Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Ack-Ack on February 17, 2010, 05:49:06 PM
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When the WW1 arena was first announced, it was mentioned in the announcement that part of the reason for the WW1 arena was to test out the new damage model. Since then nothing has been mentioned about the new damage model. Can we get an update on it? What is being changed and how is it going to work?
ack-ack
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They will introduce the "hit bubble" concept (slightly bigger than our planes), and all damage to individual components will be removed and substituted with a single "plane health" value.
When the health bar in upper right corner turns from green to red, it's time to head home...
:noid
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Lusche i hope you be trolling.
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They will introduce the "hit bubble" concept (slightly bigger than our planes), and all damage to individual components will be removed and substituted with a single "plane health" value.
When the health bar in upper right corner turns from green to red, it's time to head home...
:noid
Here's my thought process while reading that:
"Well that's just ridiculo.... ohhh"
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They will introduce the "hit bubble" concept (slightly bigger than our planes), and all damage to individual components will be removed and substituted with a single "plane health" value.
When the health bar in upper right corner turns from green to red, it's time to head home...
:noid
This is my small pond, go fishing somewhere else! :neener:
But seriously, I'm interested in knowing how the new damage model is going to work.
ack-ack
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Lusche i hope you be trolling.
He is.
The damage model was (from what I read) an increase in the number of parts rather than the complexity of parts. Meaning instead of just "wingtip, outer wing, wing root" there were more parts per wing and their effects would be felt in different ways. Think of damaging but not destroying a biplane's cloth-covered wing. You might get away but how you do and how you fly while doing it will be different.
IMO a step in the right direction, but they never said anything about adding newly complex models, just increasing the number of existing models.
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It would be cool if HTC could posts a short video showing the damage model in action.
ack-ack
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They will in 2 weeks.
:banana:
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I heard that too actually................ :bolt:
They will in 2 weeks.
:banana:
However, +1 on Ack-Ack! It would be nice to hear a little more on it.
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I just want to see it in action as i fall from the sky.
And ahh AW.... :old:
They will introduce the "hit bubble" concept (slightly bigger than our planes), and all damage to individual components will be removed and substituted with a single "plane health" value.
When the health bar in upper right corner turns from green to red, it's time to head home...
:noid
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It would be cool if HTC could posts a short video showing the damage model in action.
ack-ack
+1, I'm really hoping that the new damage model is something impressive.
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They will introduce the "hit bubble" concept (slightly bigger than our planes), and all damage to individual components will be removed and substituted with a single "plane health" value.
When the health bar in upper right corner turns from green to red, it's time to head home...
:noid
Ace of Duty 2? :rofl
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But seriously, I'm interested in knowing how the new damage model is going to work.
ack-ack
Very well.
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Im hoping, and maybe its more like dreaming..
that the new model will graphically show and model in flight more than just actual control surfaces being removed.. I.E. you could get shot in the wing, it makes a hole in the wing where you got hit that is size appropriate to the type of ammo that hit you, and you lose a measure of "effectiveness" in that surface (if applicable) so If my wing gets a bunch of 20mm holes in it..and is still there, it doesent fly the same as a clean wing.. and maybe could be snapped off if sufficient g-forces were applied due to being weakened by the damage.. ohh... stick stir that... :banana:
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They will introduce the "hit bubble" concept (slightly bigger than our planes), and all damage to individual components will be removed and substituted with a single "plane health" value.
When the health bar in upper right corner turns from green to red, it's time to head home...
:noid
He kids but that's exactly how each individual plane component works in the current model IIRC. :)
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They will introduce the "hit bubble" concept (slightly bigger than our planes), and all damage to individual components will be removed and substituted with a single "plane health" value.
When the health bar in upper right corner turns from green to red, it's time to head home...
:noid
Unless we get a green power up, right?
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As i understand it, if you hold down your trigger you build up a power blast that can kill a airship in one shot, but if you hold it too long you get a nose bleed, if you hold it still eventually your plane explodes.
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+1
:x
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A WWI biplanes wood structure besides using glue and fasteners is tensioned internaly with steel cable. When your bullet clips one of those internal cables or its anchor point, the next stressing of that area without the cabel tension can snap the wood under structure. Or the reverse a bullet shatters some of the understructure and allows the cable tension to sag. I will conjecture that the german designers went to plywood semimonocu and welded metal tubing for this reason. The British contiued using wood formers with complicated metal fasteners at the joints which were then tensioned by metal cables.
Consider wing construction. Built up wood and spar with inernal tension cables. Then you have all of the pully and pivot hardware for the alerons that when shot up will result with a mess trying to fly the aircraft. Most engine mounts for inline engines until the DVII were wood. Rotary engine mounts until the DrI were metal to a wood firewall with sheet metal covering. Then lets make this messy even more with fuel tank placements in front or under the pilot and worse radiator placements. Many radiator for inline engines were mounted in the upper wing just in front or slightly to the side of the pilot. They were not armored. Hit the radiator and the pilot gets hot fluid in the face. Fortunatly our first round of kites don't have this problem.
WWII all metal construction took advantage of the aluminum skin as part of the aircrafts structural integrity. Beer cans with internal riveted bulkheads with steel armor plateing. WWI aircraft the cloth skin was not so much for that type of integrity as it was neccessary to the ability for the wings to generate lift. So when one of those WWI wood, wire and cloth structures is shot up, you need a much expanded damage modle to account for the hundreds of internal structures harmonized together and how they can fail.
