Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Strip on December 17, 2009, 01:48:03 AM
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Can someone explain the process behind StencilAlpha in AC3d or in any software?
I tried setting a square poly to StencilAlpha=1 and using 255,0,255 on a texture. I didn't think it could be that easy, I was right it would seem. The texture just shows up as hot pink instead of stenciling my door out.
Strip
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From top of my head
Texture transparency
The alpha channel index number in [texture name]_a.txt file define the transparent colour in given texture. This index number directly pointing to the pallet position = colour.
Texture stencil alpha
This property can use only if texture’s alpha channel is setup properly. The StencilAlpha=1 property allows the projectiles to pass the transparent texture areas without collision.
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Thanks X-Jazz, the little extra .txt file did the trick first try!
<S>
Strip