Aces High Bulletin Board
General Forums => Wishlist => Topic started by: MadHatter on December 30, 2009, 05:29:15 PM
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Ok, I know I'm probably going to get nailed for this, but since this is a wishlist, this is what I would like to see.
First and foremost, I'm a buff driver. I fly a fighter when I have to or when the Bish/Knights need to practice on downing fighters. (Apparently someone installed a bullet magnet on my Spit and I have yet to figure out where the d***ed thing is) I started playing little over 3 weeks ago, and I love it. It has been a long time since a game has frustrated the hell out of me (stoopid fighters) but been extremely enjoyable.
1: PBY-5A Catalina. This is one of my favorite planes in the WWII era. Don't ask me why, I don't know. After doing some research, I think I have a way to incorporate it into the game. A PBY could easily fill 2, possibly 3 roles.
A: Anti-shipping. In WWII there were squadrons known as the Black Cats. Designated by a flat black camo scheme and lack of markings. Generally these planes carried a compliment of 2x500 lb bombs / torps and the main goal was to disrupt supply shipping in the Pacific theater. "Between August 1943 and January 1944, Black Cat squadrons had sunk 112,700 tons of merchant shipping, damaged 47,000 tons, and damaged 10 Japanese warships." (Wiki) In game we could use these "Black Cats" against task forces. These planes had a range comparable to the B-17, just less armanent.
B: CV Resupply. Ok, Yes CV's are a pain in the rudder to deal with already, but in essence they are floating bases. If the PBY can land within 1000 meters (hell make it 200) of the cv and drop supplies, let the CV be repaired. You can add certain limitations to it. For instance make it so 12 drops are needed to repair a CV and no matter how many drops the CV will always move slower after getting lit.
C: SAR. (This is the possiblility) If a pilot bails over water, or has to ditch, let the PBY pick them up. It can count as a successful bail for the pilot and a success for the PBY. If PBY can land within 200 meters, maintain position for 2 mins (or 1 min) then its a success, if the PBY can land it. Now before anyone goes crying about stats or intentional bails, think about it this way. First of all, with the amount of squeakers and tweekers playing this game, can you honestly believe that besides the initial novelty of the idea (that time when something new comes out and EVERYONE has to try it) how many pilots would be willing to run SAR operations? I would, but thats besides the point. This game has no accountability for a death/bail, at least nothing I can see. On top of that, how many pilots, once downed, would be willing to wait for a pickup? I think that some of the more mature pilots would. I know it's seems like I'm shooting holes in my own boat here, but the point is that SAR would not make that big an impact on the game, but the possibilities of it can, if it was used correctly.
2: B-29 Superfortress. God, I swear I swear I can hear every Zippo in the community just get flipped open, hold on guys. I have done research and I have read the past posts on the issue. But, this is still a wishlist. I would like to see the 29 in the game. High altitude bombing is a blast for me. Make the 29 a perk plane, can't have formations, can only carry x amount of bombs, doesn't matter, I still want to fly the damn thing. And before anyone starts screaming about 1 plane being able to wipe a town out, I can do that anyways as it stands. 1 B-17 at 20k loaded with 50% fuel and 12x500 pounders can wipe a town out. Just ask Scooby or Swoops, hell, ask anyone in the 81st. I've done it. The 29 is not going to be that big of a change. And if people are truly that worried about one plane, then I suggest running missions to take bases and start flying patrols more often, instead of the "i'm an uber-pilot I'll attack this base on my own" mentality that seems to pervade. (squeakers, I'm lookin at you)
3: Actual Nightfall. Ok I see the sun go down, umm, ok Moon's coming up, why does it seem like it's still high noon up here? Ok I play the late war orange arena, but I would like to see an actual night in the game. A planes usefulness can change drastically at night (not to mention make bombing more challenging) It would be nice to see what happens.
4: Merchant Shipping. We got ground convoys running alll over hell's half acre out there. I've seen where a truck convoy came to supply the ONLY base on an island (where'd it come from), lets have shipping convoys to supply the ports. Gives the bombers/divebombers more targets to play with, and let it affect the CV groups.
5: Concussion Shake. This is going to sound stupid to many, but if I'm flying in flak and a burst goes off near me, let the plane get jolted a bit. Again, more of a challenge to bombing strats. Like the Doctor said, "The worse it gets, the more I love it!"
I guess what I'm driving at is more of a strategic feel to the game. Either way here's my dollar and two cents. Sorry for the wall of text but from what I've seen, not many people read omgpplroflmoakthxbai fluently so I figured to type it out.
-MadHat
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2: B-29 Superfortress. God, I swear I swear I can hear every Zippo in the community just get flipped open, hold on guys.
