Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Knite on December 14, 2009, 10:50:29 AM

Title: Change to Pilot Wounds
Post by: Knite on December 14, 2009, 10:50:29 AM
Hey All,

Don't know if anyone agrees (or disagrees), but why do planes explode when the pilot is killed? I'd much prefer to see the aircraft tumble out of the sky and explode on the ground, and if anyone wants to follow them to their firey grave, that's their choice.
Any chance we can have the aircraft fall from the sky, instead of magically explode due to pilot death?
Thanks!
Title: Re: Change to Pilot Wounds
Post by: bravoa8 on December 14, 2009, 11:22:09 AM
Hey All,

Don't know if anyone agrees (or disagrees), but why do planes explode when the pilot is killed? I'd much prefer to see the aircraft tumble out of the sky and explode on the ground, and if anyone wants to follow them to their firey grave, that's their choice.
Any chance we can have the aircraft fall from the sky, instead of magically explode due to pilot death?
Thanks!

I'm hoping this is coming with WW1! +1
Title: Re: Change to Pilot Wounds
Post by: SectorNine50 on December 14, 2009, 11:55:17 AM
I've posted this wish before as well.  Would be a very cool addition!

New damage model coming with the WWII combat, hopefully this is included like said above!
Title: Re: Change to Pilot Wounds
Post by: PewterC5 on December 14, 2009, 11:58:38 AM
Also make the pilot wound black outs random. Its too predictable now... you're going to black just before landing on the runway and just before you have a gun solution on your target first time every time. Or forget the wound part and kill the pilot all together.. PWs are so aggravating  :furious
Title: Re: Change to Pilot Wounds
Post by: gyrene81 on December 14, 2009, 12:01:17 PM
Nice idea...the coding now says "if pilot=killed then plane=explode and pilot=return to tower"...to change that so the plane continues to fall when the pilot is killed, there is a chance that the pilot could re-up and watch his previous plane falling out of the sky...depending on the altitude and distance from the take off field the event occurred. The plane would be falling empty...don't know if that would be a good thing or not...definately eye candy. Could end up being a heavier load on the server trying to maintain the rendering of a lot of falling planes.
Title: Re: Change to Pilot Wounds
Post by: GuyNoir on December 14, 2009, 12:02:33 PM
I really, really hope this gets changed...  Sure pilot-less planes might eat up some resources, but so do realistic mountains instead of 4-poly pyramids...  it's for immersion!  :D

It'd be even better if planes still 'flew' instead of just aileron-rolling into the ground like they do currently after bailing out.  You could even 'stick' the control inputs off-center to mimic the pilot slumping at the controls.
Title: Re: Change to Pilot Wounds
Post by: Mister Fork on December 14, 2009, 12:38:09 PM
the challenge (if I remember HT's comment on this) is that what do you do for an aircraft where you kill the pilot but it's on autolevel or it's trimmed so that it'll never crash until it runs out of fuel?  That requires a bit of extreme programming...

You could
a) have the pilot screen go completely dark red (different from negative or positive g screens)
b) allow the dead pilot to then eject or stay with it til it crashes
c) have a pop-up box come up saying "you've been killed" do you wish to stay with aircraft or return to tower?
d) regardless of the option the aircraft would just trim down automatically and then fall to the earth.

I do agree the magical 'poof' is a little old-school, but like everything here, Hitech does read this forum topic closely.  Maybe this time it'll stick?
Title: Re: Change to Pilot Wounds
Post by: Mister Fork on December 14, 2009, 12:46:44 PM
the challenge (if I remember HT's comment on this) is that what do you do for an aircraft where you kill the pilot but it's on autolevel or it's trimmed so that it'll never crash until it runs out of fuel?  That requires a bit of extreme programming...

You could
a) have the pilot screen go completely dark red (different from negative or positive g screens)
b) allow the dead pilot to then eject or stay with it til it crashes
c) have a pop-up box come up saying "you've been killed" do you wish to stay with aircraft or return to tower?
d) regardless of the option the aircraft would just trim down automatically and then fall to the earth.

I do agree the magical 'poof' is a little old-school, but like everything here, Hitech does read this forum topic closely.  Maybe this time it'll stick?
Title: Re: Change to Pilot Wounds
Post by: Mister Fork on December 14, 2009, 12:49:06 PM
the challenge (if I remember HT's comment on this) is that what do you do for an aircraft where you kill the pilot but it's on autolevel or it's trimmed so that it'll never crash until it runs out of fuel?  That requires a bit of extreme programming...

You could
a) have the pilot screen go completely dark red (different from negative or positive g screens)
b) allow the dead pilot to then eject or stay with it til it crashes
c) have a pop-up box come up saying "you've been killed" do you wish to stay with aircraft or return to tower?
d) regardless of the option the aircraft would just trim down automatically and then fall to the earth.

I do agree the magical 'poof' is a little old-school, but like everything here, Hitech does read this forum topic closely.  Maybe this time it'll stick?
Title: Re: Change to Pilot Wounds
Post by: GuyNoir on December 14, 2009, 01:06:28 PM
Hmmm...  didn't think about auto-leveling, climbing, etc... :uhoh  I'm sure something could be worked out, though.  

How about cutting the throttle to 0%?  ...a plane couldn't stay in the air for too much longer after that.

edit. and maybe give the control inputs a random, non-zero value  (no auto-leveling there!).
Title: Re: Change to Pilot Wounds
Post by: gyrene81 on December 14, 2009, 01:10:12 PM
Imagine just out of sheer bad luck getting hit by a supersonic lawn dart that started out at 30k...just because the pilot was killed.
Title: Re: Change to Pilot Wounds
Post by: Knite on December 14, 2009, 01:33:47 PM
I would think the easiest would be to set the aircraft to 0 throttle, or perhaps even making a pilot death = engine death. Instantly turn off any auto trim, levelling, and kill the engine.
The aircraft would just float downwards towards the ground with a big ole pile of black smoke behind it.

As far as a notification box, I would think that's not needed. After all, you're not notified now if you have a pilot death. You just end up back in tower. If you bail from an aircraft normally, you can watch as that aircraft falls to the ground, so I'd think a dead-pilot aircraft would perform the same way (damage or no damage affecting it the same way as bailing). Only difference is pilot is back in tower, not in chute.
Title: Re: Change to Pilot Wounds
Post by: 321BAR on December 14, 2009, 01:35:48 PM
Imagine just out of sheer bad luck getting hit by a supersonic lawn dart that started out at 30k...just because the pilot was killed.
im usually a suicidal supersonic lawn dart anyways so whats the difference? ohhh wait im still shooting at them when im trying to kill them... :aok :rofl and this would also help for CV realism... the pilot dies but the plane still hits the CV. not damaging it though...thats to kamikaze but maybe annoying an idiot pilot uppin to kill the guy that just hit him?
Title: Re: Change to Pilot Wounds
Post by: Wagger on December 14, 2009, 04:20:28 PM
Killed by supersonic lawn dart.  Interesting but no worst than having a barge come in from the sea and onto the runway as your rolling in your perk plane.  It could happen.

How about this.  Pilot wounds vary like plane damage.  Hit it the arm or let effects how well you can maneuver the plane.  You will not necessarily die from the wound but it would make landing more difficult and affect your ability to effectively fly the plane.

Oh and for the final moments as the pilot dies you see his plane start a slow climb into the sun and disappear.  Good movie scene.
Title: Re: Change to Pilot Wounds
Post by: minke on December 14, 2009, 04:22:39 PM
not sure about falling planes,but I would like to see animated blood rolling down the canopy,animated oil too
Title: Re: Change to Pilot Wounds
Post by: Flayed on December 14, 2009, 05:21:54 PM
  i would just have it turn off any autopilot and combat trim while locking the throttle and stick at what ever it was set at.    Having the combat trim off will allow the plane to roll over and die eventually, and think of the ones where the pilot was pulling the stick over or back. :D  Would make for some interesting death flights.  I would give the option of just bailing out and letting the plane do it's usual fast dive into the ground and give the pilot a You have been killed message.
Title: Re: Change to Pilot Wounds
Post by: Ack-Ack on December 14, 2009, 06:13:36 PM
I'd like to see fires modeled in the cockpit in which if not put out quickly would burn the pilot alive.  Of course it would go without saying that the screams as you're cooked should also be included.


ack-ack
Title: Re: Change to Pilot Wounds
Post by: Captain Virgil Hilts on December 14, 2009, 06:42:46 PM
All that is necessary is to code it so that a dead pilot always slumps onto the controls, forcing the plane out of any possible auto pilot or auto trim condition. He can slump forward, forward left, forward right, what ever, just make the pilot slump onto the controls to full deflection in any direction(s) and the plane will crash, regardless of trim or auto pilot.
Title: Re: Change to Pilot Wounds
Post by: Kurtank on December 14, 2009, 07:09:06 PM
You are forgetting something. If my assumption is correct, then the plane's existence is dependent upon the pilot being alive and flying. Consider the following;

A pilot is pinged by a .303. He dies instantly. The fact that he is gone means the plane is not in existence anymore. No player = no input to the controls.

or;

A pilot is bashed in by a tater. The coad has been worked over to allow for persistent planes. He gets towered while his ride is still hitting the ground. Now, this particular pilot was flying way up at 30k. What he was doing? I dunno. Maybe fighting a buff hunting 152. But now his plane is falling from 30k. He ups another one. WHAT HAPPENS?!


It's gonna take some pretty fancy-pants coad to sort the whole thing out. If you wanna see a plane fall, try not to hit the pilot.
Title: Re: Change to Pilot Wounds
Post by: Motherland on December 14, 2009, 07:15:04 PM
You are forgetting something. If my assumption is correct, then the plane's existence is dependent upon the pilot being alive and flying. Consider the following;

A pilot is pinged by a .303. He dies instantly. The fact that he is gone means the plane is not in existence anymore. No player = no input to the controls.

or;

A pilot is bashed in by a tater. The coad has been worked over to allow for persistent planes. He gets towered while his ride is still hitting the ground. Now, this particular pilot was flying way up at 30k. What he was doing? I dunno. Maybe fighting a buff hunting 152. But now his plane is falling from 30k. He ups another one. WHAT HAPPENS?!


