Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: TonyJoey on March 19, 2010, 11:45:18 PM

Title: P-47D11 Gunsight
Post by: TonyJoey on March 19, 2010, 11:45:18 PM
I have a question as to whether the pilot really sat on the right side of the cockpit, or is that just added for in game? Did they use the central bar for aiming, or did they actually use a gunsight?
Title: Re: P-47D11 Gunsight
Post by: MachFly on March 19, 2010, 11:56:16 PM
The pilot sits in the middle, it's just that there is a bar in the middle of the canopy. Therefore the gun sight had to me moved, with the head
Title: Re: P-47D11 Gunsight
Post by: smoe on March 20, 2010, 06:29:21 PM
Actually one of the biggest errors in modeling cockpit views is what I call "Cyclops vision." Aircraft simulator designers don't know or understand the effect of having two eyes. The designers design cockpit views with tons of blind spots same view that a Cyclops would experience. Yes the cockpit views look cool, but they don't take in effect of stereovision that we take for granted when viewing with two eyes. In reality the posts (less than 2 to 2.5 inches wide) don’t cause blind spots when viewing objects outside of the cockpit. I really wish the HTC designers would consider this when modeling the cockpit views.
Title: Re: P-47D11 Gunsight
Post by: Serenity on March 20, 2010, 08:01:41 PM
Actually one of the biggest errors in modeling cockpit views is what I call "Cyclops vision." Aircraft simulator designers don't know or understand the effect of having two eyes. The designers design cockpit views with tons of blind spots same view that a Cyclops would experience. Yes the cockpit views look cool, but they don't take in effect of stereovision that we take for granted when viewing with two eyes. In reality the posts (less than 2 to 2.5 inches wide) don’t cause blind spots when viewing objects outside of the cockpit. I really wish the HTC designers would consider this when modeling the cockpit views.

The question is, how in god's name would you accurately render that?
Title: Re: P-47D11 Gunsight
Post by: curry1 on March 20, 2010, 09:31:44 PM
Actually one of the biggest errors in modeling cockpit views is what I call "Cyclops vision." Aircraft simulator designers don't know or understand the effect of having two eyes. The designers design cockpit views with tons of blind spots same view that a Cyclops would experience. Yes the cockpit views look cool, but they don't take in effect of stereovision that we take for granted when viewing with two eyes. In reality the posts (less than 2 to 2.5 inches wide) don’t cause blind spots when viewing objects outside of the cockpit. I really wish the HTC designers would consider this when modeling the cockpit views.

Aren't you smart? I'm sure Hitech doesn't realize that we have two eyes.  Obviously what you could do would make the cockpit bars translucent on the edges if they are wide enough or completely translucent if they are skinnier.  Unfortunately that looks really gay.  I believe the only feasible way to get rid of the "cyclops effect" would be to wear glasses with screens that would allow you to look at two slightly offset images.  However, something tells me that would be hard to do.  Because, I imagine your computer would be stressed out 2 times as much as it would have to load two different images and then you would have to buy $200 glasses.  So I think what you meant to say was I wish that HTC bought me some $200 dollar glasses because you have to deal with exactly what everyone else deals with.
Title: Re: P-47D11 Gunsight
Post by: smoe on March 21, 2010, 11:17:09 AM
Aren't you smart? I'm sure Hitech doesn't realize that we have two eyes.  Obviously what you could do would make the cockpit bars translucent on the edges if they are wide enough or completely translucent if they are skinnier.  Unfortunately that looks really gay.  I believe the only feasible way to get rid of the "cyclops effect" would be to wear glasses with screens that would allow you to look at two slightly offset images.  However, something tells me that would be hard to do.  Because, I imagine your computer would be stressed out 2 times as much as it would have to load two different images and then you would have to buy $200 glasses.  So I think what you meant to say was I wish that HTC bought me some $200 dollar glasses because you have to deal with exactly what everyone else deals with.

Yes I would have to deal with exactly what everyone else deals with, but I shouldn't have to deal with what actual pilots didn't have to deal with, blind spots. This is probably why most flight simulators have full-screen viewing options. Since HTC doesn't have full-screen options, I think about this issue every time I miss a shot because a target got into my blind spot and I didn't react fast enough to maneuver my plane.

I think it was an F6F pilot who said his favorite guns position was letting an enemy plane pass in front (left-to-right or right-to-left) at the enemies 3 or 9 o’clock position and fire a burst of rounds and let the enemy fighter run into the bullets. I try this in HTC with a bomber formation and I hit crap 90% of the craping time. Without the blind spots I would at least stand a better chance of aligning up the target with my gunsite. Real pilots could get there guns on target because the vertical canopy post (skinnier than the distance between the pilots eyes) didn’t cause blind all the blind spots flight simulators designers are use to designing.

And NO to a $200 pair of glasses, just design a game that can run on most PC’s without all the shuttering.

Please don’t even tell me the solution is using the Trac IR thing, omg man!
Title: Re: P-47D11 Gunsight
Post by: Karnak on March 21, 2010, 03:17:35 PM
If you're missing 90% of the time, you are hitting 10% of the time, and that is a far higher percentage of hits than is historical.
Title: Re: P-47D11 Gunsight
Post by: Bronk on March 21, 2010, 03:24:30 PM
If you're missing 90% of the time, you are hitting 10% of the time, and that is a far higher percentage of hits than is historical.
Yup and it is above average in game also.
Title: Re: P-47D11 Gunsight
Post by: Serenity on March 21, 2010, 04:45:24 PM
Yes I would have to deal with exactly what everyone else deals with, but I shouldn't have to deal with what actual pilots didn't have to deal with, blind spots. This is probably why most flight simulators have full-screen viewing options. Since HTC doesn't have full-screen options, I think about this issue every time I miss a shot because a target got into my blind spot and I didn't react fast enough to maneuver my plane.

I think it was an F6F pilot who said his favorite guns position was letting an enemy plane pass in front (left-to-right or right-to-left) at the enemies 3 or 9 o’clock position and fire a burst of rounds and let the enemy fighter run into the bullets. I try this in HTC with a bomber formation and I hit crap 90% of the craping time. Without the blind spots I would at least stand a better chance of aligning up the target with my gunsite. Real pilots could get there guns on target because the vertical canopy post (skinnier than the distance between the pilots eyes) didn’t cause blind all the blind spots flight simulators designers are use to designing.

And NO to a $200 pair of glasses, just design a game that can run on most PC’s without all the shuttering.

Please don’t even tell me the solution is using the Trac IR thing, omg man!


Um... Aces High NOT full screen...?
Title: Re: P-47D11 Gunsight
Post by: Bronk on March 21, 2010, 05:09:53 PM
Um... Aces High NOT full screen...?
He wants arcade glass cockpit.