:rofl :rofl :rofl
I havent had the pleasure of meeting you in the MAs yet sir, but i like your style.
Well written, well thought out, no flame here, but im sure some of the angry trolls here will be along shortly. ( grabs fire extinguisher and points it toward MadHatter ) I got ya covered sir. :salute
<S>
Mbailey
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1: Actually I think the idea of adding a plane that was able to take "ship" supplies and help repair CV's may be the first real inventive idea I've heard that would actually allow the PBY to bring something new to the game. Otherwise it's just a slow lightly armed bomber with minimal defensive armament. That being said, I think it's a beautiful airplane and I would probably fly it from time to time if it were in the game.
2: I've never heard any official stance on the B-29 from anyone at HTC but my guess is that it can simply fly too high, too fast, and carry too many bombs to really work in the MA's. Which is a bit unfortunate since it is such a historically significant aircraft.
3: We actually had night (it's a server setting/variable), and while kind of cool and interesting at first, once the novelty wore off it was more frustrating than anything else when you can't see other planes in the arena. Again it was tried and HTC decided to not include night during general MA play, I haven't seen an "official" reason for them. But it's probably safe to assume that the decision was made that MA gameplay is better off without it.
4: There are some convoys, they include trucks, trains, and a barge. The trains originate from a hangar like structure (follow the tracks and you can find it) I'll admit that I've never tried to find the origins of the truck convoys, the barges I believe just spawn a few miles off the coast. Beinging interested in the low level strafing attack aircraft used by the 5th airforce I would personally love to see more "soft" targets that could be hit by machine guns and smaller bombs.
*edit*
I almost forgot to add that I wouldn't worry about being frustrated by not having the hang off fighters yet. Three weeks is a drop in the bucket against the learning curve towards getting really good in fighter vs fighter combat. I've been doing it 10 years now and I'm still learning things, that's one of the things I love about it. What you'll find is there are lot of nice folks around here that are more than happy to help you out. Just be patient and polite and you'll be surprised how quick people will be to lend a hand. Scheduling some time with a trainer will go a long ways towards helping improve fighter flying (shoot an email over to trainers@hitechcreations.com). This game takes a while to master but with some help it doesn't take that long to get beyond the point of just being a flying target.
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Welcome to the BBS, you'll learn not to write posts like that in the future. :lol Just kidding
I do really like the idea of the PBY resupping CVs. The others are good as well but most have been discussed in detail and I'm sure some guys will fill you in on that topic.
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1: Actually I think the idea of adding a plane that was able to take "ship" supplies and help repair CV's may be the first real inventive idea I've heard that would actually allow the PBY to bring something new to the game. Otherwise it's just a slow lightly armed bomber with minimal defensive armament. That being said, I think it's a beautiful airplane and I would probably fly it from time to time if it were in the game.
2: I've never heard any official stance on the B-29 from anyone at HTC but my guess is that it can simply fly too high, too fast, and carry too many bombs to really work in the MA's. Which is a bit unfortunate since it is such a historically significant aircraft.
3: We actually had night (it's a server setting/variable), and while kind of cool and interesting at first, once the novelty wore off it was more frustrating than anything else when you can't see other planes in the arena. Again it was tried and HTC decided to not include night during general MA play, I haven't seen an "official" reason for them. But it's probably safe to assume that the decision was made that MA gameplay is better off without it.
4: There are some convoys, they include trucks, trains, and a barge. The trains originate from a hangar like structure (follow the tracks and you can find it) I'll admit that I've never tried to find the origins of the truck convoys, the barges I believe just spawn a few miles off the coast. Beinging interested in the low level strafing attack aircraft used by the 5th airforce I would personally love to see more "soft" targets that could be hit by machine guns and smaller bombs.
#1 sums up my thoughts nicely.
#2 my theory (and it is only a theory) is there is a limitation / problem with the remotely-firing turrets. To be effective, the player would have to be able to control convergence. If you code that in, then there is no reason not to have it on the other buffs, too -- the resulting increase in volume and intensity of complaints about the already oft-complained-of deadliness of buff defensive fire would likely incinerate the state of Texas.
#3 from what others have said, when night used to come around, half the arenas would log off immediately. This pretty much indicates it was doing nothing positive for the game at large.
#4 Also agreed. Train busting would be especially cool if you weren't always killed within a nanosecond by the train's ack when you get within 1000 yards.
and #5 -- I like the idea of more shaking with close bursts, but since many if not most buff pilots fly from F3 view, it would likely only be noticed in the bombsight. Not that this would be a bad thing -- it would add some challenge to the lasar bomb sight if it actually bounced every so often on your approach.
