Aces High Bulletin Board

General Forums => Films and Screenshots => Topic started by: ATC1 on May 14, 2010, 08:05:31 PM

Title: BOMBERS
Post by: ATC1 on May 14, 2010, 08:05:31 PM
<S>

Here is a small tribute to Aces of High bombers.
Hope you all enjoid

www.sulbaran.com/archivos/BOMBERS.wmv ( 26 Mgs )    -  High quality -

http://www.youtube.com/watch?v=jlcnn48gsNU   - less quality -

Thanks for watch

44th ATC

Title: Re: BOMBERS
Post by: ATC1 on June 02, 2010, 09:55:59 PM
No comments  :lol   .Well, maybe no one like the bombers actions  :frown:  not even the bombers squad  :confused:  or maybe is a bad video  :(

Guest next one will be only fighters  :salute :salute

 
Title: Re: BOMBERS
Post by: RaptorL on June 02, 2010, 10:32:59 PM
not bad.  :aok
Title: Re: BOMBERS
Post by: Krusty on June 03, 2010, 01:05:24 AM
Not too bad, but had some quirky jumps in the camera at times, and the music was a tad repetitive, repetitive, repetitive, repetitive, rep-(*smack*)  I'm okay now, thanks.
Title: Re: BOMBERS
Post by: Serenity on June 03, 2010, 02:37:33 AM
I like the overall feel of it. Much like a commercial for a new car! Some technical pointers though:

Music was okay for the feel.

I would have preferred either NOT seeing the BUFFs attacked, or have shown them attacked by either a Jap or Kraut plane rather than the Pony.

The B-17 should NOT have landed dead-stick (Engines off)

Turn icons off in the film-viewer.

At the end, its Aces High II, not Aces of High

Abbreviated AH II not AC II

Other than that great little vid!
Title: Re: BOMBERS
Post by: ATC1 on June 03, 2010, 04:56:56 PM
Thanks for the comments guys...

Next time  history realistic enemies, the quirky jumps related to an old computer  :frown: , maybe real combat audio and no icon...
The B17 landed was a forced landed after out of fuel with DrDirt watching my 6.

 :salute :salute
Title: Re: BOMBERS
Post by: Serenity on June 03, 2010, 04:59:13 PM
Thanks for the comments guys...

Next time  history realistic enemies, the quirky jumps related to an old computer  :frown: , maybe real combat audio and no icon...
The B17 landed was a forced landed after out of fuel with DrDirt watching my 6.

 :salute :salute

Schweet! I'm looking forward to it!
Title: Re: BOMBERS
Post by: Krusty on June 03, 2010, 08:49:49 PM
You know, a number of folks suggest turning icons off, but I say it's contextual. If you want to show AH gameplay, by all means leave them on!

If you're trying to show a scripted storyline, or edit together a plot, or make a narrative somehow, then consider turning them off. Note that with icons off you must be a lot more careful about your camera angles and zooms, otherwise your "subject" becomes a small blob of pixels at the center of the screen. It requires more work to show the viewer exactly what they're supposed to be seeing since that icon isn't there.

For example, with icons on your cockpit view might pan left and see an icon and a plane moving to you, and you can break-turn and begin the fight. With icons off, you have to look at the dot, give the viewer time to register it's there, then perhaps cut to the dot's point of view showing that it is an enemy plane heading towards you, then cut back to the cockpit to show your breaking turn and the beginning of the fight.

Just little things like that. They have to be considered.
Title: Re: BOMBERS
Post by: ATC1 on June 05, 2010, 09:07:02 AM
 :salute Krusty, ty