Aces High Bulletin Board

General Forums => Wishlist => Topic started by: AKP on February 01, 2010, 08:49:57 PM

Title: Hostile Convoys
Post by: AKP on February 01, 2010, 08:49:57 PM
Ok... I know we have had discussions about adding merchant ships to the game MANY times... but here is a twist on it:

1)  Convoys don't belong to any country and don't show up on the arena map.
2)  Made up of several merchant ships of differing sizes and types (tankers, liberty ships, troop transports)
3)  Escorted by 2 or 3 DE's
4)  The convoy would follow one of several preplanned routes, which would be selected when it spawns.
5)  The convoy would go into "zig zag" maneuvers as soon as any plane comes within a certain range. (might need a longer range for a task group)
6)  Merchants would have limited auto ack capability, and the DE's would have both auto ack and flak.
7)  If the convoy is completely destroyed, it respawns randomly at one of several hidden spots on the map, and gets a new route.
8)  If convoy ships are sunk, but the whole convoy is not sunk, ships have the same respawn time as the ones we have now.

Options:

1) Each country gets one convoy per port but cannot plan its route.  However, manned guns could be available.
2) By assigning convoys to countries, they could have on impact on supply if destroyed... or perhaps a few perks are awarded to all players on a country that sinks a convoy?  It would make them worth protecting, and worth going after.
3) Convoy size is randomly determined when it spawns, so it is never the same.

Think about the impact of having an unexpected convoy sail into the middle of an ongoing battle.  May be lots of possibility here.  Or I may be way off base...  Comments?
Title: Re: Hostile Convoys
Post by: lyric1 on February 01, 2010, 09:47:08 PM
Interesting.
Title: Re: Hostile Convoys
Post by: guncrasher on February 01, 2010, 09:56:03 PM
yup interesting

semp
Title: Re: Hostile Convoys
Post by: AWwrgwy on February 01, 2010, 11:22:27 PM
I'm hearing:

(http://t2.gstatic.com/images?q=tbn:Mx7GtGk4WwfGlM:http://www.milkrun.com/Milk-Run-Best-Buy-Logo%2520Pow.png)



wrongway
Title: Re: Hostile Convoys
Post by: AKP on February 01, 2010, 11:34:43 PM
I'm hearing:

(http://t2.gstatic.com/images?q=tbn:Mx7GtGk4WwfGlM:http://www.milkrun.com/Milk-Run-Best-Buy-Logo%2520Pow.png)



wrongway

Milk run?  Not really any more so than the bombing of strats are.  And these would move, and wouldn't show up on the map... so going off to find one would take a lot of time and effort.  Toss in a cruiser with its 5" guns and auto ack for larger convoys perhaps?
Title: Re: Hostile Convoys
Post by: MadHatter on February 02, 2010, 02:16:25 AM
I'm for it
Title: Re: Hostile Convoys
Post by: Ghosth on February 02, 2010, 05:16:29 AM
Great idea, I'm all for it!
Title: Re: Hostile Convoys
Post by: JimmyC on February 02, 2010, 06:02:26 AM
+1
 :aok
Title: Re: Hostile Convoys
Post by: LLogann on February 02, 2010, 06:34:32 AM
Not bad, not bad at all!!!

+1
Title: Re: Hostile Convoys
Post by: thndregg on February 02, 2010, 07:22:48 AM
Agree.
Title: Re: Hostile Convoys
Post by: waystin2 on February 02, 2010, 09:00:07 AM
+1
Title: Re: Hostile Convoys
Post by: saantana on February 02, 2010, 01:36:37 PM
I didn't read the original post but I'm all for it.

+1
Title: Re: Hostile Convoys
Post by: bustr on February 02, 2010, 07:10:43 PM
Would be a reason for beufighters. Convoy interdiction.
Title: Re: Hostile Convoys
Post by: 1sum41 on February 02, 2010, 09:29:04 PM
i like the idea +1 :salute
Title: Re: Hostile Convoys
Post by: MachFly on February 02, 2010, 09:34:40 PM
 :aok
Title: Re: Hostile Convoys
Post by: PJ_Godzilla on February 03, 2010, 07:12:33 AM
Milk run?  Not really any more so than the bombing of strats are.  And these would move, and wouldn't show up on the map... so going off to find one would take a lot of time and effort.  Toss in a cruiser with its 5" guns and auto ack for larger convoys perhaps?

Indeed, without defense it's a milker. It needs ack AND ownership. Ownership would mean fighter cover, when possible. Why not tie it to resupply? We could have supply depots linked to the availability of field supplies at the bases.
Title: Re: Hostile Convoys
Post by: AKP on February 03, 2010, 11:00:54 AM
Indeed, without defense it's a milker. It needs ack AND ownership. Ownership would mean fighter cover, when possible. Why not tie it to resupply? We could have supply depots linked to the availability of field supplies at the bases.

That's a good idea too.  Ownership yes... but control? ...Hmmm... not sure on that one.  If teams could control the convoys, they would either be used as extra firepower for amphib assaults, or they would get sent off to the corners of the map to be hidden where no one can get to them to attack them.  Neither of which is very realistic at all.

Tying them to resupply would be a good idea, but that would mean a complete redo of the current supply system.