Aces High Bulletin Board
General Forums => Wishlist => Topic started by: TOMCAT21 on May 07, 2010, 12:28:32 AM
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How about adding the German E-boats or the British Vosper(i think thats who made them) in addition to the PT boats.
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Eventually, a definite yes :aok
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Absolutely! +1
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Aw c'mon guys, Quit dinkin around!
This is the REAL DEAL! Don't go 1/2 way.. If they let us spawn the Fletcher DD's (already in game) would work great!
But IMO, a different type, would be better, so you could tell spawn DD from fleet drone DD's...
:salute RC
Buchanan class DD, USS Laffee...
(http://i686.photobucket.com/albums/vv226/RipChord929/USSLaffeyvsKirishimapointblank.jpg)
Japanese special type DD, IJN Asashio...
(http://i686.photobucket.com/albums/vv226/RipChord929/asashi01.jpg)
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Yes, more boats would be cool.
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Oh yes to all listed above!!! Woot Woot +1 :aok
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Of course you know I want spawnable DD's. There's a thread around here somewhere (http://bbs.hitechcreations.com/smf/index.php/topic,267254.0.html).
The naval part of the game is seriously under-developed IMO. A lot more could be done with it.
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Aw c'mon guys, Quit dinkin around!
This is the REAL DEAL! Don't go 1/2 way.. If they let us spawn the Fletcher DD's (already in game) would work great!
But IMO, a different type, would be better, so you could tell spawn DD from fleet drone DD's...
:salute RC
Buchanan class DD, USS Laffee...
(http://i686.photobucket.com/albums/vv226/RipChord929/USSLaffeyvsKirishimapointblank.jpg)
Japanese special type DD, IJN Asashio...
(http://i686.photobucket.com/albums/vv226/RipChord929/asashi01.jpg)
Except DD's didn't go running around the oceans solo.....
wrongway
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Except DD's didn't go running around the oceans solo.....
wrongway
:lol That's true and if someone ran a cv group into a pt spawn... :O
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Except DD's didn't go running around the oceans solo.....
wrongway
Sure they did, lol! :lol For any number of reasons.. Do you think that when a DD is reassigned from one battle area to another, that they sent a whole fleet to escort it? :huh Or when used to make supply runs to small isolated units.. Or damaged, mechanical difficulties, end of tour, and returning to port.. Or heading out to join the fleet, after a port call for R&R.. Do you think the whole task group will just cruise back, just to pick them up, lol? :huh NO, they were running around the ocean SOLO!
RC
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+1 :aok
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:aok :aok :aok :aok :aok :aok :aok :aok
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Except DD's didn't go running around the oceans solo.....
wrongway
radar pickets sometimes ran solo, other times with destroyer escorts
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Sure they did, lol! :lol For any number of reasons.. Do you think that when a DD is reassigned from one battle area to another, that they sent a whole fleet to escort it? :huh Or when used to make supply runs to small isolated units.. Or damaged, mechanical difficulties, end of tour, and returning to port.. Or heading out to join the fleet, after a port call for R&R.. Do you think the whole task group will just cruise back, just to pick them up, lol? :huh NO, they were running around the ocean SOLO!
RC
But not into combat.
Probably not alone if damaged either.
Sure, solo running supplies, but that's not the intent here, is it?
wrongway
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The British "Castle" class corvettes escort ships would be a good ship to add into the game. It would be a PT boat on steroids, with more armor, more firepower (minus the torps), and less speed. IIRC, a few of the USN Castle class corvettes had single 5in gun turret up typical of a destroyer.
