Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Pyro on December 08, 2009, 10:01:13 AM
-
Yesterday's editor update was missing some shapes from its library. I have updated the editor download with the missing shapes. If you have already downloaded and installed the AHEDITOR2172.EXE file prior to this post, you can just download this file and save it to your ah2editor folder. http://downloads.hitechcreations.com/shplib.res
-
Thank you!
-
We're this }{ close. :)
Some of the ground textures are missing?
(http://members.dslextreme.com/users/easyscor/images/flaktwrs.jpg)
-
it's a hidden polygon, shows up in editor, but not in game.
-
Are there any plans on releasing the individual buildings to OE, or will we be limited to using them pre-built blocks?
I'd love to use some of the higher apartment buildings for some smaller and tighter cities, if it was possible.
-
They're all there BlauK.
Open up any of those tiles, like the one I posted above, select one of the objects, and read the object name in the properties on the right, ie ctbr6, then look it up in the selection box. All the ones I checked are included.
-
Thanks for the clarification Waffle.
-
Easy,
if I understand it correctly, ctbr6 is an object with some 50 buildings. I'd like to be able to open such a tile and to get access to individual buildings, but I believe ctbr6 is available only in that "Shapes" list. Of cource I can export all or enough of such objects and edit and separate them in ac3d, but if HTC already has these individual shapes, it would save me a lot of work :) ...or I can build my own houses, but again... why waste the effort on that when they exist.
Or can't I just find where to access them? Are they really available? :huh
I thought I already downloaded the new shplib.res.
-
individual buildings are not available. It would take too much pc horsepower to do individual buildings - ex: 2 draws for each building (roof/walls) x 50 buildings per 330'x330' square = 100 draws for each 330'x 330' area. Multiply that to cover a square mile and you have 6400 draw instructions per square mile. We're doing 50 buildings over a 330'x330' area in 2 draws. So over a mile, we're at 128 draws per mile vs 6400 draws per mile. That equals more area covered in buildings with little or any impact on frame rates. In some cases, the city performs better frame rate wise than the terrain vegetation / objects.
Anyway, if you want individual buildings, you'd have to separate them out, or make your own in ac3d.
-
CC, thanks for the answer :aok
Just to understand the point, there are still same amount of polygons whether those buildings are as separate objects or as they are now, several buildings as one object, right?
So it is more efficient to draw 1 object with e.g. 1000 polys, than 100 objects with 10 polys?
If so, I gotta make the arrangements in ac3d and have to try keeping object count as low as possible in a city, right?
In any case, my cities will be smaller. I just want different kind of blocks :)
-
if you can do one object consisting of polygons with the same material and texture, the better for drawing speeds.
-
Waffle, I'm blown away with how little the new city effect on P.C performance, just blown away! A real testament to how good the HTC dev team are.
I've played other sim games where a few 3D buildings will crush FPS down to the ground.
I can't wait to see indestructible cities all over the map. Going by what HiTech said, this is possible.
-
So it is more efficient to draw 1 object with e.g. 1000 polys, than 100 objects with 10 polys?
Yes about 10 times as efficient.