Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DannyS on January 18, 2010, 01:27:16 PM
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Hey guys! Wut up? I was thinking if there would someday B the ability 2 launch V2 Rockets @ enemy bases. Anybody know anything about the V2 Rocket? If so, will it B approved?
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I support it's inclusion now that we have huge strats to lob them at. They were notoriously inaccurate, so the bigger the target the better. Of course then we would need the Meteor(hint hint).
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Thanx. Just lemme know when it gets done. :aok
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I support it's inclusion now that we have huge strats to lob them at. They were notoriously inaccurate, so the bigger the target the better. Of course then we would need the Meteor(hint hint).
I hope your not thinking they are related other than used in extremely low numbers perhaps?
:headscratch:
Strip
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Of course not! What's wrong with that?
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Hey guys! Wut up? I was thinking if there would someday B the ability 2 launch V2 Rockets @ enemy bases. Anybody know anything about the V2 Rocket? If so, will it B approved?
No.
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I hope your not thinking they are related other than used in extremely low numbers perhaps?
:headscratch:
Strip
I want to get clarification Strip. Are you talking about the numbers of V-2's & Meteors available for use in AH? Perking both? Or that the Meteor & V-2 did not meet up a lot in real war time setting? Please advise...
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In flight the V-2 and Meteor never met, as the V-2 was only vulnerable during the initial stages of launch, even then it was less than ten seconds perhaps.
Around 5,000 V-2 launched, which I believe put its production numbers ahead of the Gloster Meteor.
Perking the V-2 (and Meteor for obvious reasons) would be needed, otherwise the game would look like WW3.
Strip
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Here's the story of the V2: The V2 was the world's first ballistic missile & the first man-made object 2 go into space. Carrying a 1-ton warhead in the nosecone, this was a terror weapon of WWII. It was also the first mass-produced long-range rocket. The first V2s were delivered in September 1944, then were immediately launched toward London. 2000 V2s were demanded per month. That was 4X what the factory could produce. :eek: They were only able 2 manufacture 500 a month. @ the last minute, V2s appeared in the London skies as glowing red darts in the sky. :O Raining death & destruction down upon it's victims! Thousands of people were killed & so many buildings were destroyed. In total, 6,000 V2s were made during the war. Of those 6,000, 3000 were blasted across the English Channel. Designed by the Germans 4 use against the Allies during WWII, the V2 Rocket was powered by liquid fuel, & had an internal Guidance System. After the war, the V2 technology was further developed in the US for Space Exploration. The rocket's designer, Wernher Von Braun, would later work 4 NASA on the Apollo project, including building the Saturn V rocket that would take the first men to the moon.
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In flight the V-2 and Meteor never met, as the V-2 was only vulnerable during the initial stages of launch, even then it was less than ten seconds perhaps.
Around 5,000 V-2 launched, which I believe put its production numbers ahead of the Gloster Meteor.
Perking the V-2 (and Meteor for obvious reasons) would be needed, otherwise the game would look like WW3.
Strip
CC. I was unaware that the two had never encountered eachother. Now I know. Thank you and I agree on the perking Sir. Forgive me, but I just love new toys from HTC!!!
:salute
Way
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CC. I was unaware that the two had never encountered eachother. Now I know. Thank you and I agree on the perking Sir. Forgive me, but I just love new toys from HTC!!!
:salute
Way
Me too! :salute
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IIRC, only slightly over 3,000 V2 rockets were launched at Allied targets, with 3,172 being the exact number.
ack-ack
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In flight the V-2 and Meteor never met
True, but you do realize we have a lot of planes in AH2 that never met, such as a 262 and an F6F.
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True, but you do realize we have a lot of planes in AH2 that never met, such as a 262 and an F6F.
Another good point. This also showcases the fact that although realistically modelled, the game is far from real life history.
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Here's the story of the V2: The V2 was the world's first ballistic missile & the first man-made object 2 go into space. Carrying a 1-ton warhead in the nosecone, this was a terror weapon of WWII. It was also the first mass-produced long-range rocket. The first V2s were delivered in September 1944, then were immediately launched toward London. 2000 V2s were demanded per month. That was 4X what the factory could produce. :eek: They were only able 2 manufacture 500 a month. @ the last minute, V2s appeared in the London skies as glowing red darts in the sky. :O Raining death & destruction down upon it's victims! Thousands of people were killed & so many buildings were destroyed. In total, 6,000 V2s were made during the war. Of those 6,000, 3000 were blasted across the English Channel. Designed by the Germans 4 use against the Allies during WWII, the V2 Rocket was powered by liquid fuel, & had an internal Guidance System. After the war, the V2 technology was further developed in the US for Space Exploration. The rocket's designer, Wernher Von Braun, would later work 4 NASA on the Apollo project, including building the Saturn V rocket that would take the first men to the moon.
A guidance system?
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A guidance system?
The V-2 used a guidance system (LEV-3) that consisted of two free gyroscopes (a horizon and a vertical) for lateral stabilization, and a PIGA accelerometer to control engine cutoff at a specified velocity. Later, some V-2s used radio signals transmitted from the ground to navigate towards the target.
ack-ack
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I support it's inclusion now that we have huge strats to lob them at. They were notoriously inaccurate, so the bigger the target the better. Of course then we would need the Meteor(hint hint).
Perhaps you were thinking of the V 1 ?
