Aces High Bulletin Board
General Forums => Wishlist => Topic started by: cobia38 on February 10, 2010, 06:20:13 AM
-
At one time, you had to actually open your chute and land on the ground before returning to tower.
now its just enter x 3 then hit end sortie. :headscratch:
This makes it about imposable to kill the score tard that you just worked so hard to bring down,thus giving no incentive to chase down timid pilots.
after all, the best reward is to pop their chute and listen to them cry :aok
-
Well, in theory, all cartoon pilots are non-posable, or imposable. They aren't G.I.Joe figures........... FY to the freakin I guy! :x
All kidding aside, you've been on the BBS since 2002, so you're not a kid anymore.......you honestly mean to tell me that somehow you get some thrill out of shooting chutes? You sick man you!!! :t
I don't know wtf this is suppose to mean.... Please explain.
thus giving no incentive to chase down timid pilots.
-
I don't know wtf this is suppose to mean.... Please explain.
I am with LLogan on this one. Please expound upon your request. You get a kill if you shot their plane up, so am I missing something?
-
Bail equals 1/2 life, being killed equals 1 life....
(Might be off on the numbers but there is a difference in the k/d impact I believe.)
Strip
-
Nope...... a ditch, bail, capture, crash, killed are ALL deaths for the K/D ratio. You have to land.
Technically it's really kills vs land ratio.
-
That is the way I have always understood it LLogan. Am I incorrect?
-
Nope...... a ditch, bail, capture, crash, killed are ALL deaths for the K/D ratio. You have to land.
Technically it's really kills vs land ratio.
Unless something changed along the way the scoring of the game weighed the results differently. A "death" was 1 while, ditch, bail, capture were all different fractions of 1 death when factoring K/D. I don't recall the values but a "ditch" hurt the ratio less than a "capture" and I think "bail" was in the middle somewhere.
That's how it used to be at least, it could have changed somewhere along the line and I missed it.
*edit*
I also kind of liked the old system, occasionally I'd find some poor guy who bailed out and hit the chute at 20k. His/her only recourse was to either wait the hours it would take to get to the ground, beg for a mercy kill on channel 1 (it was available in MA's back then), or ALT+F4 and re-log. My guess is that this is was the reason the change was made. It was one of those one time mistakes that just about everyone made at some point. :)
-
From what I understand, for determining perks... bailing and ditching are better than being killed or captured. For purpose of score, anything but landing successfully counts as a death.
-
I'm not really sure if you're agreeing with me or not..... :D
That is the way I have always understood it LLogan. Am I incorrect?
For perk values, those .5 .4 .75 percentages do apply as AKP states. But for the K/D ratio it is either land successfully or it's a death. I only proved it to myself this tour actually. Upped 24's and wasn't paying too much attention. Didn't see the mountain coming, I swear.......... 1st one "crashed" and I got to "ditch" the other 2...... Went to my score and had 3 deaths.
-
I wouldn't mind bringing back the old system, I miss the chute shooter whines.
-
Ok, to clear up some confusion:
Nope...... a ditch, bail, capture, crash, killed are ALL deaths for the K/D ratio. You have to land.
Not entirely true. A "ditch" is not a death for K/D purposes. It has the same effect as a safe landing for all "/D" score categories.
Unless something changed along the way the scoring of the game weighed the results differently. A "death" was 1 while, ditch, bail, capture were all different fractions of 1 death when factoring K/D. I don't recall the values but a "ditch" hurt the ratio less than a "capture" and I think "bail" was in the middle somewhere.
That's how it used to be at least, it could have changed somewhere along the line and I missed it.
I'm not really sure if you're agreeing with me or not..... :D
For perk values, those .5 .4 .75 percentages do apply as AKP states. But for the K/D ratio it is either land successfully or it's a death.
They do apply for score too: It's the score points that are modified by them.
-
Snailman to the rescue once again, thanks. :)
-
This makes it about imposable to kill the score tard that you just worked so hard to bring down,thus giving no incentive to chase down timid pilots.
So, what I gather from this is:
YOU shoot down a guy. YOU get credit for the kill when he bails. YOUR K/D ratio gets better.
HE gets shot down. HE bails to avoid the full death. HIS K/D ratio doesn't suffer as much as if he "died".
Why do YOU care so much about HIS score? It kind of sounds like you think you aren't getting full credit for a kill on YOUR score.
Who's the score tard?
-
HE gets shot down. HE bails to avoid the full death. HIS K/D ratio doesn't suffer as much as if he "died".
No. For K/D, it's a full death. If you bail, its the same as if you simply were shot down.
For all "/D" score categories:
Killed, crashed, bailed, captured are "deaths"
Landed & ditched are not.
The thing that doesn't "suffer" as much are the score points.
-
At one time, you had to actually open your chute and land on the ground before returning to tower.
now its just enter x 3 then hit end sortie. :headscratch:
This makes it about imposable to kill the score tard that you just worked so hard to bring down,thus giving no incentive to chase down timid pilots.
after all, the best reward is to pop their chute and listen to them cry :aok
If my plane gets shot up to the point is useless/cant fly I'll bail end flight then come back looking for you. not about the score, its more like there's a furball and I want to get back to it asap. game is not about killing the pilot is about shooting down planes. You get no extra points for killing chutes, so dont worry what happends after you get your kill, it dont matter.
semp
-
I have to differ with that but at the same time, you're no dweeb. When I get home in 2 weeks I'll run a ditch test.
Not entirely true. A "ditch" is not a death for K/D purposes. It has the same effect as a safe landing for all "/D" score categories.
-
I have to differ with that but at the same time, you're no dweeb. When I get home in 2 weeks I'll run a ditch test.
For example, take my current tour.
I have 165 kills in fighter mode. 3 "ditch" and 8 "death".
If the ditch would count as death too, I would have a k/d of 165/(3+8+1) = 13.75
But actually my K/D is shown to be 18.33 - wich is exactly 165/(8+1).
So you see, the ditches didn't count as deaths for k/d computation.
And this is the formula from the official HTC help pages:
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
-
bring back the old system. i liked it... especially when you saw the guy in the chute at 10k like someone earlier in this string said... it was a good laugh to watch
-
I guess the alternative would be not "pulling the ripcord". All to hear people whine?
:headscratch:
.ef gets you back to being a target faster.
wrongway