Aces High Bulletin Board

General Forums => Wishlist => Topic started by: caldera on March 29, 2010, 02:34:57 PM

Title: rotate skins every month
Post by: caldera on March 29, 2010, 02:34:57 PM
I don't know how many skins are on the waiting list or even how long before they show up in game.  Some of these skins may be arguably better than ones currently in-game.  To be fair, how about rotating the 15 skins from each model per month?  If a plane has more than 15 approved skins, the ones excluded could be in the following month's rotation.  This might even encourage more skins to be made, since having your work sit on a waiting list discourages making a skin in the first place (especially without a published rotation schedule).
Title: Re: rotate skins every month
Post by: MachFly on March 29, 2010, 02:44:35 PM
why not just add all of them at the same time?
Title: Re: rotate skins every month
Post by: DEECONX on March 29, 2010, 02:49:45 PM
why not just add all of them at the same time?

+1 

This would not work good for squad like mine and many others that are historically based. 352nd Fighter Group flying RAF skin is not right. Just add em all, OR make it so people can download what skins THEY want. So, if you shoot down a guy, PM and say, "Hey cool skin, what's it called, I want to download it."
Title: Re: rotate skins every month
Post by: Motherland on March 29, 2010, 03:04:24 PM
You can't see a skin you don't have downloaded....
Title: Re: rotate skins every month
Post by: DEECONX on March 29, 2010, 03:06:21 PM
You can't see a skin you don't have downloaded....

Well, change it  :D Make it so you can see other peoples skins, whether you have it or not. If this can't be done, then I will be happy with just having more skins, rather than "rotate" the ones we have now. Again, this would not be good for historically based squads.
Title: Re: rotate skins every month
Post by: Motherland on March 29, 2010, 03:09:12 PM
Make it so you can see other peoples skins, whether you have it or not.
Your computer can't display a file it doesn't have. That's physically impossible.
Title: Re: rotate skins every month
Post by: Krusty on March 29, 2010, 03:11:41 PM
HTC's turnaround for releasing skins updates can be (and has been before) 6 months or more.

I don't think they have the free time to go and tinker/rotate the P-51/P-47 skins every month.
Title: Re: rotate skins every month
Post by: DEECONX on March 29, 2010, 04:14:16 PM
Your computer can't display a file it doesn't have. That's physically impossible.

If this can't be done, then I will be happy with just having more skins, rather than "rotate" the ones we have now. Again, this would not be good for historically based squads.

 :aok
Title: Re: rotate skins every month
Post by: Nr_RaVeN on March 29, 2010, 05:44:39 PM
Please correct me if I'm wrong. Isn't there also a temporay loading issue with skin adintions.
Its my experiance to many skins can create pauses and shutters wile loading until they get populated in your net cash.
If they were always being rotated I'm thingking there would be a period of time were we may all experience some pauses do to loading on a monthly basis, if skins are enabled at least until net cash is repopulated.

Title: Re: rotate skins every month
Post by: Guppy35 on March 29, 2010, 10:33:53 PM
+1 

This would not work good for squad like mine and many others that are historically based. 352nd Fighter Group flying RAF skin is not right. Just add em all, OR make it so people can download what skins THEY want. So, if you shoot down a guy, PM and say, "Hey cool skin, what's it called, I want to download it."

Here's the problem with "historically based" squads.  Too many of them come and go too fast to keep up.  Keep in mind you aren't the first 352nd in AH and you were the 361st last week :)  Both Oboe and Fencer made skins for historically based squads that were gone before the skins even made it in. 

Id suggest coming back in a year or two when you've been the 352nd that long and asking then :)

Might want to check with Skuzzy on the amount of work that goes in to adding and switching out skins in the game too.  It's apparently not a simple issue.
Title: Re: rotate skins every month
Post by: Skuzzy on March 30, 2010, 06:13:16 AM
It takes twice as much time to swap a skin out of the game compared to adding a new one.  It is not a trivial task.  Before I can consider a swap, I have to research to make sure the skin I am swapping out is not being used by a squad or in wide-spread use in the game.

Made the mistake of swapping a skin out, once, that was being used by a bunch of players.  I will never do that again.  The grief was over the top.
Title: Re: rotate skins every month
Post by: caldera on March 30, 2010, 09:01:32 AM
Don't hit me. (http://i343.photobucket.com/albums/o460/caldera_08/smilies/scared0016.gif)







Points taken.  Had no idea of the difficulty or logistics of actually implementing such a wish.   
Title: Re: rotate skins every month
Post by: VonMessa on March 30, 2010, 09:15:24 AM
It takes twice as much time to swap a skin out of the game compared to adding a new one.  It is not a trivial task.  Before I can consider a swap, I have to research to make sure the skin I am swapping out is not being used by a squad or in wide-spread use in the game.

Made the mistake of swapping a skin out, once, that was being used by a bunch of players.  I will never do that again.  The grief was over the top.

Would it be much more of a task (to find out before swapping)  to take a simple poll?  (not trying to trivialize the awesome things you do for us all)

I know there are some skins out there that were made by players that haven't logged on for a few years (at least) that perhaps aren't being used at all but yet the max skins for the a/c in question has been reached.  Polling the players about what you would like to swap would probably go a long way in eliminating some of that grief (not that you don't have anything else better to do    :D     )
Title: Re: rotate skins every month
Post by: Krusty on March 30, 2010, 09:23:44 AM
A poll where? On the forum? That doesn't get all the folks that use 'em in-game but don't follow the forums. In-game? How? "Which of these skins would you REMOVE?"

Not the right subject for a poll, I'd say. I would think it takes more work because of that.
Title: Re: rotate skins every month
Post by: VonMessa on March 30, 2010, 09:48:30 AM
A poll where? On the forum? That doesn't get all the folks that use 'em in-game but don't follow the forums. In-game? How?

Nope, in the MOTD, just like voting on new a/c  :aok

"Which of these skins would you REMOVE?"


Which would you not remove?   :D



Not the right subject for a poll, I'd say. I would think it takes more work because of that.

Anything worth doing requires effort.

Logic only dictates that skins are swapped, rotated, or the number of slots available for player skins is increased.

Otherwise, I would think that skins that are made for an aircraft that has a full quota already would sit in perpetuity and never make it to game.  
Title: Re: rotate skins every month
Post by: Skuzzy on March 30, 2010, 10:04:30 AM
There are skins, in the queue, that will not be in the game until 2015.

Increasing the skin count per plane is not going to happen.  I already spend about 1.5 man hours per skin, whether or not it gets into the game or into the queue or gets rejected.

Whether the skinner is playing the game or not, if the skin is being used, it stays in the game.  I have had skinners ask me to swap thier own skins around and I cannot do it.

Right now, the biggest issues is duplicate skin submissions.  A skin in the queue is not known about so skinners are submitting them.  A guys spends a lot of time creating a skin only to find it is already in the queue gets disappointed and then just gives up skinning.  I really think the best thing to do is to simply cut off entries once the skin queue, for any given plane, is full.
Title: Re: rotate skins every month
Post by: Krusty on March 30, 2010, 10:21:11 AM
I don't think that's the best solution.

Sometimes folks will skin multiple skins with little variation just to fill slots. There were about 4 nearly-identical P-47 skins put in for the same plane because ToD/CT might have a need for them, and because at the time the slots weren't full.

Now, we have no need for those 4 nearly-identical skins from similar units [edit: they may have since been rotated?], the CT/TOD is not going to use them, and they can be removed/benched/whatever to allow a bit more variety in the already-full P-47 skins.

Then there are times where a plane with all the skin slots filled has a lesser quality skin in place. Don't get me wrong I don't want any kind of ranking system, but things where basic alignment wasn't put into place, upper and lower stripes on wings don't match up, or gross inadequacies. If we had a P-51D skin like that and then there's Fencer's Big Beautiful Doll sitting in the queue, I would be perfectly okay with HTC saying "You know what, let's swap these, and damn the complaints"

(yes, even if they're swapping out one of MY skin!)

Totally subjective, granted, but I would think/hope HTC puts a bit of thought into the comparitive quality of the skins once the slot limit is reached.
Title: Re: rotate skins every month
Post by: VonMessa on March 30, 2010, 10:48:42 AM


Whether the skinner is playing the game or not, if the skin is being used, it stays in the game. 

Incidentally, is there a way of tracking the statistics of "skins used in game"?
Title: Re: rotate skins every month
Post by: Skuzzy on March 30, 2010, 10:52:16 AM
No.
Title: Re: rotate skins every month
Post by: VonMessa on March 30, 2010, 11:01:53 AM
No disrespect intended, but how is the GO/NO GO criteria of  "if it is being used " determined if there is not a way to track a skins usage?

(Believe it or not, I'm OK with a "Because I said so" answer)  :D

I do agree that a big sign saying "This skin has all slots filled and we are not accepting any more, ever" would be very discouraging to veteran and new skinners, alike.

