Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: USRanger on December 06, 2009, 03:14:48 PM

Title: A new era of tank towning?
Post by: USRanger on December 06, 2009, 03:14:48 PM
GuyNoir, No I do not see GV play in the complex, simply because of the milking of strat targets the GV's could do.

But using the same objects there could be other cities added with no strategic value for GV's to play in.


HiTech

This is something I put together in about 15 minutes:

(http://img5.imageshack.us/img5/4003/tt1rv.jpg) (http://img5.imageshack.us/i/tt1rv.jpg/)

   I am planning on putting out at least 2 MA terrains in 2010.  I want one of them to have a kick bellybutton tanktown.  I need ideas/opinions from the community of what would make it the best TT we've had to date.  Just remember, MA terrains cannot contain custom stuff, only default objects, but they can be arranged in ways to produce different setups.  So what makes a great tanktown of the future?  One big "city" or many small towns with gaps in-between?  Rivers or no?  No buildings at all & just trees and hills?  Give me your ideas, just remember how strict the MA terrains guidelines are (boring but necessary for stability).  What does the ultimate tanktown look like to you?

Title: Re: A new era of tank towning?
Post by: VooWho on December 06, 2009, 04:48:23 PM
3 rivers that divide the playing field that all run together in a pie shape city. Each country has each own part of pie in TT with multiple bridge crossings. Farther out from the city a more crossings but placed farther out from the city with many surrounding hills that could be used as a defensive posts. These outer crossings could be used to flank the enemy in the city. The other version is the same as the first but TT has 3 pie pieces for each country with an island in the middle that could be used as the center of the battle field for complete control of the city with only 1 bridge going in and out of the island from each countries side.

Map Key
Green - Of course the land
Brown - Represent Hills
Blue - duh water
Gray - City Limits
Yellow Line - GV wavepoint
Black Line - Represent Bridges
Black outer circle with inner light green - VH base


TT-1
(http://img197.imageshack.us/img197/1928/tanktown1.jpg)

TT-2
(http://img268.imageshack.us/img268/1646/tanktown2.jpg)
Title: Re: A new era of tank towning?
Post by: Spikes on December 06, 2009, 05:14:58 PM
I think if it is possible, have spawns into the center, but the tanks have 3 bridges around their own spawn to enter the city. The city is one big town, smaller than our 8sq mi ones, maybe 1 sq mi.
Title: Re: A new era of tank towning?
Post by: fudgums on December 06, 2009, 05:17:33 PM
Maybe try to force the fight into the town. Also try to make it where there are no spawn campers. just thinking out loud
Title: Re: A new era of tank towning?
Post by: MachFly on December 06, 2009, 05:30:56 PM
3 rivers that divide the playing field that all run together in a pie shape city. Each country has each own part of pie in TT with multiple bridge crossings. Farther out from the city a more crossings but placed farther out from the city with many surrounding hills that could be used as a defensive posts. These outer crossings could be used to flank the enemy in the city. The other version is the same as the first but TT has 3 pie pieces for each country with an island in the middle that could be used as the center of the battle field for complete control of the city with only 1 bridge going in and out of the island from each countries side.

Map Key
Green - Of course the land
Brown - Represent Hills
Blue - duh water
Gray - City Limits
Yellow Line - GV wavepoint
Black Line - Represent Bridges
Black outer circle with inner light green - VH base


TT-1
(http://img197.imageshack.us/img197/1928/tanktown1.jpg)

TT-2
(http://img268.imageshack.us/img268/1646/tanktown2.jpg)

