Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: FrankieJ.Roberts on December 21, 2009, 09:47:02 PM
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When ever I fly a P-38 or ME-262 I am very good at shooting, I am also good at maneuvers too, but when ever I fly a plane such as a P-51 I cant hit anything
:airplane:
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I'll give a general suggestion that I tell all newer pilots learning to shoot.
You're not killing at 650 yards. You're not killing at 100 yards. Find what distance you actually are at (film your sorties!) and when you actually get kills while manuvering, note how far it is.
Chances are it's less than 350. Chances are most are pretty close.
Set your convergence to that average distance. Set them all for the same distance.
Also, DON'T FIRE unless you think you can hit him. No spraying. It's not about wasting bullets, it's just plain wasting your time. Look for the good shot. If you don't have it, keep trying to get it. Firing when you don't have it does nothing.
So part of it's your convergence, I'd wager. Another part is your mentality when you're looking for shots. In WW2 most kills were scored 150-250 yards or so.
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In the 262, set the 30mm convergence about 225-250. Otherwise, you'll have to compensate by pointing your nose under the bad guy at close range and will most likely miss.
In the 38, lateral convergence isn't an issue but the vertical convergence is still a factor. Set the convergence at 400 or so until you find you are comfortable, from then on you can alter it as you see fit.
In the Training Arena (or offline if you enabled it under 'Flightmodeflags' if memory serves) you can use the lead computing gun sight to give you an idea where your rounds will land. Use it for a few minutes to get a good feel for attack angles and then turn it off. Leaving it on too long is counterproductive, you'll find it turns into a crutch. Control tab enables the lock mode and hit tab again to track that target.
My other recommendation is to work offline on the drones that circle the fields. Get so comfortable you can attack them for any angle/AoT, practice until you can 'one pass' them. Keep in mind they take more damage than anything will in the Main Arena and remain flyable.
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I can attest to these things working. When I first started playing I could'nt hit any thing either. Now I get closer and shoot them then ram the debris and kill myself. Very frustrating game but fun.
P.S. I have .50 cals set to 275 convergence 20mm also. I have 109 machine guns set to 250 and the one cannon stuck threw the nose set to around 400. I don't know why but I seem to get hits better that way with the 109.
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I think Krusy is spot on.
Start paying attention to the distance you tend to land hits and shoot down the nme.
Then set you guns to that distance.
I for one almost never bother pulling the trigger at anything over D400 out.
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Listen to Krusty and Lute, wise in the ways of the force they are.
Especially with cannon, keep it up close and personal. At 200 yards even the Yak9U with its single 20mm cannon is a killer, only needing to land 6-8 good hits for a kill. At 600 yards you can put your whole clip into someone before he goes down.
If you haven't got a good shot, hang back in lag pursuit, sit on their 6 at 400 till they quit flopping. Then slip in and finish them quick and neat.
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sit on their 6 at 400 till they quit flopping
Yep, that's me alright...floppin around with everyone in the furrball callin' check 6 until its over. :furious
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Question for the Trainers,
1. With 50cal do you mix your convergence or set all to a single point? I set mine between 275 and 300 on 51 and 47. I have a tick on my gunsight to hit bombers at 800d.
2. 20mm and MG in wings, single point or mixed?
3. 20mm and MG in the nose, single point or mixed?
4. La5-La7 and Yak9U 20mm, 400d or closer? I can't make the russian 20mm work other than 400d though I wont fire until 200d or closer.
5. Four 20mm in wings, single point or mixed?
Thanks,
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Not a trainer, but...
Years ago, I messed a lot with convergences. Staggered patterns or single point. Close convergence, far convergence. The I started to set convergence according to my usual "mission profile" for each plane, i.e. buff hunters long convergence, furballers close convergence. But as I fly many different planes in many different roles, that created more problems then it solved.