I'm sure a more happy medium could be reached. 
Title: Re: rotate skins every month
Post by: Skuzzy on March 30, 2010, 11:09:15 AM
My answer was to your question.  There is no way for you to gather stats about skins being used.
Title: Re: rotate skins every month
Post by: Krusty on March 30, 2010, 11:13:53 AM
how is the GO/NO GO criteria of  "if it is being used " determined if there is not a way to track a skins usage?

Skuzzy, I think this was his followup question.
Title: Re: rotate skins every month
Post by: VonMessa on March 30, 2010, 12:09:33 PM
My answer was to your question.  There is no way for you to gather stats about skins being used.

Semantics, perhaps?  Did I ask the incorrect question?

Is there a way for YOU (read: HTC staff) to track skin usage   :D
Title: Re: rotate skins every month
Post by: DEECONX on March 30, 2010, 02:16:58 PM
Umm, why can't the amount of skins per plane be increased? Just wondering cause I don't know  :confused:
Title: Re: rotate skins every month
Post by: Motherland on March 30, 2010, 02:21:59 PM
I already spend about 1.5 man hours per skin, whether or not it gets into the game or into the queue or gets rejected.
Wow! I didn't know it took you so long. That puts things into a perspective...
Title: Re: rotate skins every month
Post by: Krusty on March 30, 2010, 02:32:31 PM
Umm, why can't the amount of skins per plane be increased? Just wondering cause I don't know  :confused:

Every resource must be loaded onto the system memory at one point or another. There are already (I think, it keeps increasing with every skin!) 3GB or so of textures in this game. Skuzzy's said there's no video card in existence that can run AH with all textures fully loaded, and you get these stutters, hiccups, when a plane enters your area and your computer has to load the textures onto it.

The reason they are limiting it to 15 is that this already stretches general system resources a bit. They even encourage folks to only load skins they use, to reduce the strain. I, on the other hand, like to see what skins other folks fly with so I load quite a bit.

Short answer: 15 slots only because the bloat increases greatly if you increase the slots.
Title: Re: rotate skins every month
Post by: DEECONX on March 30, 2010, 02:39:40 PM
Every resource must be loaded onto the system memory at one point or another. There are already (I think, it keeps increasing with every skin!) 3GB or so of textures in this game. Skuzzy's said there's no video card in existence that can run AH with all textures fully loaded, and you get these stutters, hiccups, when a plane enters your area and your computer has to load the textures onto it.

The reason they are limiting it to 15 is that this already stretches general system resources a bit. They even encourage folks to only load skins they use, to reduce the strain. I, on the other hand, like to see what skins other folks fly with so I load quite a bit.

Short answer: 15 slots only because the bloat increases greatly if you increase the slots.


Thanks, was just wondering  :rolleyes:
Title: Re: rotate skins every month
Post by: dhart on March 31, 2010, 07:14:31 PM
seems like i remember going over this before. why not just make it to where you can download the ones you want instead of being told what we can use?
Title: Re: rotate skins every month
Post by: Krusty on March 31, 2010, 07:56:08 PM
We replied to you before: Because then there's no link between what YOU download and what the OTHER person uses. You could see bright red when he's flying camo green.

IMO it's worthless not to have it show the skin the other guy is actually using. Were that the case you might just have random skin generation on every plane in the game (blech!).

Your way doesn't work without increasing the slots, which (mentioned above) won't happen.
Title: Re: rotate skins every month
Post by: guncrasher on April 01, 2010, 02:48:43 AM
We replied to you before: Because then there's no link between what YOU download and what the OTHER person uses. You could see bright red when he's flying camo green.

IMO it's worthless not to have it show the skin the other guy is actually using. Were that the case you might just have random skin generation on every plane in the game (blech!).

Your way doesn't work without increasing the slots, which (mentioned above) won't happen.

not trying to be funny, if you are close enough to see the skin and all the detail that goes with it, you already crashed.

semp
Title: Re: rotate skins every month
Post by: Krusty on April 01, 2010, 09:22:30 AM
I disagree.

Many's the time I've spotted the skins flying in loos formation with me (couple hundred yards) and got into a fight where I recognized the skin on the enemy while shooting them down. It is really one of the nice bonuses of this game  :aok


P.S. Funny story, first time I ran across my Marseille skin after it was accepted, I almost didn't have the heart to shoot it down. I actually delayed and watched it try to get the better of me while enjoying the markings.
Title: Re: rotate skins every month
Post by: cactuskooler on April 01, 2010, 12:57:38 PM
not trying to be funny, if you are close enough to see the skin and all the detail that goes with it, you already crashed.

semp

 :huh