DA the past few weeks. And my aim is on point. Its all about the angle :aok
Title: Re: Gunnery
Post by: caldera on December 07, 2009, 05:37:49 PM
i don't think 200 is necessary for anything with 6x 50cal or larger. at that range the dispersion or spread of the gun isn't as big and the target is larger which equals more hits. especially with cannons or a jugs 8x 50cals can be set out at 400 and still maintain great effectiveness inside 400.
now if you set your 8x 50cals at 200 then your 400yd shot will not do much at all.

when i fly the ki84 i set the cannons and mgs at 325 and 400 and fire them at their respective range. i only fire all guns when it's a sure shot.

I set it at 200 because I fire at 200. 
Title: Re: Gunnery
Post by: mtnman on December 07, 2009, 06:25:33 PM
Ill be honest, my aim has always been the death of me. I could set the shots up but always miss. Grizz and i have worked together in the DA the past few weeks. And my aim is on point. Its all about the angle :aok

Just out of curiosity, did you ever find a scaling arrangement that seemed to help with the gunnery thing?
Title: Re: Gunnery
Post by: CAP1 on December 07, 2009, 06:34:07 PM


Don't feel bad the other night, I dropped on a AFK 190,  :rofl totally missed my shot, ripped my wing off on the collision :rofl he flew away without damage and got my kill :rofl


on a side note I took out that 38 you like so much, got 6 killz in two sorties with her. she is quite nice in the vertical :D
I may find myself in her more often!!

yep.......she is sweet in the vertical. i've finally been getting it through my thick skull to NOT try to do a flat turn. i use combinations of hi and low yoyos now, in order to keep with those little wiggly things. i still die, but it takes em much longer to kill me now. sometimes, they even need help. soon, maybe they'll need 3+ to get me.  :neener:

 my very first experience with compression wasn't in a p38 though. it was in a p40.

 back when i refused to switch sides, eny was so damned high, i couldn't get anything more than a p40.

 so i was toolin 'round at around 14k, gettin a feel for her......low and behold, there's a set of ju88's at about 8k. i roll in, point my nose a little ahead of em, and firewall it. when the speed feels good, i back off a little. take my shot....missed, 'cause nothing worked when i tried to correct.....flew right through them, into the side of the mountain.  :rofl :rofl :rofl :airplane:
Title: Re: Gunnery
Post by: CAP1 on December 07, 2009, 06:35:54 PM
Ill be honest, my aim has always been the death of me. I could set the shots up but always miss. Grizz and i have worked together in the DA the past few weeks. And my aim is on point. Its all about the angle :aok

like i said earlier......given time to aim, i'll hit nothing but air. fly across in front of me, or wiggle around a lot, and you're gonna taste the sting of those 50's.

 one thing i've been noticing lately, is that often, i forget the rudder to keep my nose down in  a turn, causing me to miss high.
Title: Re: Gunnery
Post by: Shuffler on December 07, 2009, 07:28:24 PM
I've hit almost every tree I shot at the last couple of days.

I'm now ready to be shot down.
Title: Re: Gunnery
Post by: Simba on December 07, 2009, 08:15:31 PM
"It confirms to me the suckage of average pilots shooting ability"

Just as it was in real life, the majority of hits in AH are scored by the minority of pilots who can both fly and shoot. The remainder, the majority of pilots, hit very little. But they also serve, who fly and fight but rarely hit.

 :cool:  
Title: Re: Gunnery
Post by: Saurdaukar on December 07, 2009, 09:35:10 PM

 Anyone else just having a bad streak in AH?

They come and go.  AH is like golf.  As soon as you think youve got it nipped in the butt, it nips back.

Ironically enough, the past few weeks for me have been painful.  I have been flying like a two-weeker.
Title: Re: Gunnery
Post by: Crash Orange on December 08, 2009, 06:00:43 AM
Most players never can. Sometimes we tend to rate the "average" player higher than he actually is.
For example, I note a lot in discussions on CH200 and here on the board that many people seem to think a fighter K/D of 1.0 is average - in reality it's way above average. Most players are, forgive me: Only victims. In tour 118, the median K/D score was 0.84. Only one quarter of all players got a fighter K/D of 1.0 or better. More than half had less then 0.5!

What I wonder is how many of the bottom half are two weekers. I don't have any idea how many people come and go in an average month.
Title: Re: Gunnery
Post by: rod367th on December 08, 2009, 06:19:31 AM
I remember when VOSS had a hit% otf 97% in fighter mode. took me 2 weeks to figure out what bug he was taking advantage of.
Title: Re: Gunnery
Post by: dmdchief on December 08, 2009, 10:41:24 AM
LOL I remember that bug didn't last long once it was know by the general population but boy was it fun for a while to make people wonder and cry about  the score horing, I laughed my butttt offffff.     but it was even funnier the next month after they changed it and a bunch of the guys that don't come read the forums didn't know it had been changed and you would see them up a plane idle to a hanger and empty a clip from p47 into the hangers and exit, I would run to the clip board and look and their hit % would be .0002 and I would laugh at them on country channel and then tell them it had been fixed, he he he he