Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: AKP on May 12, 2010, 03:58:58 PM

Title: Rocket Counter on M4
Post by: AKP on May 12, 2010, 03:58:58 PM
When you select rockets while in the gunners position, the ammo counter shows "RKT 1".  As soon as you fire the first round, it goes to "RKT 0" no matter how many you have left.

Oh... and there are 60 rounds.

Title: Re: Rocket Counter on M4
Post by: RTHolmes on May 12, 2010, 07:27:59 PM
the 76mm M4 has too many rounds in one of the options too - 52AP/52HE whereas all the others total 97 iirc.

nice gun tho :aok
Title: Re: Rocket Counter on M4
Post by: 4deck on May 12, 2010, 11:11:34 PM
Cant change salvo either
Title: Re: Rocket Counter on M4
Post by: BowHTR on May 12, 2010, 11:14:56 PM
Cant change salvo either


if you could you would probably get really laggy
Title: Re: Rocket Counter on M4
Post by: kingcobradude on May 13, 2010, 09:23:20 PM
Itd been driving me nuts too
Title: Re: Rocket Counter on M4
Post by: RSLQK186 on May 18, 2010, 05:41:51 PM
the 76mm M4 has too many rounds in one of the options too - 52AP/52HE whereas all the others total 97 iirc.

nice gun tho :aok
Total on the other loadouts is 71. Would think that number would have caught your attention RTHolmes.
Not much reason to take any other split load. This is the only cannon fireing vehicle that has one loadout with more rounds that the rest.
Title: Re: Rocket Counter on M4
Post by: ariansworld on May 18, 2010, 08:26:52 PM
Look at the turret ammo counter for the mg in the turret. It goes down every time a rocket is fired.  Something I noticed the other night while killing a town.
Title: Re: Rocket Counter on M4
Post by: RTHolmes on May 19, 2010, 07:53:52 AM
Total on the other loadouts is 71. Would think that number would have caught your attention RTHolmes.

oh yeah duh! :D  the 52/52 is only shown in the hangar loadout btw - ingame its 36/35 AP/HE according to the ammo counter iirc.