Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Ripintide on April 26, 2010, 03:01:20 PM
-
What I'm thinking of is like German U-boats like in the movie U-571 if you've seen this movie you will know what I'm talking about but what would be cooler than having your own submarine it would make destroying the carriers and battleships simpler i know and it might make the game unfair but if you put depth charges into the game then were back to even playing fields. Also, maybe throw in some features like water pressure to it which would make the player think more about what he/she is doing so they don't capsize their boat. and etc! let me know what you think :airplane: :cheers:
-
It's been suggested before, and HiTech has said that he wants to add them at some point, but I think this would require serious modifications to the game to model the sea, etc. Not least because you'd need to model the ocean floor as well. But yeah, submarines would be epicly awesomely cool! :aok
-
I can imagine a submarine furball lasting about 20 minutes LOL
:aok
Mano
-
I can imagine a submarine furball lasting about 20 minutes LOL
:aok
Mano
A submarine furball? And only 20 minutes? LMAO...more like 2 or 3 days considering the average speed and maneuverability.
-
It's been suggested before, and HiTech has said that he wants to add them at some point, but I think this would require serious modifications to the game to model the sea, etc. Not least because you'd need to model the ocean floor as well. But yeah, submarines would be epicly awesomely cool! :aok
I can not imagine the work it would take to do the graphics on that.
-
I wonder how long it will take for the squeakers to learn how navigate purely by map...and understand the sonar readings...or do you think HTC is going to make it "easy mode"?
-
what if the water was the same as the cloud cover. you know how when u fly above 20k theres that blanket of thin cloud. what if the water was designed the same way, only the layer was on the deck and they could program the subs with "distinct flying" characteristics which are able to move below sea level (which would be similar to the cloud cover it would just be a thicker blue layer). at that they would put in that barrier that instantly towers any plane from crossing below the water layer.
im no computer guy this is simply my .02 cents hopefully this paints a decent picture and contributes to the ideas.
-
I wonder how long it will take for the squeakers to learn how navigate purely by map...and understand the sonar readings...or do you think HTC is going to make it "easy mode"?
LOL, i agree on that one.
-
Actually, submarines would be easy to introduce into AH...
Check this thread: http://bbs.hitechcreations.com/smf/index.php/topic,212623.0.html
And this one, now that you're at it: http://bbs.hitechcreations.com/smf/index.php/topic,196873.0.html
The big issues with submarines are: speed and spawn. Fleets are too fast for them and we have nothing elso to shoot at that is worth the effort. They are so slow that it would take ages to get from point A to point B. If you develop special "warp-spawn points" for navigation you're making it gamey... so, no subs.
Cheers,
-
Imagine how difficult it could be to code it were you can go underwater and theres reefs and stuff. Imagine the Frame rate people would get. lol come on I don't think we will get subs anytime soon.
-
Well subs would be a very fun thing in the game to add. Just we got those new M4 and the Mossie. Honestly I think it won't come until they got WW1 done and the WW2 new vehicles of war in the game,which can take lets just say it a long long time.
-
If we do get the sub, we do need sub hunter AC to destroy them.
-
If we do get the sub, we do need sub hunter AC to destroy them.
Sub hunter AC? :rofl You will have PT boats with depth charges...maybe destroyer class ships to pilot...and maybe the Mk24 homing torpedo.
-
Sub hunter AC? :rofl You will have PT boats with depth charges...maybe destroyer class ships to pilot...and maybe the Mk24 homing torpedo.
Oh, there are sub hunter AC.
PBY-5
Martin PBM-3D Mariner
Short Sunderland MkV
Vickers Wellington
Ar-196
BV 138
PB2Y Coronado
PB4Y-2 Privateer (B-24)
E7K "ALF"
H6K "MAVIS"
Hudson Mk I
PNJ-1C,D,H,J (B-25)
-
Oh, there are sub hunter AC.
