Aces High Bulletin Board
Special Events Forums => Friday Squad Operations => Topic started by: InCrypt on May 15, 2010, 12:11:20 AM
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Mmm. Still felt a wee bit un-balanced there...
<InCrypt rub's sore rectal area>
Any interest in my suggestion for a re-balancing mechinisim?
Have all the Allied pilots spawn in jeeps from a vehicle base. They are then required to drive across to the airfield where only then can they up in a plane. Some pilots may even choose to stay in a jeep and defend the base with guns! I would imagine that the twenty to thirty minute race across the land, trying to get to an airfield before the strike happens would even induce enough anxiety that some may capsize their jeeps. FSO rules would apply and they'd be out (Victim of a car crash ). This way, the Axis have their delay so they can get to altitude, and closer to base, and the allied have something to do for 30 minutes.
<Possible Mission Briefe>
We got caught with our pants down! Most of our pilots are out on a long range strike mission, and our defensive formations have been draw away. Your squad was on leave but a new set of cons was spotted. Hop in a jeep and race over to the airfield at <some base number> so you can hop in a plane and defend!
I'm not sure how the mechanics of a jeep race would work in FSO, I leave that to more brilliant minds than mine, but it would be cool as heck!
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"Have all the Allied pilots spawn in jeeps from a vehicle base."
If the CM was going to have a roll delay they would just disable flight for that side untill say T+20 or something. Running around in jeeps makes no sense and there is no mechanism to know what pilot arrived at the base in a Jeep. Its not workable, the workload on the setup CM(s) would be beyond insane.
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There is nothing unbalance about it. Axis out number the allies by +50.
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When the fields opened, the numbers were ~235 Axis and ~185 Allied. That was pretty close to what I thought it should have been.
For whatever its worth.
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Yeah, I wasn't sure how the mechanics of my idea would work. That it lived so long in my head, and sounded so inspired to the players I mentioned it to, is a credit to the CIC's who, from the perspective of us peons, appear to wield the god-like power of a Dungeon Master. ;)
Understand that from my perspective, riding with the VF-15 who were unable to land a single plane, it was a very painful 5 minutes. We had an excellent plan, coordinated with two other squads, which was executed perfectly. The Allied just had a better plan, and we never accounted for waves 5, 6 and 7. Cudo's to the Allied!
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I personally have not flown in several weeks, but looking at the logs, it had to be ugly for Axis again. Numbers in people were there, but seems aircraft capabilities are not.
Problem is, with such a setup, I'm not sure if it can be "equaled" out.
:salute
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Hmmm, after a long absence I found it to be quite even. From my point of view the zekes that we encountered ( of which there were many) were terribly miss used. During practice I felt the zeke definitely had the upper hand against the brew and hurry1. IMO the planning may have been there for tha axis, but the execution fell short!
It was great fun as I remember it being :aok :salute
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IMO the planning may have been there for tha axis, but the execution fell short!
It didn't help that the orders were rushed out on Thursday night.
I just tried to improve on the shortcomings of the last frame. Its all I could really do.
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Will just have to give the allies their props... :salute.. The Defense of A1 was performed perfectly . Good job gents.. :cheers:
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It didn't help that the orders were rushed out on Thursday night.
I just tried to improve on the shortcomings of the last frame. Its all I could really do.
Yeah that couldn't have helped much, Although as I said the planning from "on high" seemed to be very good it was the tactical situation that seemed amiss to me. The formations we ran into could not have played any better to the strengths of the brewster than if we had planned them ourselves. <--This was my only point!
The "low approach" for the vals was obviously a "hi risk, hi reward" gamble but couple that with the zekes flying directly above them and you have a giant beacon pointing to the more vulnerable vals. This pretty much guaranteed the brews at least 2 passes on the vals before we were slow enough to have to fight the zekes, by then the zekes were so disorganized they had become ineffective as escorts and were now fighting for survival.
Never been a fan of escorts staying in close proximity to the "escorted" IMO if the zekes had gone ahead 20-30 miles they could have forced the interceptors to fight bringing the furball down allowing for the vals to get in say around 10-15K unmolested! Just a thought :salute
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Yeah that couldn't have helped much, Although as I said the planning from "on high" seemed to be very good it was the tactical situation that seemed amiss to me. The formations we ran into could not have played any better to the strengths of the brewster than if we had planned them ourselves. <--This was my only point!
The "low approach" for the vals was obviously a "hi risk, hi reward" gamble but couple that with the zekes flying directly above them and you have a giant beacon pointing to the more vulnerable vals. This pretty much guaranteed the brews at least 2 passes on the vals before we were slow enough to have to fight the zekes, by then the zekes were so disorganized they had become ineffective as escorts and were now fighting for survival.