I like the 2nd idea  :aok
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 05:48:51 PM
   Great ideas so far!  I'll wait for a few more posts & then build a downloadable demo model.  There is one problem (potentially).  See those bridges I have in the picture?  There is a bug in the game that if a PT boat goes underneath one, it kills the PT's engines.  It's a bug that has been around forever but has never been fixed.  Hopefully the new bridges that come with our new city objects won't have this bug.  If they do then there could be no PTs in the river, but I would love to be able to add that in to the mix.
Title: Re: A new era of tank towning?
Post by: Spikes on December 06, 2009, 05:50:19 PM
I love #2, VooWho. Though I'd havee to say remove the two farthest bridges behind the spawns, might encourage campers to sneak around.
Title: Re: A new era of tank towning?
Post by: Spikes on December 06, 2009, 05:51:35 PM
   Great ideas so far!  I'll wait for a few more posts & then build a downloadable demo model.  There is one problem (potentially).  See those bridges I have in the picture?  There is a bug in the game that if a PT boat goes underneath one, it kills the PT's engines.  It's a bug that has been around forever but has never been fixed.  Hopefully the new bridges that come with our new city objects won't have this bug.  If they do then there could be no PTs in the river, but I would love to be able to add that in to the mix.
I don't think you can even fit PT's under the new bridges, I think someone tried...that would be really neat though, they could be used as scouts or something.
Title: Re: A new era of tank towning?
Post by: 442w30 on December 06, 2009, 05:53:16 PM
How about surrounding it with 30k' Mountains...

Good luck with your effort, it looks like you have some good ideas to work with here!
Title: Re: A new era of tank towning?
Post by: Selino631 on December 06, 2009, 05:54:30 PM
I liked the original tank town, I thought that was perfect i dont remember what tour it was in, near impossible to make it into the town alive. i think like 80% of all the people in the map fought there.
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 05:56:55 PM
I would like to find a way to include the PTs, as it would make bridge crossings more "interesting".
Title: Re: A new era of tank towning?
Post by: Yossarian on December 06, 2009, 06:05:29 PM
Ranger, that looks great!!

I think all three TT bases should be uncappable (assuming HTC allows it), and perhaps located in the city, or at least right on the outskirts (or have all the spawns lead into the city).


Also, I'd be HUGELY in favour of a TT that consisted of a central city, with each base directly on the rim of that city.  Then have objects arranged around that base so that ALL GVs would be forced to do literally street-to-street fighting.

By doing that, teamwork would become essential, and the gameplay would be ultra-intense!

EDIT:
Maybe try to force the fight into the town. Also try to make it where there are no spawn campers. just thinking out loud

This sounds brilliant.  Perhaps have the spawns at dead-end streets, where spawn campers would have to camp out in front of spawning tanks, and thus wouldn't last too long ;).
Title: Re: A new era of tank towning?
Post by: Spikes on December 06, 2009, 06:06:35 PM
I would like to find a way to include the PTs, as it would make bridge crossings more "interesting".
Oh yeah, I'd definitely like to see PT's...hopefully HTC can re-design the bridges to fit PT's.
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 06:16:31 PM
Spawn points are about 3/4 of a mile in diameter, so spawning onto a certain street, or PTs directly into the river isn't really workable.  They would need an open area nearby.
Title: Re: A new era of tank towning?
Post by: Yossarian on December 06, 2009, 06:19:46 PM
Spawn points are about 3/4 of a mile in diameter, so spawning onto a certain street, or PTs directly into the river isn't really workable.  They would need an open area nearby.

Oh...is there any way you could 'encourage' players to follow a certain route into the city?  Perhaps make a 'corridor' out of cliffs which funnel GVs to the city?
Title: Re: A new era of tank towning?
Post by: Spikes on December 06, 2009, 06:22:36 PM
Spawn points are about 3/4 of a mile in diameter, so spawning onto a certain street, or PTs directly into the river isn't really workable.  They would need an open area nearby.
Ranger, what you could do with PT's is make a delta on each side for the PT spawns...
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 06:30:32 PM
Oh...is there any way you could 'encourage' players to follow a certain route into the city?  Perhaps make a 'corridor' out of cliffs which funnel GVs to the city?

That's not a problem.