So after a long time of testing this and trying that, I finally came to this:
ALL guns in ALL planes: Convergence 350. ( I prefer to get close to kill, but I also shoot at medium to long ranges, if necessary. I found D350 to be a good allround solution)
Exceptions:
Hurricane I, Spitfire I, 109E: 250
Me 262: One pair 650, other pair 250 (I always shoot all guns for maximum "shotgun" effect)
When I look at my hit% and kill/assit ratio... well, I can't complain ;)
YMMV - convergence is a quite "personal" setting, and depends on a lot of factors. Just don't make it too complicated. Follow the advice given to you by the others in this thread, and then stick to it. Get used to it. No kind of convergence setting is doing any magic.
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Not a trainer, but...
That is what I do as well. Almost all rides are set to 400 except hurri 1 and spit 1 where I have them at 250.
I ALSO do that w/ the 262.
(too funny)
Great minds..... eh?
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So after a long time of testing this and trying that, I finally came to this:
Same here, but I set all my wing mounted guns to 275, and nose mounts (which I rarely use) at 350.
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i have already set my convergence on all my favorite planes,its just i am 400 yards out and every bullet just misses by 2 or 3 feet,never hits unless i just go all out and hold the trigger,oh and i don't have a joystick
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Me 262: One pair 650, other pair 250 (I always shoot all guns for maximum "shotgun" effect)
the over/under "shotgun" convergence is a great trick for 262s :aok
after trying different settings Ive settled on the same(ish) - 325 for everything except 8x.303s at 250 :)
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oh and i don't have a joystick
No flight sim on the planet will ever perform as well with a mouse, as with a ratty old 2$ joystick.
They have decent Saitek ST290 sticks for about $15 new. Pick up something new or used (just avoid logitech if you can, they wear out fast).
I know sometimes folks say they can't afford a stick, but trust me. You can save up for one. No matter how dinky. I've got a 10-year-old analog MS Precision Pro Sidewinder (gameport, not even USB), and it's many light years ahead of flying with a mouse.
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turning off traces is a painful way to learn to use the gunsight.
without tracers, it forces you to aim, shoot, observe, correct - repeat until the target goes boom.
it also gives you an advantage in shooting at someone with the tracers not giving you away ;)
sneaky but it works ;)
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without tracers, it forces you to aim, shoot, observe, correct - repeat until the target goes boom.
it also gives you an advantage in shooting at someone with the tracers not giving you away ;)
With tracers, you're forced to do the exact same things. The only difference is that you know where your shots missed, instead of guessing. If I had you take a test at school, and told you you'd scored a 50%, would you do better on your next test by knowing which errors you needed to correct? Or would you do better by just guessing?
Advantage? Last night I lived through three different fights/gangbangs purely because my opponent had his tracers off.
Personally, I like it when my opponents have their tracers off; but it almost seems unfair since it gives me an obvious advantage...
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Tracers give no benefit in a fight. You line up a shot before you fire. Tracers only show up after you fire.
Either way you adjust your aim and fire again (assuming you miss).
"Tracers on" only serves to clutter the screen, distract the pilot (who's looking at white fuzzy vapor trails on a 2D screen with no depth perception rather than where his gunsight should be), and alert the enemy that he needs to break, reverse, or get out of there.
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Tracers give no benefit in a fight. You line up a shot before you fire. Tracers only show up after you fire.
They can give a benefit, because they are indicating how much and where you missed. Did you shoot to high? Too low? Not enough lead? How do you know without tracers?
That's why whenever I disable tracers, I shoot fine for the first few hours. Then I begin to lose my aim gradually, because I can't update my virtual sight picture anymore. After a week my hit % has gone down by at least 50%.
Oh and there's another benefit of tracers - making your enemy junk& turn to evade your rounds at long ranges, allowing you to catch up ;)
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I find with tracers on I tend to aim by tracer rather than by the gunsight.
tactically, tracers can be used to make bandits break off attacks on friendlies even though you dont have a real chance of hitting.
I do wish you could turn tracers on while viewing films. that would be a good tool for analyzing your fights.
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Tracers give no benefit in a fight.
Sure they do. When I miss, I know where I missed, and how to correct for my next attempt.
When I hit, they don't matter one way or the other.
