Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: oneway on January 12, 2010, 11:43:31 AM
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To any and All,
Working on a program for special events in C# .NET 3.5...
If anyone is interested in collaborating let me know...
The program provides the CM's with an efficient interface to setup arenas, allows for CO's and XO's to plan and produce maps and orders...and does exhaustive analysis of logs/results...and provides for a very robust set of rule choices...
The users status in the event is irrelevant...all users can act as god and look at data while flipping rule switches...also allows for auto-generated BBS code to post tables and results for discussion purposes...ask what if and pump out a BBS table...copy...paste...post.. .its that flexible and simple...
Leverages the db4o object/binary dBase...
:salute
Oneway
note: VS IDE 2008 or ^ though not a requisite...would allow seamless file sharing...
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:rolleyes:
Nobody?
There has to be some code jockeys on this board...
I assumed that this community had a fair and proportionate share of bit twiddler's....
If you have # skill....and would like to make a difference in our game....shoot me a PM...
:salute
Oneway
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im just a dumb ole country boy. and by the way, what the hell did you just say?
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im just a dumb ole country boy. and by the way, what the hell did you just say?
I am just a dumb old carpenter/contractor....that happens to code as a hobby..
We are in the same genre...
Bit twiddling is a method of storing/working with data in a very compact way...by setting switches in a matrix...
If you go into AH and set flags in arena setup...you can sniff out what is happening a bit...its nothing more than an accumulative value of a distinct switch matrix.....
It is predicated on the typical binary expansion of 2, 4, 8, 16, 32, 64, 128...etc
Twiddle Dee....Twiddle Dum
:rofl
:salute
Oneway
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I am just a dumb old carpenter/contractor....that happens to code as a hobby..
We are in the same genre...
Bit twiddling is a method of storing/working with data in a very compact way...by setting switches in a matrix...
If you go into AH and set flags in arena setup...you can sniff out what is happening a bit...its nothing more than an accumulative value of a distinct switch matrix.....
Twiddle Dee....Twiddle Dum
:rofl
:salute
Oneway
you stick with all that, and ill stick to sliding faders and and working with music gear :aok
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I program mostly in Java (and various other languages in the past) -- haven't used C#.
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I only do Java and Im damn good at it... :)
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im just a dumb ole country boy. and by the way, what the hell did you just say?
LOL I felt the same way when I read it.
Lambo
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I can contribute. Any particular reason for C# thought?
Has a repository been setup?
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I can contribute. Any particular reason for C# thought?
Has a repository been setup?
Repository?
Doh...what the heck is that?
Like I said I am just a dumb carpenter/contractor that codes as a hobby...
Sounds to me that you have knowledge on remote data sinks as they relate to collaborative development of open source projects...
Logical but foreign to me....Please...
Enlighten me....
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As to the language/assembly version....I have kept abreast of the VS IDE iterations since the VSIDE6 days....started with VB6 then...migrated to C# on .NET 1.0 release...I have never looked back...I find both managed and un-managed C++ to be ponderous at the code level, and have not been convinced that either raw C++ or managed C++ offer advantages for the projects I work on...this program has little (none as is NO) need to cross the interop boundary...I dissed around with C++ when necessary in the un-managed days....I don't any longer....at all...
Crossing the COM/Interop barrier, if and when needed, is simply matter of referencing some lower level DLL's.....so far that has not been necessary...
Besides, I like the syntax...I like the style of C# .NET...it follows along the lines of logical human objects[object] thinking....it is intuitive and natural....
The code just flows...because its supporting library allows it...
Oneway
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I am still looking for my abacus. Has anyone seen it? :neener:
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I would like to donate a ton of moral and emotional support to this initiative. Carry on...
V/r
Changeup
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I would like to donate a ton of moral and emotional support to this initiative. Carry on...
V/r
Changeup
Both the public and PM votes of confidence on this project mean a world to me...
I decide what I spend my time on...
Your encouragement and the encouragement of others reinforces my notion that my efforts are worthwhile...
In the final analysis...lets hope these efforts or more than worthwhile...and truly become worthy...
Thank you...
:salute
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I am still looking for my abacus. Has anyone seen it? :neener:
An Abacus is very much like a tactile twiddling matrix...
Though classically not such in the common sense...one could easily contrive and produce an abacus styled representation of a bit matrix...
Your perception is interesting...and thought provocative...
Oneway
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I mess around with C++ and Python, some sorta Java when I made a few Android Apps. Sorry I can't help you though, it sounds like fun!
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Hiya Oneway. I can help out - time served code-monkey here.
I can also provide a subversion server if you'd like.
As for comments on choice of language, my thoughts are that if you're in any way remotely competent at Java, you should pick up C# with your eyes closed and vice-versa. Visual C# 2008 Express is freely available to download and use as is the beta for Visual Studio 2010 so there shouldn't be any worries about the cost of tools.
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I don't think I'll have much time to help, but for a repository, I'd recommend Google Code. You get your choice of Subversion or Mercurial. I'd probably go with Subversion.
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I prefer to twiddle my bit in private while sipping Java. Sorry I can't help. :frown:
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I'd recommend sourceforge, and I haven't used google code for a repository.
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Im a programer im really good with C and C++, with opengl/sdl for graphics, TCP/UDP IP for networking, postgresql for database backends, and im a dam good graphic designer. I work for a game develop company making MMORPGs, I got some free time.
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An Abacus is very much like a tactile twiddling matrix...
Though classically not such in the common sense...one could easily contrive and produce an abacus styled representation of a bit matrix...
Your perception is interesting...and thought provocative...
Oneway
Way to stick it to 'em Oneway. Sucks when you ask a simple question and get a truck load of armchair comedians cluttering up your thread.
You have my support as well...