Aw, what the heck, I'll give it another try.
11:05, orange arena capped at 100, 103 people in it.
11:10, orange arena capped at 100, 101 people in it.
11:11, YAY! orange arena capped at 100, 99 people in it.
Total players in ALL arenas, 216
And all you had to do was look at some cheese.
wrongway
Do you think your the last man in? Maybe there are squad mates in blue? Maybe not. Who cares, get in there and PLAY. Or instead come in here and whine about your pathetic condition before heading out and mowing the lawn. Now that I think about it. Get your chores done then play.
OMG!!1! It took all of Ten minutes!!1!!!
And all you had to do was look at some cheese.
wrongway
Actually the real problem with the caps is when they go into effect. There is about a 20-30 minute time period where the game is unplayable.
Seriously???? There are plenty of other arenas - Orange isn't the only one (as much as most of you guys want to believe it).
Blue is different. Why would you think they can't go the Blue? Someone has to be first to break the ice. Be a leader, not a follower.
Rgr. :salute
This is a ridiculous thread about something that happens every day and will never change. The knee-jerk reaction is the OP.
Too bad we American players are not as important as those other late night players that don't have to deal with the caps.
Start the caps 4 hours later than it is set to engage currently
For myself that would be great... but then you would face another problem:
LWO 300/100
LWB 20/150
In other words, you would delay and even magnifiy arena imbalances.
How to deal with this situation?
end capsU Da Man....
job done
(snip image)(http://ui31.gamespot.com/1214/deadhorsebeat_2.gif)
Giteyup!!!Yep, a dead horse that needs to be resurrected and sorted out...
"You cannot complain about the arena cap ten minutes after it goes into effect.
Go to the other arena. I bet all your squaddies could get in too.
It's your $15. Don't play and wait as long as you like.
Here's some cheese to look at while you wait....
"
Hey, what a stupid post, you must have real issues, thanks for sharing them with us.
Start the caps 4 hours later than it is set to engage currently and deactivate them an hour earlier than it is currently. That would fix a lot of problems imo. Fluctuate the initiations and closing times accordingly as the monthly stats alter. /discussion
Arena Caps late at night for the US are not necessary. There is no purpose at all...it's not like there is gonna be an influx of 1001001010 players all of a sudden LOL. HTC could just flip it to 400 for each arena at the end of the day and go home happy to their wives and domestic/imported beverages whilst we pwn in whatever arena we want.
For myself that would be great... but then you would face another problem:
LWO 300/100
LWB 20/150
In other words, you would delay and even magnifiy arena imbalances.
How to deal with this situation?
IMO, have caps run 24 hrs a day..
and start at 50 players.. orange 51/50 blue 20/75, etc...
Or, have caps on all the time so the arena numbers stay closer to each other all the time, doing away with what seems like a greater disparity than it is.
wrongway
just never have caps go under 150.. or even 200.. When there are that few people on no reason to heard them into arenas.
I dont mind the caps but nothing gets me to be "done for the day" than relogging and finding out the arena with my friends is 170/100 and the other one is 20/150
And shawk is right no one complained when there was no caps while wwi arena was released.
You aren't serious?
So to say "The caps suck get rid of them" is an incomplete thought and should be ignored.
Actually the real problem with the caps is when they go into effect. There is about a 20-30 minute time period where the game is unplayable. I logged in the other day right when the caps went into effect and orange was at 120/100 or something, Blue 0/0. Okay, I'll go to blue. So I got in blue and I'm the only guy in there. After about ten minutes I click refresh and now there are 5 or 6 people in there. It takes up to half an hour for there to be enough players to actually have a fight. And if it's a giant map in blue, forget about it.
It wasn't a big deal because I usually don't play in the day but I can see how it would be aggravating for someone who can only play in the U.S. daytime hours. Just sayin.
<READ IT UP ABOVE>
So you want to boot everyone out of all the MA's daily, on a schedule? Make them re-enter the arena's, each with the dynamic cap working? A mini reset type thing, but only resetting the numbers, not the map?
