Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Ghosth on March 11, 2010, 07:14:49 AM
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A few tips for those of you just getting started.
First off, I highly recomend starting with the D7, its pretty much the spit 16 equivalent.
2 guns, 500 rounds per gun lets you rack up several kills.
But before you dive in there, I'd suggest a couple of settings changes.
Esc, options, preferences, flight.
Combat Trim seems to do some funky things to planes without trim.
I know I had no luck landing one with it on, and had no problems once it was turned off.
Also the govenor setting is found here. I'd suggest turning it off.
Then watch your throttle in a dive. If you start creeping into the red back off the throttle.
You can get more speed out of your plane with it set to off. But you can also break your engine in a dive.
So you decide, but I'd suggest trying it both ways.
(http://trainers.hitechcreations.com/files/ghosth/tips.jpg)
Just as an idea of what your looking for in a sight picture.
(http://trainers.hitechcreations.com/files/ghosth/shot.jpg)
Get in close, put rounds in the cockpit, fuel tank, engine.
Only takes a few rounds to wound or kill the pilot. Fuel leaks run you out of fuel very quickly.
Watch out for collisions!
Combat is close and wild, not so much a knife fight in a phone booth as a switchblade battle in a suitcase.
Don't be afraid to dive in!
Last, please, leave your ego at the door, along with frustration, anger, and normal trash talk.
Friendly banter is one thing, but the second it goes beyond that its an immersion killer for the rest of us.
The WWI arena's are off to a good start but please do your part.
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Thanks Ghosth. Downloading now. Is the hangar set up as the WWII? Convergence? Any suggestions or just keep it close range?
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Also, keep this in mind about gunnery:
In the WW2 arenas, your rounds will hit the center of the gunsight regardless of your head position. Even if you're offset slightly left/right, when you fire you can trust that the center of the gunsight will be accurate.
This is NOT the case in WW1! If your head is out of position you can't trust the sight. I wasn't hitting anything, so turned my tracers back on only to discover that my shots were going wide to the left or right, even though the sight was sitting on the target, because my head wasn't centered.
This isn't going to be an issue for players who use snap views, but if you use TrackIR you really want to be able to turn it off when you're in your sights for a centered sight picture.
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Also, let's try to avoid ganging up on 1 guy. There are enough people coming in on the "conga line" that you only have to wait a minute until you get your very own "bad guy" to go at it with.
It's all about "the fight" in the WWI arena, let's try to keep them a bit even to make it fun for all.
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No convergence to set; just fuel load.
And to add to what's been said...
These planes fly slow and have "little" guns. Get in close; generally D250 or less. At these slow speeds and close ranges you need very little lead if any to hit your target.
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a few more from me
The dr1's gunsight is the wires crossing. its more of a somewhat pray and spray sight. if you want the most accuracy, line it up with one of the sights on the guns themselves
try to hit the fuselage, but also try to only hit one side of it and leave the other intact as possible. the reason is if you only shoot one side wings off, its more likely to spin out. however if you knock a wing off from each side, th plane can still fly, and due to less drag, can fly a bit faster. chasing one is a pain.
as far as landing goes, the method i find works best for me is the ditch and pray. jam the gear into the field, breaking it off and ditching the plane and pray the warranty will cover the damage. if youre looking to land intact to reload, I wish you luck.
always watch the airspeed. Ive miscalculated an immelmann and had it facing straight and level like normal flight except falling with no forward speed
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a few more from me
The dr1's gunsight is the wires crossing. its more of a somewhat pray and spray sight. if you want the most accuracy, line it up with one of the sights on the guns themselves
:lol just page up dude. ;)
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:lol just page up dude. ;)
That is a D.7
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The cobra dude mentioned the gunsight on the DR1 not the D7. Do you even know what i mean by "paging up" ? I highly doubt it because paging up in the D7 doesn't gain you anything. :rolleyes:
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The cobra dude mentioned the gunsight on the DR1 not the D7. Do you even know what i mean by "paging up" ? I highly doubt it because paging up in the D7 doesn't gain you anything. :rolleyes:
page up changes views standard right? I noticed a lot of pilots just stick with standard view and pray and spray.
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Something else I would like to add.....Don't bother with Head On shots (the infamous HO as we all know it). You just end up in a collision. I've found that you end up in many collisions anyway. The action is so close that collisions are inevitable and mostly by accident. Be very mindful of your SA.
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page up changes views standard right? I noticed a lot of pilots just stick with standard view and pray and spray.
i use a red dry marker to put a dot where the wires meet. Then page all the way back and then up. Use the dot as a sight, not the wires. The D7 forward over the nose view is not a problem.
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i use a red dry marker to put a dot where the wires meet. Then page all the way back and then up. Use the dot as a sight, not the wires. The D7 forward over the nose view is not a problem.
I do essentially the same thing, but rather then draw on my monitor I just put the cursor there at the begining of each sortie.
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those work too.
Also, let's try to avoid ganging up on 1 guy. There are enough people coming in on the "conga line" that you only have to wait a minute until you get your very own "bad guy" to go at it with.
It's all about "the fight" in the WWI arena, let's try to keep them a bit even to make it fun for all.
1. its easy to evade one guy. I like more of a challenge that having an entire squad on me offers
2. 1 plane with the average pilot cannot land enough hits to kill before he evades
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those work too. 1. its easy to evade one guy. I like more of a challenge that having an entire squad on me offers
2. 1 plane with the average pilot cannot land enough hits to kill before he evades
The idea is to follow/lead the other evasions to continue to land enough hits on him to take him out of the sky. Thats the point of learning all of these maneuvers and such.
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but the guns still suck, making the extra firepower helpful
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you do NOT need extra guns ! What you need to do is learn how to fly your plane and shoot. I have no trouble getting a couple of kills by myself with those guns..... getting out alive well that is something different.
Thats the problem with most new players. You have to win NOW !!! You couldn't care less about putting in the time to learn how to play the game, how to fly, how to maneuver, how to shoot. The only way you think you can get a kill is to be one of 5 guys on a single bad guy and "hope" the kill is awarded to you!.
Do us all a favor, spend some time with a trainer and LEARN !
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What he said. ^^^^^^
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As was said: Learn to shoot. It's no different than the MG-armed WW2 birds: effective gunnery is a combination of range, accuracy, the size of the hit zone, and what you hit. Scatter your fire all over the enemy and you're just leaving a bunch of little holes, which requires a LOT added up to do any damage. Fire from extreme range, and the rounds that hit have less energy and will inflict less damage. Aim at the rear of his fuselage, and you might tear up the surface skin but will have little other effect (although having control cables that can be cut will make a difference, now).
Fire at close range. Not only will this improve your accuracy, but your rounds will hit with greater energy. The limited firepower of these guns means you NEED to shoot close. You can't pretend they're cannon.
Concentrate your fire. Don't spray all over your target. Pour your fire into one point and it will maximize the damage of the hit.
Aim for something vital. Hitting the pilot or fuel tank is the best target against these birds. You can aim for the engine but your guns may not have the power to cause significant enough damage to knock them down. Aiming at the wings is somewhat less useful against these birds, but taking off one wing, leaving just the three (in the biplanes) CAN make lining up for a more decisive hit much easier.
If you don't have a clean shot and have to take a snapshot, fire short bursts to conserve your ammunition for the sure tracking shots.
Last night at one point I had 3 kills in a Camel, and still had about 175rds/gun left when I went down (stupid collisions....)
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The cobra dude mentioned the gunsight on the DR1 not the D7. Do you even know what i mean by "paging up" ? I highly doubt it because paging up in the D7 doesn't gain you anything. :rolleyes:
Sorry, I thought you were being smart to that guy and saying something like look at the picture you idiot. Then I corrected and said it is a D7 implying that saying to page up to the picture would not help the guy at all.
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The arena message in the TA says that 48, 49, 50 is for ww1 planes but these panes are not enabled there. just an FYI.
I prefer the camel and DR1. They both have a nasty slip at stall speeds the Dr 1 is a little easier to recover than the camel. As for gunnery I have noticed the rounds that impact the wing area don't do much damage in snapshots which is mostly what I get. I usually try to get inside a turn of an enemy and aim for the engine or the pilot seat area. the fuel tank is a good place but depending on amount he might be able to come back and shoot you when his 5 buddies aim for you.
As for ganging as in the DA it is just ridiculous having 10 guys chase one is dweebish to say the least. Try to fly with friends and communicate with each other your intent and watch each others back. SA is critical because you don't have good vision from high and low front 12, 11, 1 o'clock positions.
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The arena message in the TA says that 48, 49, 50 is for ww1 planes but these panes are not enabled there. just an FYI.
Already reported it in the tech support forum
http://bbs.hitechcreations.com/smf/index.php/topic,285334.0.html
They are however enabled at A1, and as far as I could tell only A1.
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Sorry, arena reset again OMW to fix
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I use the wire crossing on the dr1 for a sight. A person will have to practice their lead.
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Thanks Ghosth. :salute
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Thanks ghost you're invaluable. :salute
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you do NOT need extra guns ! What you need to do is learn how to fly your plane and shoot. I have no trouble getting a couple of kills by myself with those guns..... getting out alive well that is something different.
Thats the problem with most new players. You have to win NOW !!! You couldn't care less about putting in the time to learn how to play the game, how to fly, how to maneuver, how to shoot. The only way you think you can get a kill is to be one of 5 guys on a single bad guy and "hope" the kill is awarded to you!.
Do us all a favor, spend some time with a trainer and LEARN !
I just love and laugh at the old hand who lets the "irritating noob" wind him up.
Everybody starts somewhere. Whilst most of the posts in this thread are aimed at being helpful, there are some who imply that the "game" should not be frequented by the lesser skilled/experienced.
The only way you think you can get a kill is to be one of 5 guys on a single bad guy and "hope" the kill is awarded to you.
Takes one to know one mate.
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I just love and laugh at the old hand who lets the "irritating noob" wind him up.