**from wikipedia**
"Castle Class Corvette"
Displacement: 1,060 long tons (1,077 t)
Length: 252 ft (77 m)
Beam: 37 ft (11 m)
Draught: 10 ft (3.0 m)
Installed power: 2,750 hp (2.05 MW)
Propulsion: 2 × water-tube boilers
1 × 4-cylinder triple-expansion steam engine
Single screw
Speed: 16.5 knots (30.6 km/h; 19.0 mph)
Range: 9,500 nmi (17,600 km) at 10 kn (19 km/h; 12 mph)
Complement: 112
Sensors and
processing systems: • Type 272 radar
• Type 144Q sonar
• Type 147B sonar
Armament: • 1 × 4-inch Quick Firing Mk.XIX High Angle/Low Angle combined air/surface gun
• 1 × Squid anti-submarine mortar
• 1 × depth charge rail, 15 depth charges
• 2 × 20 mm twin anti-aircraft cannon
• 6 × 20 mm single anti-aircraft cannon
Or... if the Castle class corvette seems too powerful for personal use, then perhaps the lessor Flower class corvette:
**from wikipedi"a**
"Flower Class Corvette" (modified/upgraded)
Displacement: 1,015 long tons (1,031 t; 1,137 ST)
Length: 208 feet (63.40 m)o/a
Beam: 33 feet (10.06 m)
Draught: 11 feet (3.35 m)
Propulsion:
* single shaft
* 2 × water tube boilers
* 1 × 4-cycle triple-expansion reciprocating steam engine
* 2,750 ihp (2,050 kW)
Speed: 16 knots (29.6 km/h)
Range: 3,500 nautical miles (6,482 km) at 12 knots (22.2 km/h)
Complement: 90
Sensors and
processing systems:
* 1 × Type 271 SW2C radar
* 1 × Type 144 sonar
Armament:
* 1 × 4 inch BL Mk.IX single gun
* 1 × 2 Pdr. Mk.VIII single "pom-pom" AA gun
* 2 × 20 mm Oerlikon single
* 1 × Hedgehog A/S mortar
* 4 × Mk.II depth charge throwers
* 2 depth charge rails with 70 depth charges
They would be a fun addition to the game, but I'm not sure how they would be implemented.
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The British "Castle" class corvettes escort ships would be a good ship to add into the game. It would be a PT boat on steroids, with more armor, more firepower (minus the torps), and less speed. IIRC, a few of the USN Castle class corvettes had single 5in gun turret up typical of a destroyer.
**from wikipedia**
"Castle Class Corvette"
Displacement: 1,060 long tons (1,077 t)
Length: 252 ft (77 m)
Beam: 37 ft (11 m)
Draught: 10 ft (3.0 m)
Installed power: 2,750 hp (2.05 MW)
Propulsion: 2 × water-tube boilers
1 × 4-cylinder triple-expansion steam engine
Single screw
Speed: 16.5 knots (30.6 km/h; 19.0 mph)
Range: 9,500 nmi (17,600 km) at 10 kn (19 km/h; 12 mph)
Complement: 112
Sensors and
processing systems: • Type 272 radar
• Type 144Q sonar
• Type 147B sonar
Armament: • 1 × 4-inch Quick Firing Mk.XIX High Angle/Low Angle combined air/surface gun
• 1 × Squid anti-submarine mortar
• 1 × depth charge rail, 15 depth charges
• 2 × 20 mm twin anti-aircraft cannon
• 6 × 20 mm single anti-aircraft cannon
Or... if the Castle class corvette seems too powerful for personal use, then perhaps the lessor Flower class corvette:
**from wikipedi"a**
"Flower Class Corvette" (modified/upgraded)
Displacement: 1,015 long tons (1,031 t; 1,137 ST)
Length: 208 feet (63.40 m)o/a
Beam: 33 feet (10.06 m)
Draught: 11 feet (3.35 m)
Propulsion:
* single shaft
* 2 × water tube boilers
* 1 × 4-cycle triple-expansion reciprocating steam engine
* 2,750 ihp (2,050 kW)
Speed: 16 knots (29.6 km/h)
Range: 3,500 nautical miles (6,482 km) at 12 knots (22.2 km/h)
Complement: 90
Sensors and
processing systems:
* 1 × Type 271 SW2C radar
* 1 × Type 144 sonar
Armament:
* 1 × 4 inch BL Mk.IX single gun
* 1 × 2 Pdr. Mk.VIII single "pom-pom" AA gun
* 2 × 20 mm Oerlikon single
* 1 × Hedgehog A/S mortar
* 4 × Mk.II depth charge throwers
* 2 depth charge rails with 70 depth charges
They would be a fun addition to the game, but I'm not sure how they would be implemented.