Rgr Spikes, I was thinking the same thing.
Title: Re: A new era of tank towning?
Post by: Larry on December 06, 2009, 06:36:23 PM
Ranger what I was thinking to do for my map was make open spots in the city itself for spawn points. As for PT spawns they don't work like GVs. Where you put the little purple arrow in the TE is exactly where the PT will spawn.




EDIT: Or even better, put three Vbases on the map and build a city around them. This way if someone wants to spawncamp it will be a little harder.
Title: Re: A new era of tank towning?
Post by: LCCajun on December 06, 2009, 06:41:14 PM
I like Voo #2. I would love to see pt's implemented in also. GL ranger <S>.
Title: Re: A new era of tank towning?
Post by: sirvlad on December 06, 2009, 06:46:40 PM
Add plenty of ack,it doesn`t seem to hurt tanks to quickly and it be a little more realistic.Especially around the bridges,maybe hide a few down some of the side streets and such.
Title: Re: A new era of tank towning?
Post by: sirvlad on December 06, 2009, 06:50:48 PM
oh yeah add a few of those flak towers if possible might help keep planes from bombing.I`m not sure but i doubt if they can fire down at the ground.
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 07:54:30 PM
oh yeah add a few of those flak towers if possible might help keep planes from bombing.I`m not sure but i doubt if they can fire down at the ground.

The new objects haven't been released yet, so we'll have to see.  It would be nice to add them to help keep planes from having a turkey shoot.

Thanks for the PT spawn info Larry, I did not know that.
Title: Re: A new era of tank towning?
Post by: stodd on December 06, 2009, 07:56:53 PM
The new objects haven't been released yet, so we'll have to see.  It would be nice to add them to help keep planes from having a turkey shoot.

Thanks for the PT spawn info Larry, I did not know that.
Mabey have it be puffy ack as to not mess with the gv's? Or some high alt mountain's surrounding the 3 V bases/TT.
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 08:00:22 PM
Surrounding mountains is a must.  If the flak towers only fire puffy, they will be going in also. :devil
Title: Re: A new era of tank towning?
Post by: ink on December 06, 2009, 08:01:18 PM

I think the idea of 3 VH with a city built around them and some kind of good defense to keep away the spawn campers. is a great idea, maybe even get me into a GV.  

having to roam the streets looking for tanks would be sick.  having the ability to destroy the buildings, would be icing on the cake.
Title: Re: A new era of tank towning?
Post by: 1pLUs44 on December 06, 2009, 08:02:49 PM
Make it relatively close like NDISLEs, because if it's pretty far away, many people wont take the time to actually go and fight in the tank town if they have to drive long distances. Med-range for instant action, but good cover, and make it tough for spawn camping.
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 08:08:48 PM
Copy that.  Let me build a downloadable demo model tonight & we'll go from there.  In the mean time, keep shooting out ideas/opinions. :aok
Title: Re: A new era of tank towning?
Post by: stodd on December 06, 2009, 08:12:43 PM
Personally, I liked the version of TT where their was hills and clumps of tree's you would spawn into some of the time. The other part of the time you would spawn into what id call a "no man's land". Basically a flat dirt area with no cover that was between the tree/ hill cover behind you and the town infront of you. The town was surrounded by this "no man's land". Which made getting to the town a bit more risky, however their was often fewer enemies in the town so more rewarding.(This also made the use of smoke screens very effective.) I am not sure which version of AH this was on but I believe it was the one that was up between tours 85-90.

That being said, I also like the idea of incorporating bridges/ water into it.
Title: Re: A new era of tank towning?
Post by: Spikes on December 06, 2009, 08:15:56 PM
Rgr Ranger, looking forward to testing it.
Stodd - I liked that too, this was how it was just before TT died. It used to be real popular before the first graphics overhaul. Where the trees were canopies.
If we can at least do rivers, this might give LVT's a little more use if people need supplies.
Title: Re: A new era of tank towning?
Post by: The Fugitive on December 06, 2009, 08:26:22 PM
Oh...is there any way you could 'encourage' players to follow a certain route into the city?  Perhaps make a 'corridor' out of cliffs which funnel GVs to the city?