PBY-5
Martin PBM-3D Mariner
Short Sunderland MkV
Vickers Wellington
Ar-196
BV 138
PB2Y Coronado
PB4Y-2 Privateer (B-24)
E7K "ALF"
H6K "MAVIS"
Hudson Mk I
PNJ-1C,D,H,J (B-25)
mmmhmmm...and I suppose next you're going to tell me they all used towed active sonar arrays or had MAD systems on board...perhaps sonar bouys...and they all carried anti-submarine rockets, mines and torpedoes.
I know what most of that list used and how it was deployed but I'd like to see if you did your homework before bringing it up. :P
-
If you add subs, then go all out and add the " jeep" carriers and they can go after the subs using TBF/TBMS and F-4F's.
-
I'm not sure that it would be easy to add subs since the water is a hard surface that you can ditch on and not sink. It would make shooting at ships more interesting if they needed bouyancy to float which was lost when you put holes in them.
-
mmmhmmm...and I suppose next you're going to tell me they all used towed active sonar arrays or had MAD systems on board...perhaps sonar bouys...and they all carried anti-submarine rockets, mines and torpedoes.
I know what most of that list used and how it was deployed but I'd like to see if you did your homework before bringing it up. :P
And they all where using towed active sonar arrays, MAD systems, sonar bouys and carried anti-submarine rockets, mines and torpedoes.
-
MAD, as in Mutually Assured Destruction?
-
MAD, as in Mutually Assured Destruction?
Magnetic Anomaly Detection...
-
ah! ok. Thanks for the clarification.
-
Magnetic Anomaly Detection...
Is that what they used to detected minds?
-
SUBMARINE FURBALL :lol
-
SUBMARINE FURBALL :lol
hehe
-
(http://www.wunderboy.org/images/ss/source_uboat.jpg)
(http://www.fallingpixel.com/products/9368/mains/U-boat%20Render%204.jpg)
(http://ww2total.com/WW2/Weapons/Warships/Submarines/German/U-boats/images-Type-VII/TypVIIB.jpg)
-
(http://www.wunderboy.org/images/ss/source_uboat.jpg)
(http://www.fallingpixel.com/products/9368/mains/U-boat%20Render%204.jpg)
(http://ww2total.com/WW2/Weapons/Warships/Submarines/German/U-boats/images-Type-VII/TypVIIB.jpg)
aaaaaaannnnnddd your point is?
-
Seems like the simple thing here would be to just play one of the many silent hunter games?
http://en.wikipedia.org/wiki/Silent_Hunter_5
-
pics. thats it, nothing else gyrene81
-
pics. thats it, nothing else gyrene81
Ah... :D ...ok...thought you were doing something else.
I like these better
(http://www.usni.org/thumbs/userfiles/image/Slideshows/World%20War%20II%20in%20Color/Depth%20charge%20exploding.jpg-359x287-cropped.jpg)
(http://www.corbisimages.com/images/67/FDAD6F7E-BD83-4ABB-B6BF-E8C6E09CB5DE/US003318.jpg)
(http://www.theage.com.au/ffximage/2005/10/28/torpedo_wideweb__470x189,0.jpg)
-
Hey will hoing be allowed in sub furrballing?
Semp
-
Ooooh! OOOH! I has idea!
(http://img709.imageshack.us/img709/3788/errrh.gif)
-
We all live in a yellow submarine :) Been suggested before, but I still love the idea :rock
:cheers:
-
What I'm thinking of is like German U-boats like in the movie U-571 if you've seen this movie you will know what I'm talking about but what would be cooler than having your own submarine it would make destroying the carriers and battleships simpler i know and it might make the game unfair but if you put depth charges into the game then were back to even playing fields. Also, maybe throw in some features like water pressure to it which would make the player think more about what he/she is doing so they don't capsize their boat. and etc! let me know what you think :airplane: :cheers:
Errrr, no. Its called aces high, not aces underwater. Wasn't U571 where the US captured the Enigma machine and then Ben Afleck won the Battle of Britain single handedly, whilst simultaneously destroying the Bismark? :banana: