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General Forums => Aces High General Discussion => Topic started by: Tac on October 20, 2001, 09:52:00 AM

Title: Suggestion to improve the Strat / Capture System
Post by: Tac on October 20, 2001, 09:52:00 AM
1.08 has given people the chance to take a field with extreme ease. Heck, my squad has been blitzing fields left and right , just 2 people taking fields until the other countries started upping planes every time a single bar dar appeared in their sectors.

I suggest the following changes:

1)Make the Towns be the ones to determine the REBUILD time of the field. Just like the cities affect the overall rebuild time, but in this case, the town will *just* determine the rebuild of the field.

2)Cities will only determine rebuild time of factories, training camps and depots and the TOWNS.

3)Put the towns on the OPPOSITE side of the field's VH.

4)Put TWO VH's INSIDE the town. That would give the field its OWN VH and the town its own VH's. The reason for 2 VH's is to make towns be harder to capture than just a single a jabo blowing up the acks and then the vh with its ord, and it will make the town-field ground battles more intense.

5)Make towns CAPTURABLE.

6)Put the Field's Map Room between the field's VH and the Field and surround it with player manned 37mm's and 5X .50 cal AI acks.

7)When a field is captured, do NOT bring up the AI acks up instantly. They should be rebuilt or brought up by resupply. Only the player manned acks should come up when field is captured.See below for reason on this.

8)Make it so that if a country's fuel, ammo or training Factories are DOWN, it will affect the fields. Say, if you bring down the fuel factory completely (0%) then ALL fields will only have 50% fuel avaliable. If its down to 75% then all fields will have 75% fuel avaliable. Under no circumstances will bringing a factory to 0% bring the field's limit below 50% (the other 50% is in the depots).

10) Resupply goon/m3 should have FUEL, AMMO,A.A., TROOPS, FIELD SUPPLIES and GV SUPPLIES in their list. When a fuel or ammo is dropped on a field then the REBUILD time of those things will be cut by 50%. If TWO resupply units drop their stuff the things will come up. When a FIELD SUPPLY is dropped it will cut down the rebuild time of HANGARS by 50% and fuel, ammo, acks, troops by 25%.When TROOPS are brought into the field the rebuild time of the BARRACKS is cut down by 50%. When an A.A. supply is dropped it brings up 50% of the acks. This is MUCH better than having ONE measly M3 bringing up the WHOLE field in one smack. It takes a whole team to bring a field down and ONE M3 to bring it all back up. Thats not fair. With this system various resupply units must come in.


This will make the Cities be strategic targets to affect the overall war effort by cutting down the rebuild time of the war factories and depots and towns, the factories will finally be targets worth going after (not just for perk farming), the TOWNS will determine the rebuild time of the objects in the field, thus bringing it down is important.

The major change is the town/field capture. If defending team loses the field but controls the town, then the field will NOT be rebuilt until the conquerors capture the town (or resupply the field). The defenders have a VH from which they can launch a GV attack (it will bring in the missing ground battle element to AH by the way) to recapture the field.

Since the AI acks do not come up instantly, the ground forces will have time to duke it out.

I would suggest making the towns twice as big (with some nice wide roads to let gv's flow in and out), the bigger the field, the bigger the towns (large fields should have towns almost as big as a city... and cities btw, should be 10X as big as they are now!).

All this will also give the BOMBER back its role.

Comments HT? (P-38J? Pweeeasse?)   :D

[ 10-20-2001: Message edited by: Tac ]
Title: Suggestion to improve the Strat / Capture System
Post by: JoeDirt on October 20, 2001, 10:51:00 AM
disreguard everythint tac just said. he doesnt mean it.   :D
Title: Suggestion to improve the Strat / Capture System
Post by: Tac on October 20, 2001, 01:21:00 PM
and JoeDirt is not funny since his fat lardass friend flipped over  ;)
Title: Suggestion to improve the Strat / Capture System
Post by: Professor Fate on October 20, 2001, 01:49:00 PM
ya I used to have to kill 8 plus ack at an airfield before I ditched and grabed a goon.

Now it's just 3 and I'm done, easy pickin's
Title: Suggestion to improve the Strat / Capture System
Post by: SirLoin on October 20, 2001, 01:57:00 PM
Splendid ideas!!!!!!!!!!!!!!WTG Tac!
Title: Suggestion to improve the Strat / Capture System
Post by: DanielMcIntyre on October 20, 2001, 03:03:00 PM
Quote
 

Originally posted by Professor Fate

ya I used to have to kill 8 plus ack at an airfield before I ditched and grabed a goon.
Now it's just 3 and I'm done, easy pickin's



some cases not even 3, roll a m3 to 1, 20 or 27, on lake map and kill acks with the m3.  2 or 30 on Mindanao same thing.  Acks don't kill m3's at some fields and spawn points are only 30 secs from city in some cases.

19 acks fire but you can roll an ostie, deack with a couple of shots, ditch and m3 rolls down the hill and captures in 1 min or less.

Game has become very boring imo, no big buff raids, no useful buffing, lots more ackstarring in field ack, gv's still porked and unusable, acks popping up majically.  

I seriously miss 1.07 now   :mad:
Title: Suggestion to improve the Strat / Capture System
Post by: LePaul on October 20, 2001, 03:15:00 PM
Very good ideas, Tac.

Field captures are like 'souper-dee-douper' easy now.  1.08 has laid off all use devoted buff drivers.  I'm seldom in the Lanc now, but more in the Ar-234.  With those 3 bombs and its speed, I can get in fast, pump 3 bombs into the city, wipe it out, and the guys on the ground can charge and capture.  

You make some gret points on the fuel and other things you touched on.  I'm kinda curious why fuel depots can not be completely destroyed?  It seems we can get down to 25% and that's it.  If a countries refineries are wasted and a field under heavy attack has lost all its fuel assets, shouldn't that field simply be SOL and told "All fuel assetts have been destroyed". much like mannable ack and such?

As to the city and field layouts, you are right, they need improving.  Stick the city closer to the base, it would be vastly more difficult to slip in, wipe the city acks and invade unnoticed, as we are seeing now.

Again, good ideas.  Perhaps some may be implemented?
Title: Suggestion to improve the Strat / Capture System
Post by: Ghosth on October 20, 2001, 04:48:00 PM
Tac you've got some great ideas.

Sure would like to see some of them tried.
Title: Suggestion to improve the Strat / Capture System
Post by: Tac on October 20, 2001, 06:32:00 PM
of course I have, and the only good one is the P-38J one. *G*
Title: Suggestion to improve the Strat / Capture System
Post by: Professor Fate on October 20, 2001, 06:57:00 PM
All for it but...
 
Quote
4)Put TWO VH's INSIDE the town. That would give the field its OWN VH and the town its own VH's. The reason for 2 VH's is to make towns be harder to capture than just a single a jabo blowing up the acks and then the vh with its ord, and it will make the town-field ground battles more intense.


I shudder at the prospect of seeing the Mindanao map day after day, IMO it's a tuff one to get thru  :)
Title: Suggestion to improve the Strat / Capture System
Post by: Tac on October 20, 2001, 08:47:00 PM
I think mindanao is the one most benefited by this. Since buffs do have a very important role in hampering fighter ops and structures, they will be used...a lot.

The 2 vh's in town wont be a problem for buff anyway, but the point is to make the town be untakable by a single fighter and his m3/goon buddy.

I would add to the list:

* Disable dot dar AND bar dar counters for ALL planes below 500ft AGL.
* Enable DOT bar (even behind enemy lines) of planes above 25k
*Add P-38J (hmm I think I forgot to mention that one above hehe)
*add a "GV alert" counter to the bar dar system. No need to show how many gv's there are, but just having a "GV" to alert that ground vehicles are in the area.
*P-61!!!  ;)  ;)  :D
Title: Suggestion to improve the Strat / Capture System
Post by: Tac on October 21, 2001, 09:32:00 AM
bump
Title: Suggestion to improve the Strat / Capture System
Post by: janjan on October 22, 2001, 01:31:00 AM
It is sad that the number of buffs are low.  Some don't like em but I just fancy to hunt them, even if they get me many times.

Anyway, I would like to see depots as strategic targets. Their importance should be beefed and their hardness increased. So, ideal targets for buffs.

Some thoughts and ideas:
We already have enough jabo targets.
Depot buildings are good bor carpet bombings.
Airfields that miss convoy should be REDUCED from supplies, not just rebuilded by them. Maybe 25% reduction every 20 mins (the time between convoys whatever it is).
Title: Suggestion to improve the Strat / Capture System
Post by: SKurj on October 22, 2001, 08:12:00 AM
Like the idears


SKurj
Title: Suggestion to improve the Strat / Capture System
Post by: popeye on October 22, 2001, 08:44:00 AM
I like it.

Having VHs in the towns would let M3s resupply a field from its town.  Makes sense.  Depots supply the towns, and towns supply the fields.
Title: Suggestion to improve the Strat / Capture System
Post by: Oosik on October 22, 2001, 08:28:00 PM
Naw don't fix this mess.  I like logging early and finally getting a ful nights sleep.

 :(

0osik
Title: Suggestion to improve the Strat / Capture System
Post by: Eaglecz on October 23, 2001, 03:14:00 AM
Quote
Originally posted by Tac:

I would add to the list:

* Disable dot dar AND bar dar counters for ALL planes below 500ft AGL.
* Enable DOT bar (even behind enemy lines) of planes above 25k


kill DOT dar infly is very good idea
i think that setting whitch we had while radar got some bugs was GREAT !

why over 25k Tac ? you wanna know who is co alt with you ?  :D

But inflyght dot dar is as needed as dummy .