This web site is for the Vintage Aviator in New Zeland. They build WWI aricraft from original blue prints constructing all of the parts and fittings along with some of the engines themselves. Look through the detailed construction project archives to understand why HiTech had to expand the damage model for the WWI aircraft. There are hundreds of intigrated systems that a few random .30 cal can tear to peices.
http://thevintageaviator.co.nz/node
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Well AckAck it is several months now since I heard HT talking about this at the con.
With that caveat
As I remember a lot of it was stuff like.
AH current has 2 states, intact, and failed, nothing inbetween. With the new damage model they'd be able to have several states. Intact, 25% damaged, 50% damaged, 75% damaged, and failed. Now apply that to something like a wingtip that has been shot at.
So you could have reduced airflow because of the holes. You could have structural members that are still there, but ready to snap at any increased pressure. So the next time you force it into a 5g turn it goes snap.
I think they were also increasing the # of damage points in a plane. And thats just one possible example.
You won't necessarily "know" how much more your plane can take if you've been shot up.
Where now you pretty much do. As long as you have control surfaces, engine thrust, and lift, you can continue to fly and fight.
Same plane in same situation under the new model had best be trying to get out, and get home.
As something may fail at any point that will screw the pooch.
But we'll have a better idea once he gets the bugs out and we can play with the WWI birds.
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I'm hoping I can tear off that pesky second wing coming out of the Hanger and make my plane as fast as the super Fokker! :airplane:
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AH current has 2 states, intact, and failed, nothing inbetween. With the new damage model they'd be able to have several states. Intact, 25% damaged, 50% damaged, 75% damaged, and failed. Now apply that to something like a wingtip that has been shot at.
So you could have reduced airflow because of the holes. You could have structural members that are still there, but ready to snap at any increased pressure. So the next time you force it into a 5g turn it goes snap.
Now THAT's excactly what I wanted to hear. The thing that bugged me most about AHs damage model was its binary nature - on or off. Either you were running a perfectly fine, factory fresh system (engine, elevator, whatnot) or it was totally broken. I don't know if IL2s damage modeling was anywhere closer to real thing but the slowly decreasing power output of a damaged engine made nursing home a shot up plane a real challenge - or the missing lift and increased drag of a holed wing as an other example. Don't understand me wrong I do not want the same kind of damage modeling but a fine differentation of damage state sounds like a true revelation to me. I hope the WW2 birds will also profit from that initially. Maybe this will make small caliber fire more worthwhile. As in not destroying a system but mke it less efficient.! :x
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The new damage model will include pieces flying off of your plane
when certain critical parts sustain damage.
If your melon is hit..................then your melon flies off as well.
:neener: :neener:
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Well AckAck it is several months now since I heard HT talking about this at the con.
With that caveat
As I remember a lot of it was stuff like.
AH current has 2 states, intact, and failed, nothing inbetween. With the new damage model they'd be able to have several states. Intact, 25% damaged, 50% damaged, 75% damaged, and failed. Now apply that to something like a wingtip that has been shot at.
So you could have reduced airflow because of the holes. You could have structural members that are still there, but ready to snap at any increased pressure. So the next time you force it into a 5g turn it goes snap.
I think they were also increasing the # of damage points in a plane. And thats just one possible example.
You won't necessarily "know" how much more your plane can take if you've been shot up.
Where now you pretty much do. As long as you have control surfaces, engine thrust, and lift, you can continue to fly and fight.
Same plane in same situation under the new model had best be trying to get out, and get home.
As something may fail at any point that will screw the pooch.
But we'll have a better idea once he gets the bugs out and we can play with the WWI birds.
If that in a nutshell is how the new damage model works then I am going to be a very happy person when it goes live.
ack-ack
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If that in a nutshell is how the new damage model works then I am going to be a very happy person when it goes live.
ack-ack
Definitly a +1 :x
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If that in a nutshell is how the new damage model works then I am going to be a very happy person when it goes live.
ack-ack
+2
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+9001
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Are you suggesting there will be even better ways for me to wreck my 38G? I've worked so hard to get to the point I could wreck it right to the edge and beyond. The thought of more options....my heart.....arghhhhhhhhhh :old:
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Are you suggesting there will be even better ways for me to wreck my 38G? I've worked so hard to get to the point I could wreck it right to the edge and beyond. The thought of more options....my heart.....arghhhhhhhhhh :old:
:lol
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This is my small pond, go fishing somewhere else! :neener:
But seriously, I'm interested in knowing how the new damage model is going to work.
ack-ack
bullet hits plane plane breaks.
if it's my plane, it also gets pilot wound.
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As longs as I still can tatorise people with one shot with my 108 :devil que evil laugh " MUAHAHAHHA"
that sounds very impressive Ghosth, I am quite looking forward to it...that will also mean a few dings at 800 out could lead you to some serious trouble..or might prevent that mustang/tyhpoon from running away.
carry on the good work HTC :aok
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As longs as I still can tatorise people with one shot with my 109 :devil que evil laugh " MUAHAHAHHA"
that sounds very impressive Ghosth, I am quite looking forward to it...that will also mean a few dings at 800 out could lead you to some serious trouble..or might prevent that mustang/tyhpoon from running away.
carry on the good work HTC :aok
Fixed Ya I'm curious to see the difference or changes myself I wonder How many people will be in there the first night it launches
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It'll probably be packed. At least for the first month or two.
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It'll probably be packed. At least for the first month or two.
I bet it will consistently average larger numbers than the AVA, EW,MW arenas combined. At least in prime-time.
Wab