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General Forums => Wishlist => Topic started by: 4deck on March 01, 2010, 11:26:25 AM

Title: Artty Again-part duex
Post by: 4deck on March 01, 2010, 11:26:25 AM
This topic can be searched many times.
but this fellow put it to maybe easier for the programming.

 Artillary
« Reply #8 on: November 21, 2005, 05:13:01 PM » Quote  

--------------------------------------------------------------------------------

OK to do Artillery would be SO EASY in this game it's not even funny. I have some solutions here for those that might pay attention.

First thing is we need an Artillery piece to operate. Easy deal here because we already have a 5" and 8" piece modeled onboard the ships correct? You take the single 5" mount on the CV's and put it on a vehicle. What vehicle do you use. Easy answer to that one also.

M3 Halftrack is now a T-19 GMC (Gun Motor Carriage 105mm)
T-19 GMC

Panzer IV is now a Sdkfz 165 Hummel
Hummel

T-34 is now a SU-122
SU-122

OK we now have several vehicles with Artillery pieces on them, with only needing a limited amount of modeling done by the staff at HTC. Should be easy for them to modify what they already have right?? They would need to set the end stops for the traverse of the guns, and basically give them all the 5" single mount off the CV's we already have. It's close enough to the guns these things had to work for our purposes in the game.

Fielding the things would be easy too. Make it possible to take a formation of guns (like bombers) for a modest perk cost (say 5 points for a formation) and free if a single. They would use the same targeting system already used by the ship guns when used in "land" mode. They would also have a direct fire capability if your in sight of the target and not doing indirect fire. Give them the abillity to fire a red colored smoke round for spotting purposes and the forward observers in other GV's or aircraft can call in adjustments for fire. Regular vehicle supplies can resupply the guns with shells from a M3 half track.

Give them all say a 15 second delay from the time they stop to being able to fire the gun, as these things did not fire on the move.

I'm sure some things might need to be "tweaked" to get it perfect but the concept is so simple I'm surprised it's not been done already.

As a former "Red Leg" / "Gun Bunny" / Artilleryman I would LOVE to see this in the game. Come on HiTech give us some BIG guns to play with.

Artillery - The King of Battle:aok

I dont have all this links, and yes this a repost of major topics.

I would love to see Artillartillary in the game. If I mess-spelled oppsy

Cheers
Floats out.
 
  
 
Title: Re: Artty Again-part duex
Post by: JHerne on March 01, 2010, 11:43:38 AM
+1...been advocating this since I started playing.
Title: Re: Artty Again-part duex
Post by: AWwrgwy on March 01, 2010, 02:01:14 PM
LVT-A4?  With a 75 mm Howitzer Motor Carriage M8 turret armed with a 75 mm howitzer?



wrongway
Title: Re: Artty Again-part duex
Post by: waystin2 on March 01, 2010, 02:23:05 PM
+1
Title: Re: Artty Again-part duex
Post by: RaptorL on March 01, 2010, 03:11:03 PM
Yes. + But we might need and up grade in the clip board maps detail and accuracy.
Title: Re: Artty Again-part duex
Post by: 4deck on March 01, 2010, 04:08:07 PM
LVT-A4?  With a 75 mm Howitzer Motor Carriage M8 turret armed with a 75 mm howitzer?



wrongway

I'd like to see perked 88 mm, AA with HE optional.
INMHO.  :aok
Title: Re: Artty Again-part duex
Post by: Nemisis on March 03, 2010, 01:06:49 AM
LVT-A4?  With a 75 mm Howitzer Motor Carriage M8 turret armed with a 75 mm howitzer?



wrongway

M3 Halftrack is now a T-19 GMC (Gun Motor Carriage 105mm)
T-19 GMC

Would have to alter the looks, and the damage to a small degree, a 5" gun is about a 130mm cannon.

Panzer IV is now a Sdkfz 165 Hummel
Hummel

Was a 150mm heavy howitzer. We would have to adjust the damage, and the looks of the gun and what not.

