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General Forums => Wishlist => Topic started by: dirt911 on May 09, 2010, 06:58:44 PM

Title: Vulch
Post by: dirt911 on May 09, 2010, 06:58:44 PM
What is the point of vulching besides ruining the game for everyone if its not picking its vulching.Thats all anyone does no one in this game has the balls to come and fight.I would love to see a perk price on the vulching and pickings.I mean if im not that old to this game and i have the guts to come and fight i know there is alot of people who have to be total wussies.
Title: Re: Vulch
Post by: thndregg on May 09, 2010, 07:03:49 PM
...ruining the game for everyone

Are you in fact speaking for everyone? You choose to try taking off from a capped field. You could choose to take off from an adjacent field. The arena(s) are big enough, you could choose to play elsewhere. You could choose to get a group together and bust the vulch. There are many alternatives.
Title: Re: Vulch
Post by: Jayhawk on May 09, 2010, 07:04:39 PM
 :huh

Okay, I'll go along and ask.  How do you propose they decide how to charge for vultching and picking? They are two tactics that are here to stay, get over it and learn to beat it.
Title: Re: Vulch
Post by: dirt911 on May 09, 2010, 07:06:11 PM
Yes but then again they end up with capture and cap then when it does pop they are hovering over town,as soon as fh pops they fly over to vulch.And either way go in from another base or not your going to die eventually.They will just jump you.
Title: Re: Vulch
Post by: dirt911 on May 09, 2010, 07:08:13 PM
:huh

Okay, I'll go along and ask.  How do you propose they decide how to charge for vultching and picking? They are two tactics that are here to stay, get over it and learn to beat it.


Really so i suppose there is a tactic to beat 7 planes jumping and vulching on runway.Esspecially in the air.
Title: Re: Vulch
Post by: Jayhawk on May 09, 2010, 07:08:34 PM
91st just dropped some bombs of truth on you, teamwork in action.  :aok
Title: Re: Vulch
Post by: Jayhawk on May 09, 2010, 07:09:42 PM


Really so i suppose there is a tactic to beat 7 planes jumping and vulching on runway.Esspecially in the air.

Absolutely
1) Anti-aircraft GV, either from that VH or from a spawn into it.
2) Fly from another field.
Title: Re: Vulch
Post by: dirt911 on May 09, 2010, 07:11:15 PM
Absolutely
1) Anti-aircraft GV, either from that VH or from a spawn into it.
2) Fly from another field.


Sure and if there is no gv spawn around and vh is down what about then.
Title: Re: Vulch
Post by: Jayhawk on May 09, 2010, 07:12:17 PM
... try option 2, didn't get that far?
Title: Re: Vulch
Post by: dirt911 on May 09, 2010, 07:13:07 PM
Again you still would get jumped.
Title: Re: Vulch
Post by: Spikes on May 09, 2010, 07:20:16 PM
Again you still would get jumped.
Not if you stay fast.
Title: Re: Vulch
Post by: ImADot on May 09, 2010, 07:21:16 PM
Well then, let them have their little victory.  Go elsewhere and have fun doing something other than complaining about vulching.
Title: Re: Vulch
Post by: dirt911 on May 09, 2010, 07:25:40 PM
Well it just seems like a quagmire to go off and just leave a base almost totally defenseless.






(Quagmire)Hassle/Obstacle.
Title: Re: Vulch
Post by: BrownBaron on May 09, 2010, 07:30:42 PM
Well it just seems like a quagmire to go off and just leave a base almost totally defenseless.






(Quagmire)Hassle/Obstacle.

Neg. quagmire=muddy area.

And how do you propose the system decides whether or not the kill was a vulch, or pick?
Title: Re: Vulch
Post by: ImADot on May 09, 2010, 07:43:01 PM
Well it just seems like a quagmire to go off and just leave a base almost totally defenseless.

It's a game.  You get to choose how, when and where to play.  Sounds like you need to take a reality check.  If it's no longer fun, just quit for a while.  I've been on the ground at a capped base where the vulch light was lit...it's fun for about 2 minutes trying to up to bust the vulch.  After that, I decide to quit padding their score and move on.

A true vulch is where they take down all the ack and circle looking for easy kills.  They don't have any plans to capture the base and have not even touched the town.  Base suppression it the same thing, but they are also taking down the town to prep for the capture.  In either case, when it stops being fun for ME, I move on.  Why whine about it or ask HTC to change the game just because you couldn't figure this out all by yourself?
Title: Re: Vulch
Post by: Karnak on May 09, 2010, 07:44:59 PM
Well it just seems like a quagmire to go off and just leave a base almost totally defenseless.