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I like the ideas. Night wouldn't work unless HTC changed the game time to something other than real time. Without that, players in certain areas would only be able to log in during night hours, which is fun for a while, but just gets to be too big a pain. :aok
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why not a limited night like the limited sunset we have ... wouldn't 45 / 60 mins of night time work?
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why not a limited night like the limited sunset we have ... wouldn't 45 / 60 mins of night time work?
That's essentially what it was, dusk proceeded into night then to dawn. I don't remember the actual times involved but I think "night" lasted something like 10-15 minutes. As I mentioned above once the novelty wore off it was just sort of a nuisance and made it hard to locate other aircraft in the arenas.
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Nighttime in the Old MA was only about 15 minutes long, and everyone still complained.
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Was the old night just in a single arena? Night could be limited to just one area (Blue or Orange) so those who didn't want to fly in it could choose the other. If you didn't want to fly at night, don't go to that arena.
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Not only back in the single arena days but back in the v1.xx days. :)
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Nighttime in the Old MA was only about 15 minutes long, and everyone still complained.
eewwww :|
I want the names of these suckers :mad:
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We have night time in the special event arena, why not have them in the MA! :x
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Nighttime in the Old MA was only about 15 minutes long, and everyone still complained.
eewwww :|
I want the names of these suckers :mad:
*raises hand* :)
:bolt:
I actually thought it was really kind of neat at first. But after a few weeks I started to not like it at all, IMHO it just was less fun when you couldn't see who you were fighting.
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If the B-29 isn't historically represented with actual bombloads, AND, allowed drones like any other bomber, then its not even worth modeling. A few purist's might "just want to fly it" but 95% of the game will add up one perked 29s bombload, compare it to 3 unperked Lancs and their bombload, and will do the math while leaving the B-29 to sit with the AR-234 in the hangar. Even 1 29s 20,000 lb load cant compare with over twice that on free Lancs.
If you want B-29s controlled then do it with perk price and/or limit what bases they can stage at. With 3 of them carrying a perk price of 400 to 600 I dont think you'll see to many dive bombing CVs.
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<---- Pats himself down lookin for smoke
Cool, thought I would have to audition for the part of the Human Torch in the next Fantastic 4 movie. :D Thank you guys for not pulling out the gasoline Super Soakers. MBailey thanx for the cover :salute Actually I do think I have run into you in the arenas, well at least my plane ran into your bullets. You'll know which one is mine, it's the only Spit with those floaties on the wings and training wheels. I'm glad most like the idea of the PBY, feels good to get some support. As for the nightfall, well if it' been tried, and pilots tried to make it work, and it didn't, nuff said. Scratch that idea. As for the 29, like I said, it's a wishlist, I don't care if I'm only allowed to fly it with 1 100 lb bomb and a rubber ducky in the bay, still wanna fly it, just so i can go :neener: out the tail gun at the pilot tryin to chase me down. Oh and Soulyss, I have had the pleasure to wing up with you ( I was the guy flapping his arms to try to get the Spit to go faster) I think the reason I like this game is for the fact that I do get frustrated with the fighters. More of a sense of accomplishment when I get something down. (I annoyed the hell out of my wife when i actually managed to land for the first time. I swear the words "That's nice Dear." must be genetic or sumthin) Either way thanx for the feedback, I have more ideas but I figured I'd test the waters first. :airplane:
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Was the old night just in a single arena? Night could be limited to just one area (Blue or Orange) so those who didn't want to fly in it could choose the other. If you didn't want to fly at night, don't go to that arena.
+1 on that, I really miss the night, we got amazing fights in nightime and that can work: 1 Late arena with some night time :cheers:
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5: Concussion Shake. This is going to sound stupid to many, but if I'm flying in flak and a burst goes off near me, let the plane get jolted a bit. Again, more of a challenge to bombing strats. Like the Doctor said, "The worse it gets, the more I love it!"
An exuberant "YES!!!!" on this one. If this can be coded, PLEASE do!
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(http://blog.lib.umn.edu/boley011/architecture/flamethrower.jpg)
Just testing it out...just cleaned it. :D
Though well worded (much unlike some of the other "iwannab29superduperuberfortre ss" posts)...no or at least not yet. You may not realize it, but there are at least 6 other bombers (Russian, German, Japanese, Italian) that could be put into the existing lineup before the B-29 gets dropped in on us.
PBY, ok cute little vulnerable hangar queen.
Night...wouldn't matter to me. I can adapt.
I don't think we're going to get an increase in trains or road convoys...if you want something on the ground to shoot at...just look on the ground near a heavy base fight, plenty of tanks and flak.
Buffeting from aerial flak bursts could be very interesting. Would have to be coded according to caliber and distance...would be cool if ords dropped near gv's would do the same thing.
