Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: LCCajun on February 26, 2010, 12:57:10 PM

Title: Arena Cap
Post by: LCCajun on February 26, 2010, 12:57:10 PM
Ok another whine. Instead of having purple and green capped at 350. Why not lower them and raise Orange and blue. As of right now Orange cap is 100 with there being 120 in it. Blue is 150 with 95 in it. How in the world does arena cap works. I am getting tired of paying to play but can't play where I want. Ok that is it.
Title: Re: Arena Cap
Post by: LCCajun on February 26, 2010, 12:59:42 PM
ok now orange is cap is 100 with 110 blue is 150 with 104 shouldn't both caps at least be the same now
Title: Re: Arena Cap
Post by: Crash Orange on February 26, 2010, 01:03:58 PM
Even allowing that the caps are necessary, I see no reason why any of them needs to be lower than 150, ever. There's just no reason for it. if there are that few people online, most of them probably want to be in the same arena and it can't possibly be overcrowded.
Title: Re: Arena Cap
Post by: 68ZooM on February 26, 2010, 01:05:50 PM
Here problem solved
(http://i148.photobucket.com/albums/s35/68zoom/arena.jpg)
I'm taking Orders
Title: Re: Arena Cap
Post by: Lusche on February 26, 2010, 01:06:03 PM
How in the world does arena cap works. I am getting tired of paying to play but can't play where I want.

It's been explained on the HELP pages, in AHWiki and a gazillion times on this BBS
Title: Re: Arena Cap
Post by: Lusche on February 26, 2010, 01:08:04 PM
Even allowing that the caps are necessary, I see no reason why any of them needs to be lower than 150, ever. There's just no reason for it.

Yes there is. It helps the other arena getting up to numbers quicker when CAP kicks in intially. What's more fun for everybody: 150/150 and 20/150 or 100/100 70/100 ?
Title: Re: Arena Cap
Post by: DadRabit on February 26, 2010, 01:09:56 PM
S!

try clicking on mid war, go in there for a minute, log back off, click on which ever ma arena and see if you can get in then.  keep trying because it fluctuates alot.  i dont understand cap either but it's there.  seems annoying more than anything else.

S!
Title: Re: Arena Cap
Post by: shiv on February 26, 2010, 01:16:03 PM
Online Arenas Clickety-click Quit Online Arenas Clickety-click Quit always works for me.  Never more than five minutes till a slot opens up. 

I don't know if clicking Quit helps or not but it gives me something to do.  But most times I'lljust go into the other arena and get killed in a tank or something then try again.
Title: Re: Arena Cap
Post by: Shuffler on February 26, 2010, 01:29:53 PM
Ok another whine. Instead of having purple and green capped at 350. Why not lower them and raise Orange and blue. As of right now Orange cap is 100 with there being 120 in it. Blue is 150 with 95 in it. How in the world does arena cap works. I am getting tired of paying to play but can't play where I want. Ok that is it.

You've been here long enough to know how to search the boards.
Title: Re: Arena Cap
Post by: AWwrgwy on February 26, 2010, 01:32:05 PM
Essentially there are no caps other than LW because, obviously, caps are not necessary.  If there were 150-200 people in EW or MW between Noon and Midnight U.S. Central time there would be a second EW or MW arena and caps as well.

The reason the caps start so low is to keep a parity between the two capped arenas.  So you don't have a disparity like 200/200 and 40/250 where it would take even longer to get into the "popular" arena.

ok now orange is cap is 100 with 110 blue is 150 with 104 shouldn't both caps at least be the same now

If both caps were the same, how would anyone get into any arena?  Wouldn't they both be full?

You also realize you are whining about a six person difference?

It's funny how arena cap threads pop up five minutes after the cap begins at Noon.

S!

try clicking on mid war, go in there for a minute, log back off, click on which ever ma arena and see if you can get in then.  keep trying because it fluctuates alot.  

Actually, you are better off going into the other LW arena to try to fill it up and bump up the cap in the arena you want to get into as the two caps are, after all, linked to each other.
Maybe find some fights while you are there too and figure out maybe it's not so bad.  Those 20-30 extra people are probably just sitting in the tower waiting for reset perk points anyway.  

 :noid


wrongway
Title: Re: Arena Cap
Post by: texastc316 on February 26, 2010, 01:47:00 PM
Here problem solved
(http://i148.photobucket.com/albums/s35/68zoom/arena.jpg)
I'm taking Orders

can we have one fore each arena? and what colors?
Title: Re: Arena Cap
Post by: 68ZooM on February 26, 2010, 02:04:53 PM
Just put in on and you'll get in  :aok
Title: Re: Arena Cap
Post by: DadRabit on February 26, 2010, 02:12:49 PM
Actually, you are better off going into the other LW arena to try to fill it up and bump up the cap in the arena you want to get into as the two caps are, after all, linked to each other.
  

 :noid


wrongway
[/quote]

S!

srry, my bad.  you are right.

S!
Title: Re: Arena Cap
Post by: Skuzzy on February 26, 2010, 02:21:42 PM
Here is my prediction.

In the next 7 days, between 12:00pm and 1:00pm CST, there will be a whine posted about arena caps, maybe two.

Why?  Well, 12:00pm CST is when the arena caps kick in and that is always going to have some bizarre disparity in the arena numbers between the two arenas.
Title: Re: Arena Cap
Post by: Ghastly on February 26, 2010, 02:32:49 PM
Skuzzy,

Given how often people complain of this, it has occured to me to wonder why it's considered necessary to display the number of players in the arenas - and especially in the late war arenas - at all.
If you guys simply displayed any unavailable arena as greyed out and without the numbers information - or didn't display it at all - then (seems to me) you'd eliminate most of the complaints.   If you read between the lines, it doesn't seem so much that folks are complaining because they can't have an enjoyable playing experience in the arena open to them at the time, but rather that they are afraid that someone else in the other arena might be having a better one.

<S>


Title: Re: Arena Cap
Post by: 1Boner on February 26, 2010, 02:50:54 PM
Online Arenas Clickety-click Quit Online Arenas Clickety-click Quit always works for me.  Never more than five minutes till a slot opens up. 

Ditto!

NEVER have to wait more than 5 or so minutes.

Clickety click!!
Title: Re: Arena Cap
Post by: grizz441 on February 26, 2010, 02:59:16 PM
Skuzzy,

Given how often people complain of this, it has occured to me to wonder why it's considered necessary to display the number of players in the arenas - and especially in the late war arenas - at all.
If you guys simply displayed any unavailable arena as greyed out and without the numbers information - or didn't display it at all - then (seems to me) you'd eliminate most of the complaints.   If you read between the lines, it doesn't seem so much that folks are complaining because they can't have an enjoyable playing experience in the arena open to them at the time, but rather that they are afraid that someone else in the other arena might be having a better one.


I think they show us the numbers because those of us that accept the way things work will be able to have a better idea if and when we will be able to get in the arena we want.  If it was greyed out you wouldn't know if it was 1 over cap or 50 over cap.  

Maybe there needs to be an expandable note added at the log in screen that explains caps and why they are needed.  Perhaps a Note that says "What are arena caps?" and you click it and it explains it so people will understandz.

Title: Re: Arena Cap
Post by: IrishOne on February 26, 2010, 04:23:57 PM
  Perhaps a Note that says "What are arena caps?"



that would be perfect Grizz!!  great for guys like me who thought this whole thread was about guys over using CAPSLOCK  :uhoh
Title: Re: Arena Cap
Post by: RTHolmes on February 27, 2010, 08:00:42 AM
min cap 400. problem not solved, but mitigated.
Title: Re: Arena Cap
Post by: Lusche on February 27, 2010, 09:43:06 AM
min cap 400. problem not solved, but mitigated.

So when 420 players are on...

LWO 400/400
LWB 20/400


Is that "problem mitigated"?


Title: Re: Arena Cap
Post by: RTHolmes on February 27, 2010, 09:49:59 AM
yup because with rising numbers there are more players joining at 420 total than at 120 total (100 min cap). this means LWB gets to the critical mass for a decent fight quicker.
Title: Re: Arena Cap
Post by: Lusche on February 27, 2010, 09:51:55 AM
yup because with rising numbers there are more players joining at 420 total than at 120 total (100 min cap).


You did you measure the rate of growth?
Title: Re: Arena Cap
Post by: rvflyer on February 27, 2010, 09:54:56 AM
yup because with rising numbers there are more players joining at 420 total than at 120 total (100 min cap). this means LWB gets to the critical mass for a decent fight quicker.


 :airplane: Hmmmm.... what?
Title: Re: Arena Cap
Post by: RTHolmes on February 27, 2010, 10:19:13 AM
:airplane: Hmmmm.... what?

confused? you will be. :D


You did you measure the rate of growth?

well there arent stats available for this and I dont have the time/inclination to sample the arena populations for several days worth of 24h periods. however considering the max total numbers playing, and assuming a roughly normal distribution for total player numbers during the main sessions, the max rate of joins would be at 300-400 total players for weekend evenings and a little lower for weekday evenings. this would be even lower for the lunchtime sessions. to work best, the min cap should also be dynamic, based on the profile for that particular session. given the data for unique login attempts it would be fairly easy to determine the best min cap for each session.

edit: you take my point though, that the min cap for a session should be set to the number where the join rate is highest?
Title: Re: Arena Cap
Post by: hitech on February 27, 2010, 11:10:37 AM
Quote
edit: you take my point though, that the min cap for a session should be set to the number where the join rate is highest?

It all ready is.

HiTech
Title: Re: Arena Cap
Post by: Shuffler on February 27, 2010, 11:30:45 AM
It all ready is.

HiTech

BINGOoooooo we have a winner!
Title: Re: Arena Cap
Post by: The Fugitive on February 27, 2010, 11:31:38 AM
BINGOoooooo we have a winner!

brown noser !   :neener:
Title: Re: Arena Cap
Post by: Shuffler on February 27, 2010, 11:34:24 AM
brown noser !   :neener:

 :rofl

Did you think I was trying to get him back to work on the WWII side of the game?  :D
Title: Re: Arena Cap
Post by: RTHolmes on February 27, 2010, 12:29:38 PM
It all ready is.

HiTech

phew! I got something right :)