(Quagmire)Hassle/Obstacle.
I have news for you, if the VH is down, you can't even lift an A6M2, you aren't good enough to come from another field with E and nobody else is interested in defending the field, it is defenseless.  All you getting vulched is doing is padding scores and perk banks.
Title: Re: Vulch
Post by: SPKmes on May 09, 2010, 08:48:10 PM


Really so i suppose there is a tactic to beat 7 planes jumping and vulching on runway.Esspecially in the air.

Yesterday I happened to be in this very situation...at first I started getting frustrated but then I clipped my ears back a said to myself that's it..I upped a spit 5  and just floated about the the field...F4U after F4U came screaming in and I just flittered about while a couple were in the guns taking them down, I was getting kills without engaging it was sweet..proxie proxie proxie...I even managed to rolling scissor one into the deck....it was quite fun but I did have to change my attitude for this to happen...I could have changed base but I decided to get in and put a thorn in their side...after a bit others came into help out and we destroyed their hopes and dreams....

This happens a lot (I will usually find the biggest redest dar) and this is what I do most often...forget about score first and foremost as this is why frustration and tantrums happen....get in there and mix it as best you can with stupendously crazy odds...what you can get out of it is some ACM that you can then take out into the big wide MA and use against 1,2,3 opponents and come out with an amazing sense of achievement...win or lose...
Title: Re: Vulch
Post by: oakranger on May 09, 2010, 10:27:55 PM
:huh

Okay, I'll go along and ask.  How do you propose they decide how to charge for vultching and picking? They are two tactics that are here to stay, get over it and learn to beat it.


Jayhawk, the school must have let the squeakers out early this year to save budget money.  
Title: Re: Vulch
Post by: gyrene81 on May 09, 2010, 11:08:54 PM
Really so i suppose there is a tactic to beat 7 planes jumping and vulching on runway.Esspecially in the air.
Yes, up from another field...come in with the advantage of alt and speed.
Title: Re: Vulch
Post by: stodd on May 09, 2010, 11:36:18 PM
What is the point of vulching besides ruining the game for everyone if its not picking its vulching.Thats all anyone does no one in this game has the balls to come and fight.I would love to see a perk price on the vulching and pickings.I mean if im not that old to this game and i have the guts to come and fight i know there is alot of people who have to be total wussies.
:rofl see sig.
Title: Re: Vulch
Post by: shotgunneeley on May 10, 2010, 09:56:55 AM
Getting vulched on landing is more of a problem than taking off. As others have previously stated, you can take off from other fields to enter a fight, but your options are usually limited as to where you land.

For example, I upped into a furball without incident and was able to get 3 and 2 kills. Upon landing my heavily shot up fighter on the runway, I was vulched both times and killed just 3 seconds from ending the flight. There were plenty of friendly targets all around me, but the  :furious decided to go for the easy kill on the ground.
Title: Re: Vulch
Post by: waystin2 on May 10, 2010, 10:03:22 AM
I do feel your pain.  I will not give you the typical learn to live with it response.  Here are some good suggestions:

1) Up from an adjacent field.  Nothing better than jumping vulchers with an altitude advantage!

2) Jump in a field gun.  The 37MM makes for a satisfying poof of almost any plane when you hit them!

3) Spawn a Wirbelwind, Ostwind or and M-16.  Master these vehicles and you will become a vulcher vulcher!


These are not the only strategies, but they are the most basic and effective response to a vulched field.

Follow one or all of these ideas and you will have a more pleasant game experience.  Good luck Sir!
Title: Re: Vulch
Post by: Ack-Ack on May 10, 2010, 01:24:11 PM
See Rule #4
Title: Re: Vulch
Post by: uptown on May 10, 2010, 01:34:06 PM
 :lol perk the vulch and pic!
Title: Re: Vulch
Post by: oakranger on May 10, 2010, 01:59:53 PM
If you take off from a field under attack, expect to be vulched.  Don't equate your stupidity for taking off a base under attack with the other player's lack of skill because you were vulched.  The only 'wuss'  is the one that posts a thread wishing to perk vulching because the 'wishee' doesn't have the intelligence to take off from a base that isn't being attacked.

You should change the focus of your wish from [laugh]perking vulching[/laugh] to posting how many whine "wish" threads in a single day.  I think this narrowed focus will allow you to achieve your aims.

ack-ack

ACK ACK, it is squeaker season! 
Title: Re: Vulch
Post by: humble on May 10, 2010, 06:59:35 PM
Yes but then again they end up with capture and cap then when it does pop they are hovering over town,as soon as fh pops they fly over to vulch.And either way go in from another base or not your going to die eventually.They will just jump you.