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while leaving the B-29 to sit with the AR-234 in the hangar.
Ar234 in the hanger? Not mine! I barely let my engines cool down :)
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1: PBY-5A Catalina. This is one of my favorite planes in the WWII era. Don't ask me why, I don't know. After doing some research, I think I have a way to incorporate it into the game. A PBY could easily fill 2, possibly 3 roles.
A: Anti-shipping. In WWII there were squadrons known as the Black Cats. Designated by a flat black camo scheme and lack of markings. Generally these planes carried a compliment of 2x500 lb bombs / torps and the main goal was to disrupt supply shipping in the Pacific theater. "Between August 1943 and January 1944, Black Cat squadrons had sunk 112,700 tons of merchant shipping, damaged 47,000 tons, and damaged 10 Japanese warships." (Wiki) In game we could use these "Black Cats" against task forces. These planes had a range comparable to the B-17, just less armanent.
B: CV Resupply. Ok, Yes CV's are a pain in the rudder to deal with already, but in essence they are floating bases. If the PBY can land within 1000 meters (hell make it 200) of the cv and drop supplies, let the CV be repaired. You can add certain limitations to it. For instance make it so 12 drops are needed to repair a CV and no matter how many drops the CV will always move slower after getting lit.
C: SAR. (This is the possiblility) If a pilot bails over water, or has to ditch, let the PBY pick them up. It can count as a successful bail for the pilot and a success for the PBY. If PBY can land within 200 meters, maintain position for 2 mins (or 1 min) then its a success, if the PBY can land it. Now before anyone goes crying about stats or intentional bails, think about it this way. First of all, with the amount of squeakers and tweekers playing this game, can you honestly believe that besides the initial novelty of the idea (that time when something new comes out and EVERYONE has to try it) how many pilots would be willing to run SAR operations? I would, but thats besides the point. This game has no accountability for a death/bail, at least nothing I can see. On top of that, how many pilots, once downed, would be willing to wait for a pickup? I think that some of the more mature pilots would. I know it's seems like I'm shooting holes in my own boat here, but the point is that SAR would not make that big an impact on the game, but the possibilities of it can, if it was used correctly.
SAR possibility has been brought up a bunch of times and the best answer I've seen is "Why would you wait for someone to pick you up when you can just tower out?" also, its darn near impossible to get someone to run supplies out onto the base, how about getting someone to do a 20-30 minute flight to pick you up!
The CV resupply idea is pretty neat though.
2: B-29 Superfortress. God, I swear I swear I can hear every Zippo in the community just get flipped open, hold on guys. I have done research and I have read the past posts on the issue. But, this is still a wishlist. I would like to see the 29 in the game. High altitude bombing is a blast for me. Make the 29 a perk plane, can't have formations, can only carry x amount of bombs, doesn't matter, I still want to fly the damn thing. And before anyone starts screaming about 1 plane being able to wipe a town out, I can do that anyways as it stands. 1 B-17 at 20k loaded with 50% fuel and 12x500 pounders can wipe a town out. Just ask Scooby or Swoops, hell, ask anyone in the 81st. I've done it. The 29 is not going to be that big of a change. And if people are truly that worried about one plane, then I suggest running missions to take bases and start flying patrols more often, instead of the "i'm an uber-pilot I'll attack this base on my own" mentality that seems to pervade. (squeakers, I'm lookin at you)
I think HTC said "someday" he'd think about adding it, but to me it would be a game spoiler. We do fine without it, no need to add it.
3: Actual Nightfall. Ok I see the sun go down, umm, ok Moon's coming up, why does it seem like it's still high noon up here? Ok I play the late war orange arena, but I would like to see an actual night in the game. A planes usefulness can change drastically at night (not to mention make bombing more challenging) It would be nice to see what happens.
Like stated we had it (though I think it was dark longer, 15 minutes dusk, 30 dark, 15 minutes dawn) and when it got dark people logged off in droves. A group of guys tried to get a campain going to get HT to return it and he finally say "NO, it's not coming back EVER!" because some people couldn't understand what he said any other way :D
4: Merchant Shipping. We got ground convoys running alll over hell's half acre out there. I've seen where a truck convoy came to supply the ONLY base on an island (where'd it come from), lets have shipping convoys to supply the ports. Gives the bombers/divebombers more targets to play with, and let it affect the CV groups.
each CV group takes a ton of info to run. The number of cv groups allowed to a map is small due to the huge hit it causes the game trying to update positioning on all the cv groups each second and now you want to add convoys to that mix. Take 15 goons and drop troops at the same time over a base. It will take for ever to capture the base.... if it doesn't crash your computer. About the same thing.
