Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Bronk on March 19, 2010, 09:38:57 PM
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How refreshing from WWII MAs. Just think how nice a WWII dogfight arena could be. :pray
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Let me be the first one to say... DA Lake Furball? :P ;)
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Let me be the first one to say... DA Lake Furball? :P ;)
not the same ... and you know it.
:P
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not the same ... and you know it.
:P
No I don't. Three sides, 3 bases in close distance, unlimited lives & planes... heck, it's even almost the same layout as our old Lake Furball on Donut. On top of that, bases are uncapturable. The main difference I see is the much less potent field ack, and that the WWI arena has more detailed score & stats.
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No I don't. Three sides, 3 bases in close distance, unlimited lives & planes... heck, it's even almost the same layout as our old Lake Furball on Donut. On top of that, bases are uncapturable. The main difference I see is the much less potent field ack, and that the WWI arena has more detailed score & stats.
DA is flawed. Up and dive into the fight with e. Unbalanced with perk free temps and the like. No terrain to try and use to an advantage just flat water. Yes I like to check my stats... esp my hit % when learning a new AC.
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In my opinion the WW1 arenas only work as well as they do because there are only 4 craft, which are all somewhat evenly matched. That and the planes scrub their E so easily that it is actually fairly difficult to stay above the furball and BnZ... You can do it, but nowhere as easily as you can with the WW2 late war birds in the DA...
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No SPAD yet so no BnZ ;)
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I would like to see HTC keep any additions to the WW1 plane set as evenly matched as they are now. I agree with PFactorDave in that it is difficult for someone to stay above the fight and BnZ it. That does seem to encourage the fight more than the flight response.
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See my earnest and respectful (I hope it was respectful - I meant it to be) request in this thread:
http://bbs.hitechcreations.com/smf/index.php/topic,285743.60.html
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Ya know, that is where they should try a rolling plane set, in the DA. Keeping the sets as evenly matched as possible I'd bet the DA would get some decent fights going in there. If only early 40s planes are available no temps to ruin a fight or fun, and by the time the "temp" set is rolled in then it would only have the temp, F4U4, 262, spit14 and such that match it. Even planes would make for good fights and cut back on the dweebery.
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Ya know, that is where they should try a rolling plane set, in the DA. Keeping the sets as evenly matched as possible I'd bet the DA would get some decent fights going in there. If only early 40s planes are available no temps to ruin a fight or fun, and by the time the "temp" set is rolled in then it would only have the temp, F4U4, 262, spit14 and such that match it. Even planes would make for good fights and cut back on the dweebery.
Wouldn't want it in the da. That is not what the da is for.
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Wouldn't want it in the da. That is not what the da is for.
...but furball lake IS.
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...but furball lake IS.
I do not think you can set a "zone" where rps is in effect... its arena wide.
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No I don't. Three sides, 3 bases in close distance, unlimited lives & planes... heck, it's even almost the same layout as our old Lake Furball on Donut. On top of that, bases are uncapturable. The main difference I see is the much less potent field ack, and that the WWI arena has more detailed score & stats.
DONUT!
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In my opinion the WW1 arenas only work as well as they do because there are only 4 craft, which are all somewhat evenly matched. That and the planes scrub their E so easily that it is actually fairly difficult to stay above the furball and BnZ... You can do it, but nowhere as easily as you can with the WW2 late war birds in the DA...
Yep :aok
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No comparison, WW1 is no way near the DA, and hopefully all of us can make sure it don't, what separates the two is in WW1 arena theres no perked planes and they are all fairly even in characteristics, now the DA has a wide assortment of planes, various speeds and abilities, loadouts, its much easier for a tard to hover 5 to 10 k over a fight and nose down like and come in at 500mph guns a blazing then extend out and run away, i don't see that happening like that in the WW1 arena, these planes are some what brittle there are no blazing speeds, the planes stay about the same speed level or in a dive (unless you don't throttle back) but then again to fast = parts falling off and the death spiral ensues :joystick: (which i think looks awesome)
There are 2 separate beast's and we need to keep it like that