Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Mister Fork on May 02, 2010, 10:12:29 AM

Title: Perpetual missions
Post by: Mister Fork on May 02, 2010, 10:12:29 AM
Perpetual Missions - a mission posted by a squadron CO or an arena Admin (or anyone) that allows players to identify key targets for a defined period of time greater than one day to a maxium of one week.  Missions can also be entered to start at a future date and time up to one week in advance providing the map does not change.  Map changes remove all perpetual missions.

Description - the mission interface should be identical however, a start and end date calendar would be visible. Enterants into the mission start automatically if the mission is already in progress (similiar to current missions).

Purpose - gives squadrons and arena admins more planning tools. Squads - CO's can give the 'order of the week/day/3 day period'. SEA planners can setup their maps and missions earlier. AvA admins and squadron CO's can align the map and scenario with missions for the week or particular day.

Difference from current mission editor - calendar start date and end date added to current interface. Message of the day should also include missions posted for your country.
Title: Re: Perpetual missions
Post by: gyrene81 on May 02, 2010, 10:13:47 AM
If it's possible to do... +1
Title: Re: Perpetual missions
Post by: The Fugitive on May 02, 2010, 10:20:11 AM
I'd like to see something like this too. A centralized command type of thing to keep the country on track to a "finish".
Title: Re: Perpetual missions
Post by: guncrasher on May 02, 2010, 04:42:04 PM
I'd like to see something like this too. A centralized command type of thing to keep the country on track to a "finish".

now that would be so cool.  let individual squads select a mission/missions and complete them.

semp
Title: Re: Perpetual missions
Post by: Mister Fork on May 03, 2010, 11:04:32 AM
It would be nice - I also need to point out that the current start time and end time is based on the game clock.  I think perhaps we could base the mission start time based on GMT + your timezone difference.  That way mission planners can announce the big mission - go into the game and set it up, and then opposing forces can plan their counter-missions too - all well in advance.  Think how it could impact the MA with a mission posted three days in advance?
Title: Re: Perpetual missions
Post by: Saxman on May 03, 2010, 11:36:18 AM
The biggest problem I foresee with this is that it's impossible to be completely certain what the environment is going to be on a map even a couple HOURS in advance, much less days. Your launch and target bases could very easily have changed hands between when the mission was planned and when it's time to actually roll out.
Title: Re: Perpetual missions
Post by: guncrasher on May 03, 2010, 10:09:35 PM
QYup my idea was more like log see how the ai general feels then proceed.


Semp
Title: Re: Perpetual missions
Post by: Boxman on May 03, 2010, 10:20:21 PM
How about just something pointing out "Hot Zones." You could call it a "threat board" There is wayyyy too much "where's the fight guys-" type calls over country.

Even now (hard core 6 monther) I sometimes have trouble finding the main fight.

This would especially help out noobs who take off from that first base the game throws you in, which may be completely inactive.

I think a LOT of people when first exposed to this game get turned off by this.

Also, it's very difficult to tell who's winning the war currently.
Title: Re: Perpetual missions
Post by: 321BAR on May 03, 2010, 10:23:03 PM
i gotta say +1 to this, its one of very few ideas in the wishlist that has merit that doesnt involve adding an M-18
Title: Re: Perpetual missions
Post by: Tupac on May 04, 2010, 11:34:06 AM
+1

 :aok
Title: Re: Perpetual missions
Post by: Mister Fork on May 04, 2010, 04:31:02 PM
The biggest problem I foresee with this is that it's impossible to be completely certain what the environment is going to be on a map even a couple HOURS in advance, much less days. Your launch and target bases could very easily have changed hands between when the mission was planned and when it's time to actually roll out.
Hence why a map reset would clear any pre-loaded missions and allow the planning to begin again.  For the SEA and AvA, this would be VERY useful for the planners.  

For the MA Keyboard Generals - wouldn't they rejoice with such planning tools?  
(http://bighugelabs.com/output/motivator3eb3cdc74212d779f83534ad7e8d8a812c3c6579.jpg)
Title: Re: Perpetual missions
Post by: kingcobradude on May 04, 2010, 10:21:25 PM
+1   :salute
Title: Re: Perpetual missions
Post by: Saxman on May 04, 2010, 10:33:44 PM
Hence why a map reset would clear any pre-loaded missions and allow the planning to begin again.  For the SEA and AvA, this would be VERY useful for the planners.  

For the MA Keyboard Generals - wouldn't they rejoice with such planning tools?  
(http://bighugelabs.com/output/motivator3eb3cdc74212d779f83534ad7e8d8a812c3c6579.jpg)

Where did I say the map was reset in this example? Bases can change hands without a base reset being involved at all. You could capture the enemy base you were planning a week in advance to attack, or the enemy could capture the base you were intending to take off from.

It's not a bad idea, I just see it being very difficult to implement in a fluid environment like the Mains.