Aces High Bulletin Board

Help and Support Forums => Technical Support => Topic started by: Dadsguns on December 14, 2009, 05:11:56 PM

Title: NVIDIA GeForce 9800 GT settings.....
Post by: Dadsguns on December 14, 2009, 05:11:56 PM
Can anyone tell me if my settings are correct, or is it just a personal preference :headscratch:

(http://i271.photobucket.com/albums/jj131/bayoubeach/NVIDIA1.jpg)

(http://i271.photobucket.com/albums/jj131/bayoubeach/NVIDIA2.jpg)

(http://i271.photobucket.com/albums/jj131/bayoubeach/NVIDIA3.jpg)

Title: Re: NVIDIA GeForce 9800 GT settings.....
Post by: Krusty on December 16, 2009, 01:21:44 AM
Supposedly AH doesn't use anisotropic filtering.

Other than that... one thing I might suggest "just for the eye candy" -- if you have the power for it.

Transparency anti-aliasing will make some things look better. Like the tower windows and railings, for one. These are textures that have transparent parts. FSAA only works on the edges, not where transparent textures kick in, so it doesn't help with them.

It eats up more power, but when it's on it'll look nicer.


Other than that I don't see anything blatantly out of order. Was there something wrong, specifically?
Title: Re: NVIDIA GeForce 9800 GT settings.....
Post by: Chalenge on December 16, 2009, 02:47:06 AM
I also use 1 or 0 pre-rendered frames (0 if I am recording with fraps) and single display mode but you may have more than a single monitor or something and Negative LOD bias set to Clamp which decreased horizon shimmering and also decreased the polygon edge jitter.
Title: Re: NVIDIA GeForce 9800 GT settings.....
Post by: Dadsguns on December 16, 2009, 08:05:21 AM
Supposedly AH doesn't use anisotropic filtering.

Other than that... one thing I might suggest "just for the eye candy" -- if you have the power for it.

Transparency anti-aliasing will make some things look better. Like the tower windows and railings, for one. These are textures that have transparent parts. FSAA only works on the edges, not where transparent textures kick in, so it doesn't help with them.

It eats up more power, but when it's on it'll look nicer.


Other than that I don't see anything blatantly out of order. Was there something wrong, specifically?

Not sure if its related to my graphics card or not, but I am having issues with actually seeing the explosion of a kill or even having a kill register as a kill.
For example, it may be due to lag but I can fire on a con and for maybe 2-3 second later will come the explosion or kill message, there has been a couple of times where the plane is still there and flying along and I completely destroy the con and get no kill message whatsoever, not even an assist, nodda.

My thought was that it may have something to do with my graphics settings, but I am running 65-75 usually on my FRPS.

Any Ideas?