T-34 is now a SU-122

Wasn't a 130mm gun, we would have to alter the looks and damage a bit

ONE-OH-FIVE

Would love to see this happen. The 75mm LVT isn't very effective IMO: too much drop on the round, meaning its very sensitive to fire corrections, meaning indirect fire is damn hard to do effectively. Another issue is that it just doesn't have the range to keep it safe from tanks: You can't shell an adjcent base in TT from yours meaning you have to get closer, where your guys don't have absolute control.
Title: Re: Artty Again-part duex
Post by: 321BAR on March 03, 2010, 07:03:16 PM
ONE-OH-FIVE

Would love to see this happen. The 75mm LVT isn't very effective IMO: too much drop on the round, meaning its very sensitive to fire corrections, meaning indirect fire is damn hard to do effectively. Another issue is that it just doesn't have the range to keep it safe from tanks: You can't shell an adjcent base in TT from yours meaning you have to get closer, where your guys don't have absolute control.
105 mm yes and put it on a friggn M4 Priest SP
Title: Re: Artty Again-part duex
Post by: Ruah on March 04, 2010, 12:49:20 AM
105 mm yes and put it on a friggn M4 Priest SP

the priest. . .more ground targets = good
Title: Re: Artty Again-part duex
Post by: LCCajun on March 04, 2010, 04:48:03 AM
I asked for this before so ya'll have my support +1.
Title: Re: Artty Again-part duex
Post by: 321BAR on March 04, 2010, 09:20:02 PM
the priest. . .more ground targets = good
not if my priest kills ur dumb bomber hangers  :aok
Title: Re: Artty Again-part duex
Post by: Plawranc on March 04, 2010, 09:37:27 PM
Hummel and the Priest.

AVA. Put in the Russian and Japanese versions and even the British Archer and hey presto.
Title: Re: Artty Again-part duex
Post by: Nemisis on March 05, 2010, 06:12:44 PM
screw the hummel, could carry 19 rounds or so. I want the Brumbar, with its uber pwning 150mm cannnon wraped inside nice thick armor.
Title: Re: Artty Again-part duex
Post by: 321BAR on March 06, 2010, 09:39:06 AM
Hummel and the Priest.

AVA. Put in the Russian and Japanese versions and even the British Archer and hey presto.
the priest was the british name, i forgot the american version
Title: Re: Artty Again-part duex
Post by: Nemisis on March 06, 2010, 12:20:46 PM
Oh, I have an idea to go along with the artty, enable the RV8 as a scouting plane. And make it different in that once an RV8 "calls" an artillery strike, all the artty withing 4 miles of the target gets land gun mode enabled, like on the CV's. Also, have the RV8 get assists on whatever they kill, mayby .25 perks for every perk point they earn?


American name for the Priest was the "105mm Howitzer Motor Carriage M7".
Title: Re: Artty Again-part duex
Post by: AWwrgwy on March 06, 2010, 03:38:21 PM
Oh, I have an idea to go along with the artty, enable the RV8 as a scouting plane. And make it different in that once an RV8 "calls" an artillery strike, all the artty withing 4 miles of the target gets land gun mode enabled, like on the CV's. Also, have the RV8 get assists on whatever they kill, mayby .25 perks for every perk point they earn?


American name for the Priest was the "105mm Howitzer Motor Carriage M7".


(http://img254.imageshack.us/img254/5160/palml.gif)



wrongway
Title: Re: Artty Again-part duex
Post by: 321BAR on March 06, 2010, 10:37:33 PM

(http://img254.imageshack.us/img254/5160/palml.gif)



wrongway
agreed  :aok
Title: Re: Artty Again-part duex
Post by: RaptorL on March 07, 2010, 09:41:09 AM
Can we still agree on having artillery?
Title: Re: Artty Again-part duex
Post by: Rino on March 07, 2010, 11:21:17 AM
     Try this on for size  :D

http://www.battletanks.com/m12_gun_motor_carriage.htm (http://www.battletanks.com/m12_gun_motor_carriage.htm)
Title: Re: Artty Again-part duex
Post by: RaptorL on March 07, 2010, 12:33:26 PM
Oh she's a beauty.
Title: Re: Artty Again-part duex
Post by: Nemisis on March 07, 2010, 05:00:36 PM
If only she had more rounds, and had an AP and HVAP round. Then I would pwn all the tigers at 6000 yds. Laugh when they shoot me from behind will they?
Title: Re: Artty Again-part duex
Post by: 321BAR on March 08, 2010, 12:23:52 AM
yes to artie. no to M12...yet
Title: Re: Artty Again-part duex
Post by: Rino on March 08, 2010, 07:41:35 AM
     Just out of curiousity, why no to the M-12?  Not that I particularly want it in game and I know it was rare.
It definitely meets the HTC guidelines for inclusion though.
Title: Re: Artty Again-part duex
Post by: 321BAR on March 08, 2010, 08:11:58 AM
M12 was a good gun but too few ammo rounds and i thought it was AP only
Title: Re: Artty Again-part duex
Post by: Nemisis on March 08, 2010, 09:18:51 PM
No, self propelled M1 155mm heavy gun. It was a self propelled artillery unit, and around 150 were made (acording to some sources) but most agree that it was more than the 100 or so wirbs that were made.


Had no AP round as it would be a lousy tank destroyer due to lack of an anti infintry weapon, and lack of an armored fighting compartment. And even then, it would have a high outline and would be difficult to hide. About all it would have going for it was a huge cannon.
Title: Re: Artty Again-part duex
Post by: 321BAR on March 08, 2010, 10:17:08 PM
i still want my M18 b4 we get any 105s or 25pndrs or anything etcetcetc :aok
Title: Re: Artty Again-part duex
Post by: Nemisis on March 08, 2010, 10:40:49 PM
Did the M18 carry a 76mm gun, or the 90mm the slugger and perishing carried?
Title: Re: Artty Again-part duex
Post by: 321BAR on March 09, 2010, 05:05:01 PM
The M18 Hellcat was the 76mm gun. Also turned on a dime. The M18 traded punching power into frontal armor of tanks and armor for more speed compared to the M10 3 inch 76.2mm gun which was built on a sherman chassis and was slower with more armor but could punch through the front of german armor more easily. So basically we'd get something that could out run everything but M8s and M16/M3s :aok . the one downside i see is that M18s only carried 45 AP rounds. even the M10 only carried 54 AP rounds. The M18 also accelerated extremely rapidly and like i said could turn very fast and HVAP rounds were introduced to M18s late in the war to combat the frontal armor of tigers and panthers but was scarce.
Title: Re: Artty Again-part duex
Post by: Nemisis on March 09, 2010, 06:50:09 PM
Yeah, AT artillery was given priority for the HVAP rounds, so they were scarce among tankers. Still, would love to see them, at a reasonable ratio to the noraml AP rounds (say 1-6? That gives around 8 HVAP rounds, and you have another 37 AP rounds if you're bad at math).
Title: Re: Artty Again-part duex
Post by: 321BAR on March 09, 2010, 10:21:09 PM
the thing is though is that the low ammo count would force TD drivers to retreat to base or to spawn often in a prolonged fight. maybe thats why high tech wont add tank destroyers  :noid
Title: Re: Artty Again-part duex
Post by: Nemisis on March 10, 2010, 12:27:37 AM
Yes, and its not wise to stay in a prolonged fight when your in a vehicle with relatively thin armor. IMO, its like a little warning light saying "Hey, you're pushing it, might wana RTB next kill".


Honestly, I think the reason HTC hasn't added some, along with more tanks, is that most of the players yell for "more important" additions, such as AC or a reworked damage modle.

IMO, if we had more vehicles, a lot more people would GV, and we would see GV's taking a more important role in the MA's.
Title: Re: Artty Again-part duex
Post by: 321BAR on March 10, 2010, 08:35:22 PM
agreed nemesis... we need more GVs. the war wasnt won just because of aircraft alone nor in the numbers ratio plane to GV
Title: Re: Artty Again-part duex
Post by: 4deck on March 11, 2010, 03:29:18 PM
Well some may not like this thought. But I also would like to see it capable of pushing AA into the air, similiar to a 5" gun. Make it a 2" gun with less lethality, and make it a 5 second delay or somewhat longer load time. But to be able to have HE/AA with it, would rock. I know theres alot of people who are excellent shots in one, but might give the high buffs a good reason to hit the VH. Or hell carpet bomb a position. Eitherway, I still would like to see arty in the game. Even if its fixed points.
Title: Re: Artty Again-part duex
Post by: Rino on March 11, 2010, 04:30:06 PM
Well some may not like this thought. But I also would like to see it capable of pushing AA into the air, similiar to a 5" gun. Make it a 2" gun with less lethality, and make it a 5 second delay or somewhat longer load time. But to be able to have HE/AA with it, would rock. I know theres alot of people who are excellent shots in one, but might give the high buffs a good reason to hit the VH. Or hell carpet bomb a position. Eitherway, I still would like to see arty in the game. Even if its fixed points.

     Tada!  2 Inch guns capable of AAA.  Your wish is my command  :lol

(http://www.battletanks.com/images/M19A1b_by_Shawn.jpg)

http://www.battletanks.com/m19_gmc.htm (http://www.battletanks.com/m19_gmc.htm)
Title: Re: Artty Again-part duex
Post by: Rino on March 11, 2010, 04:30:54 PM
     Just joking fellas  :D
Title: Re: Artty Again-part duex
Post by: Nemisis on March 11, 2010, 06:17:54 PM
Damn rino, now I want that. I need a replacment for my wirb, there is no 1-shot-kills on A-20's and other heavies.
Title: Re: Artty Again-part duex
Post by: 4deck on March 11, 2010, 08:56:27 PM
Im looking for full out flack. Not wirble or osti. I mean proxi rounds. With the capability of HE, if its movable. Reload times can be slow. But Arty should be in. :aok
Title: Re: Artty Again-part duex
Post by: Rino on March 11, 2010, 09:17:01 PM
Im looking for full out flack. Not wirble or osti. I mean proxi rounds. With the capability of HE, if its movable. Reload times can be slow. But Arty should be in. :aok

     Don't want much, do ya?  Proximity rounds on a 40mm <approx 2 inch> are going to have a very small
kill zone.  I'm not even sure they made the VT fuses for that small a round.
Title: Re: Artty Again-part duex
Post by: Nemisis on March 12, 2010, 06:26:49 PM
Rino, 2" is a 50.8mm cannon, so lets just say its a 50mm. Not saying its a reasonable request, but just saying your off by 10mm.

Personally, I want a 75mm (U.S. or Jap, doesn't matter to me) AAA gun, towed by a truck, that takes 1 min to deploy (really, its not gona take 5 to un hitch a gun, and spread out supports. And our CV's already go too fast to be realistic, so if deployment times are a little fast, its fine).
Title: Re: Artty Again-part duex
Post by: Rino on March 13, 2010, 03:48:52 AM
Rino, 2" is a 50.8mm cannon, so lets just say its a 50mm. Not saying its a reasonable request, but just saying your off by 10mm.

Personally, I want a 75mm (U.S. or Jap, doesn't matter to me) AAA gun, towed by a truck, that takes 1 min to deploy (really, its not gona take 5 to un hitch a gun, and spread out supports. And our CV's already go too fast to be realistic, so if deployment times are a little fast, its fine).

     Fine, find me a 50.8 mm anti aircraft gun then  :D  I know Bofors made a nice 40mm that just about
everyone used.  I did say approximately ya know.  I think 1 minute is unrealistic in the other direction
myself.   Set piece AAA was never meant to be set up in a mobile environment.
Title: Re: Artty Again-part duex
Post by: Nemisis on March 13, 2010, 01:38:38 PM
Yes, up, tow out of the hanger, field vulchers, and hanger campers go bye-bye.
Title: Re: Artty Again-part duex
Post by: 321BAR on March 13, 2010, 01:40:25 PM
40mm bofors, what do we have on the field guns at the moment? i thought they were bofors 40s.....
Title: Re: Artty Again-part duex
Post by: Nemisis on March 13, 2010, 11:20:01 PM
A german 37mm model, I forget the designation. Same as on the osti I think.