It's gonna take some pretty fancy-pants coad to sort the whole thing out. If you wanna see a plane fall, try not to hit the pilot.
Just make planes disappear/explode as soon as a pilot begins his next sortie, like ordinance.
Title: Re: Change to Pilot Wounds
Post by: E25280 on December 14, 2009, 08:08:51 PM
You are forgetting something. If my assumption is correct, then the plane's existence is dependent upon the pilot being alive and flying. Consider the following;

A pilot is pinged by a .303. He dies instantly. The fact that he is gone means the plane is not in existence anymore. No player = no input to the controls.

or;

A pilot is bashed in by a tater. The coad has been worked over to allow for persistent planes. He gets towered while his ride is still hitting the ground. Now, this particular pilot was flying way up at 30k. What he was doing? I dunno. Maybe fighting a buff hunting 152. But now his plane is falling from 30k. He ups another one. WHAT HAPPENS?!


It's gonna take some pretty fancy-pants coad to sort the whole thing out. If you wanna see a plane fall, try not to hit the pilot.
If you bail at 30K, and immediately re-up, the plane is still falling. So a plane falling from a pilot kill shouldn't be any different.
Title: Re: Change to Pilot Wounds
Post by: The Grinch on December 14, 2009, 09:40:20 PM
Hey All,

Don't know if anyone agrees (or disagrees), but why do planes explode when the pilot is killed? I'd much prefer to see the aircraft tumble out of the sky and explode on the ground, and if anyone wants to follow them to their firey grave, that's their choice.
Any chance we can have the aircraft fall from the sky, instead of magically explode due to pilot death?
Thanks!

Or, brake in two.
Title: Re: Change to Pilot Wounds
Post by: Ghosth on December 15, 2009, 07:17:37 AM
You guys are forgetting that the moment the plane and pilot separate, you now have 2 things to track network wise not one. So you adding overhead for no real result.
Title: Re: Change to Pilot Wounds
Post by: PFactorDave on December 15, 2009, 07:36:02 AM
You guys are forgetting that the moment the plane and pilot separate, you now have 2 things to track network wise not one. So you adding overhead for no real result.

Doesn't that already happen when someone .ef from falling plane?  The plane still completes its journey to the ground, even though the pilot is back in the tower.
Title: Re: Change to Pilot Wounds
Post by: 5PointOh on December 15, 2009, 08:06:51 AM
Verse always blacking out, why not direct hits to the body? Example: Hit in the arm less control of the throttle or stick inputs, or hit in the leg less rudder input.  Still I don't think that if you are in a bomber that has bombardier that you should black out in the sight unless the front gun are taken out.
Title: Re: Change to Pilot Wounds
Post by: GuyNoir on December 15, 2009, 08:23:08 AM
You guys are forgetting that the moment the plane and pilot separate, you now have 2 things to track network wise not one. So you adding overhead for no real result.

Why do anything?  Like I said, 4-poly pyramids instead of the mountains we have would save resources and still get the point across, but it's not as immersive.  We already have falling planes from bailing out...  These would just fall more realistically (instead of that wacky aileron roll).
Title: Re: Change to Pilot Wounds
Post by: saantana on December 16, 2009, 12:32:04 PM
A pilot death is a pilot death. I do not believe that when you die by getting hit by a car on a pedestrian crossing, you can then see the good samaritan running up to your dead body and picking your wallet  :confused:

However +1 on the plane continuing to fly without a pilot. I believe all control inputs should be left as they were on pilot death, which will eventually lead the plane to crash as in RL.
Title: Re: Change to Pilot Wounds
Post by: hitech on December 16, 2009, 12:47:07 PM
The only thing I would consider is something like the bail out. And the plane would not last long.

But quite frankly I like the exploding plane, simply because I find it gratifying to know he is done.

HiTech
Title: Re: Change to Pilot Wounds
Post by: 321BAR on December 16, 2009, 01:12:22 PM
hiteecccchhhhhh... if ya liike the explosions then i guess we're stuck.... hahah
Title: Re: Change to Pilot Wounds
Post by: Mister Fork on December 16, 2009, 01:47:23 PM
The only thing I would consider is something like the bail out. And the plane would not last long.

But quite frankly I like the exploding plane, simply because I find it gratifying to know he is done.

HiTech
Could we make it a player preference?  Similar to auto-takeoff? Check "Pilot Kill" - stay with aircraft? If unchecked plane goes boom. :D
Title: Re: Change to Pilot Wounds
Post by: GuyNoir on December 16, 2009, 01:52:22 PM
Well, since we aren't going for realism here, I say the planes should explode into a cloud of confetti and party balloons, and a loud "M-m-m-monster kill!" from Unreal Tournament should boom across the range channel... 

ahem.   :D  :bolt: