Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Wingnutt on February 02, 2010, 12:19:16 PM

Title: WW1 + Track IR
Post by: Wingnutt on February 02, 2010, 12:19:16 PM
no reflector sights, head position not constant... how will we aim?

 :(
Title: Re: WW1 + Track IR
Post by: ImADot on February 02, 2010, 12:30:19 PM
Keep a steady head.  :D

I actually use my hat switch (which is still programmed for my views) to "lock" my forward view if I need to steady my head for more accuracy.  It will override my TIR movement while the hat is pressed.
Title: Re: WW1 + Track IR
Post by: lengro on February 02, 2010, 12:38:00 PM
no reflector sights, head position not constant... how will we aim?

 :(

Badly... but now at least have an excuse :)
Title: Re: WW1 + Track IR
Post by: FLS on February 02, 2010, 12:48:03 PM
You'll aim by using a handy reference point to line up your head with the sight. Look at the cockpit screenshots. You'll see some obvious choices.
Title: Re: WW1 + Track IR
Post by: Westy on February 02, 2010, 03:00:04 PM
"how will we aim?"

By getting about 50 ft at most off your enemies tail and keeping the front of your plane pointed
right at them.

(http://www.wwi-models.org/Images/Miller/render/Albatros/dogfight1.jpg)

You don't have the luxury of spraying ammo from 800 out.



Title: Re: WW1 + Track IR
Post by: Ghosth on February 02, 2010, 04:42:16 PM
Practice in the D3a1 "Val" it doesn't have a reflector sight.

Also, consider locking the mouse pointer with the tip on the center of the X.

Then you can move your head anywhere, knowing where the bullets will go.
Title: Re: WW1 + Track IR
Post by: Lusche on February 02, 2010, 04:44:42 PM
Also, consider locking the mouse pointer with the tip on the center of the X.

Then you can move your head anywhere, knowing where the bullets will go.


Unless I misunderstand you completely...

You can't use mouse pointer as an aiming aid with 6DOF TrackIr, because it's not moving relatively, like a reflector gunsight dot does.
Title: Re: WW1 + Track IR
Post by: Shuffler on February 02, 2010, 05:14:51 PM
Just fly in front of a con. When you lose your tail you can re-enact the death blossom scene in The Last Starfighter.
Title: Re: WW1 + Track IR
Post by: Wingnutt on February 02, 2010, 05:54:48 PM
Just fly in front of a con. When you lose your tail you can re-enact the death blossom scene in The Last Starfighter.

HAHHAHAHA I remember that movie :cheers:
Title: Re: WW1 + Track IR
Post by: james on February 02, 2010, 08:38:32 PM
Set your x, y, z and roll axis to dead band just a little and tune
to how you like it. Also, set a center button on the throttle or stick
to center the view a bit before firing. Hope this helps.
Title: Re: WW1 + Track IR
Post by: Jayhawk on February 02, 2010, 10:47:22 PM
... you guys leave your eyes open when you shoot?  Oh, I gotta go try something...  :bolt:

(http://www.imfdb.org/images/thumb/3/31/BeverlyBrowning1.jpg/500px-BeverlyBrowning1.jpg)
Title: Re: WW1 + Track IR
Post by: Lepape2 on February 02, 2010, 11:18:39 PM
A20s and IL2s have a sight like that too. So if the D3A is too hard for you in the MA (or TA...maybe :noid) then they might be a good start for Track IR gunnery practice until WWI update comes out.  :joystick:

Until then, we... wai... can't wait!  :x
Title: Re: WW1 + Track IR
Post by: maddafinga on February 02, 2010, 11:21:04 PM
Didn't a lot of the planes have a ring and bead sight on the guns themselves or am I way off base here?  I don't know much about the WW1 stuff at all, so I could very easily be wrong as hell.
Title: Re: WW1 + Track IR
Post by: Ghosth on February 03, 2010, 06:35:15 AM
Question, if you lock the mouse in forward view, then change view with trackir. Does the mouse move?

Or does it stay locked in the center of the forward screen?

I don't have trackIR so I have no idea.



Unless I misunderstand you completely...

You can't use mouse pointer as an aiming aid with 6DOF TrackIr, because it's not moving relatively, like a reflector gunsight dot does.
Title: Re: WW1 + Track IR
Post by: Lusche on February 03, 2010, 06:45:39 AM
Question, if you lock the mouse in forward view, then change view with trackir. Does the mouse move?

Or does it stay locked in the center of the forward screen?

It stays locked in the center of the screen.

Example:

Mouse pointer locked in center of screen, on gunsight
(http://img29.imageshack.us/img29/6484/tir1r.jpg)

Now I moved my head a little bit. Mouse pointer is still in the physical center of my screen (it may not look like it here, but I cropped the picture), but not aligned with the gunsight anymore.
(http://img138.imageshack.us/img138/7063/tir2.jpg)


Edit: The two original pictures, resized:

(http://img638.imageshack.us/img638/3898/tir3.jpg)
(http://img69.imageshack.us/img69/2994/tir4v.jpg)
Title: Re: WW1 + Track IR
Post by: dhyran on February 03, 2010, 06:53:59 AM
Much more simple!

The Track IR Software got as default the F9 to reset the view to the middle Pos and the software can map F9 onto a joystick button!
So here is the Solution, open the Profile you use, remap the F9 key onto a Botton, thats how i fly in AH2 since 2 years. there is nothing better than using track IR
In a WW! plane you have to shoot at 80- 100
<S>
Title: Re: WW1 + Track IR
Post by: Lusche on February 03, 2010, 07:03:16 AM
The Track IR Software got as default the F9 to reset the view to the middle Pos and the software can map F9 onto a joystick button!
So here is the Solution, open the Profile you use, remap the F9 key onto a Botton,

That's the way I have it too. But with my system, there is often a 1-3 seconds delay in a crowded furball until the TIR is actually recentered. Not good if you're about to shoot ;)
(I did up the D3A several times last tour in anticipation of the WWI arena to practice exactly this)
Title: Re: WW1 + Track IR
Post by: dhyran on February 03, 2010, 10:10:50 AM
That's the way I have it too. But with my system, there is often a 1-3 seconds delay in a crowded furball until the TIR is actually recentered. Not good if you're about to shoot ;)
(I did up the D3A several times last tour in anticipation of the WWI arena to practice exactly this)

hehe i know that problem, and i solved it. i use a win7 64 bit system, and gave a high prio to the Track IR software (realtime)  :)
Title: Re: WW1 + Track IR
Post by: Jayhawk on February 03, 2010, 12:48:22 PM
I just played around with it in a D3A, I programmed my pinky switch on the X52 to look forward.  It seems to work fine.
Title: Re: WW1 + Track IR
Post by: SIK1 on February 03, 2010, 01:12:54 PM
When I first got my trakir I tried holding the straight ahead view to shoot and it threw me off so much that I learned to hit my target with the motion on. For awhile I flew without a gun site at all. You get where you know where the rounds will hit.
Now I fly with the motion on tracers on, and just a small dim dot site. One problem with this method is that if I don't fly much my gunnery suffers badly. It seems like I have to re-learn how to hit a moving target.
Title: Re: WW1 + Track IR
Post by: Vulcan on February 04, 2010, 10:38:32 PM
there is nothing better than using track IR

Oh yes there is :D  .... http://www.youtube.com/watch?v=ITQ9HFiRY_0

Can't you guys created a 'deadzone', I have a script in glovepie that creates a 10 degree dead zone when looking ahead.

Title: Re: WW1 + Track IR
Post by: guncrasher on February 05, 2010, 12:37:19 AM
i have my trakir set speed at 1, smooth at 40.  it will stay fixed on the gunsight unless i move my had more than a couple of degrees at a time.  I can move my head  a little and the view wont change.

semp
Title: Re: WW1 + Track IR
Post by: cactuskooler on February 05, 2010, 12:42:54 AM
I figure since they used 6DOF in real life, how hard could it be virtually?
Title: Re: WW1 + Track IR
Post by: jay on February 05, 2010, 01:01:27 AM
just wondering how much does trackIR (not the BEST program version just one that gets by)
go for? (as in cost)

and as a player who cant hit the broadside of a barn from 400 if its flying through the air and turning would the cost be a waste?

not try to hijack just wondering
Title: Re: WW1 + Track IR
Post by: maddafinga on February 05, 2010, 07:08:23 AM
just wondering how much does trackIR (not the BEST program version just one that gets by)
go for? (as in cost)

and as a player who cant hit the broadside of a barn from 400 if its flying through the air and turning would the cost be a waste?

not try to hijack just wondering

It won't make any difference to your gunnery.  Well, it'll make it worse for about a month until you get adjusted to being able to move your head to look around.  After you adjust though, your gunnery will to back to where it was before.  It's vastly superior to hat switch views and feels much more natural to look around to track the bad guys.  I don't remember exactly how much it costs, in the 140 dollar range I think.  Check the Naturalpoint website for pricing.  You may be able to get one cheaper off ebay though. 
Title: Re: WW1 + Track IR
Post by: Anaxogoras on February 05, 2010, 07:13:27 AM
"how will we aim?"

By getting about 50 ft at most off your enemies tail and keeping the front of your plane pointed
right at them.

(http://www.wwi-models.org/Images/Miller/render/Albatros/dogfight1.jpg)

You don't have the luxury of spraying ammo from 800 out.

Beautiful painting of Flashnar's DVa...

I'm yet to see a WW1 sim where it isn't easy to land shots from 200m and more.