A Destroyer by any other name would still not be out flitting around by itself autonomously. Also, please note the term "escort".
wrongway
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great to see the hasegawa seisakusho co. supporting AH by allowing the reproduction of their piccy :rofl
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The British "Castle" class corvettes escort ships would be a good ship to add into the game. It would be a PT boat on steroids, with more armor, more firepower (minus the torps), and less speed. IIRC, a few of the USN Castle class corvettes had single 5in gun turret up typical of a destroyer.
**from wikipedia**
"Castle Class Corvette"
Displacement: 1,060 long tons (1,077 t)
Length: 252 ft (77 m)
Beam: 37 ft (11 m)
Draught: 10 ft (3.0 m)
Installed power: 2,750 hp (2.05 MW)
Propulsion: 2 × water-tube boilers
1 × 4-cylinder triple-expansion steam engine
Single screw
Speed: 16.5 knots (30.6 km/h; 19.0 mph)
Range: 9,500 nmi (17,600 km) at 10 kn (19 km/h; 12 mph)
Complement: 112
Sensors and
processing systems: • Type 272 radar
• Type 144Q sonar
• Type 147B sonar
Armament: • 1 × 4-inch Quick Firing Mk.XIX High Angle/Low Angle combined air/surface gun
• 1 × Squid anti-submarine mortar
• 1 × depth charge rail, 15 depth charges
• 2 × 20 mm twin anti-aircraft cannon
• 6 × 20 mm single anti-aircraft cannon
Or... if the Castle class corvette seems too powerful for personal use, then perhaps the lessor Flower class corvette:
**from wikipedi"a**
"Flower Class Corvette" (modified/upgraded)
Displacement: 1,015 long tons (1,031 t; 1,137 ST)
Length: 208 feet (63.40 m)o/a
Beam: 33 feet (10.06 m)
Draught: 11 feet (3.35 m)
Propulsion:
* single shaft
* 2 × water tube boilers
* 1 × 4-cycle triple-expansion reciprocating steam engine
* 2,750 ihp (2,050 kW)
Speed: 16 knots (29.6 km/h)
Range: 3,500 nautical miles (6,482 km) at 12 knots (22.2 km/h)
Complement: 90
Sensors and
processing systems:
* 1 × Type 271 SW2C radar
* 1 × Type 144 sonar
Armament:
* 1 × 4 inch BL Mk.IX single gun
* 1 × 2 Pdr. Mk.VIII single "pom-pom" AA gun
* 2 × 20 mm Oerlikon single
* 1 × Hedgehog A/S mortar
* 4 × Mk.II depth charge throwers
* 2 depth charge rails with 70 depth charges
They would be a fun addition to the game, but I'm not sure how they would be implemented.
They would get beached next to airfields or vbase to deack and vulch :old:
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I like the idea of additional ship types :aok I don't think we should be allowing them to be limitless from a spawn standpoint :huh
Maybe allow more than one fleet for each port. This will give the mapmaker the opportunity to mix in a larger variety in fleets. The second fleet will not have a CV that they are escorting, so both fleets will still be captured in the same way, by sinking the associated CV while owning its port. The second fleet also, could have multiple rolls, to set up pickets, to escort the main (carrier) fleet, to recon positions of enemy fleets, etc.
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To add to Chillis idea why not make a second fleet with no CV and have that be a mobile spawn point, players could spawn from the second fleet itself with maybe a perk price for anything higher then a PT boat.