Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: TheFew on May 21, 2010, 08:53:12 PM

Title: Microsoft Sidewinder Pro
Post by: TheFew on May 21, 2010, 08:53:12 PM
I have this old Sidewinder that I just whipped out. I broke my logitech in a rage quit. :joystick: :) Just wondering what everyone else's settings for this stick is?
Title: Re: Microsoft Sidewinder Pro
Post by: Krusty on May 21, 2010, 08:57:54 PM
I've custom hacked the stick to move the lower 5 buttons up to the stick and use them all with 1 hand, while flying with my other on the throttle quadrant.

 :D

It's a nice stick. You might end up scaling it a bit to tweak the sweet spots. Trigger1, Trigger2, Secondary select, combat trim toggle, WEP, Zoom toggle, and if I can flaps up and down (if I can squeeze them in) and maybe something else. If you have only the one stick (no second throttle unit) I would strongly suggest mapping the thumb "shift" key as "view up" so that you can look all directions + alldirections+up by using it with the hat views.

I also map hat "up" to "up-forward" instead of just "forward".
Title: Re: Microsoft Sidewinder Pro
Post by: MrRiplEy[H] on May 22, 2010, 03:53:50 AM
I scale MS PP with a logaritmic scaling. Start with low, then exponentially increase the response. No deadband or damping is required.
Title: Re: Microsoft Sidewinder Pro
Post by: Ghosth on May 22, 2010, 07:46:26 AM
(http://www.332nd.org/dogs/Ghosth/Pitchscale.jpg)

Roll can be more aggressive.

Set extra deadband for rudder to help prevent accidental input.

As to deadband, in AH, esc, options, controls, map controllers.
Pick an axis, click advanced.

If you wiggle the stick and see the input line move on the "scaled" side, add just a touch of deadband and test again.


A Dead Band is an area around the center of your stick which has no input. It is essentially "dead". This is useful if your stick tries to "spike" even when you are not touching it. To see if you need to increase your dead-bands, look at the blue window on the right side of the scaling window. The lines under “Raw” and “Scaled” should be in the center and not moving. If they are moving when you are not touching your controller, you need to raise the dead band slider until they stop. The farther down you can set this without the lines moving, the better.

If you pick up the base of the joystick and "twirl" it so the stick goes around. You should see movement in the "raw" side of the graph, but not on the "Scaled" side. If you do, increase deadband a bit for that axis, and check the other axis also.

Don't need to worry about deadband with throttle normally.
Title: Re: Microsoft Sidewinder Pro
Post by: Airwolf on May 22, 2010, 12:13:31 PM
(http://www.332nd.org/dogs/Ghosth/Pitchscale.jpg)

Roll can be more aggressive.

Set extra deadband for rudder to help prevent accidental input.

As to deadband, in AH, esc, options, controls, map controllers.
Pick an axis, click advanced.

If you wiggle the stick and see the input line move on the "scaled" side, add just a touch of deadband and test again.


A Dead Band is an area around the center of your stick which has no input. It is essentially "dead". This is useful if your stick tries to "spike" even when you are not touching it. To see if you need to increase your dead-bands, look at the blue window on the right side of the scaling window. The lines under “Raw” and “Scaled” should be in the center and not moving. If they are moving when you are not touching your controller, you need to raise the dead band slider until they stop. The farther down you can set this without the lines moving, the better.

If you pick up the base of the joystick and "twirl" it so the stick goes around. You should see movement in the "raw" side of the graph, but not on the "Scaled" side. If you do, increase deadband a bit for that axis, and check the other axis also.

Don't need to worry about deadband with throttle normally.

THAT`s the explanation I`ve been waiting to hear!...Best yet..Thanks a bunch....I`m get this down even if it kills, or drives me insane (not  very far to go, though)....