5: Concussion Shake. This is going to sound stupid to many, but if I'm flying in flak and a burst goes off near me, let the plane get jolted a bit. Again, more of a challenge to bombing strats. Like the Doctor said, "The worse it gets, the more I love it!"
Sure it might be cool, but again it may be too much info to be relayed from server to your computer. Then there is what your gunner would see and feel, and anyone around you flying close would see the shutters. Having blood to oozed across the windscreen would be cool too, or damaged part fluttering on your wing and such. Some thing have to be given up to make the game playable. I prefer to be able to fly and fight like we do now rather than watch a slide show of a game.
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Black Cat PBY missions would be a blast. I'm pretty sure Ack-Ack will be along any minute now asking for the beer bottle bombs.... :D
However in place of SAR, set up the game so that if a PBY flies within a given distance of an enemy CV group it automatically gets plotted on the map. So long as the PBY remains in contact with the CV its position continues to update. If the PBY is shot down or withdraws the last known position and heading is identified with a time stamp for a given duration (say, an hour) after which it is removed from the map.
Also, regarding night, one issue is with the way the game actually HANDLES night. If you pump your Gamma up high enough it pretty well negates the reduction in visibility.
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Just testing it out...just cleaned it. :D
Though well worded (much unlike some of the other "iwannab29superduperuberfortre ss" posts)...no or at least not yet. You may not realize it, but there are at least 6 other bombers (Russian, German, Japanese, Italian) that could be put into the existing lineup before the B-29 gets dropped in on us.
PBY, ok cute little vulnerable hangar queen.
Night...wouldn't matter to me. I can adapt.
I don't think we're going to get an increase in trains or road convoys...if you want something on the ground to shoot at...just look on the ground near a heavy base fight, plenty of tanks and flak.
Buffeting from aerial flak bursts could be very interesting. Would have to be coded according to caliber and distance...would be cool if ords dropped near gv's would do the same thing.
Like the picture :aok
As for the 29, again it's just a wishlist. I'm sure there are plenty of bombers out there, and believe me, I would definitely try them all out. Every bomber has it's strengths and it's weaknesses. But one thing I've noticed in all the threads is that everyone takes the view of "this would happen if the other guy has them". True, but you have them too. Either way, this issue is not one that's going to make or break my decision to pay for the subscription. I enjoy the game. You bring forth a good point as do many others as to why not. Ya'll (yes I'm from Texas) have better reasons versus my "I just want to fly it". So, "the Dude abides"....for now :cool:
As for the PBY. I think it's more of an issue of what to do with it when we have it. Resupply CV, anti-shipping operations, SAR. I found a good website http://www.daveswarbirds.com/blackcat/ that show the capabilities of the bird. Another point is that the PBY was also used to drop paratroopers. http://www.pbycat.org/chronp2.htm So here's a tatic. Mission up's to smash and grab a base. Instead of the Goon, troops are lifted in a PBY, Cat lands off the coast while the fighters and bombers and boyscouts fight it out and when the signal is given it ups and delivers troops to town. Basic setup that's used now except for the landing on the water part. The other point is the PBY is armed. It can't handle a horde, but it can defend itself at least enough so his buddies can swing a fighter as escort. So now, whoever is delivering the troops doesn't feel like the flying bullseye. And it might be easier to find a pilot willing to play Taxi, instead of playing "not it" to see who's the Goon pilot. i'm not saying get rid of the goon. Maybe make it so the PBY carries only 5 troops, that way you need at least 2. The PBY will add more dimension into the game.
Night. It sounds like it's been a case of "been there, done that, they stole my t-shirt". If it didn't work, it didn't work.
I wasn't asking for an increase in convoys. I didn't realize there actually were convoys (barges) that supplied the ports. My fault.
Glad you liked the flak idea. And actually I didn't realize it about GV's either. Good call.
:salute
edit: Fugitive, what you said about the SAR, I've said to myself. I figured it was going to be a hard sale on that aspect. Thats why I gave it the "possibility" aspect. But I actually like Saxman's idea a whole bunch more. Recon was a major issue in the war that I don't see in the game. Scoring can be done on a per minute basis. Something like .10 points for every 10 seconds in range, range being just outside of flak range. That way can be spotted by CAP and the PBY has survivability. I suggest the .10 but reality I suggest a low point so pilots just don't up because they're running low on bomber perks. Something where 7-10 minutes of total contact would be comparable to a successful bomber run. All that would have to be done is put an invisible radar ring around the plane, with just a big enough radius to keep the bird out of the cv's flak range.
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However in place of SAR, set up the game so that if a PBY flies within a given distance of an enemy CV group it automatically gets plotted on the map. So long as the PBY remains in contact with the CV its position continues to update. If the PBY is shot down or withdraws the last known position and heading is identified with a time stamp for a given duration (say, an hour) after which it is removed from the map.