Why would you want that? Having a predictable "path" into town will only set up a vulch feast along that route making it a gauntlet you would have to run to get to town.

I'd leave as many ways into town as possible, with as many spawn points as you could get away with. Make the spawn camping harder, make the paths into town LESS predictable. That would encourage MORE people into town than trying to make them run a gauntlet.
Title: Re: A new era of tank towning?
Post by: flatiron1 on December 06, 2009, 08:42:36 PM
why just not have a all gv arena.
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 08:54:11 PM
Because this is just a tank town area built more to players' liking.  It is part of an overall project, which is add a couple more MA terrains this coming year.
Title: Re: A new era of tank towning?
Post by: USRanger on December 06, 2009, 09:55:39 PM
Well, I got the inner-most city part finished ringed by a "moat" with 3 rivers branching out to separate the sides.  Will work on more tomorrow.

(http://img31.imageshack.us/img31/3338/29460979.jpg) (http://img31.imageshack.us/i/29460979.jpg/)
Title: Re: A new era of tank towning?
Post by: 68ZooM on December 06, 2009, 10:12:47 PM
I think the idea of 3 VH with a city built around them and some kind of good defense to keep away the spawn campers. is a great idea, maybe even get me into a GV.  

having to roam the streets looking for tanks would be sick.  having the ability to destroy the buildings, would be icing on the cake.

That's a good thought, and as far as the bridges make them destructable, but allow they other side to haul bridge supplies to rebuild the bridge, the whole idea of a TT is great.. Hats off USRanger Great Work !!!   :salute :cheers:
the harder its made to spawn camp the better in my Opinion
Title: Re: A new era of tank towning?
Post by: FiLtH on December 06, 2009, 11:19:06 PM
 Put a Vbase at the center
Title: Re: A new era of tank towning?
Post by: Larry on December 06, 2009, 11:32:21 PM
Well, I got the inner-most city part finished ringed by a "moat" with 3 rivers branching out to separate the sides.  Will work on more tomorrow.

(http://img31.imageshack.us/img31/3338/29460979.jpg) (http://img31.imageshack.us/i/29460979.jpg/)


How are you building it? Are the objects already in the OE/TE?
Title: Re: A new era of tank towning?
Post by: Oleg on December 07, 2009, 02:13:27 AM
imho, best TT is wide clear field with number of small hills and spawn points in 7-10k away from each other. Numerous obstacles (hedgerows, forests, houses etc) just turn it into camping instead of real nonstop action.
Old-old TT was kicking a.s
Title: Re: A new era of tank towning?
Post by: Lusche on December 07, 2009, 02:23:26 AM
Numerous obstacles (hedgerows, forests, houses etc) just turn it into camping instead of real nonstop action.

Yup, that's what exactly what killed the "old" TT.
Title: Re: A new era of tank towning?
Post by: ABDCWOT on December 07, 2009, 03:13:10 AM
I'd like to see the option of being able to hide in a destroyed building.
Title: Re: A new era of tank towning?
Post by: JimmyC on December 07, 2009, 04:41:33 AM
I have to say your town looks way better..realistic, in keeping with war era in europe.. than the city/strats of 1950`s america we have been given in game which to me  has a GTA look...good work
Title: Re: A new era of tank towning?
Post by: haasehole on December 07, 2009, 08:28:35 AM
 ranger u rock  :salute
Title: Re: A new era of tank towning?
Post by: kilz on December 07, 2009, 09:05:03 AM
nice how about alot of those small hills that we use to have. you know the ones that you where able to park your tank behind and still shoot
Title: Re: A new era of tank towning?
Post by: rabbidrabbit on December 07, 2009, 11:55:56 AM
I like the idea of more than just one VB per side.  Why not an inner and outer one?
Title: Re: A new era of tank towning?
Post by: Spikes on December 07, 2009, 02:04:52 PM
Building upon Ranger's picture:
Maybe a little more room between the town and the end of the bridges?  Also to encourage some out-of-town bridges, maybe add some of those hills we used to have, they really encouraged fighting and spruces up the land a bit.
Title: Re: A new era of tank towning?
Post by: Bruv119 on December 07, 2009, 03:06:11 PM
I have to say your town looks way better..realistic, in keeping with war era in europe.. than the city/strats of 1950`s america we have been given in game which to me  has a GTA look...good work