Never been a fan of escorts staying in close proximity to the "escorted" IMO if the zekes had gone ahead 20-30 miles they could have forced the interceptors to fight bringing the furball down allowing for the vals to get in say around 10-15K unmolested! Just a thought :salute
We had inteded on going ahead shreck. WD40's lead zekes got into that bottle neck to the north . We engauged 4-6 high brewsters. After reporting them, our main force (bombers included), cut the corner and went right through that dar circle.
My 10 zekes were then outa position a bit to the north and we all got there at the same time.. :salute
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The zeke's "should have had the advantage over the allied planes" is a correct statement. Correct until u factor in the I-16s flying at 30k, with no enclosed cockpit or oxygen. The brewsters had the advantage in dive speed by far. The hurri's must have had superchargers in them because I dove on one from about 3k above and he walked away straight and level. Still a fun fight though.
Also, while the zeke's roughly outnumbered the defenders at a1, you need to factor in the advance sweep that pulled the first group of brewsters low. Losing the advance sweep reduced the escort by ~10 planes. The first group into the bombers was roughly 10-15 I-16s in near-earth orbit. Then a group of brewsters from around 25k. Finally the straw that brought the back of the escorts was the group of hurris that joined the fight at the refinery. I guess that about 50 escorts faced 50 defenders and the allies stripped the escort by layers. Kudos and <S> for the excellent strategery.
My only beef is that we should have had alt caps in place. None of those aircraft are 30k fighters (allied or axis).
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The attack on the refinery was some of the most exciting times I have had in a good long time.
Wave after wave of enemy fighters, Crazy Flak from Rangoon. I nearly made it out alive, but I was shot down by a Brewster.
It was essentially the Assigned Lead Groups Discretion on how to attack and as part of the Attack Group I believe the attack on the Refinery was planned well, and well timed (within T+60). Bombs did fall on Rangoon, but we got our pants shot off.
Good Job Allies. <S>
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Our groups experience was in the south defending a port, I don't mean to speak for ALL the axis forces just the ones we had encountered. I heard the fight in the north was a ping pong match ! Headed north for a bit but the brew is just to slow! :cry
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It didn't help that the orders were rushed out on Thursday night.
I just tried to improve on the shortcomings of the last frame. Its all I could really do.
I really appreciated your stepping up and creating the orders :aok
Thank You
:salute
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Ok, I think its time we stopped with this pervasive myth (that I am seeing regularily now on the AH BBS ) that a/c in the Pacific did not fly at high alt because they lacked oxygen, and the added myth that I-16s "lacked oxygen.".
The I-16 had an oxygen sytem after the I-16 Type 4 from the mid 1930s. You could not fly above 15,000 feet without one. It would have been beyond useless as a fighter in the 1940s with no O2 system. The Chinese Air Force flew I-16 Type 10s. The I-16s in the Spanish Civil War (1936-39) were type 5s and 6s.
I can quote any # of books on the air fighting in the Pacific that puts fighters at 20,000 feet and above ***Japanese included***. Fighter planes flew at high alts to do exactly what they do in FSO: to gain an alt advantage on the bombers (and fighters) so they are in a position of advantage. Its a tactic that was used in 1917 (it was not invented in 1944, albeit the WW1 a/c flew much lower). Does this mean that every air battle took place at 30,000 feet? no, like any campaign, they differed depending on the circumstance, but high alt engagements were not rare, or impossible.
Sometimes SEA setups, for balance or design purposes only, have alt limits, thats not to say they are in place because the a/c involved literally could not go that high, which is perhaps giving "legs" to this notion.
Please stop, or I am going to call "Mythbusters". ;)
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I can quote any # of books on the air fighting in the Pacific that puts fighters at 20,000 feet and above ***Japanese included***.
Sure, it happened. There's just as many other stories about battles that took place at altitudes below 15,000 feet. I know in just about every engagement the 348th FG was involved in, they were diving on IJA aircraft that were cruising at 12,000 feet or so.
At this point in the war, the tactics didn't include running bombers and fighters at 30,000 feet.
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This battle from the historical perspective happened a low altitudes with the exception of the medium bombers, due to the fact that the Japanese forces caught the Chinese and Dutch forces off guard...the numbers also heavily favored the Japanese because the defensive forces were very small in number. But that's neither here nor there...
This FSO setup is just like all the others...we all know what targets have to be attacked/defended prior to each frame...there are rules and limits to operate within...and everyone wants a "fair" setup...the only thing "historical" about these setups is the locations and most of the aircraft used...otherwise it's still just a game...you win some, you lose some.
The group I flew with did an excellent job executing their assignments...even though we had impromptu orders that we had to adjust just to make it on time and I'm not very good at leading a group where we have to change the plan as we're launching...not to mention the fact that I suck as a toon pilot...I tip my had to the 327th Steel Talons - Hellcat Fighter Group - III/JG11 and Kommando Nowotny...as well as the groups that defended P14...it was a lot of fun.