Wow, now thats a great idea :aok
Hatter, after looking at gyrene81's post, i thing im gonna need a bigger extinguisher :D
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Let me get my fire-resistent Super Dan suit.
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Welcome to the addiction MadHatter <S> I think you will fit in nicely judging by your posts. Hope to see you in the sky sometime.
Scoring can be done on a per minute basis. Something like .10 points for every 10 seconds in range, range being just outside of flak range. That way can be spotted by CAP and the PBY has survivability. I suggest the .10 but reality I suggest a low point so pilots just don't up because they're running low on bomber perks. Something where 7-10 minutes of total contact would be comparable to a successful bomber run. All that would have to be done is put an invisible radar ring around the plane, with just a big enough radius to keep the bird out of the cv's flak range.
Now this idea I REALLY like. :aok
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Puts away zippo.
Ok the PBY ideas kinda balanced out the B29 stuff.
Which is a shame because I really like the idea of flying a PBY in AH.
Leaves you sorta balanced on tightrope between heaven and hell.
And it looks like Gyrene is warming up hell for you. :) Ewwww is the rope on fire?
How many bomber pilots are really going to want concussive shake if it throws their bombsight off?
And if it doesn't throw off the bombsight, whats the point?
Everything that goes into the game changes gameplay.
Most things do it in more than one way, some good, some not so good, some bad.
The trick is to figure out the most good stuff you can pack in without screwing it up for everyone else.
Nighttime, is one of those deal breakers for a lot of folks. Might not be for you or me, but for 7 out of 10 it is.
B29 is another, Yes it was used, but it is so good compared to all other bombers.
That it would have to be perked into rarity.
To use an example, ME-262 vs P51 where the 262 is so fast, that it needed a 200 point perk.
For the B29, compared to the B17, I think you'd be looking at a 1,000 point perk. Certainly 500, and another million for the nuke. :) (that may or may not pop)
So no flames here son, and you have some good ideas. But I suggest you really get comfortable with what we have before asking for the sun, moon, and stars.
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....before asking for the sun, moon, and stars.
But we already HAVE those!
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Ghosth, thanks for putting away the Zippo :D
I'm glad you liked the PBY ideas. I actually like Saxman's recon idea better then the SAR. This is probably the biggest issue that I'm pushing for. I was trying to figure out a way to give a few more options to pilots, without drastically changing the game.
As for the 29, like I said, ya'll have presented better reasons as to why we shouldn't, versus why we should. Scratch the idea.
Nightfall and convoys, again, I should've done the research, didn't realize that the convoys were already there (to be honest I was trying to find another way to make the Cat useful) and night was tried and declared a failure.
The concussions, honestly, this is going to sound stupid. I guess I'm looking for that epic flight. To up in a mass formation of B-17's, fight through heavy fighters and flak, and even with the bombsite being knocked about, still managing to put the bombs on target, egress, fight my way back home and putting the bird down with half a wing missing, 2 smoking engines,no rudder, and a failed landing gear. My PopPop was a B-17 crewchief and he used to tell me stories about how bad some of his birds were when they got back. I guess it's the "you did your best, but I did better" part of me.
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Sure it might be cool, but again it may be too much info to be relayed from server to your computer. Then there is what your gunner would see and feel, and anyone around you flying close would see the shutters. Having blood to oozed across the windscreen would be cool too, or damaged part fluttering on your wing and such. Some thing have to be given up to make the game playable. I prefer to be able to fly and fight like we do now rather than watch a slide show of a game.
Heya Fugi =-)
Just wanted to disagree on this point, and actually give a :aok to the OP suggestion.
The Flak concussions do not need to be done client/server. Since the client already gets info from the server as to WHERE the flak is hitting, it (the client machine) can determine appropriate proximity, and appropriate "reaction". If the proximity was only close enough to "rattle the teeth" so to speak, then likely the pilot would be feeling (and seeing due to vibration) the chassis of the aircraft shake (this effect is already in the game with stalling and compressibility speeds), but those around him would really not see anything happen, sort of like a car hitting a bump on a highway. Sure, the tires move, but the car chassis itself does not appear to to other cars, however, the "pilot" of the car feels the vibration and does have their vision slightly "vibrated" for lack of better term. If the proximity was close enough to affect the flight path (is that possible IRL?), the commincation between the client and server can be done through nothing more than the standard aircraft orientation/handling code that already exists.
In terms of "oozing blood" (eww, I'd prefer the oil spray to "ooze") and parts fluttering ( :aok ) those could be client side options/toggles that really would have no affect on gameplay, but a big effect on immersion. There would be no server code needed really, as it'd all be optional client side special effects.
