Aces High Bulletin Board

General Forums => Wishlist => Topic started by: legoman on December 22, 2009, 10:39:32 AM

Title: infantry
Post by: legoman on December 22, 2009, 10:39:32 AM
I know this sounds confusing but i was thinking of adding infantry to the game, this would enable players more ground to move around in if they don't want to fly and would enable small arms such as pistols and rifles, and for tanks RPG's. Also it would be nice if you could park your vehicle and walk around until you found something then you could return to your tank and go destroy it. Tell me what you think. :devil
Title: Re: infantry
Post by: Saurdaukar on December 22, 2009, 10:55:40 AM
Awesome in theory.

Not so much in reality.
Title: Re: infantry
Post by: SirFrancis on December 22, 2009, 11:07:27 AM
has been asked before  :old:

http://bbs.hitechcreations.com/smf/index.php/topic,158227.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,277932.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,230712.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,249973.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,170742.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,248599.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,222628.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,239096.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,256392.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,233425.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,179825.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,171548.0.html

but in the end, it sums up what Saurdaukar wrote.

Regards
SF
Title: Re: infantry
Post by: Selino631 on December 22, 2009, 01:33:32 PM
has been asked before  :old:

http://bbs.hitechcreations.com/smf/index.php/topic,158227.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,277932.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,230712.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,249973.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,170742.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,248599.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,222628.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,239096.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,256392.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,233425.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,179825.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,171548.0.html

but in the end, it sums up what Saurdaukar wrote.

Regards
SF

Nice
Title: Re: infantry
Post by: Spikes on December 22, 2009, 02:16:08 PM
Go play WW2OL like you said you were going to.
Title: Re: infantry
Post by: legoman on December 22, 2009, 02:32:55 PM
Spikes go away. :noid
Title: Re: infantry
Post by: 2ADoc on December 22, 2009, 03:11:31 PM
Call of Duty for Xbox, Playstaion, and I think Wii, and you can get cheat codes for it.
Title: Re: infantry
Post by: gyrene81 on December 22, 2009, 03:19:44 PM
Go play WW2OL like you said you were going to.
ROFLMAO...where's Templar when you need him? I've been telling him that for a week now.
Title: Re: infantry
Post by: Templar on December 22, 2009, 07:38:00 PM
I'm on your six...as usual!  :airplane:  :neener: lol
Title: Re: infantry
Post by: Flipperk on December 22, 2009, 10:28:28 PM
I know this sounds confusing but i was thinking of adding infantry to the game, this would enable players more ground to move around in if they don't want to fly and would enable small arms such as pistols and rifles, and for tanks RPG's. Also it would be nice if you could park your vehicle and walk around until you found something then you could return to your tank and go destroy it. Tell me what you think. :devil



Lan784?
Title: Re: infantry
Post by: AKKuya on December 22, 2009, 10:44:22 PM
This is a combat flight simulator game.  HTC also adds ground vehicles.  Look how easy it is to kill troops running along the ground.

If you think infantry will actually enhance the game, then concentrate on bailing from a plane.  Float to the ground and with you .45 and become the most feared player in the MA's by killing players in their ground vehicles.  Establish 6 months of statistics of killing hundreds of players within tanks and flaks plus destroying field and mannable guns each month.

After achieving that feat, then maybe HTC will consider adding infantry to the game.

Until then, good luck!
Title: Re: infantry
Post by: Flipperk on December 22, 2009, 11:52:20 PM
This is a combat flight simulator game.  HTC also adds ground vehicles.  Look how easy it is to kill troops running along the ground.

If you think infantry will actually enhance the game, then concentrate on bailing from a plane.  Float to the ground and with you .45 and become the most feared player in the MA's by killing players in their ground vehicles.  Establish 6 months of statistics of killing hundreds of players within tanks and flaks plus destroying field and mannable guns each month.

After achieving that feat, then maybe HTC will consider adding infantry to the game.

Until then, good luck!


You just proved his point.
Title: Re: infantry
Post by: AKKuya on December 23, 2009, 11:45:19 AM

You just proved his point.

I only made a suggestion.

He has to prove his request.  Would anyone spend hundreds of hours just walking around with a .45 trying to walk up to kill flaks and tanks? 
Title: Re: infantry
Post by: legoman on December 23, 2009, 12:50:06 PM
We need other weapons then just a .45 pistol, what about rifles RPGs?
Title: Re: infantry
Post by: fudgums on December 23, 2009, 12:55:42 PM
Lord save the queen.
Title: Re: infantry
Post by: Tilt on December 23, 2009, 01:17:48 PM
Whilst the label on the door says flight combat simulator what it is generally about is vehicle modelling be they Gv's boats or planes. There are loads of FPS/RPG games out there.  My view is that this game bests limits its players to driving stuff. If the role of infantry is increased then I would prefer it to be AI troops with predefined tasks being dropped off by player driven vehicles.

It becomes a sort of WWII mechanised warfare sim which naturally fits with where its coming from. (Dunno about the WWI stuff  (it never really drew numbers in AW)but it will be a pleasing distraction)
Title: Re: infantry
Post by: Templar on December 23, 2009, 02:29:41 PM
+1 for Tilt's idea. AI squads performing menu based predetermined tasks would be better than what we have, easier to develop and upgrade into the current system than putting effort into FPS and is more in line with this communities style than FPS. Imagine the infantry squad as being your ordinance....you get to pick your ordinance type at the hanger for every other type of mission.  You could even use the same hanger interface as is currently used for ordinance selection. Pick a squad to attack; hanger, ord bunkers, fuel tanks, flak emplacements, town buildings etc.). Take off and drop your troops/ordinance where you want to attack and watch the fireworks just like any other ground attack.
Title: Re: infantry
Post by: Penguin on December 23, 2009, 05:52:25 PM
What about the 1,000+ rounds of .30 caliber ammo in my wirbelwind?  Those troops would be cut down before you could say 'Alamo'.

-Penguin
Title: Re: infantry
Post by: Spikes on December 23, 2009, 06:11:00 PM
What about the 1,000+ rounds of .30 caliber ammo in my wirbelwind?  Those troops would be cut down before you could say 'Alamo'.

-Penguin
They are actually 20mm rounds, and there's 3000. :P
Title: Re: infantry
Post by: stodd on December 23, 2009, 07:35:25 PM
im A troll
Title: Re: infantry
Post by: Templar on December 23, 2009, 07:39:43 PM
AH2 game stats for Wirbelwind:

20mm ammunition = 3200 rounds (800 rpg)
7.92mm ammunition = 1350 rounds

Spikes, you forgot the bow mounted anti-personnel mg in the hull.  :salute. :angel:
Title: Re: infantry
Post by: Penguin on December 23, 2009, 08:13:34 PM
That's what I was talking about, why waste your precious 20mm rounds when you can cut them down with your long range lawnmower instead?

In fact, that thing is so useful that I once saved a base from disaster when I took out troops in a flipped over wirbelwind.  That's why you see those hull guns!

-Penguin
Title: Re: infantry
Post by: 321BAR on December 25, 2009, 05:21:24 PM
Troops? haha funny :lol :lol :lol
Title: Re: infantry
Post by: Rich46yo on December 25, 2009, 07:43:07 PM
Troops ?

Quote
Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
                                                                                                      (http://i478.photobucket.com/albums/rr149/Rich46yo/KellysHeroes1.jpg)
Title: Re: infantry
Post by: 2ADoc on December 25, 2009, 11:40:52 PM
What are you doing man?
Drinking wine eating cheese, and catching rays.