if only whilst in our chutes we could run up to a guy in a jeep and press Y.   :lol

WTF give me my jeep back  !!   :cry
Title: Re: A new era of tank towning?
Post by: VooWho on December 07, 2009, 03:49:39 PM
Looking good Ranger! Keep up the good work.
Title: Re: A new era of tank towning?
Post by: USRanger on December 07, 2009, 03:56:44 PM
  Here's the thing.  You see the size of the TT in the pic posted?  It is exactly the same size as a V-base (or airfield).  I'm afraid to go any larger.  When I put it up for download, take a drive through it and you will realize just how massive it seems.  If we go larger, people are going to have a helluva time just finding each other.  Also, see the suburban area in the middle?  My personal feeling is that we should go with that kind of spacing setup for maneuver room.  Driving through the urban outer parts, you will see that once you are on a street, you are only going forward or backwards, you are not going to be able to turn around.   I have real life experience in street fighting I can tell you that fighting with tanks in such a place is not good.  Tanks lose all their benefits in a urban fight.  They lose their speed, mobility and capability of taking long range shots.  Do we want a TT where all the shots will be a 10-100 meters when two of you bump into each other?  I really do love how it looks when you are "downtown", but I must put playability and fun first, before looks.  I'll finish this up soon & put it out so y'all can take a drive.  Then I'll let you decide. :salute
Title: Re: A new era of tank towning?
Post by: Spikes on December 07, 2009, 04:03:11 PM
Ranger,
Maybe you could put the urbanized buildings and terrain on the outer parts, and the city area in the inner...this would make it a bit less crowded and make it a goal to get to the very center for cover.

Also, is there a way to make the rivers a little...deeper looking? Or 'raise' the city and the land on the other side of the river up 5-10 feet, so it looks like a real river bank?
Title: Re: A new era of tank towning?
Post by: Shuffler on December 07, 2009, 04:08:17 PM
Also, is there a way to make the rivers a little...deeper looking? Or 'raise' the city and the land on the other side of the river up 5-10 feet, so it looks like a real river bank?

Tanks can still cross...

(http://www.strangevehicles.com/images/content/146757.jpg)
Title: Re: A new era of tank towning?
Post by: USRanger on December 07, 2009, 04:08:40 PM
Btw, this is just a CT city block I used for the demo.  I didn't place all those buildings.  On the one I will build into the MA terrain, I will hand lay them all, making sure there are plenty of killzones & fields of fire to work with by all sides.

To answer Larry's earlier question, I've only used the TE for this.  I'm avoiding the OE since we are not able to use it to build anything for MA terrains (no non-default objects or shapes), which sucks, but is necessary for stability.  Can't have an entire arena crash because of one screwy object.
Title: Re: A new era of tank towning?
Post by: Shuffler on December 07, 2009, 04:18:52 PM
(http://www.brownsgas.com/i//bg_tank.jpg)

(http://static.howstuffworks.com/gif/m1-tank-classic.jpg)

(http://www.russiablog.org/WorldWarII-GermanTigerTank.jpg)

(http://www.aviapress.com/book/exp/exp048_11.jpg)

(http://www.aviapress.com/book/exp/exp048_6.jpg)

(http://z.hubpages.com/u/257963_f520.jpg)

(http://www.army-technology.com/projects/challenger2/images/chal18.jpg)

(http://www.ww2incolor.com/gallery/albums/black_and_white/german_panther_tank.jpg)
Title: Re: A new era of tank towning?
Post by: Selino631 on December 07, 2009, 04:48:43 PM
Yup, that's what exactly what killed the "old" TT.
not the current one but the one before, the one that was just a very small town, that was was extreme! there was soo  many people there, do u know by chance what tours it was in?


