Aces High Bulletin Board

General Forums => Wishlist => Topic started by: blyind420 on February 06, 2010, 05:01:37 PM

Title: Smoke Effects Idea
Post by: blyind420 on February 06, 2010, 05:01:37 PM
ok i know im not the only one who gets thier FPS destroyed by the smoke that comes off hangers, could there
please be an option to turn the smoke down to perhaps what the damaged vehicle smoke looks like, and/or make an option in the advanced tab to just turn it off.
because as it stands right now i get 60fps constantly until i fly over a destroyed field with all the smoking hangers, then it gets choppy and i get around 30 fps.
i dont have a great gfx card but i do meet the requirements...ati radeon 3650 HD 512mb card.
i think this is a good idea and i dont see how it could hurt the game play at all. :rock
Title: Re: Smoke Effects Idea
Post by: guncrasher on February 06, 2010, 06:25:52 PM
I use the fire and smoke from the hangars to kill lots of vulchers  with my spit8. reduce the smoke, will lower my d/k ration  :cry.  also lots of gv's like to hide in the fire/smoke to be harder to spot, not perfect but it works sometime.  I would say no, sorry about that. 

semp
Title: Re: Smoke Effects Idea
Post by: Jayhawk on February 06, 2010, 06:32:33 PM
Could give you a distinct advantage.

I know people who would love to have 30fps!  :noid
Title: Re: Smoke Effects Idea
Post by: 715 on February 06, 2010, 09:09:10 PM
I think the smoke would be less of a fps killer if it were more realistic.  Currently it spreads out way too much horizontally: real fire smoke goes mostly vertical due to buoyancy.  Making thinner vertical plumes would reduce the number of "puffs" and reduce polygon count.
Title: Re: Smoke Effects Idea
Post by: gyrene81 on February 07, 2010, 02:44:39 AM
I think the smoke would be less of a fps killer if it were more realistic.  Currently it spreads out way too much horizontally: real fire smoke goes mostly vertical due to buoyancy. 
You mean if the wind isn't blowing more than 2 mph...right?

Title: Re: Smoke Effects Idea
Post by: 715 on February 07, 2010, 01:22:33 PM
If the wind is blowing the smoke spreads into the direction of the wind, but it still doesn't disperse radially nearly as much as the current implementation. 
Title: Re: Smoke Effects Idea
Post by: gyrene81 on February 07, 2010, 02:33:30 PM
If the wind is blowing the smoke spreads into the direction of the wind, but it still doesn't disperse radially nearly as much as the current implementation. 
Yeah I forgot about the heat from a fire causing a vertical "funnel" of air rising until the temperature variance changes to the point where the wind takes over movement. I don't have any problems with the smoke or fog...but a combination of many moving objects, fire sprites and smoke does drop my fps if I fly too close.
Title: Re: Smoke Effects Idea
Post by: pervert on February 07, 2010, 06:07:47 PM
I know people who would love to have 30fps!  :noid

+ 1  :lol
Title: Re: Smoke Effects Idea
Post by: morfiend on February 07, 2010, 08:19:12 PM
 420,

  You realize that you can adjust the ground detail range and this should help with framerate.

 Also,I'd check to see how many processes you have running,streamlining this may help.

   :salute
Title: Re: Smoke Effects Idea
Post by: guncrasher on February 07, 2010, 10:26:02 PM
there's a setting to disable smoke effects. not sure what it does

semp
Title: Re: Smoke Effects Idea
Post by: CountD90 on February 08, 2010, 02:47:27 AM
Stop toolshedding, raise your FPS  :D


because as it stands right now i get 60fps constantly until i fly over a destroyed field with all the smoking hangers, then it gets choppy and i get around 30 fps.
Title: Re: Smoke Effects Idea
Post by: W7LPNRICK on February 09, 2010, 07:37:30 PM
+1 YES YES YES!! frame rate from 58-59 to 15 flying into smoke. A small trickle of flame & smoke. is plenty, we get the idea. Not CV's though, we want to see it a LONG WAY AWAY.   :neener: :banana: