Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: captain1ma on March 10, 2010, 05:16:37 PM
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skuzzy, i downloaded the patch and i get this error:
Initialization failed with -9
mainWLD_FAILED -1
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System Information
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Time of this report: 3/10/2010, 06:06:59
Machine name: GAME1
Operating System: Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 05/19/09 12:10:39 Ver: 08.00.15
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB RAM
Available OS Memory: 3062MB RAM
Page File: 1435MB used, 4687MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
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DxDiag Notes
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Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
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DirectX Debug Levels
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Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x9460)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9460&SUBSYS_19401462&REV_00
Display Memory: 2293 MB
Dedicated Memory: 1018 MB
Shared Memory: 1275 MB
Current Mode: 1440 x 900 (32 bit) (75Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: Acer AL2216W
Monitor Id: ACRAD74
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: DVI
Driver Name: atiu9pag.dll,aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
Driver File Version: 8.14.0001.6095 (English)
Driver Version: 8.702.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/2/2010 22:22:58, 20480 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D720-11CF-1D60-4139A1C2C535}
Vendor ID: 0x1002
Device ID: 0x9460
SubSys ID: 0x19401462
Revision ID: 0x0000
Driver Strong Name: oem1.inf:ATI.Mfg.NTx86.6.1:ati2mtag_RV7X:8.702.0.0:pci\ven_1002&dev_9460
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
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That just means the executable cannot find its resources.
There was an error in the main download, not the patch. If you installed the full installation, you will need to grab it again and reinstall it.
Or the desktop ICON is not pointing to the correct executable.
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ok thanks skuzzy. i downloaded the full game and installed it and its up and running. thanks for the help
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Glad ya got her fixed Jaeger.. :aok
got a side question here:
why is your DX report showing as "8 cpu's"
or better yet, why does Windows XP/Vista/7 always want to double up on your CPU's? System Memory? Video Ram?
can they not figure out a proper way to report what a person actually has installed?
even in Aces High it shows up in a multiplied fashion....... ( regarding memory installed / memory available )
I never have seen an answer to this nonsense......
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CPU envy?
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The i7 cores do have 8 CPU's in them. 4 physical cores with each one having another physical interface to the base silicon. They can run 8 threads concurrently.
Keeping the i7 cores busy required two interfaces to each one.
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CPU envy? :headscratch: :headscratch: :headscratch: don't understand this one.......... guess that went over my head :o
The i7 cores do have 8 CPU's in them. 4 physical cores with each one having another physical interface to the base silicon. They can run 8 threads concurrently.
Keeping the i7 cores busy required two interfaces to each one.
i could only imagine how much stuff one would have to do or run to keep all 8 cpu's "Busy"............ I am not up on that Intel stuff..just know Nvidia and Intel are bout to fight it out in court over something or another........
guess those "8" CPUs is what makes it cost so much ???? perhaps
Thanks for the answer to my uneducated question Skuzzy :aok
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The i7 cores do have 8 CPU's in them. 4 physical cores with each one having another physical interface to the base silicon. They can run 8 threads concurrently.
Keeping the i7 cores busy required two interfaces to each one.
OK Skuzzy, I also have an i7 core, but mine only show 4 cpu's. Why the difference?
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System Information
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Time of this report: 3/11/2010, 10:01:56
Machine name: FRED-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.091208-0542)
Language: English (Regional Setting: English)
System Manufacturer: OEM
System Model: OEM
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (4 CPUs), ~2.7GHz
Memory: 3062MB RAM
Page File: 777MB used, 5568MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
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Check bios to see if hyperthreading is enabled :)
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Glad ya got her fixed Jaeger.. :aok
i build this system myself. its so fast, i can alt-tab out of the game onto my desktop and when i go back into the game it takes 15 seconds to refresh the screen and put it back with full animation.
the game only uses the one processor anyway, but as soon as HTC redesigns the game to use the rest of my processors ill be king of the hill!! :D
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What Heater said.
i build this system myself. its so fast, i can alt-tab out of the game onto my desktop and when i go back into the game it takes 15 seconds to refresh the screen and put it back with full animation.
the game only uses the one processor anyway, but as soon as HTC redesigns the game to use the rest of my processors ill be king of the hill!! :D
The game is fully multi-threaded and a fix for most of the AMD multi-core CPU's has been in the game for some time now. If your AMD CPU is still having issues running the game multi-threaded, then it is never going to work. The work-around in the game came from AMD. If they cannot get it fixed, then what chance do we have?