USRANGER

it looks nice the only problem is it might just be too big. I might get lost in there lol
Title: Re: A new era of tank towning?
Post by: stodd on December 07, 2009, 05:19:50 PM

it looks nice the only problem is it might just be too big. I might get lost in there lol
I am a bit affraid of this as well. I hope their's still gona be a good amount of hills too. Looks great though. :aok
Title: Re: A new era of tank towning?
Post by: Spikes on December 07, 2009, 05:35:31 PM
not the current one but the one before, the one that was just a very small town, that was was extreme! there was soo  many people there, do u know by chance what tours it was in?


USRANGER

it looks nice the only problem is it might just be too big. I might get lost in there lol
Yeah, now that I think about it, it may be a little bit too large. Not sure how big each tile is, but maybe half that size, make it so once you cross the bridge, there's a little bit of land left to cover before getting into the town...
Title: Re: A new era of tank towning?
Post by: USRanger on December 07, 2009, 06:08:32 PM
I agree.  Just downloaded the new TE version that came out today.  It should contain the goodies I've been waiting on. :)
Title: Re: A new era of tank towning?
Post by: USRanger on December 07, 2009, 06:26:13 PM
New concept version:
(http://img21.imageshack.us/img21/7218/ttao.jpg) (http://img21.imageshack.us/i/ttao.jpg/)

About half the size of the first one & more open:
(http://img21.imageshack.us/img21/2931/ttbx.jpg) (http://img21.imageshack.us/i/ttbx.jpg/)
Title: Re: A new era of tank towning?
Post by: EskimoJoe on December 07, 2009, 06:42:18 PM
Makes me want to get in a tank now!  :eek:
Title: Re: A new era of tank towning?
Post by: Spikes on December 07, 2009, 07:05:23 PM
So, Ranger. If that is the center, will you be adding the more urban like tiles around it? Maybe just one row of tiles all the way around? Imagining how it looks, that might be perfect.
Title: Re: A new era of tank towning?
Post by: VooWho on December 07, 2009, 10:20:26 PM
So, Ranger. If that is the center, will you be adding the more urban like tiles around it? Maybe just one row of tiles all the way around? Imagining how it looks, that might be perfect.

Ya a little urban around the center would be nice touch, that way it doesn't look so Businessy
Title: Re: A new era of tank towning?
Post by: froger on December 08, 2009, 01:48:07 AM
Surrounding mountains is a must.  If the flak towers only fire puffy, they will be going in also. :devil

I think the low cloud model would detour dweeb bomb tards like me from killin the fun but the dreaded puffy akk
 would just encourage dweebs to challenge it !!! both would be good though.
  I love TT but almost every time i get jacked by the ever so popular dive bombing lancs.

I like yer ideas Ranger and i hope it will come to pas for the tankers in AH.
  It would also be so nice to use the PTs  for something other than shooting down planes that are picking off the last of the dead CV group.