Wouldn't having 24 hour a day caps do the same thing?
The solution is in the hands of the players, some of who just MUST be in that particular arena no matter what. A whole squad will not switch to accommodate the guy who can't join them where they are.
Orange at 800
"System: Casualties will be kicked from the arena for load balancing"
And they can log into the other arena.
Might create an interesting dynamic.
Might be worse.
Like I said in the first response in the thread, I was on a long break when these things were implemented, and I am not exactly sure the purpose,
I think that any plausable reason for arena caps has been debunked by having Titanic Tuesday.
The cap system suks point blank and it doesn't help new people stay in reguardless what people say. Nobody likes it so they keep it in, I have the same problems Kvuo. I've not heard one person say they like the cap system all it does is prevent good fights because of the lesser numbers in the arena's. More red con's the better.
I also believe that stats will show that on a daily basis, the arena's max entry flow rate can be predicted through simple statistics.
This is how we chose the current switch time.
HiTech
And why only balance arenas by "Total players" and not by "players from country" as well
Also, perhaps both Orange and Blue maps could always be identical so as to remove that preference as well, in that way if numbers are too high in one board a group of players that wish to play as a unit can simply move to the other board.
But... I'm just letting my thoughts flow... how about a regular, scheduled "shift" system?A daytime arena, and a "nighttime" arena, or non-prime and primetime or whatever.
Let's say the single daytime arena get's shut down at the same time each day (like 16:00 EST or whatever time is best). The whole process could be automated to happen at exact the same time each day and include early warnings at T-30, T-15, T-10, T-5 minutes. Then the arena closes, and the two "prime time" arenas will open up, with appropriate caps placed on them. Both would then will fill up more quickly.
Of course players would complain (we always do, don't we?). But as it's scheduled & automated, so it's reliably happening at the same time each day, no one would be surprised by a sudden shutdown. And it would just be a 15-30 minutes timespan in which action would die in the non-prime arena in expectation of the shutdown, and the two primetime arenas get back up to numbers and action - and note a 2 hour time of seeing LWB numbers climbing up from 20-100 players...
Not a bad idea but imo it would kill subscriptions. Daily resets would devalue the capture game and players who enjoy that mode of play would feel no purpose and potentially quit.
Of course you would have to save & carry over arena status in some way. Without such a measure it would indeed quickly kill AH.
HTC
~snip~
They should just get rid of the numbers and show ... "FULL" or "OPEN" ... next to an arena.
The reason it was put together was HTC subscription stopped growing. Once the split arena system was added the subscription rate has started to grow again. Subscriptions going up is good for business. Titanic Tuesday is a concession to those players who "think" they know whats better for the business.
During prime time, its really not a problem, cant get in one, go into the other. Off prime time, its a bit different (affects Euro and similiar time zones players more) - but I've never had a problem going into the lesser numbered arena. The cap is what it is.
Wurzel
And the ironic thing about that is, off prime time, there is no need for caps.
What's ironic? Off prime either there are no caps or caps really don't effect anything.
agreed on the rediculous thread but ive seen the cap happen even if there are 100 in orange and 70 in blue. the cap wont go to 200. idk the full idea behind the dynamics for the caps but could someone tell me?
That's absolutely not true. Caps do have a major impact at off US prime time.
I am facing it every day... at Euro prime time it's not 200vs 140... its often like 150 vs 50... for a long time, not just for a few minutes.
Caps kick in at 7pm local... and arenas are like 180 vs 20 then.
the 200vs140 is often reached only after a few hours.
I think 24 hour caps would keep the numbers closer and one argument for not joining the open arena would go away.
So, 30 people difference? I guess that's a huge deal. :xyou dont get my point. i am saying that i thought caps interdicted once one arena dropped below 75% or so of the other. i dont really give a crap about the caps and me playing in the arenas. i have fun anywhere i go i just go and find it...
24 hours caps? So when 100 players are online total before 7pm, you want to set caps to 50?
IMO 50 and 50 is better than 90 and 10..
There are not enough active players at the moment to justify two arenas. Make it 500 and be done with it.