Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Killer91 on April 21, 2010, 11:05:23 AM

Title: CM Eye Mode Speed
Post by: Killer91 on April 21, 2010, 11:05:23 AM
I was messing around offline today i wondered how fast you could go in CM Eye mode. I covered 25 1/2 sectors (or 512.5 miles) in 37 seconds (0.61 minutes).
take the distance (512.5 mi) divide by time (0.61 min) and you get 840 mph  :x   Now thats moving!

Oh the boredom of a wednesday morning  :noid



Title: Re: CM Eye Mode Speed
Post by: nipper on April 21, 2010, 01:10:04 PM
37 seconds may well be 0.61 minutes but it's only 0.0103 hours

speed in mph is actually 512.5 / 0.0103 = 49,757 mph


 :neener:

Title: Re: CM Eye Mode Speed
Post by: Yossarian on April 21, 2010, 01:45:20 PM
I want orbital mechanics added to Aces High.  Now.  :old:
Title: Re: CM Eye Mode Speed
Post by: ImADot on April 21, 2010, 04:10:24 PM
 :lol
Which sounds more impressive:

840 miles per minute

or

49,757 miles per hour



1 mile per minute

or

60 miles per hour
Title: Re: CM Eye Mode Speed
Post by: froger on April 22, 2010, 01:48:04 AM
WUTTTT....... :headscratch:
Title: Re: CM Eye Mode Speed
Post by: OOZ662 on April 22, 2010, 09:25:17 AM
What's more fun is going off the side of the map to the ghost world.
Title: Re: CM Eye Mode Speed
Post by: IrishOne on April 22, 2010, 11:35:16 AM
What's more fun is going off the side of the map to the ghost world.
  i thought it was just water out there....
Title: Re: CM Eye Mode Speed
Post by: waystin2 on April 22, 2010, 11:43:29 AM
The AH world is flat I tell you, not round! Be careful, you can fall off the edge into the other arenas. :lol
Title: Re: CM Eye Mode Speed
Post by: hitech on April 22, 2010, 12:32:06 PM
CMEYE mode updater.



   StickInput = ctrlGetControlInput();

   ThrottleSqr = StickInput->Axis[jsAXIS_THROTTLE_1].Unsigned *
                  StickInput->Axis[jsAXIS_THROTTLE_1].Unsigned;
   ThrottleSqr *= ThrottleSqr;
   Speed = maMPH_TO_FPS(50000) * ThrottleSqr;
   if(MoveRev)
   {
      Speed = -Speed;
   }
   


   //if(StickInput->Descrites[0])
   if(MoveMap)
   {
      PosRate.x = Speed * StickInput->Axis[jsAXIS_ROLL].Signed;
      PosRate.y = 0;
      PosRate.z = Speed * -StickInput->Axis[jsAXIS_PITCH].Signed;
      Att.Roll = 0;
      Att.Pitch = -madDEG(90);
      Att.Yaw = 0;

      simSetAttitude(Sim,&Att);
      simAdvancePosition(Sim,&PosRate,TimeInc);
   }
   else
   {
      AttRate.Pitch = madDEG(180) * StickInput->Axis[jsAXIS_PITCH].Signed;
      AttRate.Roll  = madDEG(180) * StickInput->Axis[jsAXIS_ROLL].Signed;
      AttRate.Yaw   = madDEG(180) * StickInput->Axis[jsAXIS_YAW].Signed;

      simAdvanceAttitude(Sim,&AttRate,TimeInc);

      PosRate.x = 0;
      PosRate.y = 0;
      PosRate.z = Speed;


      maROT_POINT(RotRate,PosRate,Sim->CurrentAtt.Matrix);
      simAdvancePosition(Sim,&RotRate,TimeInc);
   }

Title: Re: CM Eye Mode Speed
Post by: Jayhawk on April 22, 2010, 01:20:29 PM
Speed = maMPH_TO_FPS(50000)

Weeeeee  :airplane:
Title: Re: CM Eye Mode Speed
Post by: grizz441 on April 22, 2010, 01:22:16 PM
   Speed = maMPH_TO_FPS(50000) * ThrottleSqr;
Title: Re: CM Eye Mode Speed
Post by: USCH on April 22, 2010, 01:48:28 PM
CMEYE mode updater.



   StickInput = ctrlGetControlInput();

   ThrottleSqr = StickInput->Axis[jsAXIS_THROTTLE_1].Unsigned *
                  StickInput->Axis[jsAXIS_THROTTLE_1].Unsigned;
   ThrottleSqr *= ThrottleSqr;
   Speed = maMPH_TO_FPS(50000) * ThrottleSqr;
   if(MoveRev)
   {
      Speed = -Speed;
   }
   


   //if(StickInput->Descrites[0])
   if(MoveMap)
   {
      PosRate.x = Speed * StickInput->Axis[jsAXIS_ROLL].Signed;
      PosRate.y = 0;
      PosRate.z = Speed * -StickInput->Axis[jsAXIS_PITCH].Signed;
      Att.Roll = 0;
      Att.Pitch = -madDEG(90);
      Att.Yaw = 0;

      simSetAttitude(Sim,&Att);
      simAdvancePosition(Sim,&PosRate,TimeInc);
   }
   else
   {
      AttRate.Pitch = madDEG(180) * StickInput->Axis[jsAXIS_PITCH].Signed;
      AttRate.Roll  = madDEG(180) * StickInput->Axis[jsAXIS_ROLL].Signed;
      AttRate.Yaw   = madDEG(180) * StickInput->Axis[jsAXIS_YAW].Signed;

      simAdvanceAttitude(Sim,&AttRate,TimeInc);

      PosRate.x = 0;
      PosRate.y = 0;
      PosRate.z = Speed;


      maROT_POINT(RotRate,PosRate,Sim->CurrentAtt.Matrix);
      simAdvancePosition(Sim,&RotRate,TimeInc);
   }



ummmmm.. ya what he said  :rofl and to think it was right there on the tip of my toung.

Ps. hitech your post just doest work right i know cuz i said so  :rofl j/k ... coad geeks and there fancy writing  :headscratch:
Title: Re: CM Eye Mode Speed
Post by: OOZ662 on April 22, 2010, 03:13:25 PM
  i thought it was just water out there....

Go farther. :devil
Title: Re: CM Eye Mode Speed
Post by: IrishOne on April 22, 2010, 03:31:20 PM
Go farther. :devil

i believe i will.....i just got know now  :bolt: