Aces High Bulletin Board

Help and Support Forums => Technical Support => Topic started by: Yossarian on April 02, 2010, 05:54:37 AM

Title: High res texture pack oddities
Post by: Yossarian on April 02, 2010, 05:54:37 AM
I'm running the high res texture pack with my textures set to 1024.  However whenever I reboot my computer, it's several days before the high res textures appear in the game.

For example, when I start AH after a reboot, the textures (most obviously the ones on the splash screen and the clipboard) will appear like they're 512 or 256 size, however after a few days (I haven't managed to determine quite when), suddenly I get the high res textures when I start up the game.  Has anyone else experienced this?
Title: Re: High res texture pack oddities
Post by: Skuzzy on April 02, 2010, 07:06:50 AM
Need to see a DXDIAG output.
Title: Re: High res texture pack oddities
Post by: Yossarian on April 02, 2010, 08:08:52 AM
------------------
System Information
------------------
Time of this report: 4/2/2010, 14:06:54
       Machine name: EDWARD-I2XXWE9M
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.091208-2028)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
       System Model: Dimension 8300               
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A07
          Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz
             Memory: 3328MB RAM
          Page File: 594MB used, 3342MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: The file ati2dvag.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: ATI Radeon HD 3650 AGP
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI display adapter AGP (0x9596)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_9596&SUBSYS_00281787&REV_00
   Display Memory: 512.0 MB
     Current Mode: 1440 x 900 (32 bit) (60Hz)
          Monitor: HP w1907 Wide LCD Monitor
  Monitor Max Res: 1440,900
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6764 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 1/10/2008 04:06:18, 272384 bytes
      WHQL Logo'd: No
  WHQL Date Stamp: None
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 1/10/2008 06:40:38, 2846720 bytes
Device Identifier: {D7B71EE2-D6D6-11CF-5B6E-2220A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x9596
        SubSys ID: 0x00281787
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_A ModeWMV9_A
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run
Title: Re: High res texture pack oddities
Post by: Skuzzy on April 02, 2010, 09:32:35 AM
Can I assume you have the game resolution set to 1440x900?  That appears to be your native LCD resolution.  If it is not the native resolution, then all bets are off.
Title: Re: High res texture pack oddities
Post by: Yossarian on April 02, 2010, 10:05:44 AM
Can I assume you have the game resolution set to 1440x900?  That appears to be your native LCD resolution.  If it is not the native resolution, then all bets are off.

Yes it is set to 1440x900, and that is my native resolution.  Also, I've noticed that sometimes, when I first open up the game, the splash screen will initially have the high-res textures for a split second, then switch to the lower resolution ones.  This only happens occasionally, though.

Also, thanks for the help!
Title: Re: High res texture pack oddities
Post by: Skuzzy on April 02, 2010, 11:57:49 AM
The splash screen is not changed by the high res texture package.
Title: Re: High res texture pack oddities
Post by: Yossarian on April 02, 2010, 12:55:04 PM
The splash screen is not changed by the high res texture package.

Oh...well it's being displayed at a far lower quality.  Also, I just checked out the inside of the B-17, and my AH is definitely not showing the high-res textures at the moment.
Title: Re: High res texture pack oddities
Post by: Skuzzy on April 02, 2010, 01:53:58 PM
If the splash screen is changing, then you have something else going on.  The splash screen is a completely separate file from the game textures.

Is it possible the video card is overheating?  Just a thought.
Title: Re: High res texture pack oddities
Post by: Yossarian on April 02, 2010, 02:12:25 PM
I just tried running three games at once, and only managed to get it up to 60 degrees C, from a base of about 50, so I doubt that it's it.  Also, all my other games are acting normally.
Title: Re: High res texture pack oddities
Post by: groundfeeder on April 05, 2010, 04:55:37 PM
similar problem no glitch just am not getting hires texture pack running right......