Deliveries of the Meteor F.Mk 1 began on June 1st, 1944 with RAF squadron No.616 becoming the first British RAF group to receive the type (numbering 14 examples - some sources state 12), achieving operational status on July 12th, 1944. ... The Meteor saw limited combat action in the Second World War, more so as a solution to the German V-1 flying bomb menace, its speed proving a perfect remedy to the elusive qualities of the German rockets. ... Meteors found some success in interception of these terror bombs though not often as intended - one such instance found a Meteor "tipping" a V-1 harmlessly off course after the aircraft's cannons had jammed (a common and reoccurring armament malfunction of early production Meteors). At least 13 V-1 flying bombs were intercepted by Meteor jet fighters in one month alone with a total of 14 V-1's accounted for. The first Meteor-versus-V-1 interception sortie occurred on July 27th, 1944.
Werner Von Braun's semi-biographical movie, "I am for the Stars (and often hit London)"
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Perhaps you were thinking of the V 1 ?
Werner Von Braun's semi-biographical movie, "I am for the Stars (and often hit London)"
On average, the CEP (circular error probable) was around 12km for the V-2's accuracy.
ack-ack
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That's right! They HAD guidance systems during WWII.
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That's right! They HAD guidance systems during WWII.
For some reason I was thinking about some sort of gps guidance.
Forgot about the gyroscopic guidance.
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I like the idea but u would need a point system to use them like if u got points for the 8" & 5" guns or field guns then u could use V-2's and we could get other special wepons like dam buster bombs or the Grand Slam bomb all of witch u would have to use points to use maybe even use points for some Sun glasses for those olnd missions staring at the sun lol
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Well, I have heard more than a few people say that have a TON of perk points in stock. I recall hearing someone say they had 10k fighter perks in the MA. Whether it's true or not, maybe have it set to where it will use 100 perks from each group, Fighter, Bomber AND Vehicle. The problem now is, if there are a lot of people sitting on a bunch of perks, how many times could you launch a game day? I would say no more than 5 times for the V2.
While we are at it, what about the V1? Half the price to launch a V2, and could be launched 2x more than the V2. Yes, it is low and slow, but too close to it when it goes boom, and you too are just scattered remnants on the landscape. :devil
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Well, I have heard more than a few people say that have a TON of perk points in stock. I recall hearing someone say they had 10k fighter perks in the MA. Whether it's true or not,
oh I'm quite sure it's true.. I have over 7k fighter perks myself and only been playing 3 or 4 yrs..
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Well, I have heard more than a few people say that have a TON of perk points in stock. I recall hearing someone say they had 10k fighter perks in the MA. Whether it's true or not,
I make about 700-1000 fighter perks per tour, but have wasteful habit of spending them by flying 262's or simply throwing them away by changing my name. If I wouldn't I'd have at least 30k in fighter perks alone now. (Just looked it up: I lost perk planes with a theoretical total perk worth of 36K during my AH career :lol)
back on OP topic: I don't know why players would spend a "huge amount of perks" on a weapon that will almost never hit it's intended target.
And I really would hate to see completely unrealistic performance, rivaling the accuracy of a modern tactical missile.
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So how would this work? If the rocket actually hit something you would get points for pushing the button? How about we just have a button you can push and you hear a rocket taking off, wouldn't that be 99% of the experience? I don't understand how this fits into a game/sim where people control aircraft and vehicles. :headscratch:
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The V-2 used a guidance system (LEV-3) that consisted of two free gyroscopes (a horizon and a vertical) for lateral stabilization, and a PIGA accelerometer to control engine cutoff at a specified velocity. Later, some V-2s used radio signals transmitted from the ground to navigate towards the target.
ack-ack
From what I read, radio-guidance was used during testing and was actually a false sense of hope for the British when they captured a V2 radio-controlled test model. The British figured jamming the radio signals would prevent the V2s from raining down on London. Quite a surprise when radio-jamming didn't prevent the hail of missiles. Do you mind sharing your source since it has me turning in circles?
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Startfau dot command in WB ;)
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back on OP topic: I don't know why players would spend a "huge amount of perks" on a weapon that will almost never hit it's intended target.
And I really would hate to see completely unrealistic performance, rivaling the accuracy of a modern tactical missile.
This is totaly what I ment you would not get points unless u hit a target if you miss you losse points the fact that the missle is there and can be used would be cool the risk is lossing a lot of points. This would limit the use by most people and when used it could be shot down giving a pilot a chance for more perkies. There are other wepons as well like I said the Grand Slam bomb ect... also pilot things like sun glasses and stuff you could use . Just a thought of course
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From what I read, radio-guidance was used during testing and was actually a false sense of hope for the British when they captured a V2 radio-controlled test model. The British figured jamming the radio signals would prevent the V2s from raining down on London. Quite a surprise when radio-jamming didn't prevent the hail of missiles. Do you mind sharing your source since it has me turning in circles?
Ironically, it proved to be that British counter-intelligence was far more effective in the fight against the V-2 than anything else the British could field against the rockets. The Germans relied on spies in London to give them accurate damage and target accuracy reports but British counter-intelligence had turned almost all spies in Englad and they reported false information back to Germany. The double agents would report back that the rockets were going long and impacting far beyond of London. This caused the Germans to adjust the rocket launches which caused the rockets to start landing further east and as the campaign wore on, most of the rockets were impacting on the eastern edge of the Greater London Air Defence Zone.
ack-ack
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Ah, the article I read did not cover the topic, merely an overview over WWII and its influence on rocketry/missiles.
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Ironically, it proved to be that British counter-intelligence was far more effective in the fight against the V-2 than anything else the British could field against the rockets. The Germans relied on spies in London to give them accurate damage and target accuracy reports but British counter-intelligence had turned almost all spies in Englad and they reported false information back to Germany. The double agents would report back that the rockets were going long and impacting far beyond of London. This caused the Germans to adjust the rocket launches which caused the rockets to start landing further east and as the campaign wore on, most of the rockets were impacting on the eastern edge of the Greater London Air Defence Zone.
ack-ack
Cool