OK, so if you up from a contested field you die. If you up from another field and fly to the contested field you die. Best thing to do is switch sides and up and go to the capped field so you to can vulch. Of course if you were unlucky enough to run into a lone SBD flying at 8k or so.....












You'd probably just die on the way to the vulch. Seems like you have a problem just plain dieing regardless....you could get a magic wand over at WoW I guess.
Title: Re: Vulch
Post by: Rino on May 10, 2010, 08:41:08 PM

Sure and if there is no gv spawn around and vh is down what about then.

     I guess you could learn to suck it up?
Title: Re: Vulch
Post by: whipster22 on May 10, 2010, 08:51:51 PM
once i was in a Ki-67 fought through a furball  shot down a Fw.190 from 1 k came i to land and

vulched :noid
Title: Re: Vulch
Post by: AWwrgwy on May 11, 2010, 01:21:21 AM
once i was in a Ki-67 fought through a furball  shot down a Fw.190 from 1 k came i to land and

vulched :noid

Come in @ 200, gear up, aim for the main pad, kick lots of rudder, slam it on the ground, try to slide towards an open hanger, continue kicking rudder and push the stick forward. 

Type .ef <enter>

simple.


wrongway
Title: Re: Vulch
Post by: danny76 on May 11, 2010, 03:33:11 AM
What is the point of vulching besides ruining the game for everyone if its not picking its vulching.Thats all anyone does no one in this game has the balls to come and fight.I would love to see a perk price on the vulching and pickings.I mean if im not that old to this game and i have the guts to come and fight i know there is alot of people who have to be total wussies.

Take a look at some gun camera footage of airfield attacks, vulching as we call it in cartoonland, takes place in every airfield attack ever recorded, by every country.

Drive a few wirbs out onto the field and defend it that way, or come from elsewhere with a height advantage, and probably an ammo advantage.

Vulching is here to stay, irritating as it may be :aok
Title: Re: Vulch
Post by: Bruv119 on May 11, 2010, 04:00:08 AM
I would complain more about the runway warrior types than a pure breed Vulcher.

The guys that dive through ack to collide with the guy taking off or augering right next to you.  That is SKILLESS.  Or the ones that go head on down the runway and give a taxiing plane a gun solution.

The pure art of vulching is getting as many kills as possible with the least amount of ammo used.  I tend to let players get wheels up so that they believe there is still a tiny bit of hope of them getting a kill / breaking the cap.  Now holding down 3-4 uppers with a similar number of cappers does take some work. 

Vulching is entertaining and enjoyable but it isn't everyones cup of tea.  If I couldn't back it up I wouldn't do it  :D
Title: Re: Vulch
Post by: Karnak on May 11, 2010, 04:04:06 AM
It is possible to break a vulch, but that is mostly based on the inadequacy of the vultures.   An A6M2 can start hard maneuvers extremely rapidly after take off.  Of course, going offensive in said A6M2 against almost anything you meet in Late-War requires a bit of skillessness on the part of the attackers.
Title: Re: Vulch
Post by: Ghostbuster on May 11, 2010, 05:23:15 AM
Ever heard of "The legend of Y-29"?

Vulching = keeping planes grounded
Gets boring when nobody comes up and you get slammed by fighters commming from an other field.
Title: Re: Vulch
Post by: RTHolmes on May 11, 2010, 05:47:28 AM
I tend to let players get wheels up so that they believe there is still a tiny bit of hope of them getting a kill / breaking the cap.

... plus its harder for them to ditch :aok

I dont generally get into vulching, but if I'm in a 190F8 with rockets and someone is dumb enough to roll... just try and stop me :D


2) Fly from another field.

this is the correct answer btw...
Title: Re: Vulch
Post by: Yenny on May 11, 2010, 06:20:53 AM
Vulching is hard sometime xD, have you ever tried to keep an air field down w/ just you and your wingman? they have flaks everywhere, and ACKs? and planes constantly trying to take off? I'm telling ya it's a challange to keep that air field down and not get shot down by AAAs. Gotta try all kind of crazy split S, coming straight down at 400 knts and get a sec shot off b4 you gotta roll away to evade AAAs and the ground!
Title: Re: Vulch
Post by: Chilli on May 11, 2010, 06:25:44 AM
"Buzzards gotta eat.... same as da worms....." Clint Eastwood Outlaw Jose Wales
Title: Re: Vulch
Post by: JunkyII on May 11, 2010, 07:00:45 AM
I love the feeling of beating back a horde and vulching them on their runway.....
Title: Re: Vulch
Post by: Skuzzy on May 11, 2010, 07:09:26 AM
I will never understand why a player will make the choice to up from a vulched field and when they get killed, instead of upping from another field, they come to the board and ask us to change the game mechanics so they can up from a field being capped.

