Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: redman555 on April 19, 2010, 10:52:23 PM
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You think they will perk the rocket rack for each shot? Make it cost more perks to put it on? Or maybe you can only use it once?
Cause seems bit unfair if someone rollin around spamming rockets towards you lol.
-BigBOBCH
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Probably just an ordnance loadout, no perks. They've never gotten the perked ordnance system added. It could] happen next version, but I doubt it.
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Probably just an ordnance loadout, no perks. They've never gotten the perked ordnance system added. It could] happen next version, but I doubt it.
So, maybe they just let you fire rocket rack one time?
-BigBOBCH
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Gvs aren't deadly enough to be perked IMO a plane can bomb any tank with ease.
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Gvs aren't deadly enough to be perked IMO a plane can bomb any tank with ease.
The idea is revolved around GVs vs GVs.
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My point is, when you have a tank rolling around with a rocket rack, you cant really let em sit there spammin em from a mile away lol. They need to make a limit, maybe a cooldown time? As if it were being re loaded?
-BigBOBCH
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Okay, seriously guys?
"As always, development screenshots are subject to change before release."
Jus' sayin'.
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Okay, seriously guys?
"As always, development screenshots are subject to change before release."
Jus' sayin'.
Again, i am saying, IF this does happen, how will they do it.
-BigBOBCH
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Gvs aren't deadly enough to be perked IMO a plane can bomb any tank with ease.
So? I've hit a Tiger I with a 500lb bomb and the other exploded 15ft from it and only got a complaint about a loud noice from the Tiger driver.
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anyone thats fired pt rockets or sdkf rockets know that the best way to aim is close your eyes and hope for the best. The rockets probably wont be an issue.
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My point is, when you have a tank rolling around with a rocket rack, you cant really let em sit there spammin em from a mile away lol. They need to make a limit, maybe a cooldown time? As if it were being re loaded?
-BigBOBCH
Why?
The game includes the tools to deal with it, why add World of Warcraft style limitations?
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Major over-reaction. It's not going to need perking. It's not going to do much (if anything) against other GVs. It will be a hangar queen except for scenarios (where it's badly needed) and base capturing (town porking).
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How deadly are those rockets,to me it seems it would take 4 to 6 to get just 1 building.
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Its funny out of all the ideas up in the air this what the command staff put out...........Ill drive it sure. But stilllll *sigh* Later. :bolt:
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Bou Kou points for crapin on a town with those rockets,
if the point grabin be your thang...
froger
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Probably just an ordnance loadout, no perks. They've never gotten the perked ordnance system added. It could] happen next version, but I doubt it.
if they do then people will start on the B-29 again?
there I said it
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anyone thats fired pt rockets or sdkf rockets know that the best way to aim is close your eyes and hope for the best. The rockets probably wont be an issue.
Those rockets aren't aimed with a scope, either.
How deadly are those rockets,to me it seems it would take 4 to 6 to get just 1 building.
Apparently they "hit with the power of a 105mm Howitzer round," according to the other thread.
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Cool...the rocket rack looks like a big "shoot here" sign :rofl
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if they do then people will start on the B-29 again?
there I said it
B-29 has absolutely nothing to do with the perk ordnance system and only an idiot would conflate the two.
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How deadly are those rockets,to me it seems it would take 4 to 6 to get just 1 building.
only 2 :aok and the 75mm gun will still fire along if the calliope mount is added
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only 2 :aok and the 75mm gun will still fire along if the calliope mount is added
The main gun was unable to fire with the rocket system mounted. However, it was simple to jettison it.
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:O
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My point is, when you have a tank rolling around with a rocket rack, you cant really let em sit there spammin em from a mile away lol. They need to make a limit, maybe a cooldown time? As if it were being re loaded?
-BigBOBCH
There is a limit. It's 60 tubes.
Range is more like 2 miles, not one.
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would hate it SO much if the start perking ords any ords dont matter what they are DT,bombs etc. :furious :noid :bolt:
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would hate it SO much if the start perking ords any ords dont matter what they are DT,bombs etc. :furious :noid :bolt:
They'd actually be perking loadouts, not ordinance specifically. It'd be so that aircraft that had very low-use weapons or weapons that are "overpowered" in the MA could be added without being free or requiring a whole separate model (think F4U-1D/C). Some people take it too far and say that when it's implemented we should get the B-29 with perked nukes (hence Karnak's rather overzealous response), whereas it would be good for adding things such as Tiny Tim rockets to the Corsairs or for restricting the use of the Calliope without perking the entire Sherman (nobody would pay to use a Ronson without it :D).
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IMO perking vehicles and planes is fine but making restrictions on the usage of a certain weapon type? (cants use B29 for and example cause it will PROBLEY never be added)
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That's why I gave a second and third example. :) The B-29 is someone else's pipedream.
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IMO perking vehicles and planes is fine but making restrictions on the usage of a certain weapon type? (cants use B29 for and example cause it will PROBLEY never be added)
Why not perk specific load outs though? That enables adding things like Tiny Tims for the F4Us or the 57mm Mollins gun for the Mossie without having undue effects on the MA.
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Its funny out of all the ideas up in the air this what the command staff put out...........Ill drive it sure. But stilllll *sigh* Later. :bolt:
:airplane: Translate, darn they are not putting out what I want. :furious
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Why not perk specific load outs though? That enables adding things like Tiny Tims for the F4Us or the 57mm Mollins gun for the Mossie without having undue effects on the MA.
Drooooool
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The main gun was unable to fire with the rocket system mounted. However, it was simple to jettison it.
Sorry OOZ your wrong.
Info about firing the main gun from Hunnicutt's definitive book on the Sherman:
"In the original design, the elevation arm was clamped directly to the gun barrel by a split ring and the cannon could not be fired until the launcher was jettisoned. This feature, combined with jettisoning difficulties, made the tank mounted launchers extremely unpopular with the troops. Field modifications attempted to correct this condition by removing the elevation arm from the cannon barrel and attaching it to the top of the gun shield. This permitted the cannon to be fired with the launcher in place, but the smaller movement of the gun mount limited the range of elevation.
"On the T34E1 launcher, the elevation arm was attached to extensions from the gun shield thus retaining the full elevation range and allowing the cannon to be fired without jettisoning the launcher."
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Sorry OOZ your wrong.
T34 Calliope
Mounted on a M4 Sherman the T34 rocket launcher had 60 tubes that fired a 4.5 inch rocket to a maximum effective range of 3900 yards.
A problem with the T34 was tube life, the tubes started to break up after only four salvoes and tube life was only 15 to 20 salvoes. The rockets could be fired singly or in salvo, ALL 60 ROCKETS could be fired in 30 SECONDS, and each round impacted with the equivalency of a 105mm round.
The Calliope's elevation worked off the elevation of the main gun and the main gun could not be fired as long as the Calliope was attached. The T34 could be jettisoned hydraulically in a matter of seconds however.
(http://i110.photobucket.com/albums/n88/Hagen_01/T-34-rocket-launcher-France.jpg)
(http://soldadosyuniformes.files.wordpress.com/2009/11/m4-a1-sherman-con-t-34-calliope-mrl-a-co-40-batallon-de-tanques-14-div-de-blindados-obermodern-alemania-marzo-de-1945.jpg)
EDIT:didnt have AA rockets :(
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The main gun was unable to fire with the rocket system mounted. However, it was simple to jettison it.
neg. pyro actually said this version of the mount WILL fire with the main gun also no jettisoning needed
edit: carbine beating me to the punch i see! :D :aok
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Could this possibly be the first artillery vehicle we get? Fire from outside town and have jeeps resupply for endless carnage!
Also I hope they have an option to take off the pintle gun on top, because I think it kinda looks silly.
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does anyone know how many perks this is gonna cost?
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does anyone know how many perks this is gonna cost?
1.....left nut. :noid
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Could this possibly be the first artillery vehicle we get?
No. LVtA4 was the first. The SdKfz is one too.
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:lol I was just going to say that.
anyone thats fired pt rockets or sdkf rockets know that the best way to aim is close your eyes and hope for the best. The rockets probably wont be an issue.
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:lol I was just going to say that.
actually im becoming quite good at rocket aiming. still off target most of the time though :noid this M4 could actually produce a few good artie veterans for the game
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thankfully the calliope had a sight system basicly like our aiming sytem we already have for our tanks :D