I was doing quite a bit of snickering at the guy emptying his clip on me from D200 last night. Never even touched me... I'm glad he had his tracers disabled, or I'd have been in trouble!
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Tracers are a personal preference. Some do better with them, some without.
If your struggling, and have been doing it one way, try it the other.
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No tracers force you to THINK about your lead and setup. You are not worried about the trace and fixating on the bullet stream.
I think that in the accomplished pilot scenario it is a chapter that one should go throgh.
Once you figure out the angles and lead for the setup then tracers help you fine tune your angle at the last second. This is very different from using them to actually track a target.
Tracers are old news. By the time you can detect the lead of trace the target is way past this point. Trace only serves to refine or give one a visual clue as to the amount of lead or neg lead necessary.
Most times when I fire at a target that I maneuvered into a crossing shot, I am firing way ahead so that tracers dont even matter. They don't help me make the shot...only to show me HOW i missed.
I can say that no tracers really gives you an edge on dead six shots because the target never knows when you are firing. When tracers are on they can maneuver based on your tracers.
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I think with tracers off its harder to avoid the nme shots, I have gotten good at avoiding the nme fire by ruddering around the tracers, I have had people get pissed cause they missed me, Talking to the nme after, a few have exclaimed "...cant believe I missed', I always tell them, "you did not miss I just avoided..." and that is something you cant do if there tracers are off.
I personally fly with them on, to help me judge my tracking shouts.
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I like to fly with them on. It's that extra immersion I get seeing all that lead flying at/near a target. My aim sucks with it on or off, so I might as well have pretty pictures ! :P
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No tracers force you to THINK about your lead and setup. You are not worried about the trace and fixating on the bullet stream.
I think that in the accomplished pilot scenario it is a chapter that one should go throgh.
Once you figure out the angles and lead for the setup then tracers help you fine tune your angle at the last second. This is very different from using them to actually track a target.
Tracers are old news. By the time you can detect the lead of trace the target is way past this point. Trace only serves to refine or give one a visual clue as to the amount of lead or neg lead necessary.
Most times when I fire at a target that I maneuvered into a crossing shot, I am firing way ahead so that tracers dont even matter. They don't help me make the shot...only to show me HOW i missed.
I can say that no tracers really gives you an edge on dead six shots because the target never knows when you are firing. When tracers are on they can maneuver based on your tracers.
To hit your target, you need to think about lead and set-up. Tracers doesn't effect that one way or the other. I'm not talking about "walking" them onto a target. I don't pay any attention to them when I shoot, but I still notice them peripherally. They tell me in an instant where I misjudged my aim. If I don't misjudge my aim, they matter not one bit.
Turning tracers off forces you to do one thing, and one thing only. They force you to guess. If you think real hard after a miss with no tracers, you're still guessing; you have no factual way to know where those misses went.
Tracers only tell you what the error you made in aiming was. And that information is only valid if you thought about/paid attention to lead and aim.
But, without that information, it's really tough to logically correct for it next time that situation pops up. Without the information tracers give you, what option do you have but to guess where your shots went, and guess how to correct for it. Considering how much space your target doesn't take up, that's actually leaving a lot up to guesswork.
Tracers= I aimed one plane length in front of that guy, and missed him behind and high. I can correct for that next time by...
No tracers= I aimed one plane length in front of that guy, and missed him. I have no idea where, but I think maybe I aimed too low. Or too high. Er, maybe I lead him too much? Well, maybe my lead was perfect, but I shot under him? Could I have possibly shot over him? I don't see how... No, no way I shot over him. No way in heck! Next time, I'll aim higher, and maybe lead the same, or a little more?
I've flown with them both ways. I see absolutely zero value in having them off, and tons of value in having them on. Speaking for myself, I've figured out how to shoot, so I really don't need them anymore. Tracers have little value for me anymore. That doesn't mean they never did...
Of course, I'd still like to shoot better than I do (roughly 12% against fighters), so keeping them on will continue to give me much more factual information then just guessing would.
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Tracers give no benefit in a fight.
I find tracers especially useful against buffs because I begin firing from farther out than when I shoot at fighters and from a different angle usually.