You want to stop the vulchers?  Remove yourself as a target by moving to another field or upping a GV and doing some ground-to-air work.
Title: Re: Vulch
Post by: uptown on May 11, 2010, 07:39:31 AM
Unless of coarse it's a noe raid, a vulch fest is pretty easy to see coming. It usually starts when 1 or 2 come in, hit dar and get a few guns. They'll usually try to take out the VH. This is when you want to start getting alt. Especially if a big dar bar is growing.
CV attacks produce a good vulch fest too. Once I realize a CV is off shore I'll 1st look for a SB to see if I can get guns on it. If not, I'll up bombers from the next closest field and head that way.
The bottom line is, if you want to avoid the enemy vulching you, you have to take the fight to them. Too many people want to fly around their own field hoping the ack will protect them and when the ack is taken down, they become fish in a barrel.

If the enemy is already at your field jump in a field gun to check to base out first before just jumping in a plane and sitting on the runway. If you can get up, take something fast or something that turns good...or both. Stay low and get as fast as you can, make a slow climb away from the direction the cons are coming. Once you have enough speed and alt to engage, try baiting as many as possible to pull them away from the field so that more friendlies can get up to help you. Do not go for the HO shoots. It's important that you stay up as long as possible to allow for others to get up and defend. Always stay fast and keep your head on a swivel.
If you can't get up at all and the VH is down. Take off from the closest base and head to theirs. Try to put them in the position to defend. Also they'll be upping from there 1 by 1 which will allow you to engage them as they'll be low and slow. 
Title: Re: Vulch
Post by: Lusche on May 11, 2010, 07:58:40 AM
Vulching is the sport of kings. And a fighter sitting on rearm pad is the most noble game you can slay.

 :P
Title: Re: Vulch
Post by: waystin2 on May 11, 2010, 10:46:48 AM
Vulching is the sport of kings. And a fighter sitting on rearm pad is the most noble game you can slay.

 :P

Quoted for Truth.  It's good to be the king! :D
(http://fingerfood.typepad.com/.a/6a012875949499970c01287594df5c970c-pi)
Title: Re: Vulch
Post by: Terrible on May 11, 2010, 01:56:10 PM
It is possible to break a vulch, but that is mostly based on the inadequacy of the vultures.   An A6M2 can start hard maneuvers extremely rapidly after take off.  Of course, going offensive in said A6M2 against almost anything you meet in Late-War requires a bit of skillessness on the part of the attackers.

I think a FM2 would be perfect for this role, small agile and hard to bring down, while a zero if hit can be easily disabled.
Title: Re: Vulch
Post by: whipster22 on May 11, 2010, 02:52:03 PM
wasn't paying attention  and i can't land  :D
Title: Re: Vulch
Post by: Bronk on May 11, 2010, 04:13:46 PM
Only one thing better than a "vulch"..... that would be the "rocket vulch". :D
Title: Re: Vulch
Post by: RTHolmes on May 11, 2010, 04:20:19 PM
I actually scream "ROCKET VUUUULCH! on squad vox every time I get one :banana:
Title: Re: Vulch
Post by: Spikes on May 11, 2010, 04:53:05 PM
Only one thing better than a "vulch"..... that would be the "rocket vulch". :D
What about vulching with the B-25's 75mm out of ack range? :)
Title: Re: Vulch
Post by: whipster22 on May 11, 2010, 05:15:05 PM
 try 110 rockets (not like I've done this) 1k guy thinks easy meat 110 on the deck and........... boom.  :x
Title: Re: Vulch
Post by: dirt911 on May 15, 2010, 01:02:10 PM
Neg. quagmire=muddy area.

And how do you propose the system decides whether or not the kill was a vulch, or pick?


Nope better check a dictionary,Quagmire.
Title: Re: Vulch
Post by: Hap on May 15, 2010, 01:03:00 PM
What is the point of vulching

You're not serious?
Title: Re: Vulch
Post by: shreck on May 15, 2010, 01:25:46 PM
When any round hits cement "such as a runway" have the game automatically switch that plane to "attack mode" This might discourage the "fighter score weenies" at least!   :aok

Make ack UBER deadly out to 1.5 and ack respawn every 1-2 minutes, that should change the vulching IMO!   :bolt:
Title: Re: Vulch
Post by: Ack-Ack on May 15, 2010, 03:10:13 PM
When any round hits cement "such as a runway" have the game automatically switch that plane to "attack mode" This might discourage the "fighter score weenies" at least!   :aok

Make ack UBER deadly out to 1.5 and ack respawn every 1-2 minutes, that should change the vulching IMO!   :bolt:


Why make unnecessary changes when the solution is really rather simple if you don't want to be vulched and it doesn't cost anything in development resources or time.  It's called taking off from a base that isn't under attack.  There is only one person to blame if you get vulched and it isn't the guy doing the vulching.


ack-ack
Title: Re: Vulch
Post by: humble on May 15, 2010, 04:46:04 PM
Bomb vulch is even better....

My best ever was popping over the hill (A44 to A41){no clue what map but its the small one with A45/V6? on island...and seeing a "mizzun" cued up on the runway...pickled all 8 of the A-20 and the NOE was DOA :D
Title: Re: Vulch
Post by: jay on May 16, 2010, 01:23:23 AM
whine  :cry
Title: Re: Vulch
Post by: Jayhawk on May 16, 2010, 09:21:44 AM
Bomb vulch is even better....

 :aok  Best from 20k
Title: Re: Vulch
Post by: WMLute on May 16, 2010, 11:43:07 AM
:aok  Best from 20k

Once in AirWarrior I was flying at @ 22-24k over an nme base, one of the 3 near the lake (moggy maybe?  wasn't doom) and I pickled an egg to fight a con slightly below me.

Me and the bad guy had a nice little dogfight that SEEMED to last a long time.  I killed the guy and was flying off looking for another fight when my screen filled up with...
A Kill Has Been Recorded
A Kill Has Been Recorded
A Kill Has Been Recorded
A Kill Has Been Recorded
A Kill Has Been Recorded
A Kill Has Been Recorded...

Must have been 20+ of 'em.

Took me a min. or two to figure out what had happened.

Turns out that bomb I pickled just happened to land on the runway spawn as an enemy mission was launching.

One of my fav. all times memories from AW.
Title: Re: Vulch
Post by: uptown on May 16, 2010, 12:45:21 PM
The 8" boat gun vulch is my favorite  :rock
Title: Re: Vulch
Post by: Spikes on May 16, 2010, 12:52:51 PM
Bomb vulch is even better....

My best ever was popping over the hill (A44 to A41){no clue what map but its the small one with A45/V6? on island...and seeing a "mizzun" cued up on the runway...pickled all 8 of the A-20 and the NOE was DOA :D
I've had a situation like that...NOE 234 run to a base's VH. Mission on runway.....mission in tower. :)  I think I got 10 or 15.
Title: Re: Vulch
Post by: Tigger29 on May 16, 2010, 12:54:05 PM
Once in AirWarrior I was flying at @ 22-24k over an nme base, one of the 3 near the lake (moggy maybe?  wasn't doom) and I pickled an egg to fight a con slightly below me.

Me and the bad guy had a nice little dogfight that SEEMED to last a long time.  I killed the guy and was flying off looking for another fight when my screen filled up with...
A Kill Has Been Recorded
A Kill Has Been Recorded
A Kill Has Been Recorded
A Kill Has Been Recorded
A Kill Has Been Recorded
A Kill Has Been Recorded...

Must have been 20+ of 'em.

Took me a min. or two to figure out what had happened.

Turns out that bomb I pickled just happened to land on the runway spawn as an enemy mission was launching.

One of my fav. all times memories from AW.


HAHA That reminds me once when I was fairly new here, I noticed enemy bombers heading towards a carrier.  People were yelling out "turn the carrier turn the carrier!" so I took control and turned the carrier!  Next thing I know about 30+ planes started rolling off of the side of the carrier and 30+ people are yelling at me and cussing me out for turning the carrier while their mission was rolling!  So then they all regrouped and respawned on the carrier deck while waiting for it to straighten out to take off, and the bombs hit, killing every single one of them!

Oh they were soooo ticked off but I was laughing sooo hard I couldn't stop myself.  It was just the funniest thing.  I apologized and started flying with them and next thing I know I'm in their squad!  HAHA

I can only imagine the guy in the bombers whose screen filled up with:

You have killed bob #1
You have killed joe #2
You have killed tom #3

all the way to #25 or #30 haha
Title: Re: Vulch
Post by: GUNS06 on May 24, 2010, 05:47:49 PM
vulching is good.....and good for you...like vitamins but in a perk/score numbers thing.
 
and it is quite funny to see people try and vulch through the ack :salute