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The concussions, honestly, this is going to sound stupid. I guess I'm looking for that epic flight. To up in a mass formation of B-17's, fight through heavy fighters and flak, and even with the bombsite being knocked about, still managing to put the bombs on target, egress, fight my way back home and putting the bird down with half a wing missing, 2 smoking engines,no rudder, and a failed landing gear. My PopPop was a B-17 crewchief and he used to tell me stories about how bad some of his birds were when they got back. I guess it's the "you did your best, but I did better" part of me.
Well I'll put a little plug in for my squad to this. 91st Bomber Group does primarily high alt B-17 missions, and the fight is usually pretty intense. Check out our squad thread and website and feel free to come fly with us sometime. ThndrEGG is the CO if you run into him or you can message me on here if you have any questions.
http://bbs.hitechcreations.com/smf/index.php/topic,275477.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,275477.0.html)
http://www.91stbombgroup.net/ (http://www.91stbombgroup.net/)
Ok, continue discussion. :aok
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Take your bombers as high as you can get, fly far into enemy territory, then bomb the blazes out of the strategic target and fight your way home. Great fun, especially when watching the Bf110 and Me262s struggling to climb to you. Fly lower if it's a gunfight you want.
Cheers!
:cool:
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I love the guys who say that the B-29 flys too high and too fast, then up their 262s and go buff hunting.
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MadHatter I'd suggest you join a squadron for an FSO frame at some point.
I flew 2 frames in bombers, B17's and B24's and I wouldn't want it to get any more realistic!
The last one we approach the target at 20k, target is totally socked in. We get hit as we are trying to calibrate and get a visual on the target.
We ended up doing a big 180 out and back in a diving, running furball, came back in on the deck missing about half the crew we started with. We hit the target but I think only 2 made it back. I ended up running on the deck with 2 other guys in b24's getting sliced to pieces by 262's and 190s.
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Actually I am apart of a squadron. 81st Krewsaders, Panda Flight. Mainly found in the Late/Orange arena, Rooks. I did participate in one FSO, in which I was put on fighter escort (that ended horribly, I was just figuring out how to keep the plane level) But aside from the mass bomb runs that Swoops puts up, I really don't see much in the way of organized bomber missions. Either way the 81st has been good to me, so I'll keep flying until I'm given a reason not too. :salute
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Actually I am apart of a squadron. 81st Krewsaders, Panda Flight. Mainly found in the Late/Orange arena, Rooks. I did participate in one FSO, in which I was put on fighter escort (that ended horribly, I was just figuring out how to keep the plane level) But aside from the mass bomb runs that Swoops puts up, I really don't see much in the way of organized bomber missions. Either way the 81st has been good to me, so I'll keep flying until I'm given a reason not too. :salute
Gotcha, well the offer still stands for you to come fly with us at least once. If your CO doesn't mind you switching sides for an evening I think you'd really enjoy what we do. That experience Ghosth explained is almost a nightly occurrence for us.
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I Love the B-17 and would dearly love to see the B-29 in the game.
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Well written post and with regards to the pby, at least the goon could outrun something without bits falling off, no 29 no nighttime imho
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The H8K2 "Emily" would bring all the options the PBY brings, while being far, far, far more survivable and capable. FO MA purposes the H8K2 is the obvious flying boat to add.
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Ok, I know I'm probably going to get nailed for this, but since this is a wishlist, this is what I would like to see.
First and foremost, I'm a buff driver. I fly a fighter when I have to or when the Bish/Knights need to practice on downing fighters. (Apparently someone installed a bullet magnet on my Spit and I have yet to figure out where the d***ed thing is) I started playing little over 3 weeks ago, and I love it. It has been a long time since a game has frustrated the hell out of me (stoopid fighters) but been extremely enjoyable.
1: PBY-5A Catalina.
2: B-29 Superfortress.
3: Actual Nightfall.
4: Merchant Shipping.
5: Concussion Shake.
I guess what I'm driving at is more of a strategic feel to the game. Either way here's my dollar and two cents. Sorry for the wall of text but from what I've seen, not many people read omgpplroflmoakthxbai fluently so I figured to type it out.
-MadHat
1)YESSSS
2) too high too fast
3)had it and lost it due to lack of public support and GAMMA FIGHTERS!!!!! :mad: :furious :cry :bolt:
4) smart thinking here but doubtful it will happen anytime soon... too many parameters
5) sounds fun :aok but probably also hard to write into the game huh?
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The H8K2 "Emily" would bring all the options the PBY brings, while being far, far, far more survivable and capable. FO MA purposes the H8K2 is the obvious flying boat to add.