PS........ can anyone say (MINES)

   well done sir >S<

that is all
     froger
Title: Re: A new era of tank towning?
Post by: JimmyC on December 08, 2009, 02:45:46 AM
nooooooo
your old buildings so much better looking......
maybe a touch of industrial  zone in urban...
like your realism before....
<S> just my thoughts
Title: Re: A new era of tank towning?
Post by: Gwjr2 on December 08, 2009, 07:02:32 PM
what about manned 88s that have aa only so no tank killn but keep the bomb tards away we have flak towers why not use em  :banana:

I would like to see a bridge crossing to get into fight where a defence could be setup to deny the city if able to control the crossing.
Title: Re: A new era of tank towning?
Post by: stodd on December 08, 2009, 08:06:52 PM
Stodd - I liked that too, this was how it was just before TT died. It used to be real popular before the first graphics overhaul. Where the trees were canopies.
Is that because you kept bombing my tiger with your lancs? :D Seriously though, I probably lost more tigers to you back then, then to tanks.

bomb****. :P :D
Title: Re: A new era of tank towning?
Post by: Spikes on December 08, 2009, 08:23:00 PM
Is that because you kept bombing my tiger with your lancs? :D Seriously though, I probably lost more tigers to you back then, then to tanks.

bomb****. :P :D
Hey now...back then I sucked...well I still do, but I've upgraded. Now I kill your Tiger in 234. :)
Title: Re: A new era of tank towning?
Post by: 1pLUs44 on December 14, 2009, 02:25:34 AM
imho, best TT is wide clear field with number of small hills and spawn points in 7-10k away from each other. Numerous obstacles (hedgerows, forests, houses etc) just turn it into camping instead of real nonstop action.
Old-old TT was kicking a.s


You would probably want them relatively closer than that, because many people wouldn't want to take the extra time to drive to a TT fight.
Title: Re: A new era of tank towning?
Post by: gpcustom on December 14, 2009, 05:39:14 AM
I prefer the choke points and bridges. Buildings that can be entered such as the red barns. We used to be able to enter the damaged three sided country side buildings and use them as blinds.
If they were spread about the maps we would encourage ground offensives and perhaps have capture options with spawn capabilities as well making these worth a great deal of intrest leading to more valuable targets.
My hat off to you for the time and development of the tiles,Great job,...hope its not in vein :cheers:
BRO06562
Title: Re: A new era of tank towning?
Post by: nick172 on December 14, 2009, 09:53:11 AM
I like the idea of having rivers thoughout that pt's can run on. River crossings that pt's can pass under.
Title: Re: A new era of tank towning?
Post by: Oleg on December 14, 2009, 10:07:51 AM
You would probably want them relatively closer than that, because many people wouldn't want to take the extra time to drive to a TT fight.

In TT I described most fights happens around center with lot long range shooting (up to 3k+). You dont actualy need to drive too far.
In TT with closer spawn points fights tend to concentrate around spawns.

But real problem is that seems map makers truly believe more obstacles makes tank town better. Thats a shame  :(
Title: Re: A new era of tank towning?
Post by: 715 on December 14, 2009, 02:51:08 PM
But real problem is that seems map makers truly believe more obstacles makes tank town better. Thats a shame  :(


I don't understand.  You actually prefer to sit in open terrain and trade shells in a head to head slug fest??

I much prefer to ambush a choke point from a hidden, or at least hull down, position (although with the loss of the little hills in the new graphics it's much harder to find a hull down position).  I do not enjoy spawn camping at all (although I admit in AH that's what much tanking devolves to).  Nor do I enjoy extreme range sniping: that just gives way too much advantage to the Tiger.
Title: Re: A new era of tank towning?
Post by: USRanger on December 14, 2009, 03:13:12 PM
I will do my best to provide a mix to make the most people happy. ;)
Title: Re: A new era of tank towning?
Post by: Oleg on December 15, 2009, 05:49:03 AM
I don't understand.  You actually prefer to sit in open terrain and trade shells in a head to head slug fest??

I much prefer to ambush a choke point from a hidden ...

Now lets image everyone in TT do exactly same and nobody drive anywhere, how much fun you'll get?

I will do my best to provide a mix to make the most people happy. ;)

I with you luck, ever though I dont believe its possible.
May be two different TT in same map?  :noid