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Check bios to see if hyperthreading is enabled :)
OK, I admit I'm a computer dummy and have no idea what hyperthreading is. I do know how to get into bios, but the last time I did that I had to reformat my hard drive. If it is a simple change, then not problem, but I guess my question is will changing it make the game run any better and does it effect anything else that I need to know about? The only issue I have is rubber bullets, and that is only from the field guns, whirbles, and flaks. Everything else is ok. My frame rate is solid 60 and my net status is always flat lined.
Fred
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What Heater said.
The game is fully multi-threaded and a fix for most of the AMD multi-core CPU's has been in the game for some time now. If your AMD CPU is still having issues running the game multi-threaded, then it is never going to work. The work-around in the game came from AMD. If they cannot get it fixed, then what chance do we have?
sorry skuzzy, i stand corrected!
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skuzzy, it did it again. i got the update and it hosed it. exact same error. im deleting the folder and doing a full download and reloading it. ill let you know how i make out.
edit: i deleted the aces high folder, then downloaded and installed the full game(2181) and now it works fine. if i were to delete the folder, load 2180 and install it, it does the same thing. that error from above. just letting you know.
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Jaeger, any reason you went Win 7 32 bit?
you got a monster CPU and memory.....just sitting there not being utilized efficiently me thinks.......
( my old Athlon 6400 X2 3.2 gig dual core and 4 gigs ram lets me alt tab out and back in and am full screen all good edited: in just 5 to 6 seconds with 20+ vs 20+ up flying... :-/ ..... I am using Windows 7 Ult. 64 bit ..........everything maxed out for detail and shadows set to 4096 with smooth shadowing solid 75 fps 1280x1024 res) am utilizing between 65 to 84% CPU and 28 to 40% System Memory while running Aces High..... my vid is 512 meg if that means anything...
tweak on that system ;)
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Are you, by any chance, installing the game in the "Program Files" folder?
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no its installing in the root of C:
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That error occurs because the game cannot find its resources. This usually means the executable is not where it was installed (i.e. someone dragging it to the desktop will break it), or the resources are not where they are supposed to be.
Installing a one user under Windows 7, then changing users can also cause problems.
Easy way to debug it is to physically navigate to the installation folder and check to make sure the following files are all located in the same folder.
aceshigh.exe
models.res
stdshape.res
htdlg.res
ww1snd.res
sounds.res
While you are there, execute (double-click) "aceshigh.exe" and see if the error occurs.
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thanks skuzzy, ill give it a try!
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The patch (2173TO2182) does not work in my Windows 7, either. I also tried it by navigating to the correct directory, even though the default directory is correct. It just doesn't work. My 2173 was a recent fresh install on a new OS.
I downloaded the patch independently (4 minutes) because the in-game patch download speed is almost an hour...
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so far ive had to reinstall each patch. i did take the time to check and make the patch was going to the right place, skuzzy, and it was. still got the same error.
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You seem to be the only person who is having this issue captainma. Anything special about your computer configuration? Anit-virus? Firewall? Security?
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ok skuzzy. not sure why but patch 3 downloaded and installed fine. no problems. wierd. no i dont use a firewall or anything like that. just a router and thats its. nortons 360 suite for antivirus.
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Oh, Norton, no wonder. All bets are off then.
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does nortons cause funky problems?? unfortunately comcast switched to nortons, so i have to use it. well i dont have to, but why pay for it, if its free.
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Norton is a very problematic piece of software which usually causes more problems than it solves, especially if your computer has Vista or Windows 7 on it. Windows XP versions are also impacted.
Unpredictable results is the consistency that is Norton or McAfee.