INFLY RADAR ONLY SUPPORTING GANG BANG,Furballs !
Title: Suggestion to improve the Strat / Capture System
Post by: Tac on October 23, 2001, 09:22:00 AM
why over 25k Tac

Since bombers will be of much use with the above proposed changes, they will be something to stop. Any buff dweeb above 25k will have the penalty of having his dot seen across the map. Above 25k buffs have an unreal advantage over fighters, so seeing their dots will enable fighters to have time to get above its alt to intercept. I would hate to see a formation of 12X 35k, untouchable b17's crippling a country in 1 sortie.
Title: Suggestion to improve the Strat / Capture System
Post by: aac on October 23, 2001, 09:44:00 AM
I too like most of these ideas, but I would like to see the dot radar stay, it is very important to those of us that seems to always be outnumbered, but if it must be takend away to some extent just make it available only to C47's, that way the goon driver can act as an AWAC while he is inroute to deliver supplies or troops.  I also think that dropping supplies should get the same points as dropping troops.

Another thing I think should be changed is someone getting credit for a kill that has not even hit you with one ping, at least they should have shot at you.

Other than that I like it all.

YOUR FAVORITE TARGET,
ab8aac out
Title: Suggestion to improve the Strat / Capture System
Post by: hazed- on October 23, 2001, 11:01:00 AM
New strat just needs refining i think, it works but isnt balanced right yet.It favours attackers one second with only a couple of acks to take out, then with a resupply it swings wildly the other way.This makes the fight turn into a wave war between bases.The amount of times ive killed the ack, just as it all reapears, or thinking im ok to turn only to see the dead ack very much up is becoming a worry.
The problem isnt so much the strat in my opinion, its more to do with how the game is played and the players in it are managed i think.We need a bit of cooperation!, and the only way is to make it easier to organise and fly together.
I think every hour on the hour each country should get a computerised mission, be it bombing or fighter or GV attack and get us all used to JOINING them.
If we all knew it was due and maybe a 5 minute countdown showed on text bar, then each minute it said 'your country needs you...mission X minutes' maybe we'd start seeing big missions? COOPERATION?? never!    :) (Hey how about a flashing light on the map seen even when flying???)
I often set up and post missions, which is simple to do and you have a good control over tactics with the mission editor, but to be honest, missions i plan with pre jabos, fighter escorting, bomber groups etc, never get the numbers (or very rarely) unless i scream and hollar and beg for the people to even go look at them.This is not because they dont enjoy them,on the contrary, win or fail miserably     :p, they are good fun.
The problem? getting attention of players. Hearing players that want to join but have just taken off saying they didnt look at the map room is very common.Its hard work keeping up my enthusiasm for doing missions when its hit and miss as to whether anyone will join.I have learned from experience that its mainly luck that fills them up.

so lets put the missions where we can SEE them!
put scrollable list in the TOWER so 1 or 2 are viewable(ones due to go sooner)and the rest down the list so, as we log in and out /change bases etc,WE SEE THEM.
Put a country mission up every hour (maybe only stategic bombing/fighter sweeps, rather than base captures)
get the players USED to joining a mission that starts 5-60 minutes away so we get used to timing our landings to be ready and used to cooperating, give them a taste of squadron flying.
give them the 5 minute countdown viewable in radio(?)to help warn/build interest. DONT make me do all that shouting and begging    :)

Think about it, just as the germans knew the raids were going to come so would each country.fighter jocks would know every hour they would have targets galore,bomber guys would have numbers to fly with.Squadrons would have bombers to protect.Mission lovers will have a better trained crowd to get into their own submited missions.Those that havent tried them will wonder what these big missions are all about wont they?


give each mission type a name, say 'Industry strike' 'Radar stike' so people get used to what each mission will be and eventually dont need to ask target info etc.

My only request if this is done is to make the country missions more realistic by keeping them RAF only or USAAF only or LW only. These are much better and more fun than a huge mix of planes and make great photo oppotunities    :)

lets have the big b17 formations with p51s etc escorting,the ju88s with 109s and 190s,
eventually, bettys with zeros /niks/ etc
We can get an idea of what it was like for the differing sides, the tactics and weapons we would need to employ to make the missions work for each of the nations.perhaps intermix them with ALL IN types of missions  too though as these could be good fun too.
we will see groups of each type(lw,usaaf etc) im sure.we would monitor numbers joining while we fly   :)


its not gonna happen I know,but i would love to see this sort of thing myself.

[ 10-23-2001: Message edited by: hazed- ]