Everybody starts somewhere. Whilst most of the posts in this thread are aimed at being helpful, there are some who imply that the "game" should not be frequented by the lesser skilled/experienced.
Takes one to know one mate.
Oh did I strike a nerve there mate?
Maybe I over generalize a bit and lump "all" new players in the same boat, but I've been here a long time and I've been burned before. So until a player shows me he/she is willing to learn, or take the time to get the information at least I will continue to do so.
I had a player this last week end explain to me he "didn't HO and was going to go into the maneuver he did and "why" to "teach" me something about fighting in a fighter. I don't know what his explanation was going to be because he made two passes on me and went for the HO both times... I have the film. What am I suppose to expect here? A little lost soul, down on experience not knowing what he's doing and making mistakes, or some arrogant little tool that thinks he knows everything all ready and runs around HOin everyone with a 30mm?
Innocent until proven guilty..... dweeb until proven a real player.
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I agree with the ho'ing being an annoyance, although I will forgive the noob for doing it.
I still see guys at the "front quarter deflection shot" even though they've been here a long while.
So the noob gets ho'ed and gets told not to ho.
Unless the more experienced players lead by example, it will never end.
Can't tell you the amount of times I've "lost it" and thrown my headphones across the room because of getting a face full from a player who should know better.
As for the noob joining the gang of 4 onto 1, that is a common occurrence in all the arenas and it ain't just noobs.
I've learnt to adjust my WW2 game and barrel round the HO merge unless I know the bloke I'm fighting.
As for WW1 I'm still a noob mate.
<S>
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I still see guys at the "front quarter deflection shot" even though they've been here a long while.
Valid point.
- oldman
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Did a bit of testing with a squad mate today.
Plane was the Dr1, I had the govenor off, he had it on.
Mine maxed out at 112 mph according to the E6b, he was getting 115.
And it accelerated a smidge faster than mine.
However, mine would go up to 140 mph in a dive without having to touch engine or throttle.
So you have to ask yourself, is the 3mph worth the hassle or not.
There are advantages to both sides.
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Did a bit of testing with a squad mate today.
Plane was the Dr1, I had the govenor off, he had it on.
Mine maxed out at 112 mph according to the E6b, he was getting 115.
And it accelerated a smidge faster than mine.
However, mine would go up to 140 mph in a dive without having to touch engine or throttle.
So you have to ask yourself, is the 3mph worth the hassle or not.
There are advantages to both sides.
Hummm...you sure you typed that straight Ghosth? With govenor OFF you got 112 while he got 115 with it ON and it accelerated faster? According to the notes, this should be the opposite. Maybe the old dyslexia up acting?
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Ghosth did you run it till it blew up?
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I got different results ghost. Trimmed for level flight I got 115 IAS ungoverned, can't tell the altitude, and 106 IAS governed
the engine blew at 151 IAS in a dive. This is the dr1 model.
EDIT: When I used x for level flight it was 110 IAS ungoverned and 106 governed
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Mace I might have got my tongue twisted.
I had govenor on, maxed at 112, Baumer had it off and maxed at 115.
Both in level autopilot with 50% fuel.
wgmount, you blew the engine with the govenor on or off?
Sik, no I didn't dive it till it blew, didn't have enough alt for that.
But in the Dr1 with the govenor on its very easy to get up to 140 at which point I'd be hearing wings creaking and I'd pull out.
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governor off the engine blew up at 151
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Eh, they should remove the governor entirely, IMHO. Just leave an arena message up in the WWI arena explaining the engine management situation for those that are new.
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Eh, they should remove the governor entirely, IMHO. Just leave an arena message up in the WWI arena explaining the engine management situation for those that are new.
Meh, just let them find out on their own - the hard way. :devil
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First couple of sorties I ripped my wings off in a dive and didn't know who shot me . :headscratch:
I suggest the F2 B for some to have fun. You can do some dogfighting with the front guns then get low and drag those 5 gang bangers that show up on your tail and pick them off with that deadly tail gun. Remember not to let them hide behind your stabilizer where your gun won't shoot. Good Fun :aok
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Meh, just let them find out on their own - the hard way. :devil
Seriously though, if the governor isn't providing a *decided* disadvantage in performance to offset how much it increases ease of use, I'd rather see it go.
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Its really no different than the Combat trim option.
You choose, you want the 3 mph speed penialty, or less running the throttle/engine in a dive.
It is the way it is, that's the way Hitech set it up, and frankly I don't see a problem with it either way.
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Its really no different than the Combat trim option.
You choose, you want the 3 mph speed penialty, or less running the throttle/engine in a dive.
It is the way it is, that's the way Hitech set it up, and frankly I don't see a problem with it either way.
1. Combat trim was specifically created to address a difficulty in flying virtual airplanes with small joysticks that doesn't exist when flying real airplanes.
2. Combat trim presents a few decided disadvantages-the nose balloons up when you use flaps, it makes high AoA low speed maneuvers more awkward (the plane tries to "loop"), it purportedly reduces elevator response in WWI airplanes. 3mph speed loss is *not* a decided disadvantage.
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If you have a problem take it up with HTC, I'm not going to argue with you.