Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Martyn on December 17, 2009, 04:14:39 AM

Title: Selectable Troop Targets
Post by: Martyn on December 17, 2009, 04:14:39 AM
I did a search on Commando Raids, but I think this idea might be a bit different.

The idea is that when loading up troops in a C-47, M3 or LVT - you give the guys their target. Selectable targets are: -

   1. Map Room: This is what we have now. Capturing the Map Room takes the field.
   2. Hanger: The troops leg it to the nearest Field and if ten arrive, then one of the Hangers is taken down. Of course if any Ack is up then they will fail.
   3. Shore Gun: If ten troops arrive at a Shore Gun then its taken out.

The idea is that some guys might like to travel a way in an M3 to take out the shore guns prior to a big landing - effectively a commando raid.

I'm guessing it won't need too much extra programming as the troops behave exactly the same, just their targets are different.
Keeps it simple (I think).
Title: Re: Selectable Troop Targets
Post by: Ghosth on December 17, 2009, 07:09:55 AM
Interesting idea, has potential.

 :aok
Title: Re: Selectable Troop Targets
Post by: thndregg on December 17, 2009, 07:26:24 AM
Wow. :cool: Neat idea! :aok
Title: Re: Selectable Troop Targets
Post by: ToeTag on December 17, 2009, 07:47:11 AM
[url][http://bbs.hitechcreations.com/smf/index.php/topic,279681.msg3522647.html#msg3522647/url]

Had a similar idea.  I do think it would be cool for there to be something else for the poor troops to do.
Title: Re: Selectable Troop Targets
Post by: RaptorL on December 17, 2009, 07:58:25 AM
The idea has potential. +
Title: Re: Selectable Troop Targets
Post by: gyrene81 on December 17, 2009, 10:13:04 AM
Unleash the dogs!!!


Ooooohhhh...guard dog cages on the bases...cut them lose and they can hunt down the troops.
Title: Re: Selectable Troop Targets
Post by: Tilt on December 17, 2009, 10:39:30 AM

hmmm

Troops

/.slavo 10
/.attack maproom
/.attack fhanger
/.attack bhanger
/.attack vhanger
/.attack ammo
/.attack fuel
/.attack barracks
/.attack sbat
/.attack town
/.attack all (closest enemy player or object within range)
Title: Re: Selectable Troop Targets
Post by: Templar on December 17, 2009, 08:15:38 PM
+1  :aok
Title: Re: Selectable Troop Targets
Post by: FTJR on December 17, 2009, 08:30:59 PM
hmmm

Troops

/.slavo 10
/.attack maproom
/.attack fhanger
/.attack bhanger
/.attack vhanger
/.attack ammo
/.attack fuel
/.attack barracks
/.attack sbat
/.attack town
/.attack all (closest enemy player or object within range)

Great Idea, and its variations

+1 :aok
Title: Re: Selectable Troop Targets
Post by: Penguin on December 17, 2009, 08:33:21 PM
Absolutely, new skins and perhaps an animation of setting charges and hightailing it out of there should be part of the package.

Not to hijack the thread or anything, but skinning programs for the troops could also be a good idea, think: The Dirty Dozen

+1

-Penguin
Title: Re: Selectable Troop Targets
Post by: Kermit de frog on December 17, 2009, 09:09:45 PM
+1

Title: Re: Selectable Troop Targets
Post by: MachFly on December 17, 2009, 09:31:29 PM
hmmm

Troops

/.slavo 10
/.attack maproom
/.attack fhanger
/.attack bhanger
/.attack vhanger
/.attack ammo
/.attack fuel
/.attack barracks
/.attack sbat
/.attack town
/.attack all (closest enemy player or object within range)

 :aok
Title: Re: Selectable Troop Targets
Post by: ToeTag on December 18, 2009, 08:23:17 AM
forgot...../.attack fgun   :devil
Title: Re: Selectable Troop Targets
Post by: Martyn on December 18, 2009, 08:29:33 AM
hmmm

Troops

/.slavo 10
/.attack maproom
/.attack fhanger
/.attack bhanger
/.attack vhanger
/.attack ammo
/.attack fuel
/.attack barracks
/.attack sbat
/.attack town
/.attack all (closest enemy player or object within range)

That's a cool list. How about: -

/.attack ambush

You release your troops and they dig in where they are. Any unwary enemy GVs or running troops getting too close would be attacked. Troops stay on station for 10 mins or until they're killed (bombs, machine gunning or HE shells). That'll give the mud-thumpers something extra to do (air-ground support). Also, if released in a town or near a map room the troops would protect it.

They'd look a lot better if they did look like real troops though - not the stiff-armed pilots (please!). At the simplest I figure you'd only need 2 extra models, a soldier running and a soldier prone (the latter for my ambush idea).

No perks for taking out soldiers though.
Title: Re: Selectable Troop Targets
Post by: ToeTag on December 18, 2009, 08:44:23 AM
For the sake of keeping it simple, they should probably only do what they already do.  Run in and blow something up.  Would be nice if there was a ranged attack for field guns and auto guns. 

Perhaps a few more manned gun positions on the field for defense.  Could be alot like the old "Beach Head" game from the early 80's.
Title: Re: Selectable Troop Targets
Post by: waystin2 on December 18, 2009, 08:44:33 AM
I like it.  :aok

You forgot /.steal squaddiesbeer... :x
Title: Re: Selectable Troop Targets
Post by: bravoa8 on December 18, 2009, 08:53:31 AM
+1 I'll have something to fight now if I bail out! :x
Title: Re: Selectable Troop Targets
Post by: Martyn on December 18, 2009, 09:06:32 AM
For the sake of keeping it simple, they should probably only do what they already do.  Run in and blow something up.  Would be nice if there was a ranged attack for field guns and auto guns. 

Perhaps a few more manned gun positions on the field for defense.  Could be alot like the old "Beach Head" game from the early 80's.
That's true. The ambush option is an extra.
Title: Re: Selectable Troop Targets
Post by: Tilt on December 18, 2009, 09:23:20 AM
/.attack sheep     :devil

Troop icons should be a single appropriatley coloured "." (dot) to reduce FR effects.
Title: Re: Selectable Troop Targets
Post by: ToeTag on December 18, 2009, 09:35:39 AM
Isn't it just a "P" right now?
Title: Re: Selectable Troop Targets
Post by: Martyn on December 18, 2009, 10:21:39 AM
It's all that beer the drunks drink
Title: Re: Selectable Troop Targets
Post by: guncrasher on December 18, 2009, 06:45:31 PM
/.attack sheep     :devil

Troop icons should be a single appropriatley coloured "." (dot) to reduce FR effects.

you are a cruel man, sheep are gone   :cry :cry :cry

semp
Title: Re: Selectable Troop Targets
Post by: OOZ662 on December 18, 2009, 10:46:42 PM
you are a cruel man, sheep are gone   :cry :cry :cry

semp

They've always come back.

(http://i236.photobucket.com/albums/ff255/OOZ662/sheep.jpg)

Baa.