As a perk bomber, maybe.
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As a perk bomber, maybe.
Why would it be perked? That would turn it into a hangar queen.
280mph isn't very fast, unless compared to the PBY's 180mph. Its bomb load isn't spectacular. It was well armored, and had five 20mm cannons defending it, but they are Type 99 Model 1 cannons like on the A6M2.
Would it be good? Yes, but I don't see anything remotely perkable about it. Heck, after the Ta152 and P-47M you can't even say it should be perked for low production.
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The H8K2 "Emily" would bring all the options the PBY brings, while being far, far, far more survivable and capable. FO MA purposes the H8K2 is the obvious flying boat to add.
Ya know, the cool thing is between my ideas and Saxman's idea for recon, any flying boat could be used to fulfill the roles. I chose the PBY because it is the one that I am most familiar with and it is one of my favorite planes. The one thing I hope is that my ideas bring a worthy contribution to the game. If there are other flying boats that people would like to see, by all means, have at it. As for the Goon, I am not trying to kill it. But being able to outrun the PBY in a Goon, well that's like saying you can outrun a forklift with a golf cart in a race. Doesn't really matter when everyone else is using sports cars. Besides, it would be an inherent checks and balance for the PBY. Yes, it's slower, but it can land anywhere. Whereas the Goon can carry more and is faster, but it can only land on, well, land. (This is where I use the joke about it's not the size that counts, it's how you use it) Either way, it seems like the tatics used in the game have become rather stale. Horde or be Horded, or it's 3 Lancs, NOE with a bunch of fighters for support, bring the Goons in right after. The addition to the flying boat may bring a little bit more unpredictability to the game.
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That's still FIVE 20mm cannon all slaved to fire in the same direction. I'm wary enough going after formations of B-17s and B-24s unless I have good positioning as it is. Flying into THAT shotgun storm would be absolute hell.
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+1 on that, I really miss the night, we got amazing fights in nightime and that can work: 1 Late arena with some night time :cheers:
When we had night, (for those who don't remember and can't find the little "search" box on this BBS) all the little tards would up NOE missions. These NOE missions were virtually impossible to stop, as you couldn't find them until you were under 1K from any air cons at 500 feet, the goon was absolutely impossible, and any GV's were invisible.
Squads used that night period to steamroll 8-10 bases in half an hour, with only 3 or 4 people doing it. The game is a fighting game... night lets the retards toolshed without reprisal.
I vote NO forever to night again. (Unless you void any base taking)
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I say Yes to night if we get night-fighters: F4U-2, F6F-5N, P-61, and Ju-88s and Bf-110s with radar that goes goes ALL the way to the ground (considering that PBYs used their radar to locate surface targets at night this seems to be a reasonable expectation of aerial radar).
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RECON: highlighting enemy fighters that are airborne was done from Mosquito's, P-38s' and a wide range of other aircraft. It could simply be a mode you can fly but with no ammo like Attack or Fighter. Scoring method is good.
B-29: I hear the complaints, but the ultimate weapon against any B-29 is the Me-163. 262's will shoot them down with impunity as well. At 500-1000 perks, will it be worth it? You'll also have Ta-152's, P-47's and P-51 initially waiting for 29's to get the additional points - both perform superbly at high altitudes as well if flown correctly. Besides, no matter how high you go in your B-29, SOMEONE is always willing to up an aircraft and shoot you down. It's not a game destroyer IMHO.
Shockwaves - one of my biggest issues as a combat veteran, is the lack of shockwave effects in any game. Someone could drop a 1000lbr as I sit on my aircraft on a runway - and if I'm outside the damage radius, it just goes poof. In real life, when ever HE ordinance explodes, be it dropped from the air or landing from tanks or explodes close by in the air as flak, it's the shockwave that hurts just as much. Blowing out windows, peppering buildings with dirt and debris it kicks up, blowing over cars, and throwing around debris and dust. If you've ever lived through an explosion, you'd know the effects. It should impact and shake you like God pounding on your back door. It hurts and rattles your teeth (this is a literal thing - not just a figure of speech).
It may not break any bones, or cause catastrophic damage, but it will mess up your day. This is not modeled in any sim I've ever played. And I KNOW, being an army combat veteran and an instructor. Explosions will mess you up - you may look intact, but inside, your hurting. In fact, most IED's kill from the shockwave - not the shrapnel it produces.
Pyro has modeled radius damage very well, but shockwave effects and damage is VERY hard to model if not near impossible with the limits of computer simulation.
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Definately agree with Fork on the shockwave/pressure damage.
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HEY, I DO NOT UBER ATTACK A BASE ON MY